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I'm stunned at these facial animations I'm seeing in the demo and not in a good way


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#26
izmirtheastarach

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Mr Massakka wrote...

It's a public demo, not a Beta.

It's very unlikely that something as big as facial animation will be that much better in the final game.


Demos are often based on earlier builds. There would be no way to put out demo based on final code, unless you released it after the game itself. I'm simply suggesting that may be the case here. I've played a hundred unpolished demos before. It's not like it's a new idea I just came up with.

#27
LTiberious

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From what i've seen:
Walking animations - bad
Facial - partialy bad

#28
Mr. MannlyMan

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Not surprised. ME1 still has the most consistent facial animations, because, well, they weren't rushing to finish it as much as they were with ME2 and 3.

#29
VolusvsReaper

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Mr. MannlyMan wrote...

Not surprised. ME1 still has the most consistent facial animations, because, well, they weren't rushing to finish it as much as they were with ME2 and 3.


Rushed? They pushed Mass Effect 3 back by multiple months....

#30
Atakuma

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Mr. MannlyMan wrote...

Not surprised. ME1 still has the most consistent facial animations, because, well, they weren't rushing to finish it as much as they were with ME2 and 3.

ME1 facial animations were more consistent because they were barely there.

#31
Mr. MannlyMan

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VolusvsReaper wrote...

Mr. MannlyMan wrote...

Not surprised. ME1 still has the most consistent facial animations, because, well, they weren't rushing to finish it as much as they were with ME2 and 3.


Rushed? They pushed Mass Effect 3 back by multiple months....


Still rushed. Anyone who's been keeping up with the team's twitter accounts knows how much overtime and stress Bioware was putting up with during the final stages.

#32
iRAWRasaurusREX

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LTiberious wrote...

From what i've seen:
Walking animations - bad
Facial - partialy bad


Perhaps someone can tweet a dev? caise i have notice these "arkwardness" as well and many other people. 

#33
StonedVolus

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Yeah, ME2's animations fit, but now from what I've seen it's deep down in the uncanny valley. It's especially jarring for me after just completing LA Noire and the Uncharted series. Maybe ME3 would work better as an audio drama.

#34
Catsith

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Yeah, I really have to wonder what the deal here is. From all the videos I've seen it seems like they haven't improved the facial animations at all. In a post Read Dead, LA Noire and Uncharted 2/3 world, Bioware have to have outstanding animations to compete with those big story-driven games.. we can't have the deadpan faces or weird "rapeface" moments anymore.

#35
LGTX

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To everyone drawing comparisons with Uncharted - Uncharted has hand-made, or possibly mocaped animations for each dialogue, while ME uses an automated algorithm, only way to cover all the content and different alien phisiologies they have there. If you need an alternative, look at Skyrim, Fallout, or any other expansive RPG where lip-syncing is realtime. You'll notice Mass Effect's superiority instantly, and while it's definitely not perfect and not even believable, it's one of the best in its league.

#36
Guest_The PLC_*

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And it has begun...

#37
VolusvsReaper

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I can't remember the last time I cared about how a face looked in a action rpg game...I kind of care more about the story and gameplay mechanics...

#38
CrimsonNephilim

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I was wondering about the facial expressions also based on the videos. Clips that had characters in it saying a line angrily or some sort of emotion always had a blank look on their face.

#39
Atakuma

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VolusvsReaper wrote...

I can't remember the last time I cared about how a face looked in a action rpg game...I kind of care more about the story and gameplay mechanics...

To me facial animations are a big part of the atmosphere, If they are bad, then it hurts the story IMO.

Modifié par Atakuma, 10 février 2012 - 08:56 .


#40
AlphaJarmel

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LGTX wrote...

To everyone drawing comparisons with Uncharted - Uncharted has hand-made, or possibly mocaped animations for each dialogue, while ME uses an automated algorithm, only way to cover all the content and different alien phisiologies they have there. If you need an alternative, look at Skyrim, Fallout, or any other expansive RPG where lip-syncing is realtime. You'll notice Mass Effect's superiority instantly, and while it's definitely not perfect and not even believable, it's one of the best in its league.


The animations I've seen so far would put ME3 as the worst of the trilogy.  As I said, the animations in 1 and 2 didn't bother me however 3 stands out very sharply.

#41
StonedVolus

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LGTX wrote...

