Is Mako back as a vehicle?! :O
#201
Posté 10 février 2012 - 05:58
#202
Posté 10 février 2012 - 05:59
Darkfoxz87 wrote...
Okay I never played Mass Effect 1. Was the Mako really as bad as I have heard?
Mixed reactions from fans.
Personally, I loved it and never had a problem with it.
#203
Posté 10 février 2012 - 06:03
Darkfoxz87 wrote...
Okay I never played Mass Effect 1. Was the Mako really as bad as I have heard?
You kind of felt unstoppable in the thing, but if you chose the wrong path to get over a mountain... oh **** was it hard.
#204
Posté 10 février 2012 - 06:04
I keep hearing that what the Hammerhead needs is more armor. So that means people are actually getting ..... hit? Blown up?
How? You're fast enough to dodge any incoming fire, and your own weapons barely need to be aimed.
With more armor wouldn't the Hammerhead be even duller to play?
#205
Posté 10 février 2012 - 06:09
Darkfoxz87 wrote...
Okay I never played Mass Effect 1. Was the Mako really as bad as I have heard?
Personally, I thought it was a great time. If you tried to drive into the crags of a steep mountain, sure, that can be tricky, but idiots without common sense like to get themselves into those kinds of problems. It really isn't frustrating at all in my opinion.
Modifié par CannonLars, 10 février 2012 - 06:10 .
#206
Posté 10 février 2012 - 06:11
AlanC9 wrote...
Could someone please answer the question I keep asking?
I keep hearing that what the Hammerhead needs is more armor. So that means people are actually getting ..... hit? Blown up?
How? You're fast enough to dodge any incoming fire, and your own weapons barely need to be aimed.
With more armor wouldn't the Hammerhead be even duller to play?
The Hamerhead was the thing from Overlord right? Because that thing was a *Bleep* to use when I was going for the Trophy on Insanity. I just gave up and did it on a diffrent plathrough on a diffrent difficulity.
The Firewalker was fine since you could engage enimes at long ranges, with the Hammerhead though you were close range. So dodging enemy fire was not going to happen. On Insanity I dont know how anyone got the Trophy.
#207
Posté 10 février 2012 - 06:17
Darkfoxz87 wrote...
Okay I never played Mass Effect 1. Was the Mako really as bad as I have heard?
It was ok... but using it to explore uncharted worlds was a real chore.
#208
Posté 10 février 2012 - 06:22
I think this is more probably the case. I believe that most players just opened up the map, marked an anamoly and then just started to drive, from point A to B. Most probably didn't bother with checking the map or the terrain for alternative routes around that huge mountain in their way, and just continued to try and drive over it.CannonLars wrote...
Or are some people just bad drivers who have no common sense to navigate the terrain, which in my opinion was the only way a problem might arise.
#209
Posté 10 février 2012 - 06:50
elitecom wrote...
I think this is more probably the case. I believe that most players just opened up the map, marked an anamoly and then just started to drive, from point A to B. Most probably didn't bother with checking the map or the terrain for alternative routes around that huge mountain in their way, and just continued to try and drive over it.CannonLars wrote...
Or are some people just bad drivers who have no common sense to navigate the terrain, which in my opinion was the only way a problem might arise.
We'll have to make sure they never get to map out war routes then! Our troops are going to have to climb Everest just because it looked quick on the map, and then they'll blame FEET for being inferior modes of travel!
#210
Posté 10 février 2012 - 07:07
Based on the comments in this thread, it sounds like some people couldn't figure out how to read the topography in the map.elitecom wrote...
I think this is more probably the case. I believe that most players just opened up the map, marked an anamoly and then just started to drive, from point A to B. Most probably didn't bother with checking the map or the terrain for alternative routes around that huge mountain in their way, and just continued to try and drive over it.
#211
Posté 10 février 2012 - 07:14
Sylvius the Mad wrote...
Based on the comments in this thread, it sounds like some people couldn't figure out how to read the topography in the map.elitecom wrote...
I think this is more probably the case. I believe that most players just opened up the map, marked an anamoly and then just started to drive, from point A to B. Most probably didn't bother with checking the map or the terrain for alternative routes around that huge mountain in their way, and just continued to try and drive over it.
Please turn left. Re-CAL-culating...
#212
Posté 10 février 2012 - 10:51
Darkfoxz87 wrote...
Okay I never played Mass Effect 1. Was the Mako really as bad as I have heard?
No.
The controls were a little wonky (Xbox 360) and some of the uncharted worlds you visited on side missions had really mountainous terrain that wasoften a chore to nagivate around. (or over)
The main issue with it was really the terrain, which could have been easily remedied in Mass Effect 2. When the Mako was used on more forgiving terrain in conjunction with one of the main quests (Virmire, Ilos) it was a lot of fun. I especially enjoyed the race against time with Saren on Ilos, where you are blasting your way through Geth with the Mako, trying to get to the Conduit (a miniture relay that links to the Citadel) in time to stop Saren. Ramming mercs or Geth with the Mako and sending them hurtling off a cliff was always great fun, as well shooting them with the main cannon. In short the Mako was a great concept that wasn't always executed well.
After the release of Mass Effect 1 however a lot of fans came on the boards to complain about the Mako, and rather than offering constructive criticism, the tone was usually something along the lines of, "Teh Mako suxxxx!!1111" So rather than fix the issues with it (terrain on side missions, wonky controls) Bioware scrapped it.
It remains a lesson on how fan overreaction can kill good concepts rather than getting them fixed for a sequel.
