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Is Mako back as a vehicle?! :O


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#226
devSin

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Sidney wrote...

Actually since I'm playing ME1 again the fact that my tanks won't kill things I run over is a huge gripe - since it is easier to ruin over foes than shoot them. When you hit anything - one geth or a merc- with the MAKO it knocks them back but doesn't actually kill them. In fact successive running over efforts often do not lead to fatal results. The Hammerhead does a much better job (stupidly) of running over people properly.

True. But they spend so much time on the ground that you can just spin around the battlefield and basically keep everybody prone. I do agree that it needs to transfer more force when you hit stuff (I mean, if hitting a pebble can lift the car off the ground, you should be able to launch people into space when smacking them).

It's also always fun to see the armatures get all tripped up and dragged along under the car.

I spent some time my most recent playthrough trying to just ram all the geth off the causeways on Feros.

Although, except for the thresher maws, I'm not sure why you would ever really need to shoot on the move. Nothing can actually touch the MAKO that you can't either ignore or just jump over. Especially since the armatures spend so much time charging up, and the turret missiles move so slowly.

But to be honest, I almost always get out of the car to kill things. I just use the MAKO to soften turrets and colossi so I don't have to shoot all day long.

Modifié par devSin, 11 février 2012 - 12:18 .


#227
Sylvius the Mad

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Sidney wrote...

Either way it was tediously boring driving in a jalopy that apparently had zero mass and got tossed about like a stuffed animal on a trampoline at the slightest bump.

It didn't, though.  It just required subtlety.  Driving carefully did not produce the results you describe.

#228
Turian_punk_75

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I personally hope the Mako makes a comback in ME3. Yeah it handlled like a great dane with crabs but that was half the fun IMHO... Some complaints I do agree with though.

The thing is supposed to weight what, 20 tonnes, should be more than enough to smash a Geth Armature to smitherines at full impact.

It has six wheels, so why is it only two wheeled steering? It should really be four wheel steering giving it a much tighter turning circle.

An option for auto targetting/firing. The Mako can have three crew members operating it. Should be a driver, gunner and engineer. Driving should be always down to Shep, gunnery should be manned by a squaddie with combat skills (Garrus, Ashley etc), and engineering should be manned by someone with Tech skills (Tali). Biotic squaddies can perform both but not as effective. As I said, this should be optional.

A hand brake for powersliding.

#229
Sylvius the Mad

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It would have been quite a bit more difficult to control with 4 wheel steering, though. As it was, you only had to worry about what direction the wheels were steering when the front wheels were on the ground. Those tmes when the Mako was bouncing crazily along the terrain were made quite a bit easier by only having 2 wheel steering.

#230
Jestina

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Some people just need to learn how to drive.

#231
slimgrin

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I would love to have the Mako back. May the hammerhead burn in video game hell.

#232
Guest_Catch This Fade_*

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slimgrin wrote...

I would love to have the Mako back. May the hammerhead burn in video game hell.

Indeed.

#233
Guest_Puddi III_*

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jreezy wrote...

slimgrin wrote...

I would love to have the Mako back. May the hammerhead burn in video game hell.

Indeed.

Indubitably.

#234
Fooxie

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slimgrin wrote...

I would love to have the Mako back. May the hammerhead burn in video game hell.

Yes. God, yes.

I hated the Hammerhead. It kept exploding on me because my vehicle tactics run along the lines of "ram into it full-tilt and continue to run over it until it dies" or "up close and personal cannon to the FACE". I'm really bad with "skip around and/or outrun the rockets".

#235
devSin

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The Hammerhead for me was even easier than the MAKO. You just jump up and down while spamming its auto-homing rocket.

I liked that it was sort of a way to introduce some platforming gameplay, but for a vehicle, I still prefer that you can just run bystanders down if the need arises. Floating into people is not a substitute for grinding them under the tires.

Turian_punk_75 wrote...

The thing is supposed to weight what, 20 tonnes, should be more than enough to smash a Geth Armature to smitherines at full impact.

Except it seems to not weigh that much. Maybe they forget to shut down the mass effect field that lets it land safely, because motion transfers almost completely. The thing has no shock absorbers whatsoever. (Honestly, I think that when the designers created the UNC maps, they had no idea that the vehicle physics would be so horrible.)

My biggest gripe was that turn also applied acceleration. I mean, you have a dedicated key whose only function is to accelerate; if you want to turn in place, accelerate and turn. You don't need to have turn also have its own acceleration. It always takes getting used to every time I come back to play ME.

Modifié par devSin, 11 février 2012 - 06:13 .


