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Bioware please assure me there will be more than two dialogue choices


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#101
Gibb_Shepard

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Tazzmission wrote...

SomeKindaEnigma wrote...

While I'm a bit concerned about the smaller choice of dialogue, I don't think it will be too detrimental (always went either paragon or renegade, rarely neutral but that's just me).

What really confuses me is if this game has twice as many lines of dialogue as ME1 and nearly twice as many as ME2, why would there be less dialogue options?



honestly sometimes i really do believe some people here do in fact dont know what there talking about and the sad truth is  despite what they are given there never happy.


its like seriously the franchise has always been a action/rpg and not just a straight rpg like final fantasey or dragon age

people just like to complain because what they want isnt in or they really cant except the idea that rpgs are more than what they use to be





Shut up and go away. We just want the same amount of dialogue options as ME2, how is that detrimental? Thats it, just the same amount. We're not discussing what constitutes RPGs, we're just trying to find out how much dialogue we'll have in the game.

@Praetor_Shepard: Two completely different topics. You should read the thread.

Modifié par Gibb_Shepard, 10 février 2012 - 06:28 .


#102
Praetor Knight

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This thread looks familiar in a way: social.bioware.com/forum/1/topic/323/index/9203297



Gibb_Shepard wrote...

@Praetor_Shepard: Two completely different topics. You should read the thread.


Okay sure, if you say so.

But both are about dialogue.

Modifié par Praetor Shepard, 10 février 2012 - 06:33 .


#103
Guest_The PLC_*

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anlk92 wrote...

Atomic_Boom22 wrote...

Because one scene used in promotional material filled with jump cuts is an indicator of the entire game...


It's not only in one scene. I believe it has been this way in every scene involving the dialogue wheel.

But I can't imagine Bioware going for something like this. Removing the neutral option would be a huge step back for the series and I just can't see why they would be willing to do something like this especially when there is already an action mode for people who don't want these things.

Edit: ^ ^ That's good to know. Thanks for the info.

The leaked beta had more than 2 choices in conversations. 

#104
Jaron Oberyn

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Gibb lets not stoop down to his level of maturity. We can voice our differences in opinions without being hostile to one another.

-Polite

#105
Jaron Oberyn

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The PLC wrote...

anlk92 wrote...

Atomic_Boom22 wrote...

Because one scene used in promotional material filled with jump cuts is an indicator of the entire game...


It's not only in one scene. I believe it has been this way in every scene involving the dialogue wheel.

But I can't imagine Bioware going for something like this. Removing the neutral option would be a huge step back for the series and I just can't see why they would be willing to do something like this especially when there is already an action mode for people who don't want these things.

Edit: ^ ^ That's good to know. Thanks for the info.

The leaked beta had more than 2 choices in conversations. 


No it didn't. If there was a third option it was investigate. I've seen both missions many times, check it out on YouTube. 


-Polite

#106
Tazzmission

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PoliteAssasin wrote...

Tazzmission wrote...

you guys just nit pick at everything dont you?


seriously they literally just got done fixing the bug issues what 2 weeks ago?


and honestly the me2 choice system was fine and imo better than me1s because it gave you more with the interupt feature.

im not a bioware mark or butt kisser but seriously guys we got 5 videos today and yall whine like kids?


waaa there making it similar to gears or deus ex

or waaa.i demand an answer on the optional tree


or whaa ea has this big conspiracey to ruin what mass effect 1 use to be.

it just really disgusts me how people act around here because these guys bust there butts off to give you something epic and you act like this?






Get off your soap box please. Judging by the contents of your post it's quite obvious you didn't take the time to actually read the concerns addressed in this thread. Once again the BDF blindly jumps in whenever someone criticizes the game. To be specific, if you'd read my posts you'd realize I think everything about ME3 is looking excellent, the combat, the multiplayer, the graphics, everything except the dialogue. So I don't know where you're getting this "wah its too much like gears". As for Deus Ex, DXHR's dialogue system blows ME's dialogue system out of the water. They set the standard, and considering it's a predefined character your given a tremendous amount of freedom with Jensen in the conversations AND choices. 


