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Mass Effect 3 Demo Impressions ( Microsoft Expertzone )


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#276
Brenon Holmes

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RocketManSR2 wrote...

Terror_K wrote...

One thing I want to know is how often the enemies get up in your face, because I personally am not a fan of shooters where most of the enemies just seem to always get up close or try and charge you or where there's big ape-like things that run directly at you and do massive damage, etc. Husks were already annoying for this in the previous two games, and one of my biggest concerns is that rather than being smart and tactical, it's just about swarming you with as much stuff as possible in close. In a game that's supposed to be about ranged combat, I'm not a fan of this happening too often, and find it just annoying and cheap rather than challenging. So... please tell me ME3 isn't like that.


I'm very concerned about this, too, and these early reports are definitely not quelling my fears. Thank goodness for story mode. ME3 sounds like one annoying OP enemy encounter after another.


Of each faction, only a couple enemies deliberately close with you (about 20% of the enemies in the game, roughly)... a lot of how the enemies respond to you depends on how you're playing. 

Pretty much all of the enemies have weaknesses built into them, if you take advantage of them you can change the outcome of a given fight rather dramatically. :happy:

For example... the engineer, he's annoying, he deploys turrets and heals other mechanical units. But, instead of just killing him if you blow up the turret on his back you can cause a huge explosion that will damage everything around him. Or if he miraculously survives the explosion... he now can't deploy any additional turrets...

Guardians are normally really aggressive, and will slowly advance on you as long as they have their shield... but if you can flank them and knock them down - they'll lose it and become just like any other cover taker. (Or if you're a biotic, you can just rip the shield off).

There are numerous ways of dealing with most of the enemies, it all just depends on how you're approaching a given combat - the same tactics won't work for every fight.

#277
TobyHasEyes

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ShadowSplicer wrote...

MR CHEESENGRITS wrote...

ShadowSplicer wrote...

Are there any videos of MaleShep customization? I haven't seen how a Custom Male Shepard looks in ME3 yet...



http://en.twitch.tv/...ore/b/308161541. Skip to 2:24:47

THANK YOU! :D

It looks fricking amazing! My shepard has always had the hair spiked in the front, and for Mass Effect 3 I can't wait to have the messy spike in the front. My anticipation for this game goes ever higher.


 The guy making that video is literally everything you don't want in a gamer

#278
Guest_The PLC_*

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I watched the demo on youtube, and I really don't understand why some of you think the animations and faces are any worse than the other two games. They look the same?

Modifié par The PLC, 11 février 2012 - 06:27 .


#279
JeffZero

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The PLC wrote...

I watched the demo on youtube, and I really don't understand why some of you think the animations and faces are any worse than the other two games? They look the same?


They pretty much do. The only thing I've noticed that looks genuinely worse to me is Liara's running animation in particular. She looks kinda like she's gliding.

#280
eoinnx02

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JeffZero wrote...

The PLC wrote...

I watched the demo on youtube, and I really don't understand why some of you think the animations and faces are any worse than the other two games? They look the same?


They pretty much do. The only thing I've noticed that looks genuinely worse to me is Liara's running animation in particular. She looks kinda like she's gliding.


Yeah they didn't stand out at all as anyway bad, Ive played the demo 6 times now. Ashley looks great. Insanity is impossible guys.

#281
shepskisaac

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The PLC wrote...

I watched the demo on youtube, and I really don't understand why some of you think the animations and faces are any worse than the other two games. They look the same?

In some YT videos the synch is off so it looks worse. But that's a poblem of video compressing, not the game. Faces expressions look good, like here:

Image IPB

:whistle::devil:

#282
Pee Jae

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Brenon Holmes wrote...

RocketManSR2 wrote...

Terror_K wrote...

One thing I want to know is how often the enemies get up in your face, because I personally am not a fan of shooters where most of the enemies just seem to always get up close or try and charge you or where there's big ape-like things that run directly at you and do massive damage, etc. Husks were already annoying for this in the previous two games, and one of my biggest concerns is that rather than being smart and tactical, it's just about swarming you with as much stuff as possible in close. In a game that's supposed to be about ranged combat, I'm not a fan of this happening too often, and find it just annoying and cheap rather than challenging. So... please tell me ME3 isn't like that.


I'm very concerned about this, too, and these early reports are definitely not quelling my fears. Thank goodness for story mode. ME3 sounds like one annoying OP enemy encounter after another.


Of each faction, only a couple enemies deliberately close with you (about 20% of the enemies in the game, roughly)... a lot of how the enemies respond to you depends on how you're playing. 

Pretty much all of the enemies have weaknesses built into them, if you take advantage of them you can change the outcome of a given fight rather dramatically. :happy:

For example... the engineer, he's annoying, he deploys turrets and heals other mechanical units. But, instead of just killing him if you blow up the turret on his back you can cause a huge explosion that will damage everything around him. Or if he miraculously survives the explosion... he now can't deploy any additional turrets...

Guardians are normally really aggressive, and will slowly advance on you as long as they have their shield... but if you can flank them and knock them down - they'll lose it and become just like any other cover taker. (Or if you're a biotic, you can just rip the shield off).

There are numerous ways of dealing with most of the enemies, it all just depends on how you're approaching a given combat - the same tactics won't work for every fight.


Ooh, first class might be infiltrator, then. Cloak to an engineer's back...  the possibilities. :ph34r:

#283
JeffZero

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IsaacShep wrote...

The PLC wrote...

