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Mass Effect 3 Demo Impressions ( Microsoft Expertzone )


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#251
JeffZero

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clerkenwell wrote...

Bah, I wish they'd let you customize your weapon loadout for the second part of the demo. Four weapons really cranks up power recharge times.


Yeah, that would have been nice. The cooldowns basically turn the understandably-harder part of the demo into something that few of us will be silly enough to make so consciously difficult. Kind of makes it artificial, really. I doubt "Insanity is so insane in ME3!" will hold up as much once the cooldowns are tempered back down to normal because the players have the option of removing half their load.

#252
pfhorlorn

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Thoth_Amon wrote...

To be fair, it's pretty much a Bioware staple at this point except the kid isn't your squadmate that gets iced during the intro level.  One kid gets lasered, big deal.  A lot more are going to die as well.

Everything else is phenomenal though!  :lol:

I wonder if the kid's name is Trask Ulgo. Wouldn't surprise me!

#253
JeffZero

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koopaonfire wrote...

Thoth_Amon wrote...

To be fair, it's pretty much a Bioware staple at this point except the kid isn't your squadmate that gets iced during the intro level.  One kid gets lasered, big deal.  A lot more are going to die as well.

Everything else is phenomenal though!  :lol:

I wonder if the kid's name is Trask Ulgo. Wouldn't surprise me!


:lol:

#254
TheU2RoKKeR

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So let me get this straight. The more weapons you have, the longer your cooldown times are?

It kept talking about weight in one of the upgrade trees but I wasn't really following it.

#255
dreman9999

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koopaonfire wrote...

Thoth_Amon wrote...

To be fair, it's pretty much a Bioware staple at this point except the kid isn't your squadmate that gets iced during the intro level.  One kid gets lasered, big deal.  A lot more are going to die as well.

Everything else is phenomenal though!  :lol:

I wonder if the kid's name is Trask Ulgo. Wouldn't surprise me!

They found away to place hin in Swtor......On my smuggler run I found out he's a noble from alderaan during a questionable delivery.:bandit:

#256
JeffZero

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TheU2RoKKeR wrote...

So let me get this straight. The more weapons you have, the longer your cooldown times are?

It kept talking about weight in one of the upgrade trees but I wasn't really following it.


Yes. Correct. And each weapon in the game is going to have its own unique weight as well. There's... a lot of gameplay mechanics you won't be seeing in the demo. Go look on the official site (the link is in one of the stickied threads) and check out the customization video or whatever it's called.

You can boost your cooldowns radically by going in lighter or weigh yourself down something awful like they have it set in the Sur'Kesh portion of the demo. The choice is yours, but there's a lot of variety involved. If you're an Adept I wouldn't recommend going in with anything but a pistol most of the time, for example, but Soldiers may have to grin and bear it.

#257
dreman9999

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TheU2RoKKeR wrote...

So let me get this straight. The more weapons you have, the longer your cooldown times are?

It kept talking about weight in one of the upgrade trees but I wasn't really following it.

Yes, less weapon means more burst dps, powers cc and powers aoe. More weapons equal more direct dps and weapons based use.

#258
Yakko77

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TheU2RoKKeR wrote...

So let me get this straight. The more weapons you have, the longer your cooldown times are?

It kept talking about weight in one of the upgrade trees but I wasn't really following it.


From the sound of it, I think I may roll my femgineer with only 2 guns at the max and just use her skills a ton.   I'll test that with the demo.

#259
chris2365

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I played the demo. Once as a Infiltrator on Normal, and now doing a Soldier on Insanity. Here are my thoughts:

Overall, it's an improvement compared to ME2. The graphics are better, the audio and soundtrack is phenomenal, and the gameplay is fun. Even though I've seen the beta leak numerous times, it's much more epic when you see and here it for yourself. Those worried about the beta have nothing to fear. Bioware has done a huge amount of polish on both levels. Just look at the difference with Ashley.

Now to talk about gameplay. Note that I play Mass Effect on PC, and I just so happened to have a Xbox 360 lying around for the demo. Overall, the squad and enemy AI are much better. The enemy can damage you even in cover. Insanity is no joke. Two seconds is all it takes for you to lose your shields. The enemy is agressive, and normal is the new Veteran in ME3.

As for the story, I found that it lacked dialog options. I'm not worried though, since it seems that the levels available were shortened. I also can't judge a 40 hour game based on 20 minutes. Overall, it felt good. It was nice to se Kirahee. The conversation between Liara, Garrus and Wrex was good too.

