Aller au contenu

Photo

Devs - Consider Action Queue


72 réponses à ce sujet

#1
lenkeith

lenkeith
  • Members
  • 116 messages
Bioware devs, I hope you guys can consider action stacking like in Neverwinter Nights. That way, for people who like to micro manage based on situations rather than having a standard combat tatic. can do so.

I understand Combat Tatics helps plan for situation but sometimes situation calls for different inputs especially for CC. Example, I want mage to Hex, Drain Life, Winter Grasp another enemy followed by Disoriant yet another enemy and I don't want to keep having to pause 4 times for that action.
If stacking is possible, I can lay out all actions for one character and micro manage another and pausing less and handle based on situations rather than "If enemy > 3 do this......"

I know that there are other players who are just fine with the Combat tatics or even pausing more often but adding action stacking is simply further adding on to the combat options and play styles and thus, does not affect those who are fine with what is currently available in the game.

Modifié par lenkeith, 24 novembre 2009 - 03:39 .


#2
Toasted_Oats

Toasted_Oats
  • Members
  • 3 messages
I believe you can stack. Pause, target an enemy...pick your first spell, unpause and let the spell go, pause, pick your other spells in order...it'll stack. I found that out with my archer. Paused, targeted...activated "pinning shot"...unpause to perform action, pause, then I picked "Crippling Shot" which then stacked after.

#3
lenkeith

lenkeith
  • Members
  • 116 messages
That's not stacking Toasted_Oats. What I mean is line up a bunch of actions so that when you unpause, it'll do it order that you have lined them up like in Neverwinter Nights.

#4
Pseron Wyrd

Pseron Wyrd
  • Members
  • 220 messages
'Queue' is the word you're looking for, lenkieth. :)

Modifié par Pseron Wyrd, 24 novembre 2009 - 03:35 .


#5
lenkeith

lenkeith
  • Members
  • 116 messages
Haha!! yes you are right. Action Queue not stack. My apologies there peeps. (changed subject words)

Modifié par lenkeith, 24 novembre 2009 - 03:40 .


#6
Inarai

Inarai
  • Members
  • 1 078 messages
Bleh. Takes away from the action.

#7
lenkeith

lenkeith
  • Members
  • 116 messages
Well on the contrary, you actually do get to see more of the full action rather than pausing all the time as you can just plan 3 actions before hand given the situation and watch it play out then maybe, before the last action is invoked, you can add 2 or 3 more.

#8
Inarai

Inarai
  • Members
  • 1 078 messages

lenkeith wrote...

Well on the contrary, you actually do get to see more of the full action rather than pausing all the time as you can just plan 3 actions before hand given the situation and watch it play out then maybe, before the last action is invoked, you can add 2 or 3 more.


It's not a question of seeing, it's a question of interacting.  Reducing the interaction or chunking it up like this is injurous to the quality of the game.

#9
Beertastic

Beertastic
  • Members
  • 451 messages

Inarai wrote...

lenkeith wrote...

Well on the contrary, you actually do get to see more of the full action rather than pausing all the time as you can just plan 3 actions before hand given the situation and watch it play out then maybe, before the last action is invoked, you can add 2 or 3 more.


It's not a question of seeing, it's a question of interacting.  Reducing the interaction or chunking it up like this is injurous to the quality of the game.


I have to agree. I dislike the "queue up 10 abilties, grab popcorn, watch tv" attitude (yes I know that's an exaggeration). I enjoy the the fact you can only queue 1 ability, it makes you have to interact with the game and your characters more often, as Inarai said.

#10
Trelow-LMG

Trelow-LMG
  • Members
  • 272 messages
I'm sure they did consider it. They do make games for a living after all.

#11
lenkeith

lenkeith
  • Members
  • 116 messages
Hmm... possibly true as well. Maybe I can alter my play style to suit my own requirements. Well, good inputs peeps thanks.

#12
MachDelta

MachDelta
  • Members
  • 432 messages

Inarai wrote...

It's not a question of seeing, it's a question of interacting.  Reducing the interaction or chunking it up like this is injurous to the quality of the game.


Have you ever played KOTOR? It had a 4 action queue, and it worked very well. You only had to pause the game every five or six seconds (or whenever you needed to rethink things) instead of DAO's "pause shoot pause shoot" style.

Personally I liked KOTORs system better, but that's just me.

