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#126
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didymos1120 wrote...

I imagine that had more to do with the fact that ME1's Cerberus sidequests (like most sidequests in ME1 in general) used generic models for both personnel and environments than it did with any deliberate art design choices.


You'd be wrong there, Didy.

The Cerberus space station we find is specifically described as having no identifying marks.

Later the planet we find their bases on is noted for having a very generic entry that describes it as unintersting and undesirable to visit.

Cerberus was being deliberately stealthy because that makes sense for a secretive organization that doesn't want to be hampered by the law at every turn.

Even ME2 tried to preserve this concept, somewhat, but at the same time they repeatedly contradicted it.

#127
mybudgee

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Hey look guys! Saphra's back!!:?

Modifié par mybudgee, 10 février 2012 - 08:46 .


#128
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Kaiser Shepard wrote...

Saphra Deden wrote...

It's amazing how technology in Mass Effect regresses with each game.

"Rule of cool" I guess, except Phantoms don't look cool at all. A charging krogan is a lot scarier because they don't need to flip around doing acrobatics; they can just run right up to you.

Indeed, we went from space age guns with unlimited ammo, to fairly moderns with limited ammo, to lightsaber-ish blades and other melee weapons.

To butcher a quote of Einstein's: I don't know with what weapons ME4 will be fought, but ME5 will be fought with sticks and stones.


I agree that melee weapons are absurd in a sci fi game.




...Though I'm a sucker for Sephie's Masamune.:ph34r:

#129
Fiery Phoenix

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didymos1120 wrote...

Saphra Deden wrote...

jreezy wrote...

When has Cerberus ever been smart enough to not broadcast who they are?

Mass Effect 1.

I imagine that had more to do with the fact that ME1's Cerberus sidequests (like most sidequests in ME1 in general) used generic models for both personnel and environments than it did with any deliberate art design choices.

:lol: I have no idea why I laughed at this, but you're probably right.

#130
Van Der Muchbetter Cosanostra

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Arppis wrote...
Well there are cracks in the armor, there always will be. But yeah, agreed on attacking the armored parts. How would the blades go trough them? Are they vibra-swords or something? Well maybe they got artifical muscles.

So, instead of hitting the bastard from distance and with known results, you close in, with risk of getting shot by dozen of soldiers, then you have to hit one of them with precise and powerful blow, trying not to break your damned blade, then extract it from presumaby dead body(bones and innard make nice clamps, mind you). Haha, you killed one of em, now do this for his 5-7 angry friends. Does that spell 'effective' to you?

No wonder cerberus fails so hard-they enlist people with highest worst possible ideas percentage int their heads.

#131
SirEtchwart

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Saphra Deden wrote...

didymos1120 wrote...

I imagine that had more to do with the fact that ME1's Cerberus sidequests (like most sidequests in ME1 in general) used generic models for both personnel and environments than it did with any deliberate art design choices.


You'd be wrong there, Didy.

The Cerberus space station we find is specifically described as having no identifying marks.

Later the planet we find their bases on is noted for having a very generic entry that describes it as unintersting and undesirable to visit.

Cerberus was being deliberately stealthy because that makes sense for a secretive organization that doesn't want to be hampered by the law at every turn.

Even ME2 tried to preserve this concept, somewhat, but at the same time they repeatedly contradicted it.


Considering everyone and their grandmother knew that 1) Cerberus was doing things and 2) You were with them, I'd say they pretty much abandoned the whole idea in ME2.

I mean, what DIDN'T they plaster it on?

#132
msmpsn

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I hope I can take his sunglasses.

#133
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SirEtchwart wrote...

Considering everyone and their grandmother knew that 1) Cerberus was doing things and 2) You were with them, I'd say they pretty much abandoned the whole idea in ME2.

I mean, what DIDN'T they plaster it on?


Wildly inconsistent. If you save Toombs but not the doctor in ME2 a news report refers to Ceberus as a "Shadowy group".

#134
SirEtchwart

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Saphra Deden wrote...

SirEtchwart wrote...

Considering everyone and their grandmother knew that 1) Cerberus was doing things and 2) You were with them, I'd say they pretty much abandoned the whole idea in ME2.

I mean, what DIDN'T they plaster it on?


Wildly inconsistent. If you save Toombs but not the doctor in ME2 a news report refers to Ceberus as a "Shadowy group".


Ah. Maybe it's just the rest of the galaxy being blind, then.

EDIT: Actually, I suppose the majority of ME2 is operating in the Terminus systems, a fairly lawless part of the galaxy. So it makes sense that major news networks wouldn't know.

