Tazzmission wrote...
and who knows man maybe he had other oppertunties that he wanted to do.
He knows: he said he was never contacted to reprise the role.
Tazzmission wrote...
and who knows man maybe he had other oppertunties that he wanted to do.
didymos1120 wrote...
Tazzmission wrote...
and who knows man maybe he had other oppertunties that he wanted to do.
He knows: he said he was never contacted to reprise the role.
Tazzmission wrote...
didymos1120 wrote...
Tazzmission wrote...
and who knows man maybe he had other oppertunties that he wanted to do.
He knows: he said he was never contacted to reprise the role.
when i say the term who knows i am refering to fans my friend.
you got a link? im interested to read it
Gibb_Shepard wrote...
Tazzmission wrote...
SomeKindaEnigma wrote...
While I'm a bit concerned about the smaller choice of dialogue, I don't think it will be too detrimental (always went either paragon or renegade, rarely neutral but that's just me).
What really confuses me is if this game has twice as many lines of dialogue as ME1 and nearly twice as many as ME2, why would there be less dialogue options?
honestly sometimes i really do believe some people here do in fact dont know what there talking about and the sad truth is despite what they are given there never happy.
its like seriously the franchise has always been a action/rpg and not just a straight rpg like final fantasey or dragon age
people just like to complain because what they want isnt in or they really cant except the idea that rpgs are more than what they use to be
Shut up and go away. We just want the same amount of dialogue options as ME2, how is that detrimental? Thats it, just the same amount. We're not discussing what constitutes RPGs, we're just trying to find out how much dialogue we'll have in the game.
@Praetor_Shepard: Two completely different topics. You should read the thread.
Modifié par AlphaJarmel, 10 février 2012 - 08:26 .
SomeKindaEnigma wrote...
Gibb_Shepard wrote...
Tazzmission wrote...
SomeKindaEnigma wrote...
While I'm a bit concerned about the smaller choice of dialogue, I don't think it will be too detrimental (always went either paragon or renegade, rarely neutral but that's just me).
What really confuses me is if this game has twice as many lines of dialogue as ME1 and nearly twice as many as ME2, why would there be less dialogue options?
honestly sometimes i really do believe some people here do in fact dont know what there talking about and the sad truth is despite what they are given there never happy.
its like seriously the franchise has always been a action/rpg and not just a straight rpg like final fantasey or dragon age
people just like to complain because what they want isnt in or they really cant except the idea that rpgs are more than what they use to be
Shut up and go away. We just want the same amount of dialogue options as ME2, how is that detrimental? Thats it, just the same amount. We're not discussing what constitutes RPGs, we're just trying to find out how much dialogue we'll have in the game.
@Praetor_Shepard: Two completely different topics. You should read the thread.
Ok, I don't know if this is because it's late and I'm tired, or I'm just having some trouble understanding a few sentences that seem to be poorly constructed... but am I being antagonized for simply pointing out the difference in # of dialogue lines between the games? And voicing my (mostly) neutral opinion on this subject?
If that's the case, I sincerely apologize, your highness, for vocalizing my thoughts in such a way that you (whichever of you seems to have the issue with what I said, hard to tell) cannot accept. If we as humans (we are all humans, right?) thought exactly the same, where would we be as a collective civilization?
Anyways, regardless of others' opinions, I stand firmly by what I said. Your welcome.
Modifié par Aargh12, 10 février 2012 - 11:58 .