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What the hell, Bioware?


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#201
Wonderllama4

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Nu-Nu wrote...

Just wait til the game comes out, I'm sure there'll be some statistics to say which mode is played the most or least, then you can complain when you have something to back up the arguement.


Action will be played the most. I guarantee it. These forums are a minority.

only 20% of all players even CARE to play Femshep, for example

#202
Icinix

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This is one development I would like to see more games take.

Why should people be cut out from playing games because they don't like HOW they can play the game.

This is a clever little way that customises the way the game can play the game - there are plenty of people who don't like the combat, and there are plenty of people who couldn't care less about the story. I would love to see more features like this and even expanded upon in future games.

#203
Guest_Imperium Alpha_*

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Wonderllama4 wrote...

Nu-Nu wrote...

Just wait til the game comes out, I'm sure there'll be some statistics to say which mode is played the most or least, then you can complain when you have something to back up the arguement.


Action will be played the most. I guarantee it. These forums are a minority.

only 20% of all players even CARE to play Femshep, for example


And i'm not part of the 20%. Some people I know on BSN too doesn't even played Femshep more than the first cinematic of ME1. (I didn't make it past the Citadel)

#204
CerberusSoldier

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Bad King wrote...

Why would anyone choose anything other than roleplaying mode?

  

Because some people do not give a crap about rpgs oh thats right ME 1 was a shooter but no one on here wants to accept that play RPG mode and be happy

#205
Gabey5

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calling it

they will phase out rpg mode

next it will be

action rpg mode
story mode

Action, story mode

and
finally just action

or something to that effect

#206
blebyu25

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As a game developer I applaud Bioware for making their game more accessible to players who otherwise might not have given the ME universe a look. Anytime you can get Mass Effect into the hands of a new gamer, its a good thing.

#207
Guest_aLucidMind_*

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Gabey5 wrote...

calling it

they will phase out rpg mode

next it will be

action rpg mode
story mode

Action, story mode

and
finally just action

or something to that effect

It is far more likely that this will not happen.

How is giving three different people options that suit their playstyle automatically a sign that only one will be catered to in the end? Anyone ever think that maybe, just maybe, they're trying to make the game available for EVERYONE to enjoy, and not just one specific group of people? No, of course not. Image IPB

Modifié par aLucidMind, 10 février 2012 - 10:22 .


#208
Icinix

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aLucidMind wrote...

Gabey5 wrote...

calling it

they will phase out rpg mode

next it will be

action rpg mode
story mode

Action, story mode

and
finally just action

or something to that effect

It is far more likely that this will not happen.

How is giving three different people options that suit their playstyle automatically a sign that only one will be catered to in the end? Anyone ever think that maybe, just maybe, they're trying to make the game available for EVERYONE to enjoy, and not just one specific group of people? No, of course not. Image IPB


...wait...that would mean...eventually....it won't even be a game...it will become...a movie!!!!! :o

I think people are underestimating how many people play ME for the dialogue, the choices, the way the story changes based on your choices.

#209
JaHawk

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I like this option. I'm not a huge fan of excessive or large amounts combat in games (I'm into them for the stories), so I look forward to playing my main Shep on RPG and finishing all my other Sheps in Story to minimise combat and still enjoy the wide variety of options available to me in dialogue sequences.

#210
Gotholhorakh

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Choice in an RPG is a good thing if implemented well, heck it might even be fun as a shooter - it's never been a proper RPG from the beginning anyway, it's been an RPG-like action game for consoles since the very first we knew about it.

The only thing you do have to worry about, is if BioWare intend to phase things out according to the stats on who chooses what.

This forum being full of lots of people who like RPGs, we probably all have the experience of having our say outweighed by the taste of the multitude and the lowest common denominator - whether it's in elections or the direction of TV shows and the music and movie industries.

Having things go in the direction of the taste of the masses is a bad thing for lots of us, even if it's great for those masses and the people selling to them. :)

Modifié par Gotholhorakh, 10 février 2012 - 10:27 .


#211
Siven80

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blebyu25 wrote...

As a game developer I applaud Bioware for making their game more accessible to players who otherwise might not have given the ME universe a look. Anytime you can get Mass Effect into the hands of a new gamer, its a good thing.


As a gamer (note i dont limit myself to one genre :) ) i agree :D

Modifié par Siven80, 10 février 2012 - 10:29 .


#212
Icinix

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Siven80 wrote...

blebyu25 wrote...

As a game developer I applaud Bioware for making their game more accessible to players who otherwise might not have given the ME universe a look. Anytime you can get Mass Effect into the hands of a new gamer, its a good thing.


As a gamer (note i dont limit myself to one genre :) ) i agree :D


Yeah exactly - sometimes I want to play a game with depth and choice - and sometimes I just want to be led and blow stuff up.

The fact that I can now get both of those cravings satisfied in one game is awesome. I really can't believe that people actually do not like the fact they can adjust the game to play how they want.

#213
Kamagawa

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I think I am a bit stupid with regards to the 'experiences' options..

Action = Conversations play as cutscenes and adjustable combat difficulty.
RPG = same as ME1 and ME2
Story = combat difficulty permanently set to easy.

Does that mean the action experience will have little to no dialgue? I don't understand (from the description) how you can affect the outcome of the game. Does this mean there is a true canon?

I understand the other 2 options.

Modifié par Kamagawa, 10 février 2012 - 10:38 .


#214
JaHawk

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Kamagawa wrote...

I think I am a bit stupid with regards to the 'experiences' options..

