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Bioware please assure me there will be more than two dialogue choices


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#51
anlk92

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Cainne Chapel wrote...

Honestly though, I'm not too worried, If they have as much recorded dialogue (if not more) as ME2, then i'll be more than content regardless.


This is another reason why I'm not all that worried about this either. They said the game has the biggest amount of recorded dialogue in the series. I can't see that happening if they restricted what Shepard can say.

Also shouldn't the answer to this topic be in the leaked script? I've never seen it myself but I assume it must show all the possible dialogue options Shepard has. So someone who read the script should be able to clear things up.

#52
macrocarl

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I know everyone is excited and worried after playing for so long that nothing is taken away from the experience, but demo aside, we really need to just wait and see. Hang on folks! It's almost MArch (not really, but it's closer than last November :P)

#53
Jaron Oberyn

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You guys will see once the trailer goes live Tuesday. Not much has changed since the beta.


-Polite

#54
G3rman

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PoliteAssasin wrote...

You guys will see once the trailer goes live Tuesday. Not much has changed since the beta.


-My username you can see above my avatar derp


You must be really conceited to keep on this as if you are so smart to know the answer before any of us, even though what you are so adamant in defending would actually be a bad thing for a game.  Cynicism aside, stop acting as if you have an early hand on the demo when you don't and also don't imply that the full game is in fact this flawed.

#55
Provo_101

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PoliteAssasin wrote...

You guys will see once the trailer goes live Tuesday. Not much has changed since the beta.


-Polite


Why are you asking for an answer and others' opinions, yet are so adamant in deflecting the very thing you're asking for?

#56
G3rman

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Provo_101 wrote...

PoliteAssasin wrote...

You guys will see once the trailer goes live Tuesday. Not much has changed since the beta.


-Polite


Why are you asking for an answer and others' opinions, yet are so adamant in deflecting the very thing you're asking for?


Because he only wants a BioWare response even though he should realize posting it in the normal forums will only get normal forumer responses.

#57
bluewolv1970

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are there even the blue and red paragon/renegade special choices or interrupts?

#58
G3rman

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bluewolv1970 wrote...

are there even the blue and red paragon/renegade special choices or interrupts?


Paragon/Renegade are now fitted into a new Reputation system that we don't know a lot about yet, I can only assume interrupts still exist as well as types of persuasion until proven wrong by the demo/game.

#59
mjh417

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I notice what your saying, but I still see no reason to worry about it

#60
Tazzmission

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Provo_101 wrote...

PoliteAssasin wrote...

You guys will see once the trailer goes live Tuesday. Not much has changed since the beta.


-Polite


Why are you asking for an answer and others' opinions, yet are so adamant in deflecting the very thing you're asking for?


because thats the only thing he enjoys doing.


i just love how posters think that what they see is the final version.

#61
Jaron Oberyn

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@German - you sound angry. Why is that? If I knew any answers I wouldn't be asking bioware to reassure me the rest of the game wont be like that. Let's think logically please. I've seen the beta. You can see the beta too. It's on YouTube. The some of the footage from today, specifically the ones showing dialogue options, is exactly the same as the beta. It's promotional video. Do you really think a game developer is going to use outdated material in promotional videos? Of course not. Therefore the dialogue, at least the options shown there, has not changed since the beta. I'm gonna go out on a limb and guess that since they didn't add a third option to that exchange, they won't add third options to the rest of the demo which in beta state had only two options for every single dialogue encounter. Every single one. Stop blindly defending something when you based on your comments you obviously don't have all of the facts straight. I encourage you to look at e beta vid on YouTube and then watch the videos released today.

-Polite

#62
Hunter of Legends

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Why?

Almost all of the "neutral" dialogue in ME1 was either the same thing and sometimes ALL 3 were the same.

#63
G3rman

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You're a hypocrite blindingly defending facts when you don't have the demo in your hand and relying on supposition and guesswork. I'm admittedly annoyed by this fact and the fact you are trying to drag others into your pessimistic view on the game by defending it blindingly against others. If you wanted an answer from BioWare you should have used email or messages, you did this for attention and you sure got it.

