Have you killed anyone specifically in ME2
#1
Posté 09 février 2012 - 07:05
#2
Posté 09 février 2012 - 07:08
#3
Posté 09 février 2012 - 08:20
My first canon import for ME3 has the following dead:
Ashley
Garrus
Legion
Grunt
Miranda
Jacob
Modifié par Fidget6, 09 février 2012 - 08:21 .
#4
Posté 09 février 2012 - 08:21
#5
Posté 09 février 2012 - 08:25
#6
Posté 09 février 2012 - 08:29
My renegade Shep is pro-human and he finished ME2 with only human squad (Jack, Jacob, Miranda, Zaeed and Normandy Crew).
My looser Shep will finish game with only Garrus and Legion (he will loose his LI Tali just like he lost Ash on ME 1)
My main will kill Tali and Jacob on my current final run. (Don't like them and I can't bear being squadmates with Tali on my main again)
I am very excited to see how each one will play due to different choices in game (like selling Legion to Cerberus, handing out base to Cerberus or leaving Grunt in his tube).
#7
Posté 09 février 2012 - 08:29
#8
Posté 09 février 2012 - 08:44
for science.
however, both my semi canon imports have everyone who can be saved - alive.
#9
Posté 09 février 2012 - 08:46
#10
Posté 09 février 2012 - 08:48
KotorEffect3 wrote...
No I am a perfectionist when it comes to the SM.
Boooo, that's no fun.
#11
Posté 09 février 2012 - 08:49
ItsFreakinJesus wrote...
On my last playthrough, I purposely killed off Thane, Samara, and Zaeed.
Glad I'm not the only one who plans out who he's gonna kill ahead of time.
#12
Posté 09 février 2012 - 08:50
#13
Posté 09 février 2012 - 08:52
I would have preferred it if I had a few casualties along the way, as I think that makes for a more dramatic, interesting, and realistic story. But I can't metagame squad mate deaths particularly if it comes at the expense of making Shepard and incompetent combat leader. The only way to lose squad mates on the suicide mission for Shepard to either make tactical blunders or to not prepare adequately for the final battle.
Hopefully in ME3 some squad mate deaths occur even when Shepard makes the right tactical decision, or even because of it.
#14
Posté 09 février 2012 - 08:52
#15
Posté 09 février 2012 - 08:53
I only did it on my last game because out of the files I'm carrying over, I only have one game where people died. I needed another.Fidget6 wrote...
ItsFreakinJesus wrote...
On my last playthrough, I purposely killed off Thane, Samara, and Zaeed.
Glad I'm not the only one who plans out who he's gonna kill ahead of time.
#16
Posté 09 février 2012 - 08:55
Modifié par Juha81FIN, 09 février 2012 - 09:03 .
#17
Posté 09 février 2012 - 08:59
Han Shot First wrote...
The only way to lose squad mates on the suicide mission for Shepard to either make tactical blunders or to not prepare adequately for the final battle.
Not necesserily; I think the death of the squad leader when sealing the door is quite dramatic. I actually thought that Grunt, Thane and Zaaed would have made decent squad leaders, though the game apparently disagreed. It can be seen as a heroic sacrifice, rather than a tactical blunder.
Still, first playthrough I'm going with everyone alive, since I want to see everyones potential role in ME3.
#18
Posté 09 février 2012 - 09:02
for the prize
#19
Posté 09 février 2012 - 09:03
#20
Posté 09 février 2012 - 09:04
I was thinking my 1st run through I should try without importing ME/ME2 saves to see the game from the newbs perspective.instantdeath999 wrote...
Han Shot First wrote...
The only way to lose squad mates on the suicide mission for Shepard to either make tactical blunders or to not prepare adequately for the final battle.
Not necesserily; I think the death of the squad leader when sealing the door is quite dramatic. I actually thought that Grunt, Thane and Zaaed would have made decent squad leaders, though the game apparently disagreed. It can be seen as a heroic sacrifice, rather than a tactical blunder.