Now for my complaints. The animations need a bit of work, and I also found a few low rez textures. I also didn't like that it was tough to get Shepard into and around cover. Sometimes, when I wanted to move forward, he moved to the side. This could be just because it was my first time though.

In conclusion, I think it's a great improvement on ME2. Can't wait to play on PC!

9/10

Modifié par chris2365, 11 février 2012 - 06:02 .


#260
izmirtheastarach

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I am going to have to cancel my pre-order, as Bioware has removed my beard color from the game, and now my Shepard's goatee doesn't match his hair. They really dropped the ball on this one.

#261
dreman9999

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izmirtheastarach wrote...

I am going to have to cancel my pre-order, as Bioware has removed my beard color from the game, and now my Shepard's goatee doesn't match his hair. They really dropped the ball on this one.

......Your joking right?

#262
PsychoWARD23

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Pros;

Base gameplay
soundtrack
writing (for the most part)
hair doesn't look like plastic
powers are much more fun this time around
AR PEE JEE elements are the best in the series
Graphics are some of the best on 360
The heavy melee hit detection is much improved

Cons;
X STILL chooses dialog
Why get rid of Veteran?
Rolling can be..... off


I dunno, those are just my very initial impressions, just got done with a soldier, gonna try the others


Edit; Wait, you can import your ME2 character? It doesn't give me an option to do that....

Modifié par PsychoWARD23, 11 février 2012 - 06:00 .


#263
izmirtheastarach

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dreman9999 wrote...

izmirtheastarach wrote...

I am going to have to cancel my pre-order, as Bioware has removed my beard color from the game, and now my Shepard's goatee doesn't match his hair. They really dropped the ball on this one.

......Your joking right?


About cancelling my pre-order, yes?

About them messing up my beard? NO!

#264
Janus Prospero

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Yakko77 wrote...

From the sound of it, I think I may roll my femgineer with only 2 guns at the max and just use her skills a ton.   I'll test that with the demo.


Running a power based class with 2 guns sounds like a good strategy, but the demo forces you to use 4 guns (AR, Pistol, Shotgun, and SMG) regardless of your class choice.

#265
chris2365

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PsychoWARD23 wrote...

Pros;

Base gameplay
soundtrack
writing (for the most part)
hair doesn't look like plastic
powers are much more fun this time around
AR PEE JEE elements are the best in the series
Graphics are some of the best on 360
The heavy melee hit detection is much improved

Cons;
X STILL chooses dialog
Why get rid of Veteran?
Rolling can be..... off


I dunno, those are just my very initial impressions, just got done with a soldier, gonna try the others


Edit; Wait, you can import your ME2 character? It doesn't give me an option to do that....


This about sums it up.

Also, you can't import an ME2 character. A dev even confirmed it, I think

#266
clerkenwell

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JeffZero wrote...

clerkenwell wrote...

Bah, I wish they'd let you customize your weapon loadout for the second part of the demo. Four weapons really cranks up power recharge times.


Yeah, that would have been nice. The cooldowns basically turn the understandably-harder part of the demo into something that few of us will be silly enough to make so consciously difficult. Kind of makes it artificial, really. I doubt "Insanity is so insane in ME3!" will hold up as much once the cooldowns are tempered back down to normal because the players have the option of removing half their load.


Yeah, I went through my first time as a Sentinel on Insanity. Just absurdly difficult when your fastest cooldown (Throw) is about 10 seconds long.

#267
DayusMakhina

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clerkenwell wrote...

Bah, I wish they'd let you customize your weapon loadout for the second part of the demo. Four weapons really cranks up power recharge times.

Yeh, kinda sucky you had absolutely no choice with the weapons, not even a Sniper for Infiltrator either. That's pretty much my one and only gripe.

Everything else I pretty much loved, Insanity is certainly tougher with the limited options they gave you but it certainly wasn't too bad... my only deaths were against the Atlas where I died 3 times before I beat it due to being penned in. I'd envision that in the full game where I could actually have a sniper (isn't that the whole point of an Infiltrator?) and have more access to powers it wouldn't be so bad.

Also, one notable point for me was being able to roll off of the top section onto the lower section without an invisible wall blocking me off.

#268
dreman9999

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PsychoWARD23 wrote...