#64
kirvingtwo

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@PoliteAssasin - I share your concern regarding the conversation choices, especially after seeing the beta footage and reading the script leaks. I bet the main things cleaned up for the upcoming demo are graphic and sound related. There were a number of glitches in the beta with lip syncing and graphics placeholders.

Haven't they also said that you can switch between the story modes during the game(like switching between difficulty levels) and couldn't that mean that there are no huge differences between each mode. What I mean by this speculation is that dialogue choices may have been trimmed so as to fit easily across all modes. Just a thought, not trying to stir. I'll be disappointed if this is the case.

#65
G3rman

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kirvingtwo wrote...

@PoliteAssasin - I share your concern regarding the conversation choices, especially after seeing the beta footage and reading the script leaks. I bet the main things cleaned up for the upcoming demo are graphic and sound related. There were a number of glitches in the beta with lip syncing and graphics placeholders.

Haven't they also said that you can switch between the story modes during the game(like switching between difficulty levels) and couldn't that mean that there are no huge differences between each mode. What I mean by this speculation is that dialogue choices may have been trimmed so as to fit easily across all modes. Just a thought, not trying to stir. I'll be disappointed if this is the case.


Action mode takes dialogue wheel out entirely, Story mode I assume makes combat sequences go by faster by making it easier? and focus more on dialogue, and RPG is like a standard ME game.

They don't adjust any of the available dialogues for any of the modes.

#66
Jaron Oberyn

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G3rman wrote...

You're a hypocrite blindingly defending facts when you don't have the demo in your hand and relying on supposition and guesswork. I'm admittedly annoyed by this fact and the fact you are trying to drag others into your pessimistic view on the game by defending it blindingly against others. If you wanted an answer from BioWare you should have used email or messages, you did this for attention and you sure got it.


Now I'm a hypocrite? Can't help but laugh at that one. ^_^ And there's no need to admit your anger, its leaking out of your posts. I don't understand the need to get mad over this, but hey it's not my blood pressure thats going up. I'm not pessimistic about the game at all, in fact I'm really looking forward to it, especially the multiplayer next week. What I'm concerned about is the dialogue system which I find to be essential to the Mass Effect experience. I'm worried that they're gutted it in favor of more auto dialogue and less control over Shepard. If you look throughout the newly posted thread today, you'll see that I'm not the only one who was concerned over the two option dialogue. Many of us had seen it since the beta but figured it probably wasn't going to be like that in game. Now we're seeing it in the promotional footage, 1 scene from the beta that's exactly the same and another from a different segment of the game, and it hasn't changed. So yes it does raise some eyebrows. Promotional content is not unfinished content. It's a finished or at the very least extremely late build which represents the final product. 

You claim I did this for attention. Attention from whom? The loving BSN community? I did this to get an answer from Bioware, because they typically answer threads rather than private messages in my experience. Putting this on the public forums also generates awareness for what people may have to come to expect in the game. I'm trying to gather clarification on whether or not we will, very simple. Now you might say I knew that the BDF was going to attack me for creating such a thread. That's true. Raise one concern or criticism about the game and you guys come out of the woodwork with such speed as if someone was throwing away free money. If you're attempt is to get at me by complaining about my concerns, I advise you stop now because it'd be a waste of time. I didn't outlast Smudboy and Zulu back in my day just to be "out argued" by a rookie in comparison. So the sooner you stop with this vendetta the better, as I still hope to get an answer to the question posed in this thread. :)

-Polite

#67
Jaron Oberyn

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kirvingtwo wrote...

@PoliteAssasin - I share your concern regarding the conversation choices, especially after seeing the beta footage and reading the script leaks. I bet the main things cleaned up for the upcoming demo are graphic and sound related. There were a number of glitches in the beta with lip syncing and graphics placeholders.

Haven't they also said that you can switch between the story modes during the game(like switching between difficulty levels) and couldn't that mean that there are no huge differences between each mode. What I mean by this speculation is that dialogue choices may have been trimmed so as to fit easily across all modes. Just a thought, not trying to stir. I'll be disappointed if this is the case.


