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Is Mako back as a vehicle?! :O


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#151
Provo_101

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RDSFirebane wrote...

Provo_101 wrote...

The Hammerhead was a freakin' hovertank, added weight because of armor be damned!


I'm sorry? are you agreeing or disagreeing with me either way added armor would slow it down it uses hover jets to hover i.e adding weight requires more fuel do you really want a Hammerhead you have to pull of to the side and refuel? I think not.


I meant to imply the Rule of Cool, I just wasn't clear at all. As a hovertank that can boost incredibly high, added weight and "unbelievability" doesn't matter as long as it looks and sounds badass.

What I want, and what I think would please everyone, is a Hammerhead with the armor of the Mako (which was stronger than a Nokia 3310 FYI), that can simply jump up mountains, instead of spending ten minutes climbing one. Add that with ME1 exploration planets, and you're set. :)

#152
JoePilot

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Provo_101 wrote...

RDSFirebane wrote...

Provo_101 wrote...

The Hammerhead was a freakin' hovertank, added weight because of armor be damned!


I'm sorry? are you agreeing or disagreeing with me either way added armor would slow it down it uses hover jets to hover i.e adding weight requires more fuel do you really want a Hammerhead you have to pull of to the side and refuel? I think not.


I meant to imply the Rule of Cool, I just wasn't clear at all. As a hovertank that can boost incredibly high, added weight and "unbelievability" doesn't matter as long as it looks and sounds badass.

What I want, and what I think would please everyone, is a Hammerhead with the armor of the Mako (which was stronger than a Nokia 3310 FYI), that can simply jump up mountains, instead of spending ten minutes climbing one. Add that with ME1 exploration planets, and you're set. :)


I would love that, but it's moot, since the game is pretty much signed and sealed. Oh well.

#153
Heimdall

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Jestina wrote...

The Hammerhead sucked. Felt too much like one of those old arcade shooters. I much preferred the Mako and having the ability to explore planets...instead of the yawn inducing planet scanning we got in ME2.

I'd prefer to be able to explore planets in the hammerhead.  Then I wouldn't feel like I was wasting so much time.

#154
Destroy Raiden_

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I think what would please everyone is opening up the used ship dealer on the Citadel the player can choose one or both types of ground ships if you choose the bunny hopper then you only can explore worlds/maps that can support it, if you only pick the mako the samething if you choose both you've got all the maps.

Any main quest missions that require either vehicle will allow for different routes depending on which vehicle you picked like racing games with hidden pathways the mako runs into an impassable sheer rock wall with no pathways up the bunny hopper makes it to same wall but can leap its way up it. Mako uncharted worlds get 100% exploration bunny hopper worlds get 50% and corridor pathways because that thing can't go into valleys w/o cliffs to land on on the way down.

Personally I would enjoy the mako a few tweaks like thrusters that will allow the vehicle to stay balanced when employed, anti rollover like the tires compensate if the vehicle leans over 40 degrees to either side, faster reload on the main cannon,allow us to shoot to protect ourselves while the vehicle is in fix mode, and if you have engineers or Garrus on your squad fixes are fast and unlimited if you have no engeneers or Garrus then you have x amount of fixes open to you that will be fast after that fixes will be slow but you can still shoot any mooks near you.

Modifié par Destroy Raiden , 10 février 2012 - 12:51 .


#155
someguy1231

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JoePilot wrote...
Lol.  Potato, Potahto, let's call the whole thing off.

It's physically impossible for me to disagree with you to a greater degree on this point, so let's just let it be.  I do find it amusing how completely opposite our opinions on it are though. :happy:


My version of that paragraph would have been:

As for loading screens, I found them more tedious, dull and repetitive than planet scanning.  And before you tell me "they were aesthetically pleasant", I'll take in-game, non-immersion breaking elevator rides over a loading screen that consists solely of the same dull background, ambient music and pro-tip to 'change thermal clips'.


To sum it up briefly, you value immersion over fun, I value fun over immersion.

P.S. I especially liked boarding the normandy; the decontamination was a nice touch.


Really? Seriously? You must be the first ME fan I've ever met anywhere who actually liked that.

As for your "immersiveness" argument, when game developers have to choose between making a game immersive and making a game fun, they almost always go with "fun", as they should.

