So...the Vault and the NWN2 apocalypse...
#76
Posté 21 février 2012 - 10:10
I know there's a lot of Nostalgia and "good old times" associated with the vault, but I think it's not up to the modern standards and user needs anymore. It's a one-man show and heavily depending on Maximus or whoever runs it at a time, while the Nexus has a good, modern backbone with nice features, a far better upload system for modders and more comfort for users too. It also offers much more room to advertise your work. The vault, as nice as it was once, is facing heavy problems, file uploads are impossible if nobody's available to moderate them, the comments are full with spambots, files are often very hard to find etc. etc.
The Nexus has a very dedicated team and is constantly working on new features which affect all Nexus sites at once, what they improve for Skyrim's corner will positively affect NWN2's and Dragon Age's corners too, while the NWN vault needs dedicated NWN2 people to keep it running, which get rare these days. This is not in any way meant to badmouth the vault, it was a trusty source over the years, but you just can't expect a single person to make massive changes anymore, instead you must be thankful your custom content even gets uploaded.
#77
Posté 21 février 2012 - 10:30
Be nice if they have an API of some sort as well ( or something i could automate ), I am working on a content management system that will update end user content when the author releases a new version, and merge said content intelligently.
#78
Posté 21 février 2012 - 10:50
Seeing as the Vault will stay active (at least for the time being) this makes the having an alternate site less urgent, and it means we won't have to worry about transfearing content. As others have mentioned though it whould be best to have both. The way Nexus is set up it's much better for hosting end user content, less so for prefabs and toolset plugins, and Frankly, I don't think Nexus have the space to host the shear quantity of content from the vault.
Knowing that the vault is not in any imediate danger does take the urgency out of the situation, but have a section on Nexus whould still be a huge benifit to the community, and could serve as a saving grace should the Vaultpocalypse eventualy occur.
#79
Posté 21 février 2012 - 11:23
I found you
I would be more than willing to create a NWN/NWN2 Nexus site (and there's most definitely plenty of room for all the current plus future content) but I (1) don't want to step on the Vault's toes if they're still working hard and providing a good service and (2) don't want to go to the effort of making a new site that isn't going to be used. And I mean that from an uploads perspective, not a "I need x amount of traffic a day to justify doing it". The traffic isn't as important as it just being a worthwhile resource and being used.
The worst thing, for me, would be to go to the effort of creating a Nexus site for NWN that had 10 or 20 uploads on it from the people who've read this thread, and then it never being used again. It's a waste of my time, it's a waste of your time, and it makes the network look crap (bluntly put!). It's why I tend to support games that I enjoy, and I know are in need of the Nexus' services.I've played and loved NWN and NWN2 (albeit I've never really done the custom content side of things for NWN) so that's not a problem.
If you think the community needs a Nexus site, and you think it'll be used, I'm more than willing to put the time in and work with you all to get everything setup properly. But if it's just an after thought, lets not bother!
#80
Posté 22 février 2012 - 12:28
Also, not to be too demeaning, it might also be nice to have a 'kiddie pool' for new module builders, where they don't feel they have to complete with the giants of yesteryear for attention.
Though I'd hate to be the one to organize it, maybe we could also set up a list of 'certified' mods and modules, so that new and timid players would feel comfortable downloading them. Since we got such a big back catalog now, we should be able to put together a NWN2 canon right at the beginning, rather than relying on votes and downloads to generate lists. Call it the Presidential 'NEAT!' collection or something.
#81
Posté 22 février 2012 - 03:07
Dark0ne- wrote...
If you think the community needs a Nexus site, and you think it'll be used, I'm more than willing to put the time in and work with you all to get everything setup properly. But if it's just an after thought, lets not bother!
I am going to be working on my own project, which is kind of a mish mash of other projects, but the goal is similar to the CEP for NWN1 in that everything is compatible with everything else. However this is done in such a way so end users can pick and choose what to install, and my tools will merge the 2da's, assemble the haks, merge tlk files, place any custom files where they need to be placed, even to the point of the user being able to run a PW or play the official campaign.
I'd prefer however that EVERYTHING be vetted to a higher degree, which means i would not post the BCK 1 and 2, but i would post the autodownloader (ADL) version of the same content. The vault would remain the prime source for content, and this new site would be more of a source for official ADL content. Much like my monster pack is setup, with the vault being the initial vetting area, and this new site holding my content. ADL is generally content designed for PW's to remove redundancy, remove conflicts ( 2da's are always separate ), and also packaged in a modular manner. If one PW only has 400 megs of ADL content and another has 600 megs of ADL content and an end user played on both, ideally he'd download 400 megs on the first and then 200 megs on the second since usually content is shared.
Users would of course be able to have both sources, and I'd need agreement by major authors, PWs to use this which i am hoping is driven by my manager reducing the technical support authors end up having to give. No idea if the Nexus is the place for this, but I could easily make sure my program shows material which supports paying for storage ( ads ) while i am making users wait while their content is downloading. Regardless I'd need the ability to have input into how things are setup ( i can do the development of course as well ), and my program is designed to directly manage content without using any web browser.
