Aller au contenu

Photo

What the hell, Bioware?


305 réponses à ce sujet

#251
Zatou

Zatou
  • Members
  • 276 messages

Mr.Kusy wrote...

I uphold my stand about the whole situation... it haven't changed since Mass Effect 2.

I'd describe a person who buys a final installment of a trilogy without knowing anything about the former two with a word that starts with "i", ends with "t" and has "dio" somewhere in between.

As far as I can find a purpose for the story mode (I doubt I'll be much interested in combat the second time I play the game... unless they finally [after 2 games] make it a viable part of it), I imagine the action mode is... for stupid people I guess?

Story mode is just a lower combat difficulty option.
If Bioware actually made combat part of the cutscenes, and turned the game into an interactive mode, then it would be worth calling a story mode. But right now?

It's completely useless.

Modifié par Zatou, 11 février 2012 - 01:42 .


#252
Kusy

Kusy
  • Members
  • 4 025 messages
I know, it's basically what I'm saying. If I don't want to implement difficult combat friggin strategies the well... fifth time I play and just want to check out what will happen if I do A instead of B - I'll hit the story mode... however I don't see how this is any different from the normal Easy/Normal/Hard difficulty settings where I'd just make the combat easy - for some reason it worked in ME1 where on Easy you just mowed down everything and on Insanity you had to actually work for your prize...

and again, I find the action mode just idiotic, without any use.

Modifié par Mr.Kusy, 11 février 2012 - 01:45 .


#253
mjh417

mjh417
  • Members
  • 595 messages
Seriously people, get with the program. This is OLD NEWS and its already been beaten to death on these forums and everywhere else.

But seriously why should anybody care how other people play the game??? Its their life, their experience, let them play it any way they want. I doubt anyone is gonna be even remotely as confused as the people on this forum about what mode odes what and what suits them best.

Trust me that I find Action Mode to be as much of a heresy as the rest of you, but I dont get why any of us needs to care. Its just annoying troll bait.

#254
Guest_aLucidMind_*

Guest_aLucidMind_*
  • Guests

Zatou wrote...

They want to fight? Skip dialogue, up the difficulty. (Even more faster than generic cutscenes)

They want an action-packed game with a good story. Skipping the dialogue ruins the story. This is for people who want a very action-packed experience; this type often do not want to spend a few minutes thinking about the choice. So the choice is predetermined for them.

They don't want to fight? Select an easier difficulty.
(You can see in those images that the Story mode only makes combat easier, not non-existent.)

Story only has fewer enemys. Having no enemies ruins the story as well and some just want to mow down one baddy and get on with it, not 5 in one spot and have to spend time picking them off.

I still don't see why anyone is so against it. All I've seen so far is "their playstyle is not mine so they should conform or not play it".

Zatou wrote...

Story mode is just a lower combat difficulty option.
If Bioware actually made combat part of the cutscenes, and turned the game into an interactive mode, then it would be worth calling a story mode. But right now?

It's completely useless.


If they made combat into cutscenes, then that would cost much more resources than what they're doing now. And this would cause people to complain about that.

Modifié par aLucidMind, 11 février 2012 - 02:19 .


#255
Elvis_Mazur

Elvis_Mazur
  • Members
  • 1 477 messages
When did you get out of your cave, OP?

#256
Zatou

Zatou
  • Members
  • 276 messages

aLucidMind wrote...

Zatou wrote...

They want to fight? Skip dialogue, up the difficulty. (Even more faster than generic cutscenes)

They want an action-packed game with a good story. Skipping the dialogue ruins the story. This is for people who want a very action-packed experience; this type often do not want to spend a few minutes thinking about the choice. So the choice is predetermined for them.

They don't want to fight? Select an easier difficulty.
(You can see in those images that the Story mode only makes combat easier, not non-existent.)

Story only has fewer enemys. Having no enemies ruins the story as well and some just want to mow down one baddy and get on with it, not 5 in one spot and have to spend time picking them off.

I still don't see why anyone is so against it. All I've seen so far is "their playstyle is not mine so they should conform or not play it".

Zatou wrote...

Story mode is just a lower combat difficulty option.
If Bioware actually made combat part of the cutscenes, and turned the game into an interactive mode, then it would be worth calling a story mode. But right now?

It's completely useless.


If they made combat into cutscenes, then that would cost much more resources than what they're doing now. And this would cause people to complain about that.


Still, as i've stated previously, Gear customization intrigues both Action and RPG fans. "Action" mode removes it completely. And Mass Effect 3 really has no canon story. So setting up a generic path for these people is somewhat misleading.

Again, story mode is just an easier mode (therefore completely useless)  Enemies are also reduced and try to flank you less if you choose "Easy".

