someguy1231 wrote...
I can't believe how many people in this thread are wearing nostalgia goggles for the Mako. For all the talk about how "cool" it was, it controlled terribly and horribly interrupted the flow of the game. It's the same type of thing with people who want elevators back. Take off your nostalgia-filtered lenses and realize that Bioware removed those from ME2 because they got by far the most complaints from fans. You may try to say it was "throwing the baby out with the bathwater", but frankly, some "babies" deserve to be thrown out.
I'm not going to rail against your opinion, but here's the thing: Lots of us, people on these boards even, liked the mako. A lot. Please don't insinuate that we didn't, because we did, and still do.
Same with elevators. Some people (me included) thought they were a clever way to transition from one place to another without the need for jarring loading screens, and they had teammate dialogue as an added bonus! Want to know a secret? The loading screens in ME2 lasted almost EXACTLY as long, if not longer than the elevator rides in ME1.
But back to the mako: Those of us who enjoyed it adjusted to the controls, got good at them, and kept on truckiing on our merry way. No, it wasn't perfect, but it was a believable exploration vehicle that allowed us a degree of freedom and exploration that ME2 was sorely lacking. If it wasn't for you, hey, no worries, but don't insinuate that nobody enjoyed the feature and missed not having it in the second and third games.
Modifié par JoePilot, 09 février 2012 - 11:52 .