aLucidMind wrote...
Zatou wrote...
Updated OP.
If they read the each mode's descriptions, then they will know which one is the classic ME experience. If they don't want to make choices, the can select Action. If they don't want to fight, they can select Story. I still fail to see how this is a bad idea.
They want to fight? Skip dialogue, up the difficulty. (Even more faster than generic cutscenes)
They don't want to fight? Select an easier difficulty.
(You can see in those images that the Story mode only makes combat easier, not non-existent.)
If they read each mode's descriptions, newcomers won't know what they're missing out if they select action. As i've said, people who bought the game after watching the trailer will think it's all about action and that it's a 3rd person shooter.
Another problem is, that Gear customization is removed on both Story and Action modes. That aspect intrigues both Shooter-fans and RPG-fans.
Therefore, it's a needless idea.
I rest my case.
Modifié par Zatou, 11 février 2012 - 01:23 .