aLucidMind wrote...
Honestly, I would get a few laughs if Action Mode lead to the Reapers winning (as mean as that may be lol)
kidding aside id love for them to win
aLucidMind wrote...
Honestly, I would get a few laughs if Action Mode lead to the Reapers winning (as mean as that may be lol)
ME1/ME2 the writers didnt have the knowledge of user choices and had to divide writing equally for all outcomes. Only guessing user choices. Morinth was clearly a wrong guess, and got no "screen time" although she is quite a remarkable character. ME3 has an "optimal" path. And thats what the writers will write for because they are time limited and 1. cant write for everything 2. have to impress action mode users. Logically, other choices get less priority.Bleachrude wrote...
Again, why would having an action mode dictate the dialogue that the writers create.
I'm seriously trying to understand this since in ME1 and ME2, all you would need to do to make an Action mode would be to set difficulty to Insanity and tape the X button down during dialogue sections.
What am I missing here that makes people think Action mode would have any effect on how the writers handle the story?
Usually I can understand a OP's complaint but this time i'm actually not sure how people are getting this notion....
And again, I personally would've loved an Action mode in previous ME games...
Modifié par ncknck, 11 février 2012 - 06:08 .
littlezack wrote...
I don't have to assume anything, dingus; the Achievements are out.
There's an achievement for beating the game on Insanity, which I generally don't try to do until I've played the game a few times. One requires you to beat the game twice unless you have a previous save; doesn't apply to me, but it pretty solidly proves you wrong. There's also one for killing 5,000 enemies, which seems a bit high to expect out of a single playthrough. I could go on.
ncknck wrote...
ME1/ME2 the writers didnt have the knowledge of user choices and had to divide writing equally for all outcomes. Only guessing user choices. Morinth was clearly a wrong guess, and got no "screen time" although she is quite a remarkable character. ME3 has an "optimal" path. And thats what the writers will write for because they are time limited and 1. cant write for everything 2. have to impress action mode users. Logically, other choices get less priority.Bleachrude wrote...
Again, why would having an action mode dictate the dialogue that the writers create.
I'm seriously trying to understand this since in ME1 and ME2, all you would need to do to make an Action mode would be to set difficulty to Insanity and tape the X button down during dialogue sections.
What am I missing here that makes people think Action mode would have any effect on how the writers handle the story?
Usually I can understand a OP's complaint but this time i'm actually not sure how people are getting this notion....
And again, I personally would've loved an Action mode in previous ME games...
Guest_aLucidMind_*
littlezack wrote...
That's silly. If you're playing action mode, you don't care about the story, so why would the writers go out of their way to impress you?
Tazzmission wrote...
littlezack wrote...
I don't have to assume anything, dingus; the Achievements are out.
There's an achievement for beating the game on Insanity, which I generally don't try to do until I've played the game a few times. One requires you to beat the game twice unless you have a previous save; doesn't apply to me, but it pretty solidly proves you wrong. There's also one for killing 5,000 enemies, which seems a bit high to expect out of a single playthrough. I could go on.
yea i saw the list also and wasnt there one for killing like 10,000 enemies also?
aLucidMind wrote...
littlezack wrote...
That's silly. If you're playing action mode, you don't care about the story, so why would the writers go out of their way to impress you?
Not necessarily; Action Mode is for people who don't want to make choices. They just want an action-oriented adventure; if the story sucked, they would likely play it once. Even people just wanting to shoot **** don't want a game where the only thing good about it is shooting ****.
AlanC9 wrote...
Dean_the_Young wrote...
No it doesn't.Gatt9 wrote...
The issue is that by including 3 modes, the game has to be designed such that the mode with the straightest path is the optimal solution.
In fact, there's no guarantee that any minimalist story-mission-only path will give you an optimal solution. 'Best' victory in any context could require the player to gather war assets by doing side quests regardless of story choices.
lone sequels. This far predates ME2.
QFT.
Even assuming that "optimal solution" is a meaningful statement -- my favorite DAO ending was the US, which was optimal for me, but not my Warden -- there's no particular reason why Action mode would go to that optimal solution. Bio loves them some drama, so I'll bet that modes without choices will lead to a victory with bad consequences that will be avoidable in RPG mode.
Gatt9 wrote...
The Shooter path must lead to the Optimal ending, because you cannot slight the Shooter fans you're attempting to cater to by giving them something less than the Optimal ending. Which makes that the solution to the game, any "Choice" is going to simply be the sub-optimal path, if Bioware even bothers to include it. Given that ME2 didn't actually feature any real choice, just "Hear dialogue A or dialogue B to get same result", it's highly likely that is what ME3 will consist of.