By the way, if it's "immersiveness" you're looking for, even at the expense of fun, then I recommend an old game called "Desert Bus". It was created as a joke minigame in another game I can't remember. It solely consists of the player driving a bus through the desert at 45 mph, takes 8 hours to complete, and you can't save or pause the game. Yup, if you enjoyed the deep "immersiveness" of the elevators and decon process, this game should be exactly what you're looking for. <_<

Modifié par someguy1231, 10 février 2012 - 01:01 .


#156
Heimdall

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someguy1231 wrote...

JoePilot wrote...
Lol.  Potato, Potahto, let's call the whole thing off.

It's physically impossible for me to disagree with you to a greater degree on this point, so let's just let it be.  I do find it amusing how completely opposite our opinions on it are though. :happy:


My version of that paragraph would have been:

As for loading screens, I found them more tedious, dull and repetitive than planet scanning.  And before you tell me "they were aesthetically pleasant", I'll take in-game, non-immersion breaking elevator rides over a loading screen that consists solely of the same dull background, ambient music and pro-tip to 'change thermal clips'.


To sum it up briefly, you value immersion over fun, I value fun over immersion.

P.S. I especially liked boarding the normandy; the decontamination was a nice touch.


Really? Seriously? You must be the first ME fan I've ever met anywhere who actually liked that.

As for your "immersiveness" argument, when game developers have to choose between making a game immersive and making a game fun, they almost always go with "fun", as they should.

By the way, if it's "immersiveness" you're looking for, even at the expense of fun, then I recommend an old game called "Desert Bus". It was created as a joke minigame in another game I can't remember. It solely consists of the player driving a bus through the desert at 45 mph, takes 8 hours to complete, and you can't save or pause the game. Yup, if you enjoyed the deep "immersiveness" of the elevators and decon process, this game should be exactly what you're looking for. <_<

Actually I liked the decontamination thing too :?

#157
Provo_101

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Lord Aesir wrote...

someguy1231 wrote...

JoePilot wrote...
Lol.  Potato, Potahto, let's call the whole thing off.

It's physically impossible for me to disagree with you to a greater degree on this point, so let's just let it be.  I do find it amusing how completely opposite our opinions on it are though. :happy:


My version of that paragraph would have been:

As for loading screens, I found them more tedious, dull and repetitive than planet scanning.  And before you tell me "they were aesthetically pleasant", I'll take in-game, non-immersion breaking elevator rides over a loading screen that consists solely of the same dull background, ambient music and pro-tip to 'change thermal clips'.


To sum it up briefly, you value immersion over fun, I value fun over immersion.

P.S. I especially liked boarding the normandy; the decontamination was a nice touch.


Really? Seriously? You must be the first ME fan I've ever met anywhere who actually liked that.

As for your "immersiveness" argument, when game developers have to choose between making a game immersive and making a game fun, they almost always go with "fun", as they should.

By the way, if it's "immersiveness" you're looking for, even at the expense of fun, then I recommend an old game called "Desert Bus". It was created as a joke minigame in another game I can't remember. It solely consists of the player driving a bus through the desert at 45 mph, takes 8 hours to complete, and you can't save or pause the game. Yup, if you enjoyed the deep "immersiveness" of the elevators and decon process, this game should be exactly what you're looking for. <_<

Actually I liked the decontamination thing too :?


Yeah, me too...:mellow:

#158
incinerator950

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It's nice once in a while, buy not constantly. I loved the mako, third easiest vehicle I piloted. When you play Tank Games, space simulators like TIE fighter, or Armored Core most of your life, the Mako is easy to pilot. Handling suffers, but everything about the vehicle is solid. Hammerhead was a chore vehicle, for chore missions.

Honestly if they can't make a good vehicle with a good mission, just don't bother at this point.

#159
Mr. MannlyMan

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Lord Aesir wrote...

someguy1231 wrote...

JoePilot wrote...
Lol.  Potato, Potahto, let's call the whole thing off.

It's physically impossible for me to disagree with you to a greater degree on this point, so let's just let it be.  I do find it amusing how completely opposite our opinions on it are though. :happy:


My version of that paragraph would have been:

As for loading screens, I found them more tedious, dull and repetitive than planet scanning.  And before you tell me "they were aesthetically pleasant", I'll take in-game, non-immersion breaking elevator rides over a loading screen that consists solely of the same dull background, ambient music and pro-tip to 'change thermal clips'.


To sum it up briefly, you value immersion over fun, I value fun over immersion.

P.S. I especially liked boarding the normandy; the decontamination was a nice touch.


