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Infiltrator is the Worst class


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#51
xassantex

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Cloak gets you verbally abused by Krogans.

#52
capn233

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And because it is wearing off, maybe it is time to inject some more crazy into this thread.

Here is something that probably nobody will like and half will say makes Infiltrator OP and the other half will say makes it terribly bad. Oh well, at least you can collectively feel fortunate that I am not in charge Mass Effect.

Now you are entering an alternate dimension where I run Bioware.

I don't know how many people have utilized Neural Shock on Infiltrator, but you are missing out if you haven't. Oddly I am tempted to say I would outright replace Incinerate with Neural Shock. What? Replace the only no-LOS power Infiltrator has with a direct-LOS one? Positioning actually becomes somewhat more important now, maybe cloak is more useful. But it's best anti-armor power? You have pistols and sniper rifles with your precious cloak and passive damage bonus. The real reason is in fact because NS increases CC against Organics. Yes more than Incinerate, especially early due to the difference in cooldown. You would be trading a bit of ability against the "big" enemies for more ability versus common enemies. Additionally, how many people "fix" Infiltrator by taking NS as their bonus power anyway? The real crime committed in my version is robbing Mordin of his unique bonus power, so you would have to dream one up for him. Oh well, guess this is a bad idea afterall. We'll just shelve this one and keep it as a popular bonus power.

Now on to the real fun.

Tactical Cloak
Hides the user from visual and technological detection. While cloaked kinetic barriers must be depowered. They are immediately restored upon deactivation of the cloak.  Health and shields are not regenerated under cloak.  Also grants damage bonus to weapons while under cloak.

Essentially you now never have shields under cloak, which does in fact mean that walking into crossfires and the random rockets is worse. However what you did have is restored upon decloaking, plus an increasing bonus with rank 2 and above upon decloaking, similar to Charge (not a game-breaking amount). The evolved form would be a choice between more shield bonus or more weapon damage. This would in fact be a real choice between CQB and Sniper Infiltrators.  Why screw around with this like this?  All in all it does improve it slightly when coming off cloak.  Some would complain it makes it worse if you never get hit, but you don't need to worry if you never get hit.

Sure everyone hates that, so might as well go to the next bit...

Operative
Your training in covert operations and assassination increases your weapon damage, weapon accuracy, and health, while decreasing cooldowns.

This is not all that different from now with one difference. Accuracy bonus to SMGs and perhaps pistols. I don't like the scope slowdown, but I know exactly why it is here. It is more or less an accuracy buff for rifles. But you would think they would be proficient with other weapons as well, wouldn't you? The real kicker here is the bonus for SMGs. Start to separate the Infiltrator from Adept and Engineer in SMG effectiveness. Why? To actually be the best at something. The Soldier is brute force, and the Infiltrator would really be weapons finesse. Personally, I would give a real accuracy bonus to SR's too and delete scope slowdown, but that wouldn't work out...

So I just broke Infiltrator. I must have wanted a imba class all along.

Some of these things are "moot" when you pile in DLC weapons and certain bonus powers since they drastically change the power of the class. I wonder if that was part of the intent of Bioware when they did the DLC weapons.

Ah well, you guys needed some more crazy talk so there it is. Grab your pitchforks and run me off the forum!

Modifié par capn233, 11 février 2012 - 06:47 .


#53
CoffeeHolic93

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I'm liking your idea about buffing the Shuriken as it is my favorite gun in the game, but it's accurate enough as it is. If I'm firing it, I'm most likely already at point blank - and at a distance where the accuracy is needed is a distance where I have a pistol/sniper rifle/could use the locust instead. So I'm not sure.

We'll see what happens in ME3 I suppose!

#54
Sarah_SR2

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I do like the idea of an accuracy bonus for the infiltrator and it's a shame it's not implemented beyond sniper time slowdown. They could have reduced recoil and/or narrowed the crosshair for the pistols, smg and DCS bonus weapon as you level up your passive. Still, the infiltrator is an excellent class to play as it is :o)

#55
capn233

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Mi-Chan wrote...

I'm liking your idea about buffing the Shuriken as it is my favorite gun in the game, but it's accurate enough as it is. If I'm firing it, I'm most likely already at point blank - and at a distance where the accuracy is needed is a distance where I have a pistol/sniper rifle/could use the locust instead. So I'm not sure.

We'll see what happens in ME3 I suppose!

Eh it was just ramblings.

You don't need anything to change, the class is playable as is of course.  Or you could debuff the other classes a little.

It doesn't really matter of course.  There isn't a huge difference in effectiveness for any of the classes.  To kill my own thread I would say it is 5% or so ;)

#56
Guest_Rezources_*

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I agree and I don't know why the class was held in such high regard for so long. Cloak is a much worse AR that provides less damage, less maneuverability, puts your team in danger and wears off after one shot. Disruptor Ammo is really only good against geth for the 3 or 4 missions you see them. Incendiary, and Cryo are better for the thousands of mercenaries you encounter because they provide better crowd-control. Incinerate is good but redundant on a sniper-focused class, AI Hacking is redundant with Disruptor Ammo and also very specific and underwhelming.

Infiltrator is terrible.

Modifié par Rezources, 13 février 2012 - 12:38 .


#57
capn233

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I don't think I went as far as to say it is a terrible class :)

#58
Guest_Rezources_*

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I'll do it for the both of us.


Okay, it's not that bad, I'm just disappointed after I played one through half the game hoping it would get more fun and it never did.

#59
capn233

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Well there I do disagree with you. I have a lot of fun playing Infiltrator. One of the most "effective" classes I played was Widow Soldier and it has been my least fun. Granted I was into the "sniper role" so I killed everyone from afar with Widow and Vindicator fire.

If you go CQC/CQB Infiltrator that can be quite fun. Put NS on it for good measure. Use a fun gun like the Shuriken. Locust dilutes the fun.

I am uploading an example of my crappy Infiltrator play. "Old Blood." Had the urge to film it. Unfortunately it is only 2 missions after DCC and I hadn't touched the Widow for about a year or so and it gets a little more play than it would otherwise. Works out though. I really didn't utilize NS as much as I could either. But I cloak 0 times and it was fun.

#60
incinerator950

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There is no worst class. There are general weaknesses in other classes, but they are all powerful.

#61
capn233

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For your amusement, here is some infiltrator nonsense.

#62
Ryuu814

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Rezources wrote...

I agree and I don't know why the class was held in such high regard for so long. Cloak is a much worse AR that provides less damage, less maneuverability, puts your team in danger and wears off after one shot. Disruptor Ammo is really only good against geth for the 3 or 4 missions you see them. Incendiary, and Cryo are better for the thousands of mercenaries you encounter because they provide better crowd-control. Incinerate is good but redundant on a sniper-focused class, AI Hacking is redundant with Disruptor Ammo and also very specific and underwhelming.

Infiltrator is terrible.


True and I somewhat agree. But here's the thing. (coming from a Widow sniper)

- Widows and oneshot snipers take time to reload, by the time you've taken the shot, cloak would have worn off and you'd be safe and sound in cover. with AR you MAY get a second shot off if your quick about it but it really depends on your aim. I've heard that reload animations also take longer in AR.

-Disruptor ammo is actually a godsend to snipers. Where snipers are weak against shielding and barriers, disruptor gives you that extra punch to get through shields. Admitedtly...you proabably don''t need it for the Widow.
-AI hacking is more biowares fault for not including as many mechs as they could. It's very useful on missions with geth and such. 

-Incinerate is good to get some more damage up if you haven't used cloak to power up the Widow, take the area effect and you really have the same crowd control incendiary has, but less frequent.