Pros;

Base gameplay
soundtrack
writing (for the most part)
hair doesn't look like plastic
powers are much more fun this time around
AR PEE JEE elements are the best in the series
Graphics are some of the best on 360
The heavy melee hit detection is much improved

Cons;
X STILL chooses dialog
Why get rid of Veteran?
Rolling can be..... off


I dunno, those are just my very initial impressions, just got done with a soldier, gonna try the others


Edit; Wait, you can import your ME2 character? It doesn't give me an option to do that....


What was the point of veteran any way. It just got in the way of Hardcore mode and was never really any harder then normal. Also,Normal is the new veteran.

#269
dreman9999

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chris2365 wrote...

PsychoWARD23 wrote...

Pros;

Base gameplay
soundtrack
writing (for the most part)
hair doesn't look like plastic
powers are much more fun this time around
AR PEE JEE elements are the best in the series
Graphics are some of the best on 360
The heavy melee hit detection is much improved

Cons;
X STILL chooses dialog
Why get rid of Veteran?
Rolling can be..... off


I dunno, those are just my very initial impressions, just got done with a soldier, gonna try the others


Edit; Wait, you can import your ME2 character? It doesn't give me an option to do that....


This about sums it up.

Also, you can't import an ME2 character. A dev even confirmed it, I think

Just get the face code.

#270
Yakko77

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Thank you so much to JamieCOTC and Jessica Merizan for the early access code. Downloading now. I am practically shaking with anticipation!

#271
spirosz

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PsychoWARD23 wrote...

Pros;

Base gameplay
soundtrack
writing (for the most part)
hair doesn't look like plastic
powers are much more fun this time around
AR PEE JEE elements are the best in the series
Graphics are some of the best on 360
The heavy melee hit detection is much improved

Cons;
X STILL chooses dialog
Why get rid of Veteran?
Rolling can be..... off


I dunno, those are just my very initial impressions, just got done with a soldier, gonna try the others


Edit; Wait, you can import your ME2 character? It doesn't give me an option to do that....


Exactly how I thought the demo was.  Until the MP is out Ill give a full review in here.  The rolling does seem a bit, weird - I guess I have to get used to it, thats all.  One thing that does bug me though, is the new hairstyles, not a big fan and I can't find my old hairstyle for my Canon Shepard, which is dissapointing.  

#272
PsychoWARD23

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WAIT ONE MINUTE

You can't change your weapons? Really? Not even get a sniper or take away weapons?

wtf

#273
ShadowSplicer

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MR CHEESENGRITS wrote...

ShadowSplicer wrote...

Are there any videos of MaleShep customization? I haven't seen how a Custom Male Shepard looks in ME3 yet...



http://en.twitch.tv/...ore/b/308161541. Skip to 2:24:47

THANK YOU! :D

It looks fricking amazing! My shepard has always had the hair spiked in the front, and for Mass Effect 3 I can't wait to have the messy spike in the front. My anticipation for this game goes ever higher.

#274
Jessihatt

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I loved it! Rolling takes getting used to though.

Everything feels more responsive and I prefer how the Shepards look in ME3, in ME2 they either all looked the same or.. devastatingly ugly.

I think the CC was much better too, despite the tucked behind the ear one looking yucky, I think I prefer the rest of the hairstyles.
Also the eyes close properly too and stuff. Hurray for small improvements!

Can't wait for 9th March.

#275
Aurellia

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Last night I did 3 play throughs on the demo on insanity first on Adept, then Vanguard, and then Sentinel. I attempted to max out cool downs for key powers. I did this by buying up the carrying capacity increases and the level 2 power upgrades (reduce cool down by 25%).

Observations

Most of this will be talking about the Salarian Homeworld

- There were generally more and more aggressive cannon fodder enemies but thank the maker only centurions and engineers had shields. The fact that they got this awesomely right is a massive upgrade for caster classes. This restored most of the fun factor that was stripped away in ME2 insanity. This by itself makes me not care about the kind of pointless grenade power.

