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Mass Effect 3 Demo Impressions ( Microsoft Expertzone )


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#1
Guest_SAGEHONOR_*

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Okay guys I played the demo, ( Because im awesome ) and I thought why not list some quick notes and impressions. I don't mind answering any questions.

~ Bioware was NOT joking when they said ME3 will be alot harder. You know how in ME2 you could just patiently pop off enemies even on insanity. Well, no that does not work anymore. Enemies will literally run up and flank you from the side or in my case ( A centurion literally rollin next to me and hitting me with his electric stick thingy ) :blush:

Yeah, so i had to put it off insanity and try veteran. Again, this is more challenging than ME2's veteran becuse enemies move around alot more.

AND THE MOST ANNOYING ENEMY GOES TOOOOOOOOO

These guys

Image IPB

Yeah, not only can they deploy 1 or 2 turrets. But they can repair them :pinched: I think the developers enjoyed making thse guys as enemies.

Also, at first the Atlas boss fight felt cheap but i adapted. You have to be aggressive and utilize your squad mates or you will die fast. You're actually forced to get out there and be aggressive on the higher diffculty since things are alot faster paced combat wise.

There is also alot more dialogue than what we saw in the leaked beta. im not spoiling or repeating anything i heard. that'll be a surprise.

Unfortunately, i have no happauge or anything like that. so no footage or pics. sowwy:devil:

#2
Vez04

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Don't mind dying like a maniac.

Challenge Accepted.

#3
Guest_D3MON-SOVER3IGN_*

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I cant wait!
Thanks
Did you use kinect?

#4
Atakuma

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Is it true that every dialogue only has two options?

#5
Jarrett Lee

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Sure but did you have fun? :D

#6
JeffZero

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Thanks!

#7
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D3MON-SOVER3IGN wrote...

I cant wait!
Thanks
Did you use kinect?


Nope, i forgot about it :lol:

#8
SNascimento

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I WANT VIDEOS!

#9
DKruger

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Did playing through the single unlock anything?

#10
Guest_Catch This Fade_*

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Vids or it didn't happen.

#11
Guest_SAGEHONOR_*

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Jarrett Lee wrote...

Sure but did you have fun? :D


Fun would be an understatement

#12
Adanu

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Can you try anything besides soldier? I want to see how Adept handles.

#13
SNascimento

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Engineers, being badass since roman times 8)

#14
SNascimento

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Adanu wrote...

Can you try anything besides soldier? I want to see how Adept handles.

.
It has been already confirmed all 6 classes are available in the demo. 

#15
Guest_SAGEHONOR_*

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Atakuma wrote...

Is it true that every dialogue only has two options?


You know in the demo during little mini cutscenes it was like that. I got to talk to a "certain character" on Surkesh and we had the chance to reminisce on something.

There was a nice chat with Wrex too and he was talking about how a reaper was spotted on Tuchanka and they will all "fight to the last Krogan." pretty cool !

#16
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jreezy wrote...

Vids or it didn't happen.


Read the last sentence of my post.

#17
Icinix

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What was the flow of the mission(s) like? Did it feel compartmentalised like in ME2? Or more flow on like ME1?

#18
RogueKrogan

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What about the other enemies, such as Cannibals, Brutes and such? Which ones did you fight, and if you did fight them, tell us about their behavior, challenge and how much fun they are to fight.

#19
Billabong2011

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Thanks for your assessment!! I'm so excited now xD Insanity, here I come!

#20
Guest_SAGEHONOR_*

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Icinix wrote...

What was the flow of the mission(s) like? Did it feel compartmentalised like in ME2? Or more flow on like ME1?


Honestly, it was kind of linear except that it wasnt corridor like. Instead of walking down hallways I remember this happening all in 1 mission on surkesh
  • Climbing ladders
  • A bomb exploding knocking me down
  • A Yahg attacking cerberus soldiers
  • A varren attacking cerberus soldiers
  • had to jump over a crack on the ground


#21
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RogueKrogan wrote...

