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Is Mako back as a vehicle?! :O


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#101
AlanC9

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JoePilot wrote...
You then go on to (and this is rich) say that the Mako wasn't fun climbing mountains on certain planets.  So then why don't you take your own advice and not do that?  No one forced you to try to drive the mako up a 65 degree slope on the completely optional planets that had them.


By the time you find out that this UNC mission requires you to climb mountains you've already landed. Running back to the Normandy in such a case is even more annoying than climbing the mountain. It's nice to have two flavors of suck to choose from, but I'd rather have none.

#102
ItsFreakinJesus

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JoePilot wrote...

From what I'm given to understand, vehicle sections are back, but this time the player can't control the movement of them. Y'know, to promote mass market accessibility for morons who aren't good at playing games and adapting to steering controls that might confuse and frustrate them.  Innovation!


Instead, the player is relegated to a passenger/gunner role for on-rails chase sequences. aewsome button.

You mean those mass market morons who loved the hell out of the vehicles in Halo and love running over things in Grand Theft Auto?

#103
DJBare

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I had more fun with the mako deliberately hitting bumps and firing the thrusters for long jumps than I ever had with the hammerhead, and only one planet caused me problems while using the mako, was the one with the artifact that the trinket fitted, they placed it in a valley and all ways in were over the top spiky and steep terrain.

Modifié par DJBare, 09 février 2012 - 10:54 .


#104
N7Infernox

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Nohoho No Mako please. It was fine on the first playthrough, but after that became a chore to use during sidequests. I'd choose Hammerhead anyday (with a bit more armor of course)

#105
JoePilot

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AlanC9 wrote...
By the time you find out that this UNC mission requires you to climb mountains you've already landed. Running back to the Normandy in such a case is even more annoying than climbing the mountain. It's nice to have two flavors of suck to choose from, but I'd rather have none.


You just said that pressing a single button and watching a ~10 second loading screen sucks.  Also, there was almost always an easy path to any objective you had to get to, if you'd bother looking for it, but based on your previous statement I guess the effort and concentration needed to pull up the friggin map and actually do that must be just intollerable for you.

Modifié par JoePilot, 09 février 2012 - 11:02 .


#106
JoePilot

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ItsFreakinJesus wrote...

JoePilot wrote...

From what I'm given to understand, vehicle sections are back, but this time the player can't control the movement of them. Y'know, to promote mass market accessibility for morons who aren't good at playing games and adapting to steering controls that might confuse and frustrate them.  Innovation!


Instead, the player is relegated to a passenger/gunner role for on-rails chase sequences. aewsome button.

You mean those mass market morons who loved the hell out of the vehicles in Halo and love running over things in Grand Theft Auto?


Yes, but this is Bioware we're talking about.  They treat their customers like idiots, and generally, their customers reward them for it.

#107
Provo_101

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JoePilot wrote...

AlanC9 wrote...
By the time you find out that this UNC mission requires you to climb mountains you've already landed. Running back to the Normandy in such a case is even more annoying than climbing the mountain. It's nice to have two flavors of suck to choose from, but I'd rather have none.


You just said that pressing a single button and watching a ~10 second loading screen sucks.  Also, there was almost always an easy path to any objective you had to get to, if you'd bother looking for it, but based on your previous statement I guess the effort and concentration needed to pull up the friggin map and actually do that must be just intollerable for you.




You mean that really cool map with indistinguishable blue and black squares/dots? Or the equally supersweet mini-map?

#108
AlanC9

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JoePilot wrote...

AlanC9 wrote...
By the time you find out that this UNC mission requires you to climb mountains you've already landed. Running back to the Normandy in such a case is even more annoying than climbing the mountain. It's nice to have two flavors of suck to choose from, but I'd rather have none.


You just said that pressing a single button and watching a ~10 second loading screen sucks.  


No, silly, abandoning a mission because my Shepard doesn't like driving the Mako sucks. I'm one of those role-players. Maybe you've heard of us?

#109
JoePilot

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AlanC9 wrote...

JoePilot wrote...

AlanC9 wrote...
By the time you find out that this UNC mission requires you to climb mountains you've already landed. Running back to the Normandy in such a case is even more annoying than climbing the mountain. It's nice to have two flavors of suck to choose from, but I'd rather have none.


