Bioware please assure me there will be more than two dialogue choices
#1
Posté 10 février 2012 - 12:04
I just want bioware to assure me, if it's true, that these are just isolated instances and there will be more dialogue choices than two to choose from. It severely limits the game. How else can we differentiate each Shepard if we can only choose one of two options, choosing to be happy or angry in response? I just hope Bioware hasn't thrown out player choice when it comes to selecting what Shepard says and only gives us two options to control merely the tone of voice. That's not really roleplaying.
So please tell me I'm wrong and there are many instances where the dialogue wheel has more than just two options to choose from. Everything else I've seen has been spectacular, but the dialogue is starting to concern me.
-Polite
#2
Posté 10 février 2012 - 12:06
#3
Posté 10 février 2012 - 12:07
#4
Posté 10 février 2012 - 12:07
#5
Posté 10 février 2012 - 12:08
#6
Posté 10 février 2012 - 12:08
.
Which by itself, is no good nor bad... I believe it will be good.
#7
Posté 10 février 2012 - 12:12
#8
Posté 10 février 2012 - 12:13
Homey C-Dawg wrote...
I too hope there are still plenty of neutral options. My canon Shep is not a big fan of paragons or renegades.
I'm not a fan of neutral players either because its impossible in major situations to not choose a side, whether it be paragon renegade or neither. You can't select the middle option forever.
#9
Posté 10 février 2012 - 12:14
And no it isn't just in major scenes, talking to the krogan princess you either have par or ren options as well. Two choices. I'm hoping this isn't the entire game.
-Polite
#10
Guest_AwesomeName_*
Posté 10 février 2012 - 12:15
Guest_AwesomeName_*
Also, Shepard has a fairly pre-defined personality - you only really get to decide on their history (childhood, military career, gender, sexual orientation), and beyond that you get to choose how to express Shep's personality (is she pissed off in the moment, or fairly positive? Both are things Shepard's capable of).
Modifié par AwesomeName, 10 février 2012 - 12:18 .
#11
Posté 10 février 2012 - 12:15
Atomic_Boom22 wrote...
Because one scene used in promotional material filled with jump cuts is an indicator of the entire game...
Hmm, go back and read my post. I'm not basing this off of one scene but two full missions whose dialogue hasn't changed given the clips we've been shown today, so you can't say it's beta and will get improved if its the footage they're promoting with.
-Polite
#12
Posté 10 février 2012 - 12:15
There were loads of times when there were only two dialogue options on the right side in ME2. Sometimes they were P/N, sometimes they were P/R, and sometimes they were R/N. Did ME2 do away with 'neutral' options? I can't remember...PoliteAssasin wrote...
No it's not action mode. Action mode doesn't dilute options it removes them. This is either rpg mode or story mode. I've seen these exact options in rpg mode in the beta, and figured they just weren't finished. They were present in the videos we've seen today which leads me to believe they are finished.
And no it isn't just in major scenes, talking to the krogan princess you either have par or ren options as well. Two choices. I'm hoping this isn't the entire game.
-Polite
You're getting worked up over nothing.
#13
Posté 10 février 2012 - 12:17
PoliteAssasin wrote...
No it's not action mode. Action mode doesn't dilute options it removes them. This is either rpg mode or story mode. I've seen these exact options in rpg mode in the beta, and figured they just weren't finished. They were present in the videos we've seen today which leads me to believe they are finished.
And no it isn't just in major scenes, talking to the krogan princess you either have par or ren options as well. Two choices. I'm hoping this isn't the entire game.
-Polite
There was an option in the beta to include dialogue options only for important decisions.
#14
Posté 10 février 2012 - 12:18
Atomic_Boom22 wrote...
Because one scene used in promotional material filled with jump cuts is an indicator of the entire game...
It's not only in one scene. I believe it has been this way in every scene involving the dialogue wheel.
But I can't imagine Bioware going for something like this. Removing the neutral option would be a huge step back for the series and I just can't see why they would be willing to do something like this especially when there is already an action mode for people who don't want these things.
Edit: ^ ^ That's good to know. Thanks for the info.
Modifié par anlk92, 10 février 2012 - 12:20 .
#15
Posté 10 février 2012 - 12:19
Modifié par anlk92, 10 février 2012 - 12:19 .
#16
Posté 10 février 2012 - 12:21
@anlk92 - if you've seen sur'kesh and earth you'd know that both missions have two options throughout, never a third unless it's investigate. The two options are either paragon or renegade responses, thus limiting the control over commander Shepard to tone of voice essentially. Or being good or bad exclusively.
-Polite
#17
Posté 10 février 2012 - 12:22
G3rman wrote...
Homey C-Dawg wrote...
I too hope there are still plenty of neutral options. My canon Shep is not a big fan of paragons or renegades.
I'm not a fan of neutral players either because its impossible in major situations to not choose a side, whether it be paragon renegade or neither. You can't select the middle option forever.
It's useful for general conversation though, which we haven't really seen in the trailers, so neutral dialogue options could well be in there.
#18
Posté 10 février 2012 - 12:25
-Polite
#19
Posté 10 février 2012 - 12:28
#20
Posté 10 février 2012 - 12:29
#21
Posté 10 février 2012 - 12:30
Modifié par Berkilak, 10 février 2012 - 12:30 .
#22
Posté 10 février 2012 - 12:31
G3rman wrote...
Homey C-Dawg wrote...
I too hope there are still plenty of neutral options. My canon Shep is not a big fan of paragons or renegades.
I'm not a fan of neutral players either because its impossible in major situations to not choose a side, whether it be paragon renegade or neither. You can't select the middle option forever.
What I mean is she doesn't make value judgements on other peoples situations. In fact she could really care less about solving other peoples problems or putting them in their place. The only time she needs or wants from others is when they can help her achieve her goals. Big decisions like rewriting the geth or blowing the collector base are made purely in this manner with no regard for whether it's considered paragon/renegade.
In other words, playing this character requires a lot of "dismissive" neutral options.
#23
Posté 10 février 2012 - 12:34
#24
Posté 10 février 2012 - 12:37
yoshibb wrote...
An unfinished beta is hardly enough proof of how dialogue will go. If the demo is the same way in 5 days than maybe I could see some concern.
Yeah I'll refer you to my older pots because they address that. Please make a point to read every post because you might miss out on some key information.
-Polite
#25
Posté 10 février 2012 - 12:37
There are just several areas I keep running into and wish it was like fallout with a wide range of possible feelings I can pick what is closest to me at that moment. I like the length of the deus ex HR conversion they really felt like conversations several times you can back and forth it with the npc and you've got various twists and turns the conversation can go sometimes you can get it back on track other times you just keep pushing it down hill and the characters themselves felt like they gave a damn when you stressed them or saw things their way.





Retour en haut







