What I believe, is that Shepard is a great soldier, and has led his/her team to victory no matter how he/she did it. But I always thought even if he/she was a ruthless killer, Shepard would still manage to save as many people as possible, but just not being so "I'm a hero" about it if you get me. Shepard would do it just to do it because it is right, you get me?
EDIT: I get it that the game is about choice, and that we are Shepards, but I am not saying I hate the player for doing so, NOR AM I ASKING THEM TO CHANGE THEIR WAYS, I am asking why one would do something outside of metagaming or experimentation.
Double EDIT: I am not saying the deaths caused by accidents are also bad, they are completely fine, because how were you supposed to know, right? But, what I am saying is once you get to the suicide mission, it is far too simple to not keep everyone alive without any form of metagaming involved in it. Even I have got a playthrough where I tried to kill everybody, even the crew. I only have 1 squad member left because Zaeed managed to survive and I got to kill him in his loyalty mission afterwards, for fun.
BUT why in a proper blind playthrough would you do otherwise?
TRIPLE EDIT:
Shepard: I'm such a hero/badass! Look at how good I'm doing! The collectors are pinned back, we can follow them with the Reaper IFF, and we have duped Harbinger himself!
SM Shepard: HERPDERP Imma send you in the vents and you to distract them, even though a child can figure out you could never do the job. derrrrrr
I don't see it happening, the game still feeds you down that path, and in your canon playthrough I see no way you could do otherwise without a hatred for the character and no metagame involved. METAGAMING ISNT BAD PEOPLE, just on your first playthrough how could you possibly know killing people purposely is going to benefit/dramatically alter your ME3 playthrough?
Just saying it. I am already wearing the flame retardant and an additional anti-troll hat that I won from TF2 (not really just poking fun)
Modifié par Goldendroid, 09 février 2012 - 10:00 .





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