You just said that pressing a single button and watching a ~10 second loading screen sucks.  


No, silly, abandoning a mission because my Shepard doesn't like driving the Mako sucks. I'm one of those role-players. Maybe you've heard of us?


I misunderstood you.  As a fellow role-player, I enjoy having the ability to actually explore the galaxy, land on planets and drive the mako around.  Y'know, like a spectre.  The very fact that it's possible to get stuck in the sharp crevasse of some alien planet adds to the sense of freedom and enjoyment for me as a roleplayer.  Granted, the mako could take a bit too much punishment, but at least it didn't feel like an amusement park ride, safe and easy, and severely limiting. 

The more I think about it, maybe my definition of roleplaying is diferent than yours.

Modifié par JoePilot, 09 février 2012 - 11:26 .


#110
JoePilot

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Provo_101 wrote...

You mean that really cool map with indistinguishable blue and black squares/dots? Or the equally supersweet mini-map?


It was an elevation map that showed the topography of the planet, and gave you all the information you needed, if you bothered to look.   In other words, it was exactly the type of map you would expect to have if you were landing on an uncharted world in the Attican Traverse.

#111
Guest_Catch This Fade_*

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JoePilot wrote...

From what I'm given to understand, vehicle sections are back, but this time the player can't control the movement of them. Y'know, to promote mass market accessibility for morons who aren't good at playing games and adapting to steering controls that might confuse and frustrate them.  Innovation!


Instead, the player is relegated to a passenger/gunner role for on-rails chase sequences. aewsome button.

So BioWare continues to insult peoples' intelligence then.

#112
someguy1231

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I can't believe how many people in this thread are wearing nostalgia goggles for the Mako. For all the talk about how "cool" it was, it controlled terribly and horribly interrupted the flow of the game. It's the same type of thing with people who want elevators back. Take off your nostalgia-filtered lenses and realize that Bioware removed those from ME2 because they got by far the most complaints from fans. You may try to say it was "throwing the baby out with the bathwater", but frankly, some "babies" deserve to be thrown out.

#113
Dead Shizno

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man i loved the mako i miss it,i could drive that thing like a champ,never had any issues with it like others have said,not to mention it could take a beating!

#114
Heimdall

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I loved exploring uncharted worlds, but driving the Mako to get where I wanted just wasn't fun. The Mako as it was? No way. Better Mako or less aggravating maps.

#115
Provo_101

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JoePilot wrote...

Provo_101 wrote...

You mean that really cool map with indistinguishable blue and black squares/dots? Or the equally supersweet mini-map?


It was an elevation map that showed the topography of the planet, and gave you all the information you needed, if you bothered to look.   In other words, it was exactly the type of map you would expect to have if you were landing on an uncharted world in the Attican Traverse.


Relax, fella, I loved the Mako planets, at least anything without Thresher Maws. Hell, I would climb a mountain just to jump off and see how far I could go.

I also enjoyed mining in ME2... Probed every part of Uranus possible.

#116
Guest_aLucidMind_*

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I don't see the big deal; when I think of the Mako being on rails, I think more along the lines of an on-rail shooter similar to the one on Metal Gear Solid 4. Even had an idea where Shephard and two squadmates attempt to hold back enemy forces so people can retreat into shuttles at the nearby military base to escape off-world. They are heavily outnumbered by Husks, the numbers are starting to overwhelm them when suddenly a Mako V2 crashes through the second story windows (or 12th if you want it to go really crazy ME1 style lol). It lands in a way that wipes out just enough Husks to allow enough time for Shephard and crew to run inside.

They enter the Mako V2 and find that it happens to be Conrad Verner driving it. The rest of the mission is basically Conrad driving through the city at full-speed back to the Normandy or the military base (your choice) while you control the guns/cannon. The other two either warn you of incoming hostiles or obstacles, occassionally hang out the doors to use powers and shoot on your command.

A few of those wouldn't be bad; but the idea of on-rails exploration or the removal of such does suck a little. It is something I can live without, though; I prefer enjoying everything that is in the game rather than focusing on what is missing.

#117
JoePilot

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someguy1231 wrote...