Still, first playthrough I'm going with everyone alive, since I want to see everyones potential role in ME3.
#21
Posté 09 février 2012 - 09:08
bucyrus5000 wrote...
I was thinking my 1st run through I should try without importing ME/ME2 saves to see the game from the newbs perspective.instantdeath999 wrote...
Han Shot First wrote...
The only way to lose squad mates on the suicide mission for Shepard to either make tactical blunders or to not prepare adequately for the final battle.
Not necesserily; I think the death of the squad leader when sealing the door is quite dramatic. I actually thought that Grunt, Thane and Zaaed would have made decent squad leaders, though the game apparently disagreed. It can be seen as a heroic sacrifice, rather than a tactical blunder.
Still, first playthrough I'm going with everyone alive, since I want to see everyones potential role in ME3.
I don't know, they seemed to actively punish you for that in ME2. I think one of the best parts of the series is the continuity, too.
However, it could be cool to do the newbs perspective first, and then see it with an imported file, to see how much truly changes.
#22
Posté 09 février 2012 - 09:11
that is what I was thinking. So I can make informed changes to my playthroughs, based on things I like. Conrad or no conrad? Old LI or fresh LI? Wrex or no Wrex...instantdeath999 wrote...
bucyrus5000 wrote...
I was thinking my 1st run through I should try without importing ME/ME2 saves to see the game from the newbs perspective.instantdeath999 wrote...
Han Shot First wrote...
The only way to lose squad mates on the suicide mission for Shepard to either make tactical blunders or to not prepare adequately for the final battle.
Not necesserily; I think the death of the squad leader when sealing the door is quite dramatic. I actually thought that Grunt, Thane and Zaaed would have made decent squad leaders, though the game apparently disagreed. It can be seen as a heroic sacrifice, rather than a tactical blunder.
Still, first playthrough I'm going with everyone alive, since I want to see everyones potential role in ME3.
I don't know, they seemed to actively punish you for that in ME2. I think one of the best parts of the series is the continuity, too.
However, it could be cool to do the newbs perspective first, and then see it with an imported file, to see how much truly changes.
Modifié par bucyrus5000, 09 février 2012 - 09:14 .
#23
Posté 09 février 2012 - 09:36
bucyrus5000 wrote...
that is what I was thinking. So I can make informed changes to my playthroughs, based on things I like. Conrad or no conrad? Old LI or fresh LI? Wrex or no Wrex...instantdeath999 wrote...
bucyrus5000 wrote...
I was thinking my 1st run through I should try without importing ME/ME2 saves to see the game from the newbs perspective.instantdeath999 wrote...
Han Shot First wrote...
The only way to lose squad mates on the suicide mission for Shepard to either make tactical blunders or to not prepare adequately for the final battle.
Not necesserily; I think the death of the squad leader when sealing the door is quite dramatic. I actually thought that Grunt, Thane and Zaaed would have made decent squad leaders, though the game apparently disagreed. It can be seen as a heroic sacrifice, rather than a tactical blunder.
Still, first playthrough I'm going with everyone alive, since I want to see everyones potential role in ME3.
I don't know, they seemed to actively punish you for that in ME2. I think one of the best parts of the series is the continuity, too.
However, it could be cool to do the newbs perspective first, and then see it with an imported file, to see how much truly changes.
Well, if ME2 is any indicator, a no-import game will have no LI and no Wrex.
#24
Posté 09 février 2012 - 09:40
#25
Posté 09 février 2012 - 09:46
Soldier - None
Vanguard - None
Infiltrator - None
Sentinel - Tali, Thane, Legion (was sold), Kasumi, Zaeed
Adept - Miranda, Jacob, Mordin, Garrus, Grunt (never let out of tank), Jack, Tali, Thane, Legion (was sold), Kasumi.
Engineer - Garrus, Grunt (never let out of tank), Jack





Retour en haut






