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What the hell, Bioware?


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#226
CannonO

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Jarrett Lee wrote...

Didn't read the whole thread, but just in case: after choosing one of these settings you can go into options and fine-tune your experience even more.


If you choose action mode, can you switch it to RPG mode or Story mode at any time?

#227
JaHawk

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Jarrett Lee wrote...

Didn't read the whole thread, but just in case: after choosing one of these settings you can go into options and fine-tune your experience even more.


Just curious, is there anyway we could play the game as a sort of movie? Skipping combat play completely and just enjoying the dialogue and storylines? :whistle:

#228
Guest_aLucidMind_*

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Jarrett Lee wrote...

Didn't read the whole thread, but just in case: after choosing one of these settings you can go into options and fine-tune your experience even more.

This wasn't stated, I appreciate that. What exactly do you mean, though? Like, if Insanity on "Role Playing" is not good enough, could someone select "Action" on Insanity and change it so they still have dialog options?

CannonLars wrote...

If you choose action mode, can you switch it to RPG mode or Story mode at any time?

More than likely, yes.

JaHawk wrote...

Just curious, is there anyway we could play the game as a sort of movie? Skipping combat play completely and just enjoying the dialogue and storylines? Image IPB


I really doubt it. Closest would just be Story Mode on Casual and you would still have to fight enemies.

Modifié par aLucidMind, 10 février 2012 - 11:00 .


#229
Arcadian Legend

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The thing with the 3 modes has been covered so many times that I won't even bother explaining myself with a verbal (or typed?) response. Instead I'll just post this.

Image IPB

BTW whchever mod/s made those swear censors, you/they are brilliant. I don't care what anyone says, fonzarelli is a wonderful word and should be used more often.

Modifié par Arcadian Legend, 10 février 2012 - 11:10 .


#230
Guest_darkness reborn_*

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Zatou wrote...

Why destroy the game for newbies by putting options like these in?
imgur.com/Pyd6J
imgur.com/6X6Os 
imgur.com/LhgVV  

Lots of newcomers to Mass Effect are going to get confused over this, and pick stupid choices like "Action". Then they'll come and rage at these forums. 
I sure do hope this is not included in the final game.  

Did somebody forget to wear their dippers today? dude, grow up.

#231
Icinix

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JaHawk wrote...

Jarrett Lee wrote...

Didn't read the whole thread, but just in case: after choosing one of these settings you can go into options and fine-tune your experience even more.


Just curious, is there anyway we could play the game as a sort of movie? Skipping combat play completely and just enjoying the dialogue and storylines? :whistle:


Oh I would love that :D

#232
CannonO

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Icinix wrote...

JaHawk wrote...

Jarrett Lee wrote...

Didn't read the whole thread, but just in case: after choosing one of these settings you can go into options and fine-tune your experience even more.


Just curious, is there anyway we could play the game as a sort of movie? Skipping combat play completely and just enjoying the dialogue and storylines? :whistle:


Oh I would love that :D


EDIT: -saving my ideas from the thievies-

Modifié par CannonLars, 10 février 2012 - 11:22 .


#233
RGFrog

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wow, late to the game on this one, so no hardcore/insanity mode? Only an action mode with no story?

/confused

#234
ncknck

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Pattonesque wrote...

ncknck wrote...

What makes you think Action mode isnt what the game was made and balanced for? If dialogs are automated, the game must adjust to it no matter what other game modes are doing. Dialogs must be pretty unimportant in ME3 in all cases, so they do not disturb the default action mode. Which incidentally is the first choice in the list. :)

If some user would like to change the dialogs on a second playthrough maybe, well thats his, optional, choice. :up: I like.


Automation of dialogue requires no real balancing. You could do it in ME1 and 2 if you wanted to -- just pre-select outcomes for each mission. It's mostly a binary choice anyway. I can't imagine this would require all that much development time.

Yeah thats a good point in theory for dialogs with no real outcome. But see how much developement Morinth got, and that was a binary choice dialog too. Every choice not covered by action mode will more or less become morinth-like, since "canon" is now a forced choice played by a lot of people. OR become a pointless dialog. Depends on how much Bioware actually automates.

Modifié par ncknck, 10 février 2012 - 11:14 .


#235
Arcadian Legend

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I just don't get how people here are so quick to jump to conclusions, misinterpret or god-knows-what-else about stuff like this.

#236
Matt251287

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Well that's f****** unclear.

Which one is the EVERYTHING option?

#237
CannonO

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Matt251287 wrote...

Well that's f****** unclear.

Which one is the EVERYTHING option?


RPG mode. I wish they would have just called it Mass Effect mode.

#238
DayusMakhina

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Matt251287 wrote...

Well that's f****** unclear.

Which one is the EVERYTHING option?

It's not unclear, each one is explained on the same screen where you pick it. You can't exactly make it any more clear than that.

#239
Guest_aLucidMind_*

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RGFrog wrote...

wow, late to the game on this one, so no hardcore/insanity mode? Only an action mode with no story?

/confused

There is still Insanity and such. It is basically just this:

Gameplay Mode- Action, RPG, or Story
Difficulty- Casual, Easy, Normal, Veteran, Hardcore, or Insanity

Nothing removed, just added.

#240
Zatou

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Updated OP.

#241
Gibb_Shepard

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Considering RPG mode consists mainly of auto dialogue and on the rare occasion 2 dialogue choices; may aswell choose Action Mode.

#242
G3rman

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Gibb_Shepard wrote...

