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Renegade no Longer gonna do it


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#51
G3rman

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Arppis wrote...

"Keep evacing your folks, we will take it from here."


I said outcome, not dialogue.

#52
Arppis

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G3rman wrote...

Arppis wrote...

"Keep evacing your folks, we will take it from here."


I said outcome, not dialogue.


They keep evacing, while me and my squad carve the path we need?

#53
Arppis

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But really, it's kinda morronic if you can't help those vehicles by ending the fight faster, and it's just written in plot that they will get shot down no matter what.

#54
Dave of Canada

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Read the wheel's line carefully.

"Just follow your orders."

She has her orders, she isn't listening to them. She's abandoning her post and saying "screw you, shepard" because he doesn't sit her down like a child and explain why he's there. 

#55
G3rman

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Arppis wrote...

But really, it's kinda morronic if you can't help those vehicles by ending the fight faster, and it's just written in plot that they will get shot down no matter what.


Not really, there is no good choice sometimes.

#56
KotorEffect3

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Seboist wrote...

Looks like it's confirmed that they got rid of the neutral dialogue options. Lame.



Yes because one short dialog sequence is representative of the whole game *sarcasm*

For crying out loud stop making assumptions without basis.

#57
Blacklash93

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That could easily be the editing.

I'm sure most of the ME3 naysayers will agree with me when I say both those dialogue options are just as likley to have the same consequence as they are to shun renegades.

Modifié par Blacklash93, 09 février 2012 - 09:54 .


#58
HiroVoid

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Blacklash93 wrote...

That could easily be the editing.

I'm sure most of the ME3 naysayers will agree with me when I say both those dialogue options are just as likley to have the same consequence as they are to shun renegades.

Meh.  True.  I was actually hoping it was doing somthing more similar to Deus Ex: HR, but that's probably too much to hope for.

#59
G3rman

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Blacklash93 wrote...

That could easily be the editing.

I'm sure most of the ME3 naysayers will agree with me when I say both those dialogue options are just as likley to have the same consequence as they are to shun renegades.


We'll see how naysayer you are when 90% of you still go and rent/buy the game.<_<

#60
Arppis

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G3rman wrote...

Arppis wrote...

But really, it's kinda morronic if you can't help those vehicles by ending the fight faster, and it's just written in plot that they will get shot down no matter what.


Not really, there is no good choice sometimes.


Yes there is if  you can DO something about IN the game. Not just having it scripted like that.

For example in Deus Ex, I could save the pilot if I played well enough. Scripting it shut is just idiotic.

#61
HiroVoid

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SPOILER FOR ME2



You could also save Kal'Reegar in ME2 if you chose the renegade dialogue, and destroyed the colossus quick enough.  That was something I particularly liked.

Modifié par HiroVoid, 09 février 2012 - 09:58 .


#62
Someone With Mass

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I bet the Renegade option gets you that artifact just fine.

#63
Arppis

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Dave of Canada wrote...

Read the wheel's line carefully.

"Just follow your orders."

She has her orders, she isn't listening to them. She's abandoning her post and saying "screw you, shepard" because he doesn't sit her down like a child and explain why he's there. 


Right. Didn't see that. =]

I was just under impression that Shepard arrives there and starts barking orders at her.

HiroVoid wrote...

SPOILER FOR ME2



You could
also save Kal'Reegar in ME2 if you chose the renegade dialogue, and
destroyed the colossus quick enough.  That was something I particularly
liked.


Indeed, this is what I am talking about. :)

Modifié par Arppis, 09 février 2012 - 09:59 .


#64
SubZeroMaster

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Descy_ wrote...

ItsFreakinJesus wrote...

Dave of Canada wrote...

Order a soldier to do her job and she disobeys.

Tell the soldier that you need an artifact and say "pretty please" and she obeys.

CONSEQUENCES.