Really? Seriously? You must be the first ME fan I've ever met anywhere who actually liked that.

As for your "immersiveness" argument, when game developers have to choose between making a game immersive and making a game fun, they almost always go with "fun", as they should.

By the way, if it's "immersiveness" you're looking for, even at the expense of fun, then I recommend an old game called "Desert Bus". It was created as a joke minigame in another game I can't remember. It solely consists of the player driving a bus through the desert at 45 mph, takes 8 hours to complete, and you can't save or pause the game. Yup, if you enjoyed the deep "immersiveness" of the elevators and decon process, this game should be exactly what you're looking for. <_<

Actually I liked the decontamination thing too :?


Same.
Don't see how the alternative is "fun", anyway. It's not like they'd be forcing you to trudge up to the loading platform every time you'd want to leave; if they were smart about it, they'd let you fast-travel to the ship via the cab terminal. No fuss, no muss.

No, no, that's fine. Haters gonna hate because... how else are they going to compensate for that vastly gaping lack of imagination?

Modifié par Mr. MannlyMan, 10 février 2012 - 01:15 .


#160
Mr. MannlyMan

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incinerator950 wrote...

It's nice once in a while, buy not constantly. I loved the mako, third easiest vehicle I piloted. When you play Tank Games, space simulators like TIE fighter, or Armored Core most of your life, the Mako is easy to pilot. Handling suffers, but everything about the vehicle is solid. Hammerhead was a chore vehicle, for chore missions.

Honestly if they can't make a good vehicle with a good mission, just don't bother at this point.


This. The Hammerhead seems like it was designed with platforming levels in mind as well. Who needs combat when you can hop from one oddly-protruding cliff to another? Wee.

#161
Heimdall

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Mr. MannlyMan wrote...

Lord Aesir wrote...

someguy1231 wrote...

JoePilot wrote...
Lol.  Potato, Potahto, let's call the whole thing off.

It's physically impossible for me to disagree with you to a greater degree on this point, so let's just let it be.  I do find it amusing how completely opposite our opinions on it are though. :happy:


My version of that paragraph would have been:

As for loading screens, I found them more tedious, dull and repetitive than planet scanning.  And before you tell me "they were aesthetically pleasant", I'll take in-game, non-immersion breaking elevator rides over a loading screen that consists solely of the same dull background, ambient music and pro-tip to 'change thermal clips'.


To sum it up briefly, you value immersion over fun, I value fun over immersion.

P.S. I especially liked boarding the normandy; the decontamination was a nice touch.


Really? Seriously? You must be the first ME fan I've ever met anywhere who actually liked that.

As for your "immersiveness" argument, when game developers have to choose between making a game immersive and making a game fun, they almost always go with "fun", as they should.

By the way, if it's "immersiveness" you're looking for, even at the expense of fun, then I recommend an old game called "Desert Bus". It was created as a joke minigame in another game I can't remember. It solely consists of the player driving a bus through the desert at 45 mph, takes 8 hours to complete, and you can't save or pause the game. Yup, if you enjoyed the deep "immersiveness" of the elevators and decon process, this game should be exactly what you're looking for. <_<

Actually I liked the decontamination thing too :?


Same.
Don't see how the alternative is "fun, anyway. It's not like they'd be forcing you to trudge up to the loading platform every time you'd want to leave; if they were smart about it, they'd let you fast-travel to the ship via the cab terminal. No fuss, no muss.

No, no, that's fine. Haters gonna hate because... how else are they going to compensate for that vastly gaping lack of imagination?

To be honest, I don't dislike the loading screens.  There was something about the elevators and such that really aggravated me.  I couldn't even logically explain it to you if I tried.  I suppose it might have been the repetition of hearing the same squad banter over and over, but the loading screens really did feel shorter to me.  :(  I honestly don't understand it.

#162
FutureBoy81

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Please bioware bring a vehicle back to mass effect and the cycle will be complete !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Modifié par FutureBoy81, 10 février 2012 - 01:25 .


#163
Sylvius the Mad

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someguy1231 wrote...

To sum it up briefly, you value immersion over fun, I value fun over immersion.

No, that doesn't make any sense.  The difference is that for some of us immersion is an important part of fun (such that we will happily sacrifice other features in order to get it), while others find other aspects of the game more fun (and will happily sacrifice immersion in order to have them).

Basically, our respective definitions of fun are incompatible.

This is why it's folly for BioWare to claim they are making their gams fun, because that's meaningless without an accompanying definition of what they mean by "fun".

