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Bioware please assure me there will be more than two dialogue choices


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#126
didymos1120

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Tazzmission wrote...

and who knows man maybe he had other oppertunties that he wanted to do.


He knows: he said he was never contacted to reprise the role.

#127
Tazzmission

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didymos1120 wrote...

Tazzmission wrote...

and who knows man maybe he had other oppertunties that he wanted to do.


He knows: he said he was never contacted to reprise the role.


when i say the term who knows i am refering to fans my friend.

you got a link? im interested to read it

#128
Jaron Oberyn

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Lol Tazz you keep missing the point. I don't particularly care that Mordin's VA changed. It's sad since Beattie apparently wanted it, but the point of my post wasn't to express my anger that he's gone. I'm simply using the logic you applied to the dialogue options and applying it to the situation with Mordin. ;) My question has been answered so to be honest this thread can fall to the depths.


-Polite

#129
Juha81FIN

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Tazzmission wrote...

didymos1120 wrote...

Tazzmission wrote...

and who knows man maybe he had other oppertunties that he wanted to do.


He knows: he said he was never contacted to reprise the role.


when i say the term who knows i am refering to fans my friend.

you got a link? im interested to read it


I believe there is still thread open in regards of this, you'll find it if you use search function.

#130
SomeKindaEnigma

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Gibb_Shepard wrote...

Tazzmission wrote...

SomeKindaEnigma wrote...

While I'm a bit concerned about the smaller choice of dialogue, I don't think it will be too detrimental (always went either paragon or renegade, rarely neutral but that's just me).

What really confuses me is if this game has twice as many lines of dialogue as ME1 and nearly twice as many as ME2, why would there be less dialogue options?



honestly sometimes i really do believe some people here do in fact dont know what there talking about and the sad truth is  despite what they are given there never happy.


its like seriously the franchise has always been a action/rpg and not just a straight rpg like final fantasey or dragon age

people just like to complain because what they want isnt in or they really cant except the idea that rpgs are more than what they use to be





Shut up and go away. We just want the same amount of dialogue options as ME2, how is that detrimental? Thats it, just the same amount. We're not discussing what constitutes RPGs, we're just trying to find out how much dialogue we'll have in the game.

@Praetor_Shepard: Two completely different topics. You should read the thread.



Ok, I don't know if this is because it's late and I'm tired, or I'm just having some trouble understanding a few sentences that seem to be poorly constructed...  but am I being antagonized for simply pointing out the difference in # of dialogue lines between the games?  And voicing my (mostly) neutral opinion on this subject?  :huh:

If that's the case, I sincerely apologize, your highness, for vocalizing my thoughts in such a way that you (whichever of you seems to have the issue with what I said, hard to tell) cannot accept.  If we as humans (we are all humans, right?) thought exactly the same, where would we be as a collective civilization?

Anyways, regardless of others' opinions, I stand firmly by what I said.  Your welcome. ;)

#131
AlphaJarmel

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It really seems that the Paragon/Renegade was a good idea for ME1 but as standards changed for writing and choice interaction, it quickly became outdated. Bioware has seemed to have done the best they can with the system but I can't wait till they scratch it out altogether.

Modifié par AlphaJarmel, 10 février 2012 - 08:26 .


#132
Gibb_Shepard

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SomeKindaEnigma wrote...

Gibb_Shepard wrote...

Tazzmission wrote...

SomeKindaEnigma wrote...

While I'm a bit concerned about the smaller choice of dialogue, I don't think it will be too detrimental (always went either paragon or renegade, rarely neutral but that's just me).

What really confuses me is if this game has twice as many lines of dialogue as ME1 and nearly twice as many as ME2, why would there be less dialogue options?



honestly sometimes i really do believe some people here do in fact dont know what there talking about and the sad truth is  despite what they are given there never happy.


its like seriously the franchise has always been a action/rpg and not just a straight rpg like final fantasey or dragon age

people just like to complain because what they want isnt in or they really cant except the idea that rpgs are more than what they use to be





Shut up and go away. We just want the same amount of dialogue options as ME2, how is that detrimental? Thats it, just the same amount. We're not discussing what constitutes RPGs, we're just trying to find out how much dialogue we'll have in the game.

@Praetor_Shepard: Two completely different topics. You should read the thread.



Ok, I don't know if this is because it's late and I'm tired, or I'm just having some trouble understanding a few sentences that seem to be poorly constructed...  but am I being antagonized for simply pointing out the difference in # of dialogue lines between the games?  And voicing my (mostly) neutral opinion on this subject?  :huh:

If that's the case, I sincerely apologize, your highness, for vocalizing my thoughts in such a way that you (whichever of you seems to have the issue with what I said, hard to tell) cannot accept.  If we as humans (we are all humans, right?) thought exactly the same, where would we be as a collective civilization?

Anyways, regardless of others' opinions, I stand firmly by what I said.  Your welcome. ;)


Look at who i replied to.

#133
SomeKindaEnigma

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@Gibb, roger that. My post was directed to Tazz, with all due respect. Time to head to bed I guess.

#134
Terror_K

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I'd actually like it if ME3 had a bit more as far as dialogue goes than ME2. While ME1 did suffer from the, "I'll find some way to take him down" syndrome of having rather superfluous dialogue choices that pointed to the same thing in the end and changed nothing, ME2 too often didn't give you choices at all when it should have and shoehorned you into saying things (especially when it came to Cerberus/TIM stuff). I'd still rather have the illusion of choice now and then as long as its presented in a different way than either have Shepard speak for me automatically or be limited severely with my dialogue options.

#135
TRISTAN WERBE

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there will be more there just not showing all that in the trailers there trying to advertise the customization and new combat engine mainly combat

#136
Aargh12

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Since Bioware does everything to streamline its games I doubt there will be more than two dialogue options (+investigate). Call me pessimist, call me hater, but mark my words. After DA2, the leaks on ME3 I expect the worst.

#137
Aargh12

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Eh, double post.

Modifié par Aargh12, 10 février 2012 - 11:58 .