Action = Conversations play as cutscenes and adjustable combat difficulty.
RPG = same as ME1 and ME2
Story = combat difficulty permanently set to easy.

Does that mean the action experience will have little to no dialgue? I don't understand (from the description) how you can affect the outcome of the game. Does this mean there is a true canon?

I understand the other 2 options.


Action mode gives you the automatic renegade option Bioware has chosen for you. You don't make choices or decisions, just blast through the cutscenes and start shooting stuff again.

imo - the least interesting of the three options.

#215
Lovestories

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I didn't know about this, I think it's a brilliant idea. Not 100% sure the difference between rpg and story, is the latter the same just super easy?

#216
JaHawk

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Lovestories wrote...

I didn't know about this, I think it's a brilliant idea. Not 100% sure the difference between rpg and story, is the latter the same just super easy?


From what I understand, story shortens the combat sections, i.e. decreased numbers of enemies, and weakens said enemies by a percentage. Focusing more on the dialogue options and skill points of your character.

#217
Kamagawa

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I like the options now.
Sometimes I only care about leaving death in my wake, sometimes I only care about the story, while alot of times I like both.
So Boiware...

Image IPB

#218
Kakistos_

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I have read many arguments for this implementation and though I am agaiinnnnssssstt it, I see some of them as valid. For my part this is a cop-out by Bioware to try and attract more customers, which I understand, it is a business, but as artist I would have liked to have seen more integrity for their work. Separating the game into modes so that players can skip what they don't want to see is, to me, the equivalent o a painter covering up or altering part of their masterpiece to appease the masses and in turn, specific crowds as they come and go. Imagine if Leonardo da Vinci had covered up the Mona Lisa's smile for those who found it disturbing. I disagree with this plan of action but I understand it, though not it's necessity. I pray that this does not become a trend in gaming as business interest have been sapping on the blood of passion for far too long.

Modifié par Kakistos_, 10 février 2012 - 10:46 .


#219
Wonderllama4

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Gabey5 wrote...

calling it

they will phase out rpg mode

next it will be

action rpg mode
story mode

Action, story mode

and
finally just action

or something to that effect


if the vast majority of people play Action mode, then this would be the smart thing to do. get rid of the RPG elements in the next game and just make a pure shooter

#220
super4star

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Come on guys. These two new modes are great. Befor you tear me apart let me finish. My good friend is shotter kind of gay. He saw me playing mass effect 2, and he told me that it is a cool game, but these dialog system is not in his style. My dad, who is 56 years old loves mass effect, specialy the story, but when he picked up the controler, he died 10 times in the row. After that he sad " it is to dificult for him ".Now I told my friend few days ago about this new system, and he sad that he will give it a go. My dad told me that he will buy this game day one.
I will play rpg mode as always.

#221
Guest_aLucidMind_*

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The "Role Playing" option is defined as the "classic Mass Effect experience" in the game itself. Their emphasis was on this, not the action. All the Action Mode does is ramp up the enemy difficulty, possibly add more enemies, makes a predetermined dialog choice and that is it.

Wonderllama4 wrote...

Gabey5 wrote...

calling it

they will phase out rpg mode

next it will be

action rpg mode
story mode

Action, story mode

and
finally just action

or something to that effect


if the vast majority of people play Action mode, then this would be the smart thing to do. get rid of the RPG elements in the next game and just make a pure shooter


No, keep the RPG elements and improve the action as well. Removing the RPG elements would be stupid.

Modifié par aLucidMind, 10 février 2012 - 10:51 .


#222
Guest_aLucidMind_*

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Doube Post.

Modifié par aLucidMind, 10 février 2012 - 10:52 .


#223
DiebytheSword

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Gotholhorakh wrote...

Choice in an RPG is a good thing if implemented well, heck it might even be fun as a shooter - it's never been a proper RPG from the beginning anyway, it's been an RPG-like action game for consoles since the very first we knew about it.

The only thing you do have to worry about, is if BioWare intend to phase things out according to the stats on who chooses what.

This forum being full of lots of people who like RPGs, we probably all have the experience of having our say outweighed by the taste of the multitude and the lowest common denominator - whether it's in elections or the direction of TV shows and the music and movie industries.

Having things go in the direction of the taste of the masses is a bad thing for lots of us, even if it's great for those masses and the people selling to them. :)


I've always put CRPGs in a different category from a "true" RPG, it helps me enjoy the titles for what they are.  Like you say, it is not a straight RPG nor has it ever been.  I generally dislike labeling things in general.  My Cars in Gran Turismo have stats, does that make it an RPG?  My choice of character in Street Fighter determines my ending, does that make it an RPG?

I can't completely role play my Warden or Champion, does that make them not RPGs?

Too ill defined to button down and pidgeonhole.

#224
Jarrett Lee

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Didn't read the whole thread, but just in case: after choosing one of these settings you can go into options and fine-tune your experience even more.

#225
billy the squid

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aLucidMind wrote...

The "Role Playing" option is defined as the "classic Mass Effect experience" in the game itself. Their emphasis was on this, not the action. All the Action Mode does is ramp up the enemy difficulty, possibly add more enemies, makes a predetermined dialog choice and that is it.


I don't even think it does that, just removes the dialogue choices. The difficulty would still only have to be adjusted same as Vanilla RPG mode, which makes sense. Whilst story just makes the comabt easier. I'll stick to the RPG mode, but the other two, meh, they're there for those that want them. If it doesn't interfere with the vanilla style of the game I don't mind.