Modifié par SirEtchwart, 10 février 2012 - 09:05 .


#135
Arppis

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Van Der Muchbetter Cosanostra wrote...

Arppis wrote...
Well there are cracks in the armor, there always will be. But yeah, agreed on attacking the armored parts. How would the blades go trough them? Are they vibra-swords or something? Well maybe they got artifical muscles.

So, instead of hitting the bastard from distance and with known results, you close in, with risk of getting shot by dozen of soldiers, then you have to hit one of them with precise and powerful blow, trying not to break your damned blade, then extract it from presumaby dead body(bones and innard make nice clamps, mind you). Haha, you killed one of em, now do this for his 5-7 angry friends. Does that spell 'effective' to you?

No wonder cerberus fails so hard-they enlist people with highest worst possible ideas percentage int their heads.


It doesn't.

Did I say so. I was just arguing about sword attacks being effective.

And agreed on your post.

#136
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SirEtchwart wrote...

Ah. Maybe it's just the rest of the galaxy being blind, then.


As others have said Cerberus is plot clay.

When Bioware needs them to be super secret they are.

When Bioware needs them to be infamous they are.

When Bioware needs them to be elite special forces they are.

When Bioware needs them to be a massive military and fleet... they are.

I mean at the start of ME2 Shepard doesn't even know who they are depending your dialogue choices, or only has a vague idea.

#137
SirEtchwart

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If Cerberus is as divided as it seems to be in Mass Effect 2 (in the sense that one cell is only barely related to another), it's easy enough to believe that they really did have all of these resources the entire time, even if we didn't see them. That's always how I've written it off.

#138
Inutaisho7996

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Kaiser Shepard wrote...

Saphra Deden wrote...

It's amazing how technology in Mass Effect regresses with each game.

"Rule of cool" I guess, except Phantoms don't look cool at all. A charging krogan is a lot scarier because they don't need to flip around doing acrobatics; they can just run right up to you.

Indeed, we went from space age guns with unlimited ammo, to fairly modern ones with limited ammo, to lightsaber-ish blades and other melee weapons. All that in a mere timespan of 3 years.

To butcher a quote of Einstein's: I don't know with what weapons ME4 will be fought, but ME5 will be fought with sticks and stones.


The guns improved between 1 and 2. There is no in-universe reason why thermal clips wouldn't be able to be re-used after they've cooled down. Now instead of waiting for your gun to cool down, you can switch thermal clips and keep getting rounds down range while your first one was cooling.

#139
Kaiser Shepard

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Inutaisho7996 wrote...

Kaiser Shepard wrote...

Saphra Deden wrote...

It's amazing how technology in Mass Effect regresses with each game.

"Rule of cool" I guess, except Phantoms don't look cool at all. A charging krogan is a lot scarier because they don't need to flip around doing acrobatics; they can just run right up to you.

Indeed, we went from space age guns with unlimited ammo, to fairly modern ones with limited ammo, to lightsaber-ish blades and other melee weapons. All that in a mere timespan of 3 years.

To butcher a quote of Einstein's: I don't know with what weapons ME4 will be fought, but ME5 will be fought with sticks and stones.


The guns improved between 1 and 2. There is no in-universe reason why thermal clips wouldn't be able to be re-used after they've cooled down. Now instead of waiting for your gun to cool down, you can switch thermal clips and keep getting rounds down range while your first one was cooling.

Sure, just swallow whatever  "justification" Bioware gives you. Who cares about things making sense?


EternalAmbiguity wrote...

...Though I'm a sucker for Sephie's Masamune.[smilie]http://social.bioware.com/images/forum/emoticons/ninja.png[/smilie]

I'm starting to question your tastes...

#140
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SirEtchwart wrote...

If Cerberus is as divided as it seems to be in Mass Effect 2 (in the sense that one cell is only barely related to another), it's easy enough to believe that they really did have all of these resources the entire time, even if we didn't see them. That's always how I've written it off.


Sure, why not. However I'm not going to take anything in ME3 seriously either. So far nothing we've been told about Cerberus has stuck. Bioware rewrites them with each game, comic, and novel.

So there is no point trying to understand the organization. It is just a plot device.

#141
SirEtchwart

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I can go with that. Maybe there'll be answers in the next one, though. Fingers crossed!

As for the debate about thermal clips, I'm okay with swallowing "we get more rounds out in less time" if it means (imo) a better combat system. At least they TRIED justifying it, as opposed to just retconning.