To everyone drawing comparisons with Uncharted - Uncharted has hand-made, or possibly mocaped animations for each dialogue, while ME uses an automated algorithm, only way to cover all the content and different alien phisiologies they have there. If you need an alternative, look at Skyrim, Fallout, or any other expansive RPG where lip-syncing is realtime. You'll notice Mass Effect's superiority instantly, and while it's definitely not perfect and not even believable, it's one of the best in its league.

For something like the game, ME2 actually had some pretty good facial animations, excluding certain memetic faces. Hell, the look in Garrus' eyes during the end of his loyalty mission is pehaps the most brilliantly subtle piece of animation I've ever seen in a video game. However, 3 looks like it's gone several steps back, which is odd since I remember reading that the animations would improve. Now they look stiff and robotic. Maybe they have a new build for the faces due to more detail, but it looks like we're going backwards here.

And just to clarify, Uncharted uses mo-cap for the body animations and hand animated for the facial.

#42
LGTX

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Maybe that's because as the series progressed, the conversations became more dynamic and the acting more emotive. The first ME was basically two or three people standing like logs and moving their hands a bit, so the uncanny facial animation kinda... fit. In ME2 they started doing leaps in cinematic design of the convos, but the acting itself was about the same. I understand Bioware are trying to leap to hollywood levels with ME3 by both the directorial stuff and the voiceovers, so the facial rigs are maybe more 'bad' because they have gone into a sharper contrast with the rest of the picture. I mean, they SAID they had improved it a lot, so it's can't have simply degraded.

#43
Estel78

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Catsith wrote...

Yeah, I really have to wonder what the deal here is. From all the videos I've seen it seems like they haven't improved the facial animations at all. In a post Read Dead, LA Noire and Uncharted 2/3 world, Bioware have to have outstanding animations to compete with those big story-driven games.. we can't have the deadpan faces or weird "rapeface" moments anymore.


The thing is, a game like ME has much more dialog than these games you mention (LA Noir might be the exception - facial motion capture allowed them to make plenty of high quality facial animations rather quickly but their way of doing things has other drawbacks). It's gonna look worse.

But i agree in that i hope they come up with a way to produce better facial animations faster in future games. Bioware puts so much emphasis on characters and story, good facial animations make characters truly come to life.

However, i don't think ME3 has worse facial animations than previous ME games.

Modifié par Estel78, 10 février 2012 - 09:03 .


#44
StephanieBengal

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LTiberious wrote...

From what i've seen:
Walking animations - bad
Facial - partialy bad


And you'll still be playing the game anyway

#45
PrinceOfFallout13

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oh bsn never change

#46
VolusvsReaper

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StephanieBengal wrote...

LTiberious wrote...

From what i've seen:
Walking animations - bad
Facial - partialy bad


And you'll still be playing the game anyway


THANK YOU

#47
jackyboy666

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It's a game. Deal with it

#48
Estel78

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Atakuma wrote...

VolusvsReaper wrote...

I can't remember the last time I cared about how a face looked in a action rpg game...I kind of care more about the story and gameplay mechanics...

To me facial animations are a big part of the atmosphere, If they are bad, then it hurts the story IMO.


I agree. Having said that, which RPG has better facial animations? The more content, the less quality it'll have. Time and money is finite.

#49
Mr. MannlyMan

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StephanieBengal wrote...

LTiberious wrote...

From what i've seen:
Walking animations - bad
Facial - partialy bad


And you'll still be playing the game anyway


That's not the point.

#50
Cellander

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LGTX wrote...

To everyone drawing comparisons with Uncharted - Uncharted has hand-made, or possibly mocaped animations for each dialogue, while ME uses an automated algorithm, only way to cover all the content and different alien phisiologies they have there. If you need an alternative, look at Skyrim, Fallout, or any other expansive RPG where lip-syncing is realtime. You'll notice Mass Effect's superiority instantly, and while it's definitely not perfect and not even believable, it's one of the best in its league.


^ This

It's easy to compare with games like Uncharted and LA Noire and forget that this is another type of game entirely. Yes, it would be awesome if Mass Effect was in par with games like Uncharted and LA Noire when it comes to facial animations. With todays technology I think that would be too time-consuming when it comes to games the scale of a Mass Effect game. In it's own league Mass Effect is superior to other titles.

I'll admit though that it would be really interesting to hear an honest answer from a dev if the facial animations in ME3 could be improved even further or if the engine limits the facial animations to a certain level.

Modifié par Cellander, 10 février 2012 - 09:08 .