Modifié par Han Shot First, 10 février 2012 - 10:55 .
#213
Guest_Hello Man_*
Posté 10 février 2012 - 10:57
Guest_Hello Man_*
I guess it would be too much to fly a gunship.
Modifié par Hello Man, 10 février 2012 - 10:57 .
#214
Posté 10 février 2012 - 11:03
Hello Man wrote...
I miss vehicles.
I guess it would be too much to fly a gunship.
Clone Wars?
#215
Posté 10 février 2012 - 11:25
In fact, they did that in the Bring Down the Sky DLC for ME1. That terrain was far easier to drive than anything in the core game.Han Shot First wrote...
The main issue with it was really the terrain, which could have been easily remedied in Mass Effect 2.
That said, I preferred the mountainous worlds because they were less accommodating. The BDtS terrain was perhaps too easy.
#216
Guest_Hello Man_*
Posté 10 février 2012 - 11:25
Guest_Hello Man_*
CannonLars wrote...
Hello Man wrote...
I miss vehicles.
I guess it would be too much to fly a gunship.
Clone Wars?
You know the gunship that garrus intercepted with his FACE.
#217
Guest_Aotearas_*
Posté 10 février 2012 - 11:27
Guest_Aotearas_*
Hello Man wrote...
CannonLars wrote...
Hello Man wrote...
I miss vehicles.
I guess it would be too much to fly a gunship.
Clone Wars?
You know the gunship that garrus intercepted with his FACE.
And lived, ... crappy gunship then, evidently.
#218
Posté 10 février 2012 - 11:28
Hello Man wrote...
CannonLars wrote...
Hello Man wrote...
I miss vehicles.
I guess it would be too much to fly a gunship.
Clone Wars?
You know the gunship that garrus intercepted with his FACE.
Well, I was referring to the Clone Wars because they hat some nice high-flying gunship scenes. But, yes, I agree that if they are going to have a gunship scene, it should be from ME instead of Star Wars.
#219
Guest_Hello Man_*
Posté 10 février 2012 - 11:30
Guest_Hello Man_*
Modifié par Hello Man, 10 février 2012 - 11:31 .
#220
Posté 10 février 2012 - 11:44
#221
Posté 10 février 2012 - 11:47
Arppis wrote...
StephanieBengal wrote...
If it done in small dosages, I can deal with it, but if I wanted to drive a vehicle in a video game I'd play a racing game.
Small doses of nightmare... You know how horrible it was for me? I actualy jumped out of Mako and took my side arm and went to fight the enemies like that!
That thing can't shoot straight (I know it's realistic that you can't when your vehicle is bumbing up and down), it's so annoying, not to mention how easily it breaks down, flips over... Nightmare!
That's becaue you're an incompetent wuss!
I never had any trouble with that murderdeath machine of awesome.
#222
Posté 10 février 2012 - 11:52
CannonLars wrote...
Darkfoxz87 wrote...
Okay I never played Mass Effect 1. Was the Mako really as bad as I have heard?
Personally, I thought it was a great time. If you tried to drive into the crags of a steep mountain, sure, that can be tricky, but idiots without common sense like to get themselves into those kinds of problems. It really isn't frustrating at all in my opinion.
You either spent a long time trying to find a way over ridgeline - and there was almost always a way over - or an equal amount of time driving around. Either way it was tediously boring driving in a jalopy that apparently had zero mass and got tossed about like a stuffed animal on a trampoline at the slightest bump.
It featured a crap weapon system, basically no "RPG" elements in terms of applying skills to the dumb thing so it was a pure twitch bit. Aiming on anything other that flat lands was pointless because the recticle didn't indicate where the shot was going. Shooting on the move was a chore because it lacked basic gun stabilization like 20th century armored vehicles had and it was boucning all over the place anyways.
The real killer was that the planets had nothing to offer. Most planets had the same arrangement - one structure that you wanted to explore and then 2 or 3 rocks to tag and a downed probe or wreck to loot. Really it makes zero sense for uncharted worlds to have much more to do so inherently the thing was a flawed attempt to create an open world.
#223
Posté 11 février 2012 - 12:01
The MAKO was fine (and like all UE3 vehicle combat, you don't have to shoot at anything—just hit it with your car if you're too lazy to get out and fight). The UNC planets were just a complete waste of material.
I don't think they'll ever bring back those maps, so the MAKO is more than welcome to return as far as I'm concerned.
#224
Posté 11 février 2012 - 12:04
devSin wrote...
I agree with Sidney.
The MAKO was fine (and like all UE3 vehicle combat, you don't have to shoot at anything—just hit it with your car if you're too lazy to get out and fight). The UNC planets were just a complete waste of material.
I don't think they'll ever bring back those maps, so the MAKO is more than welcome to return as far as I'm concerned.
Actually since I'm playing ME1 again the fact that my tanks won't kill things I run over is a huge gripe - since it is easier to ruin over foes than shoot them. When you hit anything - one geth or a merc- with the MAKO it knocks them back but doesn't actually kill them. In fact successive running over efforts often do not lead to fatal results. The Hammerhead does a much better job (stupidly) of running over people properly.
#225
Posté 11 février 2012 - 12:10
But if not the Mako, something. I liked driving from one area of a world to another because it made everything feel bigger, plus it seemed more real with you having to bypass defenses, checkpoints, etc.
Just flying right into the compound and getting dropped off at the front door in ME2 just made the areas feel small, and I always just shook my head at how these places had no defense and this shuttle could just fly in and out with impunity.





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