-Polite



and like i stated i made a comment on what you did in fact address at least twice go a few pages back because you probably over looked it.

imo instead of living in fear of another da2 flop or talking about what you saw in the leaked unfinshed beta just wait till the demo comes out  dude before you get all paranoid about whats in and whats out, or whats limited and what isnt.

i myself watched the beta all 6 videos. and me personal im fine with the way it is from what i saw and ill be giving my thoughts on it after i play the demo. 

im not here to attack fight or argue but you cant just hang onto every little word someone says because it can always change wether its good or bad.

certain changes are good and you know why? because it actually makes a game better.

before i was unbanned i saw what big chris posted about and i quote what do you as a gamer consider to be a rpg?


because it could in fact be anything

#107
Jaron Oberyn

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I'm not talking about what i saw in the beta. This isn't me bashing the state of the game in the beta. I don't know if you're missing this segment of my writings or not, but let me make this abundantly clear: If I was worried about the content in the beta I'd have started writing about this last November. I'm concerned over footage that was released today which showed nothing had changed since the beta in regards to specific dialogue sequences. This isn't about what someone thinks is an RPG, its about how much dialogue do we get to control.

-Polite

Modifié par PoliteAssasin, 10 février 2012 - 06:37 .


#108
Guest_The PLC_*

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PoliteAssasin wrote...

The PLC wrote...

anlk92 wrote...

Atomic_Boom22 wrote...

Because one scene used in promotional material filled with jump cuts is an indicator of the entire game...


It's not only in one scene. I believe it has been this way in every scene involving the dialogue wheel.

But I can't imagine Bioware going for something like this. Removing the neutral option would be a huge step back for the series and I just can't see why they would be willing to do something like this especially when there is already an action mode for people who don't want these things.

Edit: ^ ^ That's good to know. Thanks for the info.

The leaked beta had more than 2 choices in conversations. 


No it didn't. If there was a third option it was investigate. I've seen both missions many times, check it out on YouTube. 


-Polite

Of course I'm not wrong. You are.

#109
Jessica Merizan

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OK, to answer the main OP's question:

The renegade/paragon dialogue system is much more fine tuned. You won't be either kissing babies OR killing them in this game. So what you saw was only part of a much bigger system that I think is very cool. So no there are not only two choices.

Yay!

#110
StephanieBengal

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Polite I didn't think it was gonna happen, but I've come to enjoy a lot of your post lately.

#111
StephanieBengal

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Jessica Merizan wrote...

OK, to answer the main OP's question:

The renegade/paragon dialogue system is much more fine tuned. You won't be either kissing babies OR killing them in this game. So what you saw was only part of a much bigger system that I think is very cool. So no there are not only two choices.

Yay!


Thanks for helping out the Worry Wendy's! 

#112
G3rman

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Jessica Merizan wrote...

OK, to answer the main OP's question:

The renegade/paragon dialogue system is much more fine tuned. You won't be either kissing babies OR killing them in this game. So what you saw was only part of a much bigger system that I think is very cool. So no there are not only two choices.

Yay!


This is what I expected as neither approach seemed to the extreme of usual Paragon or Renegade nor did they give you additions to either persona when used.  With the new reputation system I surmised that instead of becoming a Paragon or Renegade through harsh words or nice compliments you are now judged on major decisions and how the war is handled, not by little conversations.

Thank you for the update and confirming the direction!

#113
Tazzmission

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Jessica Merizan wrote...

OK, to answer the main OP's question:

The renegade/paragon dialogue system is much more fine tuned. You won't be either kissing babies OR killing them in this game. So what you saw was only part of a much bigger system that I think is very cool. So no there are not only two choices.

Yay!


thank you for setting that straight.

#114
Gibb_Shepard

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Jessica Merizan wrote...

OK, to answer the main OP's question:

The renegade/paragon dialogue system is much more fine tuned. You won't be either kissing babies OR killing them in this game. So what you saw was only part of a much bigger system that I think is very cool. So no there are not only two choices.

Yay!


Thankyou for the reply. Could you comment on the availability of the neutral options aswell? Are there just as much in normal conversation?

#115
kirvingtwo

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Jessica Merizan wrote...

OK, to answer the main OP's question:

The renegade/paragon dialogue system is much more fine tuned. You won't be either kissing babies OR killing them in this game. So what you saw was only part of a much bigger system that I think is very cool. So no there are not only two choices.