Yeah there were dialogue sequences missing from the beta, so I'm sure a few of those were added. But as far as options are concerned, doesn't look like it based on the footage from today. We'll know more for sure on Tuesday. They finished recording dialouge last November I believe, or maybe it was early December, don't remember. To suggest that the footage shown, or even the dialogue in the demo tuesday, isn't finished is weak. Now as for the different modes, action mode just chooses the dialogue for you. Story and RPG you choose the dialogue, but you can switch an option to have auto dialogue except for important decisions. It could be that the reason they only have 2 dialogue options is so that when it switches to action mode there won't need to be a third option to compute. That could very well be the case. Again, I'm hoping it's not. Clarification on this would be greatly appreciated. Raising such questions isn't stirring up anything, the BDF gets angry at any questions or criticisms of the game. Don't let them hinder you from asking or suggesting anything. 


-Polite

#68
H00plehead

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G3rman wrote...

You're a hypocrite blindingly defending facts


I'm not really interested in getting involved in this debate, I just wanted to spotlight something I found amusing.

#69
Jaron Oberyn

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I figured I'd let him get off with that one. Oh well, you brought it up.

-Polite

#70
Tazzmission

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G3rman wrote...

kirvingtwo wrote...

@PoliteAssasin - I share your concern regarding the conversation choices, especially after seeing the beta footage and reading the script leaks. I bet the main things cleaned up for the upcoming demo are graphic and sound related. There were a number of glitches in the beta with lip syncing and graphics placeholders.

Haven't they also said that you can switch between the story modes during the game(like switching between difficulty levels) and couldn't that mean that there are no huge differences between each mode. What I mean by this speculation is that dialogue choices may have been trimmed so as to fit easily across all modes. Just a thought, not trying to stir. I'll be disappointed if this is the case.


Action mode takes dialogue wheel out entirely, Story mode I assume makes combat sequences go by faster by making it easier? and focus more on dialogue, and RPG is like a standard ME game.

They don't adjust any of the available dialogues for any of the modes.


action mode takes out the wheel

story automaticly sets decisions

rpg mode is the mass effect mode fans love and cherish

Modifié par Tazzmission, 10 février 2012 - 04:49 .


#71
JimboP2050

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Wow

#72
Provo_101

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So guys, I have a WILD idea! How about we wait to play the full game before jumping to conclusions?! Crazy, I know, but just think what a happier, tranquil place BSN would become!

#73
kirvingtwo

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PoliteAssasin wrote...
Yeah there were dialogue sequences missing from the beta, so I'm sure a few of those were added. But as far as options are concerned, doesn't look like it based on the footage from today. We'll know more for sure on Tuesday. They finished recording dialouge last November I believe, or maybe it was early December, don't remember. To suggest that the footage shown, or even the dialogue in the demo tuesday, isn't finished is weak. Now as for the different modes, action mode just chooses the dialogue for you. Story and RPG you choose the dialogue, but you can switch an option to have auto dialogue except for important decisions. It could be that the reason they only have 2 dialogue options is so that when it switches to action mode there won't need to be a third option to compute. That could very well be the case. Again, I'm hoping it's not. Clarification on this would be greatly appreciated. Raising such questions isn't stirring up anything, the BDF gets angry at any questions or criticisms of the game. Don't let them hinder you from asking or suggesting anything. 


-Polite


Yes, I agree that the latest footage in the trailers must be from the final build at this stage unless they're planning on delaying the release, which I doubt.  Day 1 patch, maybe, but not delayed release.
The whole time I watched the beta I kept looking for more than two dialogue options, especially investigative dialogue options. 
Doesn't the Action mode also do a mix of paragon/renegade choices?  Does anyone know if that is somewhat random or fully scripted so it's the same result every time? 
Oh well, I suppose we will know soon enough.
Don't worry I won't be dissuaded from speaking up.  I have a recent join date on this account due to my old BioWare, pre BSN, account being hacked.  I'm aware of what these forums can be like.

#74
FryPanNN

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Modifié par FryPanNN, 10 février 2012 - 05:09 .


#75
Black_Vanguard

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Provo_101 wrote...

So guys, I have a WILD idea! How about we wait to play the full game before jumping to conclusions?! Crazy, I know, but just think what a happier, tranquil place BSN would become!


But that wouldn't be fun!