Hello everyone!
I have been google searching for a few hours now, and I have not been able to find anybody that is running into the same issue I am.
As of right now I am trying to host a NWN2 game with two friends of mine, and I am running into a strange issue. After doing all of the standard port forwarding I am able to have one person connect to my server and we can play a 2 person co-op game just fine. However when a third player tries to connect, they get a server timed out error.
In both cases, whoever logs in first can connect to my game with absolutely no issues whatsoever, however the next person tries to log in gets the server timed out error.
I have ports 5120-5300 opened for TCP and UDP as many places online already state. It is my understanding the the server runs on 5120, and 5121-5300 are reserved for other players, but even when I try to have the other players connect to MY.IP.ADDRESS:5122, MY.IP.ADDRESS:5123, MY.IP.ADDRESS:5124 etc... it still does not work.
Just a few more details about my setup. My internet connection is Fiber to the Home so it is STUPID fast(100 Mbps Down, 35 Mbps UP). The ISP does not seem to block anything I do over IP such as hosting Minecraft, Hosting websites, etc... so I doubt it is an ISP related issue.
I have not jumped into the config files for NWN2 THAT much, although I did peruse them a bit and found where the client ports and whatnot are. Not sure if that is where the issue is though.
If I think of anything more I'll add it to the post later on.
If any of you server admin gurus could help me out I would really appreciate it!
Multiplayer issue hosting more than 1 person.
Débuté par
Weemburgler
, févr. 10 2012 08:47
#1
Posté 10 février 2012 - 08:47
#2
Posté 10 février 2012 - 10:15
It only works on the single port as far as the player is concerned, the player should not specify port number. Is the game showing up in game spy?
I'm thinking your firewall - port forwarding is locking the port to the first player. Can you describe who is connecting locally and who is going across your firewall. Are there any players connecting to your game who share the same network. Can you connect locally after the first player connects to the game.
The nwn2wiki article on starting a PW, which you probably already read is basically based on my configuration. It does not cover the autodownloader, but should have the answer to your issue.
Please post your ip address too, would like to see if it's a local or public address and if i poke it with gamespy tools if it returns proper information.
I'm thinking your firewall - port forwarding is locking the port to the first player. Can you describe who is connecting locally and who is going across your firewall. Are there any players connecting to your game who share the same network. Can you connect locally after the first player connects to the game.
The nwn2wiki article on starting a PW, which you probably already read is basically based on my configuration. It does not cover the autodownloader, but should have the answer to your issue.
Please post your ip address too, would like to see if it's a local or public address and if i poke it with gamespy tools if it returns proper information.
#3
Posté 11 février 2012 - 02:03
Okay I ended up just plugging the computer directly into the wall and disabled my firewall while I am hosting. I may play around with the config settings later, but for the time being I have some NWN2 to play. :-)





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