So...the Vault and the NWN2 apocalypse...
#126
Guest_Iveforgotmypassword_*
Posté 04 mars 2012 - 02:16
Guest_Iveforgotmypassword_*
Tsongo.
#127
Posté 04 mars 2012 - 02:47
#128
Posté 04 mars 2012 - 03:03
Harumph!
#129
Posté 04 mars 2012 - 05:05
#130
Posté 04 mars 2012 - 05:48
#131
Posté 04 mars 2012 - 06:07
#132
Posté 04 mars 2012 - 06:37
Eguintir Eligard wrote...
I don't know what the Nexus is or why this is all necessary but I have a campaign to upload as per below, as well as a episode based adventure campaign to add in the next few weeks. I also have some new creature models coming down the pipe that have never been seen before in nwn2, and I can definitely simulcast them to both sites.
EGUINTIR'S BACK! We were worried we lost you. Glad to see your still at it.
Alupinu wrote...
So we just using the Nexus as a back up? Just in case the unthinkable happens?
Basicly, I think Robin's concern is that, if the vault is perfectly functional and that's what people are using, a NWN Nexus may not receive the traffic nessasary to justify the amount of time and money it whould take to get it running. If IGN does decide to shut down the vault Robin Scott has said he whould be willing to pick up the slack. For that same reason though, IGN probably won't shut down the vault any time soon because they are getting enough traffic to justify the cost. Which is sorta a shame because I agree with Casadechrisso, but that's the way it stands.
Modifié par Shaun the Crazy One, 04 mars 2012 - 08:58 .
#133
Posté 04 mars 2012 - 08:07
#134
Posté 04 mars 2012 - 08:10
This. And what Shaun said. Necessary? Probably not in a strict manner, and I'll understand if Robin doesn't see it worth the effort, but realistically, the Nexus is way more convenient for players.casadechrisso wrote...
honestly, as a player who just wants to grab stuff I'd prefer the Nexus by far and never look back. It's just more convenient.
Edit: Agreed with Lugaid, too. I guess there's no related topic on the NWN forums? Infinity Engine stuff would be cool too, but that sounds like they'd need their own section and not be paired up with NWN, IMO. Unless that would mean the difference between a NWN section being created or not.
Modifié par Arkalezth, 04 mars 2012 - 08:15 .
#135
Posté 04 mars 2012 - 08:32
Uploading to yet another site seems like continuing a trend that hasn't worked out that well. I'm more tempted to just use dropbox or similar shared storage site and links from my blog. Any good reason why Nexus wouldn't be just another place that is gone in another 5 years?
Modifié par Kaldor Silverwand, 04 mars 2012 - 08:33 .
#136
Posté 04 mars 2012 - 09:15
Kaldor Silverwand wrote...
Uploading to yet another site seems like continuing a trend that hasn't worked out that well. I'm more tempted to just use dropbox or similar shared storage site and links from my blog. Any good reason why Nexus wouldn't be just another place that is gone in another 5 years?
The Nexus already existed for a long time and it's simply the most frequented place to find mods today. Mostly Bethesda for now, but also Dragon Age, Witcher - anyway, the top argument is that it's well known in the community and the number one place to find mods for the games featured there. It has millions of users and a new NWN2 site would get automatic attention only because it's being created there. Talk about millions of users of the main Nexus sites, and if even one percent gets interested in the NWN2 Nexus only from reading the announcement, this could mean a lot for our community.
The second and at least similar important matter is the ease of use for both players and modders: Things simply work, and they work easily and painless. Uploads are mostly automated, the site is fast, you have plenty of space to advertise your stuff on your mod's subsite, finding and downloading is fast and easy too. We have a simple endorsement system that is actually fairer than the Vault system becausye it doesn't require people to write a comment or anything, but on the other hand every mod has it's own discussion where you get much more feedback on your work as well. Without spambots so far.
Lastly, while the Nexus certainly depends on Dark0ne at least financially at this moment (and a supporting community), the Nexus will still work if he decides to go on a vacation... it's not a one-man show, and most processes are automated and work from the user's end. When Maximus is on a vacation again the vault is dead.
#137
Posté 04 mars 2012 - 11:07
casadechrisso wrote...
...Kaldor Silverwand wrote...
Uploading to yet another site seems like continuing a trend that hasn't worked out that well. I'm more tempted to just use dropbox or similar shared storage site and links from my blog. Any good reason why Nexus wouldn't be just another place that is gone in another 5 years?
The second and at least similar important matter is the ease of use for both players and modders: Things simply work, and they work easily and painless.
...
I have no experience with the site, but a quick look and I find Nexus Mod Manager, which is a .NET program. What is its purpose? If Nexus is focused on making things easy for the Windows platform and the Mac platform is SOL, then that doesn't have any appeal to me. The Vault may not be so spiffy, but it is also platform agnostic. Is the Nexus?