#236
Cmdr Pwn

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I bet most people on here like the mako because it's too mainstream to hate it or something.  You people remind me of this....

Image IPB

Modifié par Cmdr Pwn, 11 février 2012 - 06:27 .


#237
elitecom

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devSin wrote...The UNC planets were just a complete waste of material.

No they weren't a waste, the UNC planets were accurate representations of terrestrial worlds. Garden worlds such as Virmire isn't exactly in abundance, and whenever a new one is surveyed practically everyone makes a bit for it. Most planets in space are of the barren world type, just take a look at our own solar system.


Cmdr Pwn wrote...I bet most people on here like the mako because it's too mainstream to hate it or something.  You people remind me of this....

I never started to dislike the Mako, and if I knew how disliked it was by the masses, I wished I had done something sooner to try and prove how it actually isn't flawed at all. Too late now though, and Bioware removed it from ME2. However now they've hopefully realised how many actually liked it and therefore hopefully put it back.

I mean seriously in Mass Effect 3, they've put multiplayer in the game, RPG mode, story mode, action mode, and made certain characters "romanceable". All for the fans. Then the least Bioware could do is to put vehicle exploration with the Mako or a similar vehicle back in the game! The important key words here are that I'm not saying that me or anyone else who would want the Mako back is entitled to it. We just really want it back!   

Modifié par elitecom, 11 février 2012 - 08:07 .


#238
Sidney

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Sylvius the Mad wrote...

Sidney wrote...

Either way it was tediously boring driving in a jalopy that apparently had zero mass and got tossed about like a stuffed animal on a trampoline at the slightest bump.

It didn't, though.  It just required subtlety.  Driving carefully did not produce the results you describe.


No, it does. Shocker, you are wrong about something else. Short of going at rates of speed no one would find acceptable and then veering around anything vaguely bumpish on the ground maybe but at a normal speed hitting any of the frequent small lumps in the ground will catapult you into the air.

#239
Sidney

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elitecom wrote...

devSin wrote...The UNC planets were just a complete waste of material.

No they weren't a waste, the UNC planets were accurate representations of terrestrial worlds. Garden worlds such as Virmire isn't exactly in abundance, and whenever a new one is surveyed practically everyone makes a bit for it. Most planets in space are of the barren world type, just take a look at our own solar system.


Yes, but the fact that they are an accurate deptiction of badlands in space is why it is a waste of time. There's nothing there to see  or explore other than another rock. It would be like if the guys who built FO3 decided that the desert is a nuclear wasteland so to make it realistic we'll have 99% of the map be empty of anything of interest and then let the player free roam that area. Yea!

#240
Il Divo

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elitecom wrote...



devSin wrote...The UNC planets were just a complete waste of material.

No they weren't a waste, the UNC planets were accurate representations of terrestrial worlds. Garden worlds such as Virmire isn't exactly in abundance, and whenever a new one is surveyed practically everyone makes a bit for it. Most planets in space are of the barren world type, just take a look at our own solar system. [/b]


That's exactly why many of us consider them to be a waste. Accurate does not always make for fun. For myself, if a world is barren and empty, I have very little interest in exploring it.

Modifié par Il Divo, 11 février 2012 - 02:09 .


#241
CannonO

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Sidney wrote...

elitecom wrote...

devSin wrote...The UNC planets were just a complete waste of material.

No they weren't a waste, the UNC planets were accurate representations of terrestrial worlds. Garden worlds such as Virmire isn't exactly in abundance, and whenever a new one is surveyed practically everyone makes a bit for it. Most planets in space are of the barren world type, just take a look at our own solar system.


Yes, but the fact that they are an accurate deptiction of badlands in space is why it is a waste of time. There's nothing there to see  or explore other than another rock. It would be like if the guys who built FO3 decided that the desert is a nuclear wasteland so to make it realistic we'll have 99% of the map be empty of anything of interest and then let the player free roam that area. Yea!


I'm in the middle of an ME1 playthrough and I love the uncharted worlds. I would feel that they are breaking away from realism too much (I know, I know) if they made planets lush or crazy unusual. I think we should get more unusual planets, but a huge part of the appeal of space is how wide open and empty it can feel. How quiet and unknown it all seems. Get rid of barren planets and you get rid of a lot of the great feelings of space for me.

#242
devSin

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I think if the MAKO had maybe gripped the ground a bit, it probably wouldn't have been such a headache.

It looks like the designers tried to create routes that would have been fine if they had anything remotely resembling normal physics, but a lot of the time I head up what looks like a path and then I end up on the sheer side of a mountain before realizing that no, probably the designer didn't intend me to go this way.