I will absolutely guarantee that the mode without choice will lead to the Optimal ending. Bioware didn't put all of the time and energy into shoehorning a Shooter-mode into an RPG just to end the game by flipping off the Shooter fans.
Gatt9 wrote...
You're taking two dissimiliar types of games and trying to force your game to fit both models. You're taking a straight path Shooter, and a RPG that's supposed to feature choice & consequence, and trying to combine the two. It does not work.
The Shooter path must lead to the Optimal ending, because you cannot slight the Shooter fans you're attempting to cater to by giving them something less than the Optimal ending. Which makes that the solution to the game, any "Choice" is going to simply be the sub-optimal path, if Bioware even bothers to include it. Given that ME2 didn't actually feature any real choice, just "Hear dialogue A or dialogue B to get same result", it's highly likely that is what ME3 will consist of.
I will absolutely guarantee that the mode without choice will lead to the Optimal ending. Bioware didn't put all of the time and energy into shoehorning a Shooter-mode into an RPG just to end the game by flipping off the Shooter fans.
It's a self-limiting design choice. By implementing a mode where one group of players doesn't make choices, you lock yourself into a path where all of the positive outcomes of the game must be a mirror image of that mode. The alternative is to make that whole group second-class citizens, which will rapidly be reflected in user reviews and word-of-mouth, because in this instance, we're talking about a group that already hates choice. So telling them that the only way they can get positive outcomes is to play a game mode they hate, in a game that promised them a game mode they'd like, is effectively market suicide.
There's a reason why no one ever bothered to try this before, and it's not because it's a good idea.
Gatt9 wrote...
You're taking two dissimiliar types of games and trying to force your game to fit both models. You're taking a straight path Shooter, and a RPG that's supposed to feature choice & consequence, and trying to combine the two. It does not work.
The Shooter path must lead to the Optimal ending, because you cannot slight the Shooter fans you're attempting to cater to by giving them something less than the Optimal ending.
Modifié par AlanC9, 11 février 2012 - 07:27 .
Guest_Angus Cousland_*
Modifié par Angus Cousland, 11 février 2012 - 07:32 .
+9001 internetsChris Priestly wrote...
We make options available for all players, even the ignorant ones who call other players ignorant. Play with teh eperience you prefer and you don't have to worry.
Guest_aLucidMind_*
littlezack wrote...
aLucidMind wrote...
littlezack wrote...
That's silly. If you're playing action mode, you don't care about the story, so why would the writers go out of their way to impress you?
Not necessarily; Action Mode is for people who don't want to make choices. They just want an action-oriented adventure; if the story sucked, they would likely play it once. Even people just wanting to shoot **** don't want a game where the only thing good about it is shooting ****.
I'm no expert, but I'd bet the success of Modern Warfare isn't due to it's gripping story and intriguing characters.
Modifié par aLucidMind, 11 février 2012 - 07:38 .
aLucidMind wrote...
littlezack wrote...
aLucidMind wrote...
littlezack wrote...
That's silly. If you're playing action mode, you don't care about the story, so why would the writers go out of their way to impress you?
Not necessarily; Action Mode is for people who don't want to make choices. They just want an action-oriented adventure; if the story sucked, they would likely play it once. Even people just wanting to shoot **** don't want a game where the only thing good about it is shooting ****.
I'm no expert, but I'd bet the success of Modern Warfare isn't due to it's gripping story and intriguing characters.
Call of Duty used to be good a long time ago, story-wise especially. Now it sucks.
Metal Gear Solid has a great story; a bit on the crazy side, but really good. You don't get dialog choices and the hardest difficulties actually are challenging. This is basically the audience Action Mode is for; it won't suit the sociopaths that like to just shoot everything, which is what Modern Warfare caters to.
Modifié par littlezack, 11 février 2012 - 07:56 .
teh eperience?Chris Priestly wrote...
We make options available for all players, even the ignorant ones who call other players ignorant. Play with teh eperience you prefer and you don't have to worry.
littlezack wrote...
At any rate, Mass Effect 3 is an action RPG, and, invariably, there are going to be people who enjoy the action aspect more than the RPG aspect. That's fine. And this isn't even a new feature - you have always been able to skip cutscenes and just breeze through choices. The only real difference now is that you can set the game to do it for you. At best, the complaints stem around a belief that Bioware specifically tailored the game around this mode and made a story to appeal to people who don't care about the story. At worst, you're complaining about nothing.
...and while I'm on my soapbox, when did we get to the point as gamers where its wrong to enjoy wanton violence? Like people who play Modern Warfare are some inferior breed of gamer because they like different things and want different things out of their games.