Regards
#138
Posté 04 mars 2012 - 11:21
Nexus Mod Manager makes working with multiple mods quite simple, a matter of checkboxes. Want to play a game without Kaedrin's, uncheck it. Ready to play with Kaedrin again, check. It also handles making sure things go in the right folders etc on download. I found it very useful for Skyrim mods.Kaldor Silverwand wrote...
casadechrisso wrote...
...Kaldor Silverwand wrote...
Uploading to yet another site seems like continuing a trend that hasn't worked out that well. I'm more tempted to just use dropbox or similar shared storage site and links from my blog. Any good reason why Nexus wouldn't be just another place that is gone in another 5 years?
The second and at least similar important matter is the ease of use for both players and modders: Things simply work, and they work easily and painless.
...
I have no experience with the site, but a quick look and I find Nexus Mod Manager, which is a .NET program. What is its purpose?
Painofdungeoneternal's Neverlauncher can do similar things (it also does things the Mod Manager doesn't), the Nexus Mod Manager is simpler for the end user at this point.
#139
Posté 04 mars 2012 - 11:27
Does the Vault have a mod manager? In fact, when was the last time the Vault got any sort of loving in terms of site code and updates? No offence meant to Maximus at all as that's not his fault in the slightest and I'm pretty sure he has no ability to maintain the Vault code or update it. It's well known IGN/GameSpy are massively scaling back their fan site hosting as they no longer consider there "to be any money in it".
We have two download methods; automatic through NMM, and manual download as you would download off the Vault. If I were to make a site to support NWN it wouldn't have NMM support for a long time, so you'd be downloading and installing your mods the same way anyway.
I keep seeing money being mentioned here. Money isn't the motive here, it's the time-to-use ratio. Making a new Nexus site, promoting it, maintaining it and supporting it is a big endeavour at a time when I find myself with very little spare time. I've just merged Mount & Blade Repository, the main site for Mount & Blade mods in to a new Mount & Blade Nexus site and it's going to take a lot of time for people to move over from the old Repository site to the Nexus. It's a process that requires a relatively active community and plenty of time. The big difference being that I worked with the Repository to make that transition as smooth as possible and port all the mods over to the new Nexus site.
Unfortunately with NWN I wouldn't have that privilege and the community is just not as active. I just personally cannot see it taking off. With the Vault remaining and housing the majority of modifications it's not as simple.
#140
Posté 05 mars 2012 - 12:52
Kaldor Silverwand wrote...
I have no experience with the site, but a quick look and I find Nexus Mod Manager, which is a .NET program. What is its purpose? If Nexus is focused on making things easy for the Windows platform and the Mac platform is SOL, then that doesn't have any appeal to me. The Vault may not be so spiffy, but it is also platform agnostic. Is the Nexus?
Regards
Just for the record, thre Nexus mod manager is a manager specifically for the Bethesda games, based on the Oblivion/Fallout mod managers.
None of the Bethesda games were ever ported to the Mac, so there's simply no point in making a Mac version. Also, it's in no way useable for NWN(2), Dragon Age or other games.
Also, I think Dark0ne's numbers of the percentage of Mac Users on the Nexus is quite optimistic... there is only one single game at the Nexus which has a Mac version, That's Dragon Age. All the mods for Dragon Age are installed manually or with Dragon Age's own install program. At this time it really makes no sense to support any Mac specifics because there's almost no point why a Mac user would ever go there. And the few who are interested in mods probably use the toolset on the Windows site too. Sorry, but missing Mac support is really no argument at all in this case. And btw, I'm a Mac user myself (playing in Bootcamp, naturally, because honestly, Mac ports suck).
Dark0ne- wrote...
Does the Vault have a mod manager? In fact,
when was the last time the Vault got any sort of loving in terms of site
code and updates? No offence meant to Maximus at all as that's not his
fault in the slightest and I'm pretty sure he has no ability to maintain
the Vault code or update it. It's well known IGN/GameSpy are massively
scaling back their fan site hosting as they no longer consider there "to
be any money in it".
One of the main issues with the vault, yes.
Dark0ne- wrote...
I keep seeing money being mentioned here. Money isn't
the motive here, it's the time-to-use ratio.
(...)
Unfortunately with NWN I wouldn't have that
privilege and the community is just not as active. I just personally
cannot see it taking off.
While this is now a bit of speculation on my side and remains to be seen, I think you greatly underestimate the NWN community here. It has been very active for a long time and still is, the NWN1 community maybe even more than NWN2. The problem I see is exactly what you wrote: It does not look like it. Why? Because the NWVault looks and feels old. Because the NWN community is hidden away very low on the BSN here now and the old boards that made a very different impression were taken down completely by Bioware. Because, well yes, the whole place is a mess. We have to share this place with the big blockbusters like Mass Effect and Dragon Age now and get barely any notice anymore... and have to look at Shephard all day.
