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So...the Vault and the NWN2 apocalypse...


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#301
Guest_Iveforgotmypassword_*

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Obviously it just needed another person with a super cool avatar to start uploading because my part 3 just flew in at high speed !

#302
kamal_

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i added a bunch of things. I have more, but I want to do a bit of fixing first.

#303
Tchos

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For some reason, all of the activity is currently in the NWN2 section, and there's no activity in the NWN1 section yet. I posted announcements in two of the NWN1 subforums here. I've also written to the NWN podcast to let them know about the opening. If that news appears in the next podcast, there should be some activity from people who may not necessarily view these forums very often.

Modifié par Tchos, 10 mars 2012 - 01:33 .


#304
painofdungeoneternal

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This is my thought - ( sometimes i have too many ideas, and this might already be on the nexus ) - we need some way of forming a guild and letting the guild members or a leader have control of a given tag or badge - i am thinking it could be a small logo for special cases ( implement as a bbcode smiley even ) but it would really just be a tag. Guilds should be something you have to apply for and represent segments of the community. We already have this to a certain degree.

Currently we have DMFI friendly, AME ( academy of modding excellence ), and I kind of informally have ADL compliant for haks being used by the PWs, but there is also CEP, project Q and quite a few groups.

Tags are in a way keywords, and having run a search engine, well user entered keywords just don't compare to search results adjusted by the webmaster even if all the end users are not trying to game the search results, there always is the problem of whether those keywords are generally agreed to be applicable, or perhaps uploaders are just not good at categorizing their stuff. ( search engines for example won't even use keywords on web pages ). So in a way this is aimed at giving another means of tagging things in ways which end users can grow to trust more.

Now who gets a tag, should a module be "DMFI friendly" if the author spent 30 seconds adding code from them and it's support for DMFI is for the most part broken, or the author does not support it at all but it works great nevertheless - I am thinking the real final arbiter should be the members of the actual DMFI team who would be the experts. Basically it should be self regulated, and users would grow to trust a given tag just like they'd trust a given users content, the guilds would have to Vett whatever they tag.

Now how it works, well it could be many ways i think ( not particular ), even no actual system except agreed upon that authors talk to a certain group and ask permission prior to tagging their things AME award winner. But implemented as an actual system, well authors could hit a button and apply for usage of a given tag and only have that tag show up when approved by said guild. It could be a free for all, but guild members could remove their tags when needed. And it could be entirely done by the guild, and guild members could spend their time tagging content with the correct tags. Even making making guild leaders moderators of course.

Now this is just an idea, probably a lot of work, and up to others if they like it or not - won't happen anytime soon unless the nexus already supports this sort of thing. At the moment the community is pretty good about this sort of thing, and we can talk to the site admins to fix issues, i just thought of a model which would be a lot more self regulating and acheive quite a few good results if it were in use as a system.

Ok back to other projects and seeing if i can get this NMM thingy working on a mac :)

#305
painofdungeoneternal

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Tchos wrote...

For some reason, all of the activity is currently in the NWN2 section, and there's no activity in the NWN1 section yet. I posted announcements in two of the NWN1 subforums here. I've also written to the NWN podcast to let them know about the opening. If that news appears in the next podcast, there should be some activity from people who may not necessarily view these forums very often.


They will come around, the games are so similar it's silly to not implement them both at the same time. Some projects like skywings script compiler are actually things that work for both ( and i think that might work on dragon age and the jedi titles bioware did that use similar tech to NWN1 )

#306
Dark0ne-

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Hi guys, sorry for not launching the site today. Had a bit of a rough night last night, and very little sleep, so decided it might be best to post-pone the launch until I could muster the willpower to write out the announcement news in Word! There's no reason why it shouldn't be tomorrow, and I'm looking forward to it :)

The site is linked on all the Nexus sites, just need to make the announcement.

#307
MokahTGS

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Dark0ne- wrote...

Hi guys, sorry for not launching the site today. Had a bit of a rough night last night, and very little sleep, so decided it might be best to post-pone the launch until I could muster the willpower to write out the announcement news in Word! There's no reason why it shouldn't be tomorrow, and I'm looking forward to it :)

The site is linked on all the Nexus sites, just need to make the announcement.