I can't believe how many people in this thread are wearing nostalgia goggles for the Mako. For all the talk about how "cool" it was, it controlled terribly and horribly interrupted the flow of the game. It's the same type of thing with people who want elevators back. Take off your nostalgia-filtered lenses and realize that Bioware removed those from ME2 because they got by far the most complaints from fans. You may try to say it was "throwing the baby out with the bathwater", but frankly, some "babies" deserve to be thrown out.


I'm not going to rail against your opinion, but here's the thing:  Lots of us, people on these boards even, liked the mako.  A lot.  Please don't insinuate that we didn't, because we did, and still do. 

Same with elevators.  Some people (me included) thought they were a clever way to transition from one place to another without the need for jarring loading screens, and they had teammate dialogue as an added bonus!  Want to know a secret?  The loading screens in ME2 lasted almost EXACTLY as long, if not longer than the elevator rides in ME1.

But back to the mako: Those of us who enjoyed it adjusted to the controls, got good at them, and kept on truckiing on our merry way.  No, it wasn't perfect, but it was a believable exploration vehicle that allowed us a degree of freedom and exploration that ME2 was sorely lacking.  If it wasn't for you, hey, no worries, but don't insinuate that nobody enjoyed the feature and missed not having it in the second and third games.

Modifié par JoePilot, 09 février 2012 - 11:52 .


#118
RDSFirebane

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someguy1231 wrote...

I can't believe how many people in this thread are wearing nostalgia goggles for the Mako. For all the talk about how "cool" it was, it controlled terribly and horribly interrupted the flow of the game. It's the same type of thing with people who want elevators back. Take off your nostalgia-filtered lenses and realize that Bioware removed those from ME2 because they got by far the most complaints from fans. You may try to say it was "throwing the baby out with the bathwater", but frankly, some "babies" deserve to be thrown out.


you mean the fans who thought it could drive up impossible slopes on planets with next to no gravity and then complained because they had no clue how to drive ya glad thouse guys got what they wanted. just sayin. and being someone who played with the mako on both pc and xbox it never handled poorly or inturrpted the game flow but I guess that goes back to ones ability to use said Mako blame the user not the APC.

#119
CerberusSoldier

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hell why not this game is ME 1 all over again might as well have a ****** poor vehicle

#120
Lars10178

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 I woud love it if the vehicles were purchased with ingame credits

#121
Guest_aLucidMind_*

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CerberusSoldier wrote...

hell why not this game is ME 1 all over again might as well have a ****** poor vehicle

How is it an ME1 copy? Just because we're fighting Reapers?

#122
Sylvius the Mad

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AlanC9 wrote...

No, silly, abandoning a mission because my Shepard doesn't like driving the Mako sucks. I'm one of those role-players. Maybe you've heard of us?

Wait, what?  You're complaining because the game accommodated a roleplaying decision?  Or would you rather the game never give you cause to have Shepard decide not to do something?

#123
StephanieBengal

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JoePilot wrote...

StephanieBengal wrote...

If it done in small dosages, I can deal with it, but if I wanted to drive a vehicle in a video game I'd play a racing game.


/facepalm

Oh there you are!  I was wondering who to thank for encouraging EAware to turn Mass Effect into a  cinematic corridor shooter/dating sim.  They have these really great things for people who are rubbish at video gameplay, but still want the story - they're called "movies".  Thought you might be interested.

**someone tells me they've added a 'story' mode to ME3**

Oh.  I see. Looks like you all got your wish.  Again.  Nevermind then, carry on.






First off, speak direct or shut up. You don't know **** about me or how I play video games. Only a loser would get bent about such nonsense in the first place, *claps* way to show ass. 

I had no problem with the Mako controls and didn't have an issue driving it around in Mass Effect 1. 

That being said, riding a vehicle didn't engage me or peak my interest when it the end game isn't that to start with. Get over yourself dude.  

Modifié par StephanieBengal, 09 février 2012 - 11:54 .


#124
Provo_101

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CerberusSoldier wrote...

hell why not this game is ME 1 all over again might as well have a ****** poor vehicle


You say that like its a bad thing.

Its also not true. 

#125
Sylvius the Mad

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The Mako is the one thing that might make me replay ME1. The Mako is the reason I still have ME1 installed (I uninstalled ME2 long ago).

Modifié par Sylvius the Mad, 09 février 2012 - 11:56 .