What about the other enemies, such as Cannibals, Brutes and such? Which ones did you fight, and if you did fight them, tell us about their behavior, challenge and how much fun they are to fight.


Well Earth had the husk. There was only husk and cannibals

Husk are alot faster. I actually shot the head off of one of them. When they get close they scratch you up and whatnot. You gotta shake em off.

Cannibals are just cannon fodder type enemies with the guns on their wrist. They move around alot and they actually do eat each other when on the ground

#22
jackyboy666

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I find it heartbreaking that I cannot play the demo this weekend. Guess I will have to go out and socialize lol

#23
Icinix

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SAGEHONOR wrote...

Icinix wrote...

What was the flow of the mission(s) like? Did it feel compartmentalised like in ME2? Or more flow on like ME1?


Honestly, it was kind of linear except that it wasnt corridor like. Instead of walking down hallways I remember this happening all in 1 mission on surkesh
  • Climbing ladders
  • A bomb exploding knocking me down
  • A Yahg attacking cerberus soldiers
  • A varren attacking cerberus soldiers
  • had to jump over a crack on the ground


Awesome - cheers for the answer.

#24
AlphaJarmel

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Playthrough Complete

Settings:
RPG
Insanity
Adept
[Kinect Used]

Ok first off let me state that Insanity is far and away much harder than any of the previous ME games. I would not advise anyone to do Insanity even if they played it on the previous games. Your shields can't withstand gunfire for less than a few seconds from basic enemies, more powerful enemies rip through it before you get to use a power, and your health bar is like paper.  I ran out of ammo for the assault rifle a few times but never ran out of ammo altogether. Your companions weirdly enough though seem to handle it better, it seems they either have more health or just stay in cover more.  You also can revive companions for free but you need to get close.  If you're far away, you can just use a health pack(one health pack revives both squadmates and fills your health bar).  Do be careful about how many health packs you use as spare ones give you EXP, yes EXP instead of credits.  I applaud the developers on that as it seriously encourages people to try and get through fights in better shape.

Enemy AI is pretty aggressive. They attempted to flank me multiple times and lob grenades which made me move. Grenades are extremely annoying in that they are a one hit kill and can really screw you up at times. Turrets are ridiculous in that they have insane amounts of health and the speed in which they can kill you is way too quick. Protip: Kill all the Engineers before even thinking about touching the turrets. I saw some of that supportive A.I. that I've seen the developers bragging about it. Atlas was a pain and attempted to follow me but the supportive Cerberus troops made it even more annoying.   The game is more fun when you're not grinding away against a single enemy.  Also it seems like no you cannot get in the Atlas in demo.

Combat is glitchy especially when you do motions in cover. What will happen is that the character won't aim down sights properly. I'm of mixed opinions in regards to the combat movements. It's certainly snappier but it still is a little clunky and not as fluid as I would have liked it to be. It also seems you cannot go directly into a roll when you are ADS. Power combos are great and effects are amazing. Singularity+Warp is awesome to see.  Stasis was also surprisingly useful. Aiming is good.

Graphics are great for the most part. I noticed a few very very low rez models on Earth but I had to go out of my way for the most part to see them. The biggest compliment I have for the demo and developers was the outstanding music. The music is very much in tones with ME1 and it stands out more compared to ME2.

Level design is kinda already known at this point.  I would like to state though that one fight was a multi-stage one with Cerberus shooting at me from above and me going up there to clean-house.  I thought that was pretty fun and hoping to see more like that.

My biggest gripe with the demo as I've already stated in another thread was the facial animations. The humans in particular stuck out although I thought the body animations were very good. I also noticed some framerate drops in the cutscenes on Earth although in combat it seemed pretty solid.

As for Kinect, I started to use it on Earth and quickly stopped in Sur'Kesh due to the speed of the combat and my own frustration.  It worked okay but the power wheel was the faster and easier solution in many a case.  I wanted to use it more but when I got into the zone, I just stopped.

No weapon customization or armor customization in the demo.  

Modifié par AlphaJarmel, 11 février 2012 - 12:28 .


#25
mjh417

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Wow I cant wait to play it