I am so upset by this that I'm going to tint everything pink!


...wait, I was going to do that anyway...carry on I guess.

:D

#308
Dark0ne-

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News announced :)

Some of the tags have already been added but I need to update the revised list, which I'll do some time today.

Modifié par Dark0ne-, 11 mars 2012 - 03:19 .


#309
kamal_

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Dark0ne- wrote...

News announced :)

Lucky you, Mokah would have haxxored you and made everything pink. :P

#310
Dark0ne-

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If my name ever gets changed to "Pink0ne" I know who to blame.

#311
Rolo Kipp

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<fading in...>

Just a note on Vault submissions.
I've started helping Maximus out over there.
If you are still having problems, PM me here and I'll see what I can do. For now, I'm mostly just getting submissions approved and (in the case of the large files) associated correctly.

I am much more active in the NwN1 forums, but a PM will reach me anyway ;-)

<...and out like an out of tune crystal>

#312
Arkalezth

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I know of a NWN1 modder who would prefer to host the module files at his personal site and link to them. Same for other files that are required for the module but are currently only available at the Vault. Is that possible?

This also relates to PWs that use the ADL, so they could link to their own sites/forums. I don't remember if this was asked somewhere on the thread.

#313
Dark0ne-

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You can set up "dummy" file pages, that contain all the content except the uploaded files, and then add the download link as a mirror on the file page (there's a whole section dedicated to mirrors).

You'll be happy to know that the site is currently pushing over 5,000 uniques a day, not bad for a 48 hour old site. A lot of info is trending on the Icewind Dale remake across the various RPG forums (like Codex, Sorcerer's Place, GameBanshee, etc.), but if you're on the fence about uploading your modules because you're not sure if it'd be worth it, now's probably the time to get on it.

#314
Arkalezth

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Thanks, I'll point him to your reply.

#315
maerduin

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I posted this on the Nexus site already, so if you're seeing this for the second time forgive me! Anyway, I'm very glad I came back to NWN2 when I did. I'm working on updating The Birthday (adding a few features and fixing a few bugs) for the nexus site, and the work is almost done. It'll be up this week, I hope. I'm going to to do the same for Harp & Chrysanthemum. After I've updated the mods, I'll put a note to that effect on the Vault pages--I think it's not a bad idea for anyone who's still active to do this so that the nexus gets more attention from players out of the loop.

I wonder if slowdive_fan/someone else should let the good people at Rock, Paper, Shotgun know about the Icewind Dale remake? It seems like a story they'd run (they like indie and mod stuff), and their audience is huge.

#316
slowdive.fan

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The amount of attention that IWD is already getting makes me a little uncomfortable and slightly embarrassed. I did it for myself and because I love BG and IWD, not for attention. I build mostly for me, because I enjoy it. If Lanterna was getting this attention I would be excited and flattered, but IWD isn't my game...I just remade the game that I love. By the way, I still play the original all the time.
I'm very much looking forward to playing more now and I am very excited to play the birthday again with your updates...and H&C plus it's sequel that we will force you to finish...we know where you live :P 

Modifié par slowdive.fan, 13 mars 2012 - 04:38 .


#317
henesua

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This is a very exciting development.

And I decided to take advantage of it... my scripts are now cross posted. We'll see if this produces any benefit.

Modifié par henesua, 14 mars 2012 - 03:37 .


#318
Dark0ne-

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The IWD remake is now trending top of the gaming category on reddit so even more traffic today. Great to see so much interest still in these games :)

#319
painofdungeoneternal

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hate to see what would happen if purgatorio could get released... Sad thing is they hired monty who was doing it to work on Storm of Zehir which really took a lot of the wind out of the sails of that project ( but it really helped make SOZ fantastic ).

Modifié par painofdungeoneternal, 14 mars 2012 - 06:12 .


#320
Fester Pot

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painofdungeoneternal wrote...

hate to see what would happen if purgatorio could get released... Sad thing is they hired monty who was doing it to work on Storm of Zehir which really took a lot of the wind out of the sails of that project ( but it really helped make SOZ fantastic ).


No worries! Plenty of time for them to pick up the slack and get it released! Can't wait!

FP!

#321
Dark0ne-

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In related news: http://www.gamefront...ose-fileplanet/