And then you have to decide whether it's worthwhile to try backtracking so that you can do it "right" or to just push ahead (because you know you can just scale the mountain anyway, no matter how steep). And if you try to compromise and expect to end up back on "passable" terrain after pushing ahead up the mountain, more often than not you end up bouncing along the mountaintops (and then you have to wonder if you're doing something wrong, because they topped the mountain with dirt texture, so you can't tell if maybe it's supposed to be a "road" they wanted you to travel and the game really is this lame by design).

The thing with the plot worlds where you drove the MAKO is that they placed invisible walls to keep you from wandering out into the weeds. If they had done that (or if the vehicle respected the concept of gravity at all), then it probably wouldn't have sucked so hard.

Modifié par devSin, 11 février 2012 - 07:19 .


#243
elitecom

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Il Divo wrote...

elitecom wrote...




devSin wrote...The UNC planets were just a complete waste of material.

No they weren't a waste, the UNC planets were accurate representations of terrestrial worlds. Garden worlds such as Virmire isn't exactly in abundance, and whenever a new one is surveyed practically everyone makes a bit for it. Most planets in space are of the barren world type, just take a look at our own solar system. [/b]


That's exactly why many of us consider them to be a waste. Accurate does not always make for fun. For myself, if a world is barren and empty, I have very little interest in exploring it.

Really? That's what I always liked with the Mass Effect franchise, an actual attempt at scientific accuracy within the games.

#244
K_Tabris

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That would be awesome :P I miss the Mako. Last week, I had the misfortune of dragging my final Shepard's ass through all those Hammerhead missions >:( Ugh, I hate that thing.

#245
TheRevanchist

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elitecom wrote...

Il Divo wrote...

elitecom wrote...





devSin wrote...The UNC planets were just a complete waste of material.

No they weren't a waste, the UNC planets were accurate representations of terrestrial worlds. Garden worlds such as Virmire isn't exactly in abundance, and whenever a new one is surveyed practically everyone makes a bit for it. Most planets in space are of the barren world type, just take a look at our own solar system. [/b]


That's exactly why many of us consider them to be a waste. Accurate does not always make for fun. For myself, if a world is barren and empty, I have very little interest in exploring it.

Really? That's what I always liked with the Mass Effect franchise, an actual attempt at scientific accuracy within the games.


I like this human...he understands.

#246
devSin

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Accuracy? Please. If that's why you like the franchise, then it should also be the reason you hate the MAKO.

There is nothing authentic about the way that abomination behaves. It sees science, and it books it in the opposite direction (right up a 90-degree incline). :-)

Modifié par devSin, 11 février 2012 - 09:21 .


#247
Professor Panda

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JoePilot wrote...

StephanieBengal wrote...

If it done in small dosages, I can deal with it, but if I wanted to drive a vehicle in a video game I'd play a racing game.


/facepalm

Oh there you are!  I was wondering who to thank for encouraging EAware to turn Mass Effect into a  cinematic corridor shooter/dating sim.  They have these really great things for people who are rubbish at video gameplay, but still want the story - they're called "movies".  Thought you might be interested.

**someone tells me they've added a 'story' mode to ME3**

Oh.  I see. Looks like you all got your wish.  Again.  Nevermind then, carry on.






I didn't even get to the third page and I'm annoyed. I know I'm late and this will seem pretty random but I have to get this off my chest. I'm sick and tired of your arrogant, condescending attitude. Your entitled to your opinion, but when it gets to the point where you shove it down everyones throat, whine about it every chance you get, and even insult people just because they have a different opinion it gets really annoying.Image IPB

Alright I'm done with my mini rant. Now if you excuse me I'll continue lurking this thread.Image IPB

#248
CannonO

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devSin wrote...

Accuracy? Please. If that's why you like the franchise, then it should also be the reason you hate the MAKO.

There is nothing authentic about the way that abomination behaves. It sees science, and it books it in the opposite direction (right up a 90-degree incline). :-)


I think he just means they tried to go after the idea of what uncharted planets might be like, and the reality is, planets with lush forests like ME2 depicted outside the windows of its linear levels are straying far from that lieklihood.

ME1 got the hollow atmosphere is space down pretty well in my opinion. It needed improvement, not elimination.

#249
TheRevanchist

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Exactly...garden worlds are OUTRAGEOUSLY rare in the universe...why do you think the Council made it illegal to bomb them? Space is a vast and empty void...your not gonna see something "Aewsome!" every time you land some where. Most terrestrial planets ARE in fact vast hunks of nothing. I would have had NO problems with it at all if we simply had more then One bunker design.

#250
MakeMineMako

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It was nice to see the Mako make an appearance, and I hope it's playable.