#142
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Kaiser Shepard wrote...
I'm starting to question your tastes...


I like the idea of swords. Much more personal than guns. With guns you shoot the person with a bullet from yards away. But you've got to be up close for a sword. When you pierce them, you feel it. It's much more...intoxicating.

And I'm a big fan of minimalism. A Masamune is minimalism in a nutshell.

#143
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SirEtchwart wrote...

I can go with that. Maybe there'll be answers in the next one, though. Fingers crossed!

As for the debate about thermal clips, I'm okay with swallowing "we get more rounds out in less time" if it means (imo) a better combat system. At least they TRIED justifying it, as opposed to just retconning.


Indeed and the other system felt like crap. So there you go.

#144
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EternalAmbiguity wrote...

I like the idea of swords. Much more personal than guns. With guns you shoot the person with a bullet from yards away. But you've got to be up close for a sword. When you pierce them, you feel it. It's much more...intoxicating.

And I'm a big fan of minimalism. A Masamune is minimalism in a nutshell.


Then play Final Fantasy. I'd get into Mass Effect because I wanted Final Fantasy.

#145
Izhalezan

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Swords don't run out of ammo. I dunno, kind of makes sense to have a stabbing item of some kind on your person.

#146
Sayiuth

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EternalAmbiguity wrote...

I agree that melee weapons are absurd in a sci fi game.


*cough*starwars*cough*

Saphra Deden wrote...

Confused-Shepard wrote...

Kai Leng is a CQC specialist and a prideful ****.
He's going to keep a sword regardless of what you think and then shove it down your throat. 


No, I get it. He's Asian. I wonder if Kasumi will use one too? At least she's Japanese.

Kai Leng never struck me as someone who was flashy.

Point
is though, if you gave Kai Leng and all those Phantoms decent guns then
they wouldn't need fancy acrobatics to close in on Shepard.

Sure, give 'em a nice incase they do get close, but having melee as your main attack is just stupid.

It's like this is some kind of dumb video game or something...

Well, no one knows what type of powers Kai Leng has. If he has a tactical cloack, then it would make sense to make him the ultimate CQC enemy. Phantoms on the other hand look like enemies who are just screaming "KILL ME!" with all those acrobatics. Jumping around to get to Shep then impale him/her is just too stupid.

A simple solution to make the Phantoms less flashy and more like "Rogue class" characters is to replace  the long katana with the shorter ninjaken(the actual ninja sword),use it as one-handed weapon, and give them a pistol in the other hand.
Also doing acrobatics should not be done in an open field. Those matrix moves should be used to help the Phantom getting to you from cover to cover quicky(sometimes stopping in open field to fire the pistol a few times).

Modifié par Sayiuth, 10 février 2012 - 09:32 .


#147
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Izhalezan wrote...

Swords don't run out of ammo. I dunno, kind of makes sense to have a stabbing item of some kind on your person.


Yeah, something like a knife which has a lot of utility beyond killing.

I can totally see soldiers squaring off in a hostile environment and if they get close one pulls a knife and slits the other guy's air cables and he suffocates or he stabs the guy in the neck or something.

However as a main weapon it's dumb. Instead use a gun. Kinetic barriers don't hold up that long and in the time i takes to stab somebody you could shred right through their kinetic barriers into the person.

Use a shotgun or submachine gun.

#148
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Saphra Deden wrote...

Then play Final Fantasy. I'd get into Mass Effect because I wanted Final Fantasy.


Come on, Saph. Read a little earlier in the thread and you'll see why I'm talking about it. I said that I think melee in a Sci-Fi universe is absurd, I was responding to Kaiser's comments about my taste.

#149
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Those matrix moves should be used to help the Phantom getting to you from cover to cover quicky

Except for the fact that one would run if one wanted to get to cover quickly, instead of, you know, making a huge target of oneself by flipping around like a dumbarse.

#150
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Sayiuth wrote...

*cough*starwars*cough*


Star Wars is fantasy, not sci-fi.


Sayiuth wrote...

A simple solution to make the Phantoms less flashy and more like "Rogue class" characters is to replace  the long katana with the shorter [and a pistol in the other hand]


That's pretty much what I'd have done. If she gets close then you lose health and get knocked out of cover. If she gets you again then you die (unless on insane in which she one-hit-kills you).

Sort of like the flamethrowers, but without the horrible stun-locking.



edit

I hate this forum.

Modifié par Saphra Deden, 10 février 2012 - 09:36 .