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Bioware please assure me there will be more than two dialogue choices


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#1
Jaron Oberyn

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 It seems that every time I see the dialogue wheel in mass 3 it only has two options, a paragon response and a renegade response. Not the colored ones, but in the tone. In the consequences trailer this was seen, in the beta leak it was only two options during earth and sur'kesh. I figured that was due to it being in beta. Well now new footage of those levels has been shown and the dialogue wheel still has only two options, nice or mean. 

I just want bioware to assure me, if it's true, that these are just isolated instances and there will be more dialogue choices than two to choose from. It severely limits the game. How else can we differentiate each Shepard if we can only choose one of two options, choosing to be happy or angry in response? I just hope Bioware hasn't thrown out player choice when it comes to selecting what Shepard says and only gives us two options to control merely the tone of voice. That's not really roleplaying. 

So please tell me I'm wrong and there are many instances where the dialogue wheel has more than just two options to choose from. Everything else I've seen has been spectacular, but the dialogue is starting to concern me. 


-Polite

#2
Scary Shepard

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IIRC, ME2 trailers showed a similar degree of choices. I don't think it's a concern.

#3
Provo_101

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The videos were either in Action Mode or the scenarios were too dire and needed to be resolved quickly, instead of a ten minute long conversation with tea.

#4
G3rman

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They are only showing major scenes where its one extreme over the other.

#5
Homey C-Dawg

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I too hope there are still plenty of neutral options. My canon Shep is not a big fan of paragons or renegades.

#6
SNascimento

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The impression that I get is this is it... there is only two ways to advance the conversation.
.
Which by itself, is no good nor bad... I believe it will be good.

#7
Atomic_Boom22

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Because one scene used in promotional material filled with jump cuts is an indicator of the entire game...

#8
G3rman

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Homey C-Dawg wrote...

I too hope there are still plenty of neutral options. My canon Shep is not a big fan of paragons or renegades.


I'm not a fan of neutral players either because its impossible in major situations to not choose a side, whether it be paragon renegade or neither.  You can't select the middle option forever.

#9
Jaron Oberyn

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No it's not action mode. Action mode doesn't dilute options it removes them. This is either rpg mode or story mode. I've seen these exact options in rpg mode in the beta, and figured they just weren't finished. They were present in the videos we've seen today which leads me to believe they are finished.

And no it isn't just in major scenes, talking to the krogan princess you either have par or ren options as well. Two choices. I'm hoping this isn't the entire game. :(

-Polite

#10
Guest_AwesomeName_*

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Have you played ME1? A lot of the dialogue choices just give you the same dialogue.

Also, Shepard has a fairly pre-defined personality - you only really get to decide on their history (childhood, military career, gender, sexual orientation), and beyond that you get to choose how to express Shep's personality (is she pissed off in the moment, or fairly positive?  Both are things Shepard's capable of).

Modifié par AwesomeName, 10 février 2012 - 12:18 .


#11
Jaron Oberyn

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Atomic_Boom22 wrote...

Because one scene used in promotional material filled with jump cuts is an indicator of the entire game...



Hmm, go back and read my post. I'm not basing this off of one scene but two full missions whose dialogue hasn't changed given the clips we've been shown today, so you can't say it's beta and will get improved if its the footage they're promoting with.


-Polite

#12
Aimi

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PoliteAssasin wrote...

No it's not action mode. Action mode doesn't dilute options it removes them. This is either rpg mode or story mode. I've seen these exact options in rpg mode in the beta, and figured they just weren't finished. They were present in the videos we've seen today which leads me to believe they are finished.

And no it isn't just in major scenes, talking to the krogan princess you either have par or ren options as well. Two choices. I'm hoping this isn't the entire game. :(

-Polite

There were loads of times when there were only two dialogue options on the right side in ME2. Sometimes they were P/N, sometimes they were P/R, and sometimes they were R/N. Did ME2 do away with 'neutral' options? I can't remember...

You're getting worked up over nothing.

#13
IrishSpectre257

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PoliteAssasin wrote...

No it's not action mode. Action mode doesn't dilute options it removes them. This is either rpg mode or story mode. I've seen these exact options in rpg mode in the beta, and figured they just weren't finished. They were present in the videos we've seen today which leads me to believe they are finished.

And no it isn't just in major scenes, talking to the krogan princess you either have par or ren options as well. Two choices. I'm hoping this isn't the entire game. :(

-Polite


There was an option in the beta to include dialogue options only for important decisions.

#14
anlk92

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Atomic_Boom22 wrote...