I am not sure if this is a good answer, as i am really still figuring out how i want things to work as there are quite a few problems I am hoping this can address. And it's really up to the community. I also might be able to use the fact users have downloaded content to work as a backup as well. ( by having a means to allow end users to upload content, and by tracking individual resources. )
I totally understand your not wanting to do this if it's not going to be used. As such i think I'd like to get an arrangement where I can get those here in the community organized, put it up on my own server just for development and get things fleshed out ( perhaps knowing the specs for how things are setup on the nexus )- and those who want to be involved can go ahead and post various content as we bootstrap it. We'd have to really find a unique value your site can add beyond what the vault provides, and do it in such a way soas to not take over the vaults job in our community.
Modifié par painofdungeoneternal, 22 février 2012 - 03:09 .
#82
Posté 22 février 2012 - 04:52
While I prefer the Vault's rating system, I also think the endorsement system of the Nexus works better in that it's just easier and more encouraging for users to vote. Not that I think that my stuff is worth much, but when I see 9 votes and compare it to 4k downloads, there is something off. On the Nexus quickly sending an endorsement seems to be much less painful for the average user, just click the "nice, thank you" button and done.
But what I'm mostly hoping for is that the fame of the other Nexus sites influences NWN2 too, when I visit the site for getting a Skyrim mod I usually check the Fallout sites fior news too just because they're all in the same place. Let's not forget that NWN2 is incredibly moddable, maybe even more than the Bethesda games, it just needs a few more people to get interested in it again.
Edit: Pain, I'm not sure what exactly youre doing with that content management system, but to me it sounds very much like something in line with the Nexus Mod Manager. I could see it being advertised on the NWN2 Nexus site as a standard tool just like the NMM for the Beth games.
Edit 2: Might be an idea for Dunniteowl to post/sticky a poll in the other places where CCC people hang out, both NWN1 and 2.
Modifié par casadechrisso, 22 février 2012 - 05:01 .
#83
Posté 22 février 2012 - 05:30
#84
Posté 22 février 2012 - 06:34
Some mods will not be compatible. That is to say if you try to install 2 mods that both alter the same files then there will be a conflict. The mod manager does not directly take this into account and give you a warning at this stage so you will have to be aware of this yourself. If you try to install a mod that alters files that another mod already altered you will get a prompt that asks you if you want to overwrite the files or not. If this happens you should usually answer no, and then disable the mod you just tried to install afterwards so that all the other non-conflicting files are also removed. If you want this mod then you will have to first deactivate the conflicting mod (the mod manager will tell you which mod had conflicting files) before installing the other one.
My program can deal with that situation to the object level inside a file. Conflicting objects should not exist, since the community uses reservations, and anything entering my proposed system would have to follow said reservations - and developers could create rules for how different conflicts are handled. ( or row 9000 of spells 2da would be owned by a given project. ) There still will be incompatible projects which do the exact same thing, but it will be able to make things which are now very hard to get working together, working together automagically.
#85
Posté 23 février 2012 - 06:47
That said, a large amount of content from the Vault would probably not be able to be copied to the Nexus, since the authors are long gone, and it's generally not allowed to upload someone else's content on the Nexus sites.
Modifié par Tchos, 23 février 2012 - 07:04 .
#86
Posté 23 février 2012 - 11:54
#87
Posté 23 février 2012 - 12:20
Yes, it's nice to have everything in one place (nothing would prevent modders from uploading in both sites, mind you), and as has been pointed out, the Vault has a lot of sentimental value, but if this community is undead, the Vault is the master archlich.
About being worth the effort for the Nexus' staff, well, I've seen that The Witcher's section has 240 files in it. Even if the old Vault's files weren't moved due to their authors no longer being around, I think that number would be easily reachable. Though I'd understand if DarkOne doesn't want to put an effort on it if the Vault is going to continue its existence. It wouldn't be a necessity for now, just a convenience.
The one thing I fear the most is modders choosing to stick with just the Vault and not bothering uploading their files to both sites, so players would need to check the Vault anyway. But if they're willing to use the Nexus, I think it'd work just fine. I'm just a player so I can't vow to upload something myself, but if I created something, I wouldn't mind uploading it to both sites.
#88
Posté 23 février 2012 - 01:24
#89
Posté 23 février 2012 - 01:32
#90
Posté 23 février 2012 - 01:58
Modifié par Tchos, 23 février 2012 - 01:59 .
#91
Posté 23 février 2012 - 03:18
Tchos wrote...
There are still issues. Many people, from what I see on these forums, are still locked out of their Vault accounts and don't know that the web feedback/password reset form hasn't worked since at least last year. Why is that not fixed, or at least changed to note that it doesn't work? Given the number of people who continue to upload now, how many more people might be uploading new work if they could access their Vault accounts?