Considering RPG mode consists mainly of auto dialogue and on the rare occasion 2 dialogue choices; may aswell choose Action Mode.


Sure, have fun with that.

#243
Guest_aLucidMind_*

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Zatou wrote...

Updated OP.

If they read the each mode's descriptions, then they will know which one is the classic ME experience. If they don't want to make choices, the can select Action. If they don't want to fight, they can select Story. I still fail to see how this is a bad idea.

#244
Zatou

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aLucidMind wrote...

Zatou wrote...

Updated OP.

If they read the each mode's descriptions, then they will know which one is the classic ME experience. If they don't want to make choices, the can select Action. If they don't want to fight, they can select Story. I still fail to see how this is a bad idea.

They want to fight? Skip dialogue, up the difficulty. (Even more faster than generic cutscenes)

They don't want to fight? Select an easier difficulty.
(You can see in those images that the Story mode only makes combat easier, not non-existent.)

If they read each mode's descriptions, newcomers won't know what they're missing out if they select action. As i've said, people who bought the game after watching the trailer will think it's all about action and that it's a 3rd person shooter.

Another problem is, that Gear customization is removed on both Story and Action modes. That aspect intrigues both Shooter-fans and RPG-fans.
Therefore, it's a needless idea.

I rest my case.

Modifié par Zatou, 11 février 2012 - 01:23 .


#245
Bleachrude

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ncknck wrote...

Indoctrinated Spectre wrote...

If you're stupid enough not to read the description of each mode that is in PLAIN english[among other languages], then you do deserve a half assed experience.

What makes you think Action mode isnt what the game was made and balanced for? If dialogs are automated, the game must adjust to it no matter what other game modes are doing. Dialogs must be pretty unimportant in ME3 in all cases, so they do not disturb the default action mode. Which incidentally is the first choice in the list. :)

If some user would like to change the dialogs on a second playthrough maybe, well thats his, optional, choice. :up: I like.


Again, why would having an action mode dictate the dialogue that the writers create.

I'm seriously trying to understand this since in ME1 and ME2, all you would need to do to make an Action mode would be to set difficulty to Insanity and tape the X button down during dialogue sections.

:huh::huh::huh::huh::huh::huh::huh:

What am I missing here that makes people think Action mode would have any effect on how the writers handle the story?

Usually I can understand a OP's complaint but this time i'm actually not sure how people are getting this notion....
And again, I personally would've loved an Action mode in previous ME games...

#246
Khran1505

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If BioWare are to be believed, Story Mode will make the action so easy that even the easiest difficulty on Action or RPG mode will be difficult in comparison.

Frankly I'm thankful for this option because it means my girlfriend (who absolutely hates third person shooters but loves the Mass Effect series) can actually get more into the game. But from a Mass Effect fan's point of view, I can see how this is a cheap move on BioWare. Yeah, it's a business move that they're implementing to get more of a wider audience involved (if my girl's any indication that it works) but that's pretty much stripping the game of its most interesting aspects just to show off one side but shun the other.

Honestly I can't imagine playing ME3 on Action Mode. The very idea of a game driven solely by our choices suddenly going the Final Fantasy XIII route and playing the story for us is inconceivable.

#247
Tazzmission

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Khran1505 wrote...

If BioWare are to be believed, Story Mode will make the action so easy that even the easiest difficulty on Action or RPG mode will be difficult in comparison.

Frankly I'm thankful for this option because it means my girlfriend (who absolutely hates third person shooters but loves the Mass Effect series) can actually get more into the game. But from a Mass Effect fan's point of view, I can see how this is a cheap move on BioWare. Yeah, it's a business move that they're implementing to get more of a wider audience involved (if my girl's any indication that it works) but that's pretty much stripping the game of its most interesting aspects just to show off one side but shun the other.

Honestly I can't imagine playing ME3 on Action Mode. The very idea of a game driven solely by our choices suddenly going the Final Fantasy XIII route and playing the story for us is inconceivable.


eh well look on the bright side at least your gf will be able to enjoy it and you guys will have something to share and enjoy

#248
Crackseed

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It's not a cheap move at all. It's offering 2 more options and ways to play the game then existed before w/o hurting or touching the primary storytelling/gameplay mode that most ME fans enjoy in the first place. Win win all around so long as the 3 options are explained properly when it's time to make the selection/and you can modify that choice at anytime if you so choose.

#249
Zatou

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crackseed wrote...

It's not a cheap move at all. It's offering 2 more options and ways to play the game then existed before w/o hurting or touching the primary storytelling/gameplay mode that most ME fans enjoy in the first place. Win win all around so long as the 3 options are explained properly when it's time to make the selection/and you can modify that choice at anytime if you so choose.

The 2 hurt both the combat and the gameplay.
Story mode dumbs down AI.
Action mode butchers the story.

Both are also without the new Arsenal customization system.

What if you're new to the series and you suddendly notice that you could actually change the story at, say, the end?

#250
Kusy

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I uphold my stand about the whole situation... it haven't changed since Mass Effect 2.

I'd describe a person who buys a final installment of a trilogy without knowing anything about the former two with a word that starts with "i", ends with "t" and has "dio" somewhere in between.

As far as I can find a purpose for the story mode (I doubt I'll be much interested in combat the second time I play the game... unless they finally [after 2 games] make it a viable part of it), I imagine the action mode is... for stupid people I guess?

Modifié par Mr.Kusy, 11 février 2012 - 01:38 .