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What the hell, Bioware?


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#176
CannonO

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Abraham_uk wrote...

Zatou wrote...

Why destroy the game for newbies by putting options like these in?
imgur.com/Pyd6J
imgur.com/6X6Os 
imgur.com/LhgVV  

Lots of newcomers to Mass Effect are going to get confused over this, and pick stupid choices like "Action". Then they'll come and rage at these forums. 
I sure do hope this is not included in the final game.  


Why have you got a problem with this? Why? I'm actually confused.

Action: For people who want to kill some bad guys.

Story: For people who want to watch an epic interactive movie/film with some easier
combat.

Role Playing: For people who want both challenging combat
and engaging interactive story.



1. New players get an obscured vision of Mass Effect, something that I don't believe a creator with integrity would allow to happen to his or her creation.

2. It implies a direction of mindset and resources that is inconsistent with establish Mass Effect essentials.

Or so I see it.

#177
Ianamus

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I know that it's just trying to give people options but its also dissuading people from trying anything new. I had a friend who hated the look of RPG's but when he actually played one (Mass Effect 1) he loved it and it soon became his favourite type of game.

He also thinks that these new modes are a bad idea, because If he had started with Mass Effect 3 he would have just picked action mode because it sounded cool and would never have found that he actually enjoyed the deeper experience that the real game offers.

Yes options are good, but really, if people don't like dialogue options or story then they probably shouldn't be playing a game that focuses on dialogue and story. Yes people have different tastes, but one game shouldn't go out of its way to cater to all of them, that's why there are so many different games out there.

#178
Indoctrinated Spectre

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If you're stupid enough not to read the description of each mode that is in PLAIN english[among other languages], then you do deserve a half assed experience.

#179
littlezack

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CannonLars wrote...

Abraham_uk wrote...

Zatou wrote...

Why destroy the game for newbies by putting options like these in?
imgur.com/Pyd6J
imgur.com/6X6Os 
imgur.com/LhgVV  

Lots of newcomers to Mass Effect are going to get confused over this, and pick stupid choices like "Action". Then they'll come and rage at these forums. 
I sure do hope this is not included in the final game.  


Why have you got a problem with this? Why? I'm actually confused.

Action: For people who want to kill some bad guys.

Story: For people who want to watch an epic interactive movie/film with some easier
combat.

Role Playing: For people who want both challenging combat
and engaging interactive story.



1. New players get an obscured vision of Mass Effect, something that I don't believe a creator with integrity would allow to happen to his or her creation.

2. It implies a direction of mindset and resources that is inconsistent with establish Mass Effect essentials.

Or so I see it.


Oh, please. Some people don't give a crap about the story. This allows them to skip it.

I know this is tough for some people to fathom, but not everybody plays Mass Effect, or videogames in general, for the exact same reason you do. Some people want different things out of a game, and their desires are just as valid as anyone else's. It's the reason videogames have varying levels of difficulty in the first place. 

Adding extra options to cater to a wider range of players is fine, especially when the options don't affect other types of players. Your basic complaint is 'because Bioware is thinking about someone else besides me, they don't care about me anymore' which is just silly, at least going off this as your basis.

#180
Abraham_uk

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Okay this will be my last post on this thread. Let me sum up how pointless I think this thread is.

"Don't like this idea. You're giving options that butcher the game! By doing so, some gamers won't get the complete Mass Effect 3 experience. Don't you love your own work anymore? Don't you?" Jumps up and down in a rage and then continues. "All you care about is the extra dollars? You don't care about being creative. It's all changed since you joined EA"

Have I accurately summed up how the opening post feels about the three options? Personally I think this is a great idea. It caters for different kinds of gamers to become more inclusive. Wasn't the whole point of Mass Effect games to be a different experience for each player anyway?