Because one scene used in promotional material filled with jump cuts is an indicator of the entire game...


It's not only in one scene. I believe it has been this way in every scene involving the dialogue wheel.

But I can't imagine Bioware going for something like this. Removing the neutral option would be a huge step back for the series and I just can't see why they would be willing to do something like this especially when there is already an action mode for people who don't want these things.

Edit: ^ ^ That's good to know. Thanks for the info.

Modifié par anlk92, 10 février 2012 - 12:20 .


#15
anlk92

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Modifié par anlk92, 10 février 2012 - 12:19 .


#16
Jaron Oberyn

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@irishspectre - correct, but those are important decisions. I'm talking about regular dialogue which only has two options.

@anlk92 - if you've seen sur'kesh and earth you'd know that both missions have two options throughout, never a third unless it's investigate. The two options are either paragon or renegade responses, thus limiting the control over commander Shepard to tone of voice essentially. Or being good or bad exclusively.

-Polite

#17
ReallyRue

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G3rman wrote...

Homey C-Dawg wrote...

I too hope there are still plenty of neutral options. My canon Shep is not a big fan of paragons or renegades.


I'm not a fan of neutral players either because its impossible in major situations to not choose a side, whether it be paragon renegade or neither.  You can't select the middle option forever.


It's useful for general conversation though, which we haven't really seen in the trailers, so neutral dialogue options could well be in there.

#18
Jaron Oberyn

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Let me say this again, in general conversation there are only two options. I'm citing this from the beta vids. Normally I wouldn't but given the fact that footage from the beta was seen in the new videos today, particularly two instances showing the general dialogue using two options only, I will have to use this as proof until the finalized copy comes out next week. But judging by the promotional footage used today, they didn't add more dialogue options to the wheel. There are still only two.

-Polite

#19
G3rman

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Leaving your signature with every post annoys me.

#20
AlanC9

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At least he didn't leave three or four blank lines before the signature this time.

#21
Berkilak

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Even the arguably biggest decision in the series, regarding the Council, the three options presented only amount to two ("Concentrate on Sovereign!" the neutral option, counts as KILL THE COUNCIL BECAUSE I'M RACIST!).

Modifié par Berkilak, 10 février 2012 - 12:30 .


#22
Homey C-Dawg

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G3rman wrote...

Homey C-Dawg wrote...

I too hope there are still plenty of neutral options. My canon Shep is not a big fan of paragons or renegades.


I'm not a fan of neutral players either because its impossible in major situations to not choose a side, whether it be paragon renegade or neither.  You can't select the middle option forever.


What I mean is she doesn't make value judgements on other peoples situations. In fact she could really care less about solving other peoples problems or putting them in their place. The only time she needs or wants from others is when they can help her achieve her goals. Big decisions like rewriting the geth or blowing the collector base are made purely in this manner with no regard for whether it's considered paragon/renegade.

In other words, playing this character requires a lot of "dismissive" neutral options.

#23
yoshibb

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An unfinished beta is hardly enough proof of how dialogue will go. If the demo is the same way in 5 days than maybe I could see some concern.

#24
Jaron Oberyn

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yoshibb wrote...

An unfinished beta is hardly enough proof of how dialogue will go. If the demo is the same way in 5 days than maybe I could see some concern.



Yeah I'll refer you to my older pots because they address that. Please make a point to read every post because you might miss out on some key information. :)


-Polite

#25
Destroy Raiden_

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Not every choice needs to or should get a multitude of choices but I could ramble off a half a dozen plus who should've but basically its situations where it is tense. Specter girl could've had a 5 wheel option to deal with her inquiries, Garrus after you stop him from killing Sidonis, trying to convince the council to believe you and that infact you are on their side when you meet them, Anderson after you ask him question post meeting like I ask about the clean up I should've been able to keep asking for specifics on all the points, EDI both pre and post unlock, Miranda after you get on ship about LP, VS on horizon, TIM everytime you meet him and new info is given to shep for instance talk to EDI before TIM learn she's got reaper parts player can ask TIM if he placed said parts in him too if player doesn't like the answer given grill the guy, and lots more.

There are just several areas I keep running into and wish it was like fallout with a wide range of possible feelings I can pick what is closest to me at that moment. I like the length of the deus ex HR conversion they really felt like conversations several times you can back and forth it with the npc and you've got various twists and turns the conversation can go sometimes you can get it back on track other times you just keep pushing it down hill and the characters themselves felt like they gave a damn when you stressed them or saw things their way.