And if it would cost BioWare more resources, then why not skip the combat?
If the point of the game is the story in story mode, then why put combat on Easy difficulty instead of just skipping it? It doesn't add up.

#257
IBPROFEN

IBPROFEN
  • Members
  • 370 messages
Can someone link to the break down of the game modes,please. After reading these pages I 'm totally confused about them. Mainly confused by all the other needless comments.

#258
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Zatou wrote...

imgur.com/Pyd6J
imgur.com/6X6Os 
imgur.com/LhgVV  


I've avoided ME 3 news so I had no idea these options were in.

I like them.

#259
implodinggoat

implodinggoat
  • Members
  • 1 822 messages
I agree that playing Mass Effect as anything other than as an RPG diminishes the experience.

But: I'm okay with this. Here's why.

A lot of people were irritated by the fact that ME2 dumbed down the experience too much and the reason attributed to this was that EA wanted Mass Effect to be more accessible to non RPG players.

The pressure to make Mass Effect more accessible to non RPG players isn't going to go away and giving non RPG players an "ACTION MODE" accommodates the desire to open up Mass Effect to a wider audience without diminishing the experience for more hardcore RPG fans like myself.

So long as I can play Mass Effect as its intended to be played, I'm happy and anything that protects that experience from being diminished in the name of mass appeal is a good thing in my book.

#260
Guest_aLucidMind_*

Guest_aLucidMind_*
  • Guests

Zatou wrote...

Story mode is just a lower combat difficulty option.
If Bioware actually made combat part of the cutscenes, and turned the game into an interactive mode, then it would be worth calling a story mode.


Cutscene Combat -- More resources cost; many will also complain it being too much like MGS4. MGS4 fans wanted to fight enemies yet many moments that would have been great were cutscenes instead.

Removed Combat -- Kills story and makes the threat less frightening. What the hell is a war story without the main character actually fighting? Worse choice than Cutscene due to the story not being as immersive and being too movie-like.

Decreased Enemies -- Best choice; allows the same story progression as RP but with decreased enemy numbers. Very few, if any resources spent. Best  of the three options.

They still want to fight because it keeps the story progression natural. They don't want to fight 5 enemies, but just 2 or 3, because combat isn't fun for them. So they can rip through them easily while still occassionally getting a challenging moment now and then. It is basically just Casual with less enemies and that is what they want, so BioWare gave it to them. I could easily say Role Playing Mode is pointless as well; doesn't mean that is true (RP is my preferred).

#261
Nigawatts

Nigawatts
  • Members
  • 583 messages
Isn't this like super old news?

Like there really isn't a point in arguing for or against it, it's going to be in the game. It's too late to go back now. What would be the point?

I have friends who play these games and said, that hte worst part of ME is the amount of dialogue, so this feature does exist for SOME people. They didn't add this just to get new players, people who have played these games since the start have complained about the dialogue trees, but not the overall story.

See some people like it JRPG style where you don't have to worry about making choices, you are just given a story to play through and everything is set in stone. It's like watching a movie while playing a game. SOME people like that.

Modifié par Nigawatts, 11 février 2012 - 02:52 .


#262
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages
The RPG Mode option should be the default and it should be made obvious that it's the default. Either the option should be larger than the others, or it should be separated somehow. On no account should Action be the first option in the menu. People new to Mass Effect won't understand what "the classic Mass Effect experience" is and will just choose the first option.

#263
Kwest253

Kwest253
  • Members
  • 137 messages
whats the beef OP? I think this is a great feature and I am no ME new comer at all. I have been on the boat since January 08 with ME 1

#264
Gatt9

Gatt9
  • Members
  • 1 748 messages

mjh417 wrote...

Seriously people, get with the program. This is OLD NEWS and its already been beaten to death on these forums and everywhere else.

But seriously why should anybody care how other people play the game??? Its their life, their experience, let them play it any way they want. I doubt anyone is gonna be even remotely as confused as the people on this forum about what mode odes what and what suits them best.

Trust me that I find Action Mode to be as much of a heresy as the rest of you, but I dont get why any of us needs to care. Its just annoying troll bait.


The issue is that by including 3 modes,  the game has to be designed such that the mode with the straightest path is the optimal solution.  So you don't get choices of "Great weapon X" and "Great weapon Y" because one group doesn't make choices.  Everyone gets X,  you just hear different dialogue in the process.

This was one of ME2's biggest problems,  everyone got the same outcome for everything,  you just had different dialogue in the process.  Samara vs Samara's Daughter is a great example.  The choice was entirely superfulous,  because everyone on the ship was going to "Mistake her for her mother".  So the choice was effectively pointless.

#265
Destroy Raiden_

Destroy Raiden_
  • Members
  • 3 408 messages
I'm starting to think of the modes as a fancy way of BW saying easy, challenging, and hardcore.