Really? Seriously? You must be the first ME fan I've ever met anywhere who actually liked that.

I also liked the decontamination

#164
Arppis

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Sylvius the Mad wrote...

someguy1231 wrote...

To sum it up briefly, you value immersion over fun, I value fun over immersion.

No, that doesn't make any sense.  The difference is that for some of us immersion is an important part of fun (such that we will happily sacrifice other features in order to get it), while others find other aspects of the game more fun (and will happily sacrifice immersion in order to have them).

Basically, our respective definitions of fun are incompatible.

This is why it's folly for BioWare to claim they are making their gams fun, because that's meaningless without an accompanying definition of what they mean by "fun".

Really? Seriously? You must be the first ME fan I've ever met anywhere who actually liked that.

I also liked the decontamination


I also liked decontamination (man that's a hard word for someone who isn't native english speaker). I wish they would bring it back. I also liked the elevators for reason that is... I HATE loading screens.

#165
AlanC9

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Provo_101 wrote...
What I want, and what I think would please everyone, is a Hammerhead with the armor of the Mako (which was stronger than a Nokia 3310 FYI), 


OK, there's something I don't understand here. Why would the Hammerhead be better with more armor? I keep hearing this, and I don't get it.

When using the Hammerhead in an open area you can circle-strafe enemies to death. In an area with obstacles you can hide behind something, fire your seeking missiles, and blow all enemies up. Unless you somehow get trapped in a corrdor or accidentally fall into some lava or something you can't lose.

So why does the Hammerhead need more armor? If anything, it needs to be weaker. A Hammerhead with Mako wapons would be interesting to play.

#166
Terror_K

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JeffZero wrote...

Hammerhead for life.


So... not very long then? :whistle:

#167
What a Succulent Ass

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Terror_K wrote...

JeffZero wrote...

Hammerhead for life.


So... not very long then? :whistle:

+1

#168
Psearo

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Preferred the Mako, hands down.
Literally the only problems to be had in ME1 with the Mako, were that so many planets that you explored had ridiculous mountains and mountain ranges. Which were entirely avoidable if you used a little common sense.
Mind you, common sense appears to be in short supply for a lot of people, and not just gamers.

#169
tetrisblock4x1

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Hopefully the people at Bioware don't tamper with the way it sounds. The machine gun and cannon both sound incredibly powerful.

#170
Han Shot First

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Ah, the Mako. A cautionary tale on how fan overreaction can kill good concepts that might not have been perfectly executed.

The main problem with the Mako wasn't really the Mako itself, but rather the horrible and uninteresting terrain on some of those uncharted worlds. That, and the controls were a little wonky. Going into Mass Effect 2 both would have been relatively easy fixes, but because some fans overreacted to both flaws and were often incapable of constructive criticism, the feature got scrapped all together.

Now we have the inferior and boring featherhead as a replacement.

Modifié par Han Shot First, 10 février 2012 - 10:08 .


#171
LilyasAvalon

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I really hope so, it had more kick and could take more than that damn Hammerhead.

...Hope the controls are fixed though

#172
tetrisblock4x1

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Whats that? I liked the firewalker, it was nice and speedy and didn't bump around so much. I just wish it had a machine gun.

#173
RyuGuitarFreak

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If the Mako's back, they better have made the controls more responsive, tweaked physics to make it more realistic, the action more fun with better pacing and no planet exploration crap, only levels!

No elevators. No decontaminations. Keep the loading screens. If those are back I'm gonna kill every single one of you ME1 fanboys. :devil:

But yeah, I don't think that's happening.

tetrisblock4x1 wrote...

Whats that? I liked the firewalker, it was nice and speedy and didn't bump around so much. I just wish it had a machine gun.

And shields.

#174
Ylhaym

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RyuGuitarFreak wrote...

If the Mako's back, they better have made the controls more responsive, tweaked physics to make it more realistic, the action more fun with better pacing and no planet exploration crap, only levels!

 

Agreed:wizard:

RyuGuitarFreak wrote... 
No elevators. No decontaminations. Keep the loading screens. 


I do not agree... ;)
I don't want slow elevators though :lol:

Terror_K wrote...

JeffZero wrote...

Hammerhead for life.


So... not very long then? [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]


LOL +1

Modifié par Ylhaym, 10 février 2012 - 10:28 .


#175
Whereto

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Id love the hammer head's body, with the mako's shield and guns.