- I loved playing Adept, especially in the opening sequence which may have had artificially low cool downs because it was a tutorial level. Once I tuned the powers for the best cool down, the combo that I could get the combo from femshep and Liara was breathtaking. I was able to fairly easily play through insanity with this pair and Garrus. It was awesome having a 7 second singularity + a 4.58 singularity. Even with my overloaded Adept I was able to just about endlessly CC and warp bomb the hell out of my enemies. Only shielded enemies posed a significant nuisance. Vs a centurion, with maxed out Garrus overload I could strip down to the last bar of shield and could usually almost immediately land singularity by firing a shot or just directing my squad to fire on him for a a half second. The turret engineers on the other hand were a fun challenge to beat because they had massive shields and good suppressive fire from the turrets. It kind of reminded me of fighting Armatures in ME1.

- Even though I played Vanguard a lot in ME2, I had the hardest time playing it on the demo. I died a lot more. The longer cool down of my powers really impeded my effectiveness. Also my defenses seemed about as thin as the Adept which combined with my overloaded character made it challenging to properly test charge. 20 second charge == me teh suck:)

Maybe I can develop a better rhythm for doing charge+nova. But after playing Adept I found the additional difficulty of the Vanguard a pleasant surprise. It seems reasonably balanced. By the time I can build a maxed out version of each char I expect them both to be nice. I plan to replay Vanguard and see if I can improve my skills.

- Like ME2 Sentinal was kind of easy mode for Insanity. Having both Overload and Warp made defense stripping easy. The tech armor made it much easier to survive and move about. It really helped to completely max out Liara cool down.

- Grenades were mostly useless due to only having 3 the whole demo. I am sure they are great for boss fights or the like, but in normal fights I found that through using good power combos I didn't really need them.

- You get experience instead of credits for overfilling medigels which strongly encourages you to get through the level without using medigels. As a side note you have no idea how happy I was to see an exp message during game play. I hope this means no more Level Complete screens:)

- The health bar was nicely done. It works kind of like the health bar in Dark Souls where it has 6 segments and if you take enough damage to drop past a segment then it only regens up to fill that segment. This combined with the medigel exp makes the game reward good game play and cumulatively punish mistakes which is, IMHO, how it should be. This is far better than the cheasy hide under cover for 5 seconds and all sins are forgotten.

- The combat scenarios were challenging in a fun way where I had to figure out how to break down the defensive combos like the engineer/turret combos. This is a far cry from the boring hide behind cover, overload, shoot, pull, warp sequence of ME2.

- Enemy grenades were tough annoying instakills but fair because I had time to dodge them.

- Game lets me move around a lot more easily.

- Cover system is better but still sometimes dodgy and broken. In some cases when I hit A to take cover I would roll and pop up to die to enemy fire.

- Firing guns seems a bit less laggy. The Mattock is still the best gun but it feels slightly nerfed.

- It still is a bit too costly (in terms of taking damage) in my opinion to do a lot of shooting as an Adept.

- I was able to get much larger reductions in cool down for the Adept than the other classes. For example I could get warp down to something like 10 (or 12) seconds for Adept and only 18 seconds for Vanguard and similar for Sentinel. I don't remember the exact numbers but the Adept is quite a bit faster even when overloaded

- I looked everywhere for the weapons upgrade station/loadout area so I could remove all those damn weapons. I'm bummed that I couldn't explore the weapon upgrade system and use the cool sounding upgrades that I found during the demo

- Liara is insanely more powerful than my best build. I was easily able to get her singularity cool down to 4.58 seconds and her warp down to 8 seconds. I didn't find much use for stasis because I could just chain cast singularity off her and then bomb with my warp or just let squads shoot stuff to shreds.

- There is some merit to the argument that having Liara kind of makes you being an adept a bit redundant but I still found it a lot of fun. 2x singularity is crazy fun. On the other hand feeling like a wimp compared to Liara kind of sucks, even though my Femshep loves her:) I think I'll get over this pretty fast tho, especially when she can take my shep to bed:)

- Garrus was also pretty nice. His grenade power is implemented the way the custler grenade should have been. It just has a really long cooldown. I would loved to have seen biotic grenades slowly regenerate over time (like say 2-5 mins per grenade)

- I am happy that my squadmates usually don't die stupidly anymore and the the new ability to revive them by going to them and not having to spend a med gel is awesome.

- At first I found a lot of the later evolutions in powers a bit uninspired but some of them had some cool and subtle interactions. I would like to see more what I can squeeze out of this system with all the various upgrades.

Conclusion

Playing as a caster class is ton more fun in the ME3 demo. While the game has a few warts left in cover and gunplay, overall I loved the improvements to combat, especially for the Adept.

Modifié par Aurellia, 11 février 2012 - 06:32 .