#266
CannonO

CannonO
  • Members
  • 1 139 messages

Destroy Raiden wrote...

I'm starting to think of the modes as a fancy way of BW saying easy, challenging, and hardcore.


No. You still have the old difficulty and customizations in the menus. This is saying you can obscure the vision into an action piece with conversations that appear dully animated or you can check out the cool story bro with no hassle of real attention to objectives in combat.

#267
Dean_the_Young

Dean_the_Young
  • Members
  • 20 683 messages

Gatt9 wrote...


The issue is that by including 3 modes,  the game has to be designed such that the mode with the straightest path is the optimal solution.

No it doesn't.

In fact, there's no guarantee that any minimalist story-mission-only path will give you an optimal solution. 'Best' victory in any context could require the player to gather war assets by doing side quests regardless of story choices.

So you don't get choices of "Great weapon X" and "Great weapon Y" because one group doesn't make choices.  Everyone gets X,  you just hear different dialogue in the process.

That's not inherent at all.

This was one of ME2's biggest problems,  everyone got the same outcome for everything,  you just had different dialogue in the process.  Samara vs Samara's Daughter is a great example.  The choice was entirely superfulous,  because everyone on the ship was going to "Mistake her for her mother".  So the choice was effectively pointless.

Bioware has never been a developer in which choices matter in the context of the same game, let alone sequels. This far predates ME2.

#268
AlanC9

AlanC9
  • Members
  • 35 708 messages

Gill Kaiser wrote...

People new to Mass Effect won't understand what "the classic Mass Effect experience" is and will just choose the first option.


Maybe. But so what if they do? How is that a problem for you? Or me? Or anyone else in the universe?

#269
MissMaster

MissMaster
  • Members
  • 525 messages
Roleplaying fo sho

#270
AlanC9

AlanC9
  • Members
  • 35 708 messages

Dean_the_Young wrote...

Gatt9 wrote...
The issue is that by including 3 modes,  the game has to be designed such that the mode with the straightest path is the optimal solution.

No it doesn't.

In fact, there's no guarantee that any minimalist story-mission-only path will give you an optimal solution. 'Best' victory in any context could require the player to gather war assets by doing side quests regardless of story choices.
lone sequels. This far predates ME2.


QFT.

Even assuming that "optimal solution" is a meaningful statement -- my favorite DAO ending was the US, which was optimal for me, but not my Warden -- there's no particular reason why Action mode would go to that optimal solution. Bio loves them some drama, so I'll bet that modes without choices will lead to a victory with bad consequences that will be avoidable in RPG mode.

#271
Guest_aLucidMind_*

Guest_aLucidMind_*
  • Guests
Honestly, I would get a few laughs if Action Mode lead to the Reapers winning (as mean as that may be lol)

#272
snackrat

snackrat
  • Members
  • 2 577 messages
Seems to me that tuning difficulty down to "Casual" was all the story mode you needed? Maybe difficulty modes will only affect the AI, and story mode will instead spawn less enemies regardless of the enemies' individual difficultly. Perhaps the Role-Playing one will have longer cut-scenes with more animations? Or something?

I don't even know... I can understand a story mode but Role-Playing mode seems like... just... Story mode with a different name. I Understand what Role-Playing IS, but the only way they'd make it really different from Story is to give way more dialogue options... and why can't the baseline experience do that if it is in the game already?

#273
littlezack

littlezack
  • Members
  • 1 532 messages

Mr.Kusy wrote...

I know, it's basically what I'm saying. If I don't want to implement difficult combat friggin strategies the well... fifth time I play and just want to check out what will happen if I do A instead of B - I'll hit the story mode... however I don't see how this is any different from the normal Easy/Normal/Hard difficulty settings where I'd just make the combat easy - for some reason it worked in ME1 where on Easy you just mowed down everything and on Insanity you had to actually work for your prize...

and again, I find the action mode just idiotic, without any use.


I think it'll get some use, even with long-term players. For instance, while I love ME2, I've played it enough that I'm pretty much through with the story and seen all I can see. Action Mode would be a good way for me to bulldoze through the game - say, for achievement purposes, or just to reach a specific spot in the story and experiment a little.

#274
Kusy

Kusy
  • Members
  • 4 025 messages
You are assuming that the achievements will require you to play the game more than once and won't be idiotic things you get just by playing... like "congratulations you killed ten enemies" or "killed a reaper in a place where you have no other choice but to kill a reaper"... right.

#275
AlanC9

AlanC9
  • Members
  • 35 708 messages
Yep. Things like Brawler(?) from ME2, where you have to kill 20 enemies after they've been stunned by a punch.

Modifié par AlanC9, 11 février 2012 - 05:59 .