Basically, the OP's entire argument hinges on how Cloak sucks, so it's best to start there.[/QUOTE]
That would be a good place to start. Actually I wouldn't say that it sucks, but it is overrated.
[quote]OTOH, there ARE several battles that can be skipped entirely under cloak, (eg: Reaper IFF's gaunlet sequence). [/quote] I am not entirely sure what part you are talking about here. Ok that may be a benefit. But actual stealth has very limited usefulness in the game as a whole. As applies to completing the missions effectively.
[quote]It's true that Cloak's damage boost might isn't as obscene as ARush's but it lets you do what you need to - that is, eliminate 1 specific enemy with greater impunity than any other class in the game - which, if you choose your targets properly, makes a big impact on your tactical situation... And let's not forget, Cloak lets you kill not so much by damage bonus as by making the AI forget you exist. Frankly, I appreciate Cloak's regen handicap because it prevents it from being an "I Win Button" while still allowing the ability to be potent and rewarding when used with some common sense. [/quote]The damage boost is also limited to the first few shots. If you are just popping out of cover for the boost it doesn't really save you anymore than just popping out with any other class and doing the same.
AI forgetting you is helpful sometimes, but they certainly remember where you are when you decloak... even if you are some place completely different.
[quote]Even so, in solo sequences like Object Rho, it's been well documented by the community how abuseable Cloak can be in basically what are some of the most challenging fights in the game. If regen is the only real problem with Tactical Cloak, then it's something that can be easily worked around or mitigated with armor and/or bonus powers.[/quote]I will give you Arrival as playing into an Infiltrator's strengths. But the vast majority of the game doesn't play like Arrival.
[quote]For the sake of comparison, Singularity is easily the 'worst' signature power in the game - not because it's useless, but because it comes with the most strings attached. OTOH, there is nothing in the game, apart from cooldowns that prevent you from activating Cloak and using it to its full potential (I think ARush and probably AArmor are the only other powers like that). Adepts make up for Singularity in their own way, but that's another subject.[/quote]I think that may be debatable, but assuming it is inferior to cloak the difference is the Adept has a boatload of other powers that are very good along with stupidly fast cooldowns. Infiltrator isn't set up the same way.
[quote]Weapons[/quote]
I like Incinerate too. You could get that as an Engineer. It's cooldown isn't the fastest, but it is a good power. Not the best on synthetic missions, but you have Hacking (which incidentally an Engineer also has). So no guns would you rather be Infiltrator or Engineer, which is strongest? Even spot a sniper rifle to the Infiltrator...
[quote]Bonus[/quote]
I don't see the problem firing burst weapons on any of the other classes from popping out of cover. Your cloak drops soon after you fire it anyway, it is a marginal advantage when you are using it as a damage boost.
Unfortunately with a lot of the bonus weapons you end up becoming a poor man's Soldier or poor man's Vangaurd. And that is the heart of the issue... "poor man's."
[quote]Survivability - as I was sorta touching on earlier, more a matter of player finesse than sheer stats. Infiltrators don't get much HP, but they can kill fast and have a signature power that stops all aggro and lets them move around freely and kill faster... it might not be raw durability, but if that's not survivabilty, then I don't know what is.[/quote]They don't kill as fast as a Soldier with less survivability. Don't really kill like a Vanguard either. Don't CC like Adept or Engineer while being about as fragile.
[quote]Final thoughts...[/quote]
I know many people play it and like it. I like playing it and am even having fun this time. BUT I am questioning the overall effectiveness of this class over the game. Compared to the other classes. I also realize why people have an easy time with it. I've already made an analogy about that. I do not think ease of play is the same as effectiveness. Frankly the easiest time I had on insanity was Widow Soldier. Which also happens to be my least favorite "class."
Ok author change
[quote]xelander wrote...
Charge replenishes your shields, true, but you still have to take care to Charge near cover and/or the fringe
elements of an enemy group. For CQC purposes Charge wins hands down, but sometimes you might want to get up straight to a cover position so you can surround the enemies and fire from all sides, especially if you're
sniping or using SMG. But the real prize for me is forcing the AI to reevaluate - reshuffle targets and positions. Focus on exploring that effect of Cloaking and you might see it in a whole different light.[/QUOTE]
I don't really find this to be the case. Cloak and they do instantly turn away and maybe fire at the squad, decloak and they more or less spin around to face you again. Sure while you are cloaked you can sneak up on someone and shoot them in the back, but I think the value of doing this in this game has been exaggerated.
[QUOTE]I just did a quick test: loaded a save right before the weapon pick-up on the DCS,
activated the power and ran the way back; Infiltrator had Assassination Cloak, not Enhanced, with 3 tech upgrades, Soldier had Heightened AR, Infiltrator covered more distance, somewhere between 1/5th and 1/4th
more; I'd have to find a more suitable test setting to measure it exactly Both had the Stimulator Conduits. With Enhanced Cloak you'd get 2, 2 and a half more seconds of walking, so - even more distance
covered.[/QUOTE]
Sprinting or just walking? Since Soldier has the bonus for sprinting, biggest with Commando. Er I mean "storming."
[QUOTE]I already commented on that, I just want to add that, as a sniper class, taking care of the "rocketeers" from a distance shouldn't be a problem. Do you really find it that big a deal? I do have the occasional death
screen (mainly because of the stagger, not the damage done by the rocket itself), but it's far and between, not often enough for me to take notice. [/QUOTE] Lot of spawn points that you want to bypass have heavies at the rear of them. No it isn't a huge deal but it would be nice if cloak really cloaked you. It is an even smaller deal when you don't use cloak...
[QUOTE]Well, as I said, I don't care either way if they live or die, I can exploit both situations. And if I miss their powers that much I usually have a minimum of 2 medi-gels, so it's not a problem to bring them back up,
especially if that means that the enemies would suddenly find themselves surrounded. It seems to me that you use the Cloak primarily for a damage booster and a get-out-of-jail free card, whereas I use it for superior maneuverability/assaulting. I dare say my approach implicitly takes care of the two issues you tackle directly.[/QUOTE]
I try to get the extra $100 each time I find a First Aid kit.
Surrounding the enemies sometimes gives you a benefit, level dependent of course as many are very linear anyway. But this isn't a "how to play Infiltrator" thread. The question is if Infiltrator flanks enemies better than the other classes when they are also played "correctly." Or even if it does, are the other tradeoffs worthwhile for that bit of advantage?
[quote]Viper...[/quote]
You can kill multiple enemies under Hardened Adrenaline Rush with the Viper as a soldier. The 100% damage boost as well as the time slowdown is a help. Additionally, the 50% damage reduction means you have more time to fire the Viper at them. Also Reave and Energy Drain are not Infiltrator powers. This thread was about the base class
I don't think on the whole the advantage is Infiltrator though.
[quote]Final thoughts[/quote]
I'm sure you are effective with Infiltrator. This thread isn't to call anyone out. It is about whether someone is really
equally or more effective playing Infiltrator compared to the other classes.
It takes too long to try to reply... maybe I am talking in a circle.
Infiltrator doesn't suck, people who like it don't suck. I am not trying to convince anyone not to like the class. I like it. I am questioning its place on the "hierarchy."
Modifié par capn233, 09 février 2012 - 11:41 .





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