#13
Trelow-LMG

Trelow-LMG
  • Members
  • 272 messages
Personally, I LOVE the tactics system and feel that in provides an ample substitute. Much more adaptive and responsive to immediate changes in the battle at hand.

#14
Kordras

Kordras
  • Members
  • 641 messages
I think it would be a good option to add. I loved KotoR's system, planning things out and then letting it all go could be very satisfying.

#15
MachDelta

MachDelta
  • Members
  • 432 messages

Trelow-LMG wrote...

Personally, I LOVE the tactics system and feel that in provides an ample substitute. Much more adaptive and responsive to immediate changes in the battle at hand.


It's an awesome idea but it is far too limited for it's true potential.

#16
lenkeith

lenkeith
  • Members
  • 116 messages
Well that was why I had mentioned that they can consider adding the queue system. That way it simply adds on to a broader variarity of play style to suit different players. So if one prefers the combat tatic system, it's there, if another prefers adding actions in the queue, it's there. There's no sacrifice.

Modifié par lenkeith, 24 novembre 2009 - 04:47 .


#17
Trelow-LMG

Trelow-LMG
  • Members
  • 272 messages

MachDelta wrote...

Trelow-LMG wrote...

Personally, I LOVE the tactics system and feel that in provides an ample substitute. Much more adaptive and responsive to immediate changes in the battle at hand.


It's an awesome idea but it is far too limited for it's true potential.


You think so? It works great as cruise control for me. Then again, I tend to play with more sustained buffs and less active skills, and minimal wizardry. Strokes and folks I reckon.

#18
Inarai

Inarai
  • Members
  • 1 078 messages

MachDelta wrote...

Inarai wrote...

It's not a question of seeing, it's a question of interacting.  Reducing the interaction or chunking it up like this is injurous to the quality of the game.


Have you ever played KOTOR? It had a 4 action queue, and it worked very well. You only had to pause the game every five or six seconds (or whenever you needed to rethink things) instead of DAO's "pause shoot pause shoot" style.

Personally I liked KOTORs system better, but that's just me.


I did play it, and really, I like this system better.  Seems to have more energy to it, somehow.

#19
FinchyHoha

FinchyHoha
  • Members
  • 19 messages
Tactics is craaaaaaaaaap. An action queue would help but really more combat feedback and a zoomed out isometric cam (so you could actually see something) would help more.

#20
Inarai

Inarai
  • Members
  • 1 078 messages

FinchyHoha wrote...

Tactics is craaaaaaaaaap. An action queue would help but really more combat feedback and a zoomed out isometric cam (so you could actually see something) would help more.


I take it you're not in PC?  Because that's the angle I get wen fully zoomed out.

#21
Lockindal

Lockindal
  • Members
  • 34 messages
I would just be happy with more tactics slots and a more robust tactics system ( if this, then do this AND this)

#22
Inarai

Inarai
  • Members
  • 1 078 messages

Lockindal wrote...

I would just be happy with more tactics slots and a more robust tactics system ( if this, then do this AND this)


Yes, it would be good to improve the logic of the system.

#23
lenkeith

lenkeith
  • Members
  • 116 messages
I reckon if they did improve the logic, I might not be longing for action queue.

I was surprised that the tatic slot location matters. I read in some other post that if the event for tatic 1 was true, then the system would not invoke tatic 2. But that's silly if true because if for example: tatic 1 was to do shield bash, tatic 2 would be to heal up if HP is below 25%. Then if tatic 2 is ignored because the 1st tatic was true, the character could possibily die from a mob crit.

But that's just speculation I guess.

#24
Inarai

Inarai
  • Members
  • 1 078 messages

lenkeith wrote...

I reckon if they did improve the logic, I might not be longing for action queue.
I was surprised that the tatic slot location matters. I read in some other post that if the event for tatic 1 was true, then the system would not invoke tatic 2. But that's silly if true because if for example: tatic 1 was to do shield bash, tatic 2 would be to heal up if HP is below 25%. Then if tatic 2 is ignored because the 1st tatic was true, the character could possibily die from a mob crit.
But that's just speculation I guess.


Actually, it should cascade through if Sheild Bash is not available.

#25
Angeljoe

Angeljoe
  • Members
  • 139 messages
tactics is easy ...



1. < 75% health .... drink a potion



2. < 50% health ... drink another potion



3. < 25% health ... drink a third potion



4. .... otherwise .. bash bash bash.



Then go and watch tv while party fights.