#181
Mendelevosa

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This thread is beyond terrible. In case you didn't realize OP, Bioware is now practicing market development, which means that they are targeting new consumers with the same existing game. By adding action and story mode with the rpg mode, Bioware is attracting and appealing new consumers, while at the same time keeping their relationship with the old fans that may prefer rpg mechanics. If anything, their decision is actually brilliant, since they make more money, while still pleasing the old consumers and newcomers.

Besides, it is not as if you will be forced to play a specific mode. If you prefer RPG mode, then play RPG mode. Not everyone loves RPGs as much as others. Action and story mode are suitable for gamers that are not fans of RPG games and those that prefer action games and/or story games that don't make gameplay too difficult for people that may not be the best at games. And I don't understand how people would get confused by the different modes, since there are descriptions for each of them. If they still can't understand the difference between action, story, and rpg mode after reading the info, then they have critical thinking issues. Next time, don't waste moments of your live complaining about minor things that will have no affect on your experiences.

Modifié par Mendelevosa, 10 février 2012 - 08:29 .


#182
craigdolphin

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I'm the first to admit that, lately, Bioware seen to be making design/publishing choices geared towards making me wonder why I bother with them. However, this topic is not one of them. Do I like all three options? No. But I like the existence of options as they permit the game to be enjoyable to a wider range of players while, at the same time, allowing me to pick the style of experience that I prefer. That's far preferable to bioware simply deciding to aim at a particular segment of the market, as they seemed to do with DA2, and lift a merry middle finger in my direction as they start stalking their new audience.

Options are good. Sometimes more is more.

#183
littlezack

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Abraham_uk wrote...

"Don't like this idea. You're giving options that butcher the game! By doing so, some gamers won't get the complete Mass Effect 3 experience. Don't you love your own work anymore? Don't you?" Jumps up and down in a rage and then continues. "All you care about is the extra dollars? You don't care about being creative. It's all changed since you joined EA"


Pretty much, yeah. And when you think about it, following this logic, the game shouldn't give you an option to flip through cutscenes AT ALL. After all, some newbie players might do it, and they'll never get the FULL MASS EFFECT EXPERIENCE. You should be forced to watch the entire cutscene whether you want to or not.

#184
Sasie

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Options are nice but not all types of options suits all games and choosing what "type" of experience or game we want to play is not something I think should be done in any game ever. We decide that before we even buy them, and if someone doesn't like RPG features they should perhaps not play the type of RPG's that have them.

If someone has a problem with this I want dice based combat rolls in Call of duty or turn based combat in Starcraft. You think fans of those games would appreciate if the devs made it happen?

#185
littlezack

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Sasie wrote...

Options are nice but not all types of options suits all games and choosing what "type" of experience or game we want to play is not something I think should be done in any game ever. We decide that before we even buy them, and if someone doesn't like RPG features they should perhaps not play the type of RPG's that have them.

If someone has a problem with this I want dice based combat rolls in Call of duty or turn based combat in Starcraft. You think fans of those games would appreciate if the devs made it happen?


As long as the traditional modes of play were kept intact, I don't see why they'd care.

Besides, this isn't like that. Mass Effect has always been an action-RPG. Story Mode and Action Mode just focus on different aspects of the experience. It's not even like they're completely altering the way the game can be played; skipping cutscenes was always an option before, you just had to do it manually be repeatedly hitting the B button.

#186
ncknck

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Indoctrinated Spectre wrote...

If you're stupid enough not to read the description of each mode that is in PLAIN english[among other languages], then you do deserve a half assed experience.

What makes you think Action mode isnt what the game was made and balanced for? If dialogs are automated, the game must adjust to it no matter what other game modes are doing. Dialogs must be pretty unimportant in ME3 in all cases, so they do not disturb the default action mode. Which incidentally is the first choice in the list. :)

If some user would like to change the dialogs on a second playthrough maybe, well thats his, optional, choice. :up: I like.

Modifié par ncknck, 10 février 2012 - 08:41 .


#187
Pattonesque

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ncknck wrote...

Indoctrinated Spectre wrote...