Believe me, the NWN1 community was at least as active as the Oblivion one, and there's still a lot going on there. NWN2 has lost some Steam, but there are still many people working on stuff... but much of this stuff is mods as in story modules with a lot of developing time involved. They don't come out as frequently as the newest skimpy armor for Skyrim, but they're sure worth it and could use some better advertising than what the vault or these boards currently have to offer.
And as stated many times before, I think if you don't consider even the Witcher Nexus a bad idea...
Actually, I think we could easily keep up with the Dragon Age community too (which is equally torn between the Nexus and this site's project pages).
Maybe I'm thinking too positive here, but I believe that one of the main problems of this community is a psychological one that has to do with the boards, the vault and the impression you get from them (like you do). I've seen a few statements of people only giving up because they have the impression the others gave up. On the other hand, as I said, there's still a lot of activity and I think a few of us would get quite excited - which might raise the hope for others again too. From a rational, outside point of view maybe you're right though and I'm too optimistic. I just think that this community needs a few major changes to feel alive again, first being recognition.
#141
Posté 05 mars 2012 - 01:09
Dorateen wrote...
I've got 2 modules I can upload. One is a very dwarf-centric adventure, so that might make some people nervous.
Harumph!
No one will get nervous about the dwarves unless they start singing, or writing poetry.
#142
Posté 05 mars 2012 - 01:10
Eguintir Eligard wrote...
I don't know what the Nexus is or why this is all necessary but I have a campaign to upload as per below, as well as a episode based adventure campaign to add in the next few weeks. I also have some new creature models coming down the pipe that have never been seen before in nwn2, and I can definitely simulcast them to both sites.
Hey! Great to see you around! Also excited to hear about your new release. I like the idea of an episode based campaign and I think that we will be seeing more of those in the future as it is easier on modders.
#143
Posté 05 mars 2012 - 01:15
#144
Posté 05 mars 2012 - 01:47
M. Rieder wrote...
I don't see the vault or nexus as a primary/backup situation, just more sites to get more traffic for our work. It would be great if people who are familiar with some more recent games could notice the new content for NWN2 and pull it back out to play our new adventures. I say the more exposure the better. That's why I'm interested in uploading to a nexus site if we are fortunate enough to have one.
I do agree that promotion or lack of is a bit of a stumbling block and is one good reason for to use the nexus site. 3,000,000+ possible new players are enough to get me to upload to nexus.
BTW, just for the record, I have 1 module, 1 prefab, 1 hakpak and another large module in development to contribute.
Modifié par Alupinu, 05 mars 2012 - 01:49 .
#145
Posté 05 mars 2012 - 11:46
(PS. not that other mods don't deserve attention also...but still....!)
Modifié par Dark0ne-, 05 mars 2012 - 11:48 .
#146
Posté 05 mars 2012 - 11:59
Dark0ne- wrote...
Ugh, I've just seen the Icewind Dale remake in NWN2 and my heart skipped a beat. Never played BG, but loved IWD, even if it did depress me beyond belief. Mods like that need attention. Hmmmmmmmmm.
(PS. not that other mods don't deserve attention also...but still....!)
There is a Pool of Radiance Remake as well. Another team is preparing to release a Baldur's Gate Remake. They've been working for about 5 years on it.
#147
Posté 05 mars 2012 - 12:07
I don't want to be doing this alone, though. I'm not an "insider", I haven't been in this community and I don't expect to be accepted as knowledgeable in the NWN field, because I'm not. It would be great if we could discuss how we could get the word out on mods a bit more. Perhaps an informal reviewers guild who could write reviews of mods as news posts? Something to ensure a flow of new information, even if it's about old mods?
#148
Posté 05 mars 2012 - 12:39
There's the Reviewers Guild (which had to close some months ago, I'm not too informed about the circumstances) and the AME, which is not exactly a reviewers guild, I guess, but it gives awards to the best modules in a year basis.
#149
Posté 05 mars 2012 - 03:57
Dark0ne- wrote...
Ugh, I've just seen the Icewind Dale remake in NWN2 and my heart skipped a beat. Never played BG, but loved IWD, even if it did depress me beyond belief. Mods like that need attention. Hmmmmmmmmm.
(PS. not that other mods don't deserve attention also...but still....!)
There are things we are doing now which were advertised initially as features of the game.
Level 40 cap instead of 30 ( on PW's only but still its working )
Rideable horses ( hellfire is near completion )
Skywings client extension ( a bug free game )
The fact it has an installer ( or can have an installer ) is probably the biggest draw. Note that the people here discussing this almost all are developers, they are aren't just players. The things we are working on tend to be things you don't see in other games, each mod tends to be a lot more complex and requires a lot more work, as such a 100 mods is nowhere near as important as having what you noted -- a icewind dale remake.
However i want to be very certain that doing this is good for the community. If i can tie what i am doing to my "launcher" with hosting on the nexus, that might be a way to get it jump started.
#150
Posté 05 mars 2012 - 04:46





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