And in the latter, soldiers die and you lose a crucial vehicle; both could've been saved had the Asari kept with their evac.  Both are things we need to stop the Reapers.  Losing both to go after something that many in the galaxy see as being unimportant to their war does a lot to ones psyche.  for all we know, the Paragon choice just reduced the efficiency of the Asari because they can't trust Shepard's call anymore.

All from a Paragon decision.


You go to the Turians for help.

One whispers to the other: "Nah, he was an a-hole to me"

You no longer get Turians help.

All from a Renegade decision.


this is something i fear....

#65
G3rman

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And what if you can't do anything about it? Say you somehow kill all the guys on that floor as the gunships lift off and some husk/cerberus soldier shoots a rocket and destroys it. There was nothing you could do, its war and just because you play good or you are a hero doesn't mean you can save everyone in any situation.

#66
General User

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I want to know what that Lt. Kieran's orders were exactly.  And how much discretion she has in carrying them out.

For me that makes the difference between whether or not she deserves to be simply shot right then and there.

Modifié par General User, 09 février 2012 - 10:00 .


#67
mango smoothie

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People do realize that this was edited, it could be a big coversation that needs a combination of coices to get the help or their's a persuasion option.

#68
Arppis

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G3rman wrote...

And what if you can't do anything about it? Say you somehow kill all the guys on that floor as the gunships lift off and some husk/cerberus soldier shoots a rocket and destroys it. There was nothing you could do, its war and just because you play good or you are a hero doesn't mean you can save everyone in any situation.


It's morronic, because it takes the interactivity and real choice from player. When I am fighting there, I want to be able to affect the course of combat by how well I am doing. Not just how the screenplay goes.

Because even in that sittulation, you can shoot the rocket down or take the enemy out before they can do that.

#69
G3rman

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And what if he is on a far away roof that you can't see because you are busy fighting the guys at the temple? And shoot down a rocket? With small arms fire?

That's just being a little naive. You can't give the player total control over what happens because thats unrealistic, humans aren't gods that can take in every possible outcome. Its war, people will die whether you like it or not. Just because Shepard is in the vicinity doesn't mean everyone can be saved.

#70
Stardusk78

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Be consistent....

#71
Arppis

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G3rman wrote...

And what if he is on a far away roof that you can't see because you are busy fighting the guys at the temple? And shoot down a rocket? With small arms fire?

That's just being a little naive. You can't give the player total control over what happens because thats unrealistic, humans aren't gods that can take in every possible outcome. Its war, people will die whether you like it or not. Just because Shepard is in the vicinity doesn't mean everyone can be saved.


Scripting everything shut is even more unrealistic. There is a chase scene in BF3, where you are suposed to lose the target, but I actualy catched up with him and it said "Game over".

Scripting something shut isn't smart. And nope, not everyone can be saved. But I'd like a realistic chance, than unrealistic scripting.

#72
G3rman

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This is just one scenario, to say nothing or everything should be scripted is stupid. There are times when it should be used, its not a big deal.

#73
Arppis

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G3rman wrote...

This is just one scenario, to say nothing or everything should be scripted is stupid. There are times when it should be used, its not a big deal.


Sure it's not always.

And I just hope there are realistic chances to fail and succeed. :)

Ooooff to bed. Good night.

Modifié par Arppis, 09 février 2012 - 10:13 .


#74
Inutaisho7996

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Dave of Canada wrote...

Read the wheel's line carefully.

"Just follow your orders."

She has her orders, she isn't listening to them. She's abandoning her post and saying "screw you, shepard" because he doesn't sit her down like a child and explain why he's there. 


Read the wheel more carefully. On the left side, you have the option of saying "What are your orders?" If Shepard has to ask what her orders are, Shepard didn't give them to her.

#75
freejaffanation

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General User wrote...

I want to know what that Lt. Kieran's orders were exactly.  And how much discretion she has in carrying them out.

For me that makes the difference between whether or not she deserves to be simply shot right then and there.


I agree in principle but shooting an ally simply for not following orders in war time is counterproductive. Now if we were talking mutiny then...