If you're stupid enough not to read the description of each mode that is in PLAIN english[among other languages], then you do deserve a half assed experience.

What makes you think Action mode isnt what the game was made and balanced for? If dialogs are automated, the game must adjust to it no matter what other game modes are doing. Dialogs must be pretty unimportant in ME3 in all cases, so they do not disturb the default action mode. Which incidentally is the first choice in the list. :)

If some user would like to change the dialogs on a second playthrough maybe, well thats his, optional, choice. :up: I like.


Automation of dialogue requires no real balancing. You could do it in ME1 and 2 if you wanted to -- just pre-select outcomes for each mission. It's mostly a binary choice anyway. I can't imagine this would require all that much development time.

#188
dreman9999

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ncknck wrote...

Indoctrinated Spectre wrote...

If you're stupid enough not to read the description of each mode that is in PLAIN english[among other languages], then you do deserve a half assed experience.

What makes you think Action mode isnt what the game was made and balanced for? If dialogs are automated, the game must adjust to it no matter what other game modes are doing. Dialogs must be pretty unimportant in ME3 in all cases, so they do not disturb the default action mode. Which incidentally is the first choice in the list. :)

If some user would like to change the dialogs on a second playthrough maybe, well thats his, optional, choice. :up: I like.

Because there's an rpg mode where you choose dialoge on and custumize your gear and powers in.
Look at what you can do in the game first before commenting.

#189
KBomb

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I don’t see the big deal in this. I’ll be playing RPG mode. It isn’t going to bother me, degrade my gaming experience, or change the experiences in my game if someone else chooses Story or Action. I’ll probably try them all out at some point. Honestly, why would anyone else care what other people choose/do in their game?Image IPB

#190
DaJe

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Chris Priestly wrote...

We make options available for all players, even the ignorant ones who call other players ignorant. Play with teh eperience you prefer and you don't have to worry.



:devil:


epic post

#191
Favourite store on the Citadel

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Zatou wrote...

Why destroy the game for newbies by putting options like these in?
imgur.com/Pyd6J
imgur.com/6X6Os 
imgur.com/LhgVV  

Lots of newcomers to Mass Effect are going to get confused over this, and pick stupid choices like "Action". Then they'll come and rage at these forums. 
I sure do hope this is not included in the final game.  

Well story + RPG mode are essentially the same. Truly, it will not bother me as I will be playing the RPG mode, but I can see your point.

#192
_symphony

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I don't mind either, if somebody complains that the "action mode" sucks we should just laugh at ze.

#193
mackan__s

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Hello? Why even bother? Just chosse ur way you want to play the game, And do not choose the choice that you do not want to play the game. Kinda easy..

#194
littlezack

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I'll play RPG mode, but I'll probably switch to Action Mode when I'm achievement hunting later on. I'm playing Mass Effect 2 again to get the Insanity achievement, and it's a little tedious skipping through all the cutscenes.

#195
muse108

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I dont see much point, ME1 had a casual difficulty which is basically your story mode, and why are people buying this game if all they want is an pre scripted action experience?

Anyways since it looks like all the options are available on the screen after that anyways it sort of defeats the point.

I will point out that I am biased and will only ever be playing the RPG mode.

#196
Guest_BNPunish_*

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this is true

#197
Killjoy Cutter

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Chris Priestly wrote...

We make options available for all players,



Really? 

See sig banner below.

#198
Stardusk78

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What the heaven Bioware?!

#199
Guest_Imperium Alpha_*

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Whats the point of this thread? Complaining for the sake of complaining... Close this thread already!

Modifié par Imperium Alpha, 10 février 2012 - 09:54 .


#200
Habs25

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OMG!!! QQQQQQQ!!!! They put in a option I don't like.... *sniff :'( - I'm gonna go on the forums and complain because I think I know better than the developers! How dare they cater to players that are not me, and how dare others not think like me!!!!!! Y U SO!!!!!!!!!

- this thread in a nutshell