Yay!

Um....so what do you mean by fine tuned?  Are there neutral dialogue options?

#116
Tazzmission

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kirvingtwo wrote...

Jessica Merizan wrote...

OK, to answer the main OP's question:

The renegade/paragon dialogue system is much more fine tuned. You won't be either kissing babies OR killing them in this game. So what you saw was only part of a much bigger system that I think is very cool. So no there are not only two choices.

Yay!

Um....so what do you mean by fine tuned?  Are there neutral dialogue options?


i dont think she can answer that without getting in trouble dude.


all i can say is a poster on the forums posted photos of  paragon renegade meters wich including paragade and renagon so that tells me the optional tree is more bigger than before.

#117
Jaron Oberyn

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No longer relevant. 


-Polite

Modifié par PoliteAssasin, 10 février 2012 - 06:54 .


#118
Jaron Oberyn

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Jessica Merizan wrote...

OK, to answer the main OP's question:

The renegade/paragon dialogue system is much more fine tuned. You won't be either kissing babies OR killing them in this game. So what you saw was only part of a much bigger system that I think is very cool. So no there are not only two choices.

Yay!


Thank you for you reassurance then. :) I can go to bed now. It's 1AM over here. :P

StephanieBengal wrote...

Polite I didn't think it was gonna happen, but I've come to enjoy a lot of your post lately.



See, I'm not that bad. ;)


-Polite

#119
StephanieBengal

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Yeah we're cool now dude, peace. LOL

#120
Tazzmission

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PoliteAssasin wrote...



No longer relevant. 


-Polite



so you use a unfinished beta as your evidence?

1:17 into the INTERACTIVE STORYTELLING video you will see 3 options in the diolauge wheel  so your argument is now blown into flames

http://masseffect.com/about/story/

Modifié par Tazzmission, 10 février 2012 - 06:59 .


#121
didymos1120

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Taz, that ain't what he's talking about. He means three options on the right-hand side. The one you point out is a left-hand investigation option.

#122
Tazzmission

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didymos1120 wrote...

Tazz, that ain't what he's talking about. He means three options on the right-hand side. The one you point out is a left-hand investigation option.


im saying hes making a big deal out of nothing. like how he made a big deal about the clip system back when he ranted on about how me2 was catered to the shooter fanbase and how me2 wasnt a ** true** rpg.

and jessica herself just stated in here that yes there are more than two but hey i guess a trailer says more than her right? i mean afterall she did in fact play the game but i guess since certain ( not all) members of this board just assume its a lie  because she's a mod.

i mean hey if you cant trust the people who develop or play these games than honestly why buy the product?

ps. i corrected the spelling of my name you posted because i have two z's not one

Modifié par Tazzmission, 10 février 2012 - 07:13 .


#123
Jaron Oberyn

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@Didymos1120 - thank you for pointing that out. No matter how many times I did he could never see it.

@Tazzmission - When did I make a big deal about "the clip system"? I don't even know what you're talking about. The unfinished portions of the beta consisted of graphics, sound, and dialogue that was missing altogether. Not dialogue options that were left out.

By your logic Michael Beattie must be in the final version of the game because it's just a beta/demo and it's not finished yet. Please just stop because the arguments you're using to counter my own just don't add up. Regardless, I received the answer I was looking for, now we'll have to wait until Tuesday and see how it unfolds.

-Polite

#124
Tazzmission

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PoliteAssasin wrote...



@Tazzmission - 

By your logic Michael Beattie must be in the final version of the game because it's just a beta/demo and it's not finished yet. Please just stop because the arguments you're using to counter my own just don't add up. Regardless, I received the answer I was looking for, now we'll have to wait until Tuesday and see how it unfolds.

-Polite


 i know all about it and so what if he isnt voicing mordin again?

things change all the time dude. thats how  things tend to work wether we all like it or not. its not like he sighned on to do both me2 and me3 in a contract.


and who knows man maybe he had other oppertunties that he wanted to do.


will he be missed? of course i like his talent as mordin but seriously dude always expect things to change because if you dont your setting yourself up for a real disapointment in the future.

#125
didymos1120

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Tazzmission wrote...

ps. i corrected the spelling of my name you posted because i have two z's not one


???

It was an abbreviation.