Also, people who recently bought NWN2 and may wish to contribute something will find that they can't register new accounts on the Vault. I have personally tried to make an account and it just gives an error. I'm sure I could send a direct email as per the password recovery workaround, but how many users are going to bother doing this? The impression new users get is that the Vault isn't well maintained.
#92
Posté 23 février 2012 - 04:25
I know I'd move my content over, and most likely just update and add new content there.
#93
Posté 23 février 2012 - 05:48
Really? Wow, that's too bad, I didn't know. It seems that the apocalypse is already here after all. I'm definitely voting for a Nexus version then, if DarkOne thinks it's possible.Kanatar wrote...
Also, people who recently bought NWN2 and may wish to contribute something will find that they can't register new accounts on the Vault. I have personally tried to make an account and it just gives an error. I'm sure I could send a direct email as per the password recovery workaround, but how many users are going to bother doing this? The impression new users get is that the Vault isn't well maintained.
Do we know anything about the NWN1 guys?
Modifié par Arkalezth, 23 février 2012 - 06:01 .
#94
Posté 23 février 2012 - 05:58
#95
Posté 23 février 2012 - 06:29
Dark0ne- wrote...
Hi folks,
I found youwhen I was contacted by Shaun the other day I took a quick peek in the forums to see if there were any threads about this issue, but couldn't find any. I have since been provided a link. However, it now seems like my services will no longer be required?
If you think the community needs a Nexus site, and you think it'll be used, I'm more than willing to put the time in and work with you all to get everything setup properly. But if it's just an after thought, lets not bother!
I'm glad that Robin (Dark0ne) got in touch with us directly. It's wonderful to hear they really are open to the idea. I fully understand their hesitance though. Making a NWN2 section of the Nexus whould require a lot of time and resources. If the vault were to be taken off line some else is usually willing to step in (that's how we ended up on the BioWare forums if you recall), but with the vault still active there is always the risk that no one will change over. I have no doubt that there would be no shortage of content. Already many active modder seem more than will to upload to Nexus, and most of us try to flaunt our creations where ever possible.
The heart of the matter is this: In order for a NWN Nexus site to open we the members of the NWN community need to contribute to it's creation, either through a fundraiser, creating a site prototype, or providing whatever resources are need to make the site happen. Perhaps we should setup another meeting on IRC about this (also I'm still hoping to hear from DNO).
Arkalezth wrote...
...if this community is undead, the Vault is the master archlich.
That is a great quote.
#96
Posté 23 février 2012 - 06:34
Tchos wrote...
There are still issues. Many people, from what I see on these forums, are still locked out of their Vault accounts and don't know that the web feedback/password reset form hasn't worked since at least last year. Why is that not fixed, or at least changed to note that it doesn't work? Given the number of people who continue to upload now, how many more people might be uploading new work if they could access their Vault accounts?
I wish someone told me this a month ago when I was on my mini-mod rampage. I don't know how many times I tried to reset my password and got nothing, leading me to just post the mods here on the BSN.
As much as I love browsing the Vault (despite its slow search feature), I'd really like to be able to contribute again. I'm having trouble motivating myself on my current NWN2 mod as it is, but if there's nowhere for me to upload it I might as well shelf it for something people might get to see. (Translated into english: I'd like either a NWN/2 Nexus or a way to log back into the Vault.)
#97
Posté 23 février 2012 - 06:55
#98
Posté 23 février 2012 - 07:07
I agree with the last post. If it is possible to help then maybe a group of us could share the load. I don't know enough about the cogs in the machine to know what might be involved but I can give time if time and 50+ IQ is all that is needed.
The vault is the place that stuff is and the community we have knows that. Each time we move we errode the base of people that know where to go to get things NWN2. We may pick up new people as an ealier post suggested but would it make up for the lost sheep.
PJ
#99
Posté 23 février 2012 - 07:13
#100
Posté 23 février 2012 - 07:49
Heh, thanks.Shaun the Crazy One wrote...
That is a great quote.Arkalezth wrote...
...if this community is undead, the Vault is the master archlich.
I don't think anyone here is seeing this as an attack to the Vault, or a suggestion to finish with it, but it'd be nice to have the Nexus alternative (or other, but the Nexus seems the best and the most likely at the time).
PJ: The NWN community knows the Vault is the place to go, but a great part of the gaming community knows the same about the Nexus. Besides, I'm guessing that such a change would be advertised on forums,etc (even at the Vault if Maximus doesn't have a problem with it, though I guess he could). If DarkOne is willing to do it, I don't see any problem with having both sites. What about the accounts issue? If a modder wants to upload something and can't do it at the Vault, an alternative will be needed. And the project pages here are crap and hard to find. That's a very important problem, sorry for the Vault, but if it can't be fixed, we'll have to think of something else.
Some word from Maximus would be good indeed, as well as from DarkOne after these last posts.





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