I watched the demo on youtube, and I really don't understand why some of you think the animations and faces are any worse than the other two games. They look the same?

In some YT videos the synch is off so it looks worse. But that's a poblem of video compressing, not the game. Faces expressions look good, like here:

Image IPB

:whistle::devil:


Hmhmhm, Isaac posting a Kaidan .gif as evidence! :P

#284
rolson00

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the demo rocked when do we get to try mp?

#285
Lenimph

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savaged49 wrote...

Is it me or should the action button be switched from a to x, i keep trying to interact with something and end up rolling away...

 :lol: This happened to me too .

#286
Brenon Holmes

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t_skwerl wrote...

Ooh, first class might be infiltrator, then. Cloak to an engineer's back...  the possibilities. :ph34r:


Not to mention sniping the Guardian through the eyeslot in the shield... probably one of the most satisfying things as an Infiltrator. :o

Modifié par Brenon Holmes, 11 février 2012 - 06:33 .


#287
AlphaJarmel

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IsaacShep wrote...
]In some YT videos the synch is off so it looks worse. But that's a poblem of video compressing, not the game. Faces expressions look good, like here:

Image IPB

:whistle::devil:


The NPC facial models are pretty poor at times.  The kid in the vent has like no look on his face.  The whole Commitee section is pretty bad as well.  

#288
Babli

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So, is Beattie back as Mordin or not?

Also..damn, Kaidan looks great.

#289
JeffZero

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AlphaJarmel wrote...

The NPC facial models are pretty poor at times.  The kid in the vent has like no look on his face.  The whole Commitee section is pretty bad as well.  


I dunno, unrealistic or not I found it hilarious that one of the Committee members' faces was basically a perpetual ">_<!".

#290
eoinnx02

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Brenon Holmes wrote...

t_skwerl wrote...

Ooh, first class might be infiltrator, then. Cloak to an engineer's back...  the possibilities. :ph34r:


Not to mention sniping the Guardian through the eyeslot in the shield... probably one of the most satisfying things as an Infiltrator. :o

Brenon I presume when you import your shep into the start of the game it will be somewhat different yeah? (No need for specifics, I know you can't)Just a yay or nay?

Modifié par eoinnx02, 11 février 2012 - 06:40 .


#291
JeffZero

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Babli wrote...

So, is Beattie back as Mordin or not?


No. He isn't. /sigh of defeat

The guy handling his character now is pretty decent at it. He doesn't quite have the mannerisms down pat though, at least not from what glimpses we got.

#292
SNascimento

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Just played the demo, I'll write my full impressions once I'm played it mores times, but for now I'll stick with the bad:
.
The cover system is not good, and that because of one thing: you only need to tap a to roll, instead of double tap like in gears. Have you ever seen someone rolling without control while playing ME3? It's becaue of that... and make cover more of a struggle than something natural.
.
Also, the framerate is terrible, not to mention the effects seem worse than they were in ME2... at least engineers powers defininely were better looking in ME2.
.
God, for the first time, I'm worried.

#293
dreman9999

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AlphaJarmel wrote...

IsaacShep wrote...
]In some YT videos the synch is off so it looks worse. But that's a poblem of video compressing, not the game. Faces expressions look good, like here:

Image IPB

:whistle::devil:


The NPC facial models are pretty poor at times.  The kid in the vent has like no look on his face.  The whole Commitee section is pretty bad as well.  

The look on his face is called the "blank panic" look. But it could of been more emotional.

#294
Guest_The PLC_*

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AlphaJarmel wrote...

IsaacShep wrote...
]In some YT videos the synch is off so it looks worse. But that's a poblem of video compressing, not the game. Faces expressions look good, like here:

Image IPB

:whistle::devil:


The NPC facial models are pretty poor at times.  The kid in the vent has like no look on his face.  The whole Commitee section is pretty bad as well.  

More dialogue and good chracters>Fancy faces. That's what LA Noire taught me.

#295
Stalker

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I just played it and overall, I got a positive review.
The combat really is improved and not just hiding behind cover anymore, I really LOVE the new skill-system, the facial animation is great, graphics are clearly improved (especially lightning), and conversations seem to be more than a pattern of straight animations like they were before.

Only negative input is the kind of rushed introduction, the (so it seems) nerfed conversation-choices, and some awkward running animations.

Modifié par Mr Massakka, 11 février 2012 - 06:38 .


#296
dreman9999

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SNascimento wrote...

Just played the demo, I'll write my full impressions once I'm played it mores times, but for now I'll stick with the bad:
.
The cover system is not good, and that because of one thing: you only need to tap a to roll, instead of double tap like in gears. Have you ever seen someone rolling without control while playing ME3? It's becaue of that... and make cover more of a struggle than something natural.
.
Also, the framerate is terrible, not to mention the effects seem worse than they were in ME2... at least engineers powers defininely were better looking in ME2.
.
God, for the first time, I'm worried.

Press and hold A to go to cover. Quick tap a to roll.=]

#297
AlphaJarmel

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JeffZero wrote...

I dunno, unrealistic or not I found it hilarious that one of the Committee members' faces was basically a perpetual ">_<!".


Well that is an interesting way of looking at it, lol.

Anyway I'm about to retry Adept on Insanity and see if I can get it to play like I want it to.

#298
JeffZero

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Mr Massakka wrote...

I just played it and overall, I got a positive review.
The combat really is improved and not just hiding behind cover anymore, I really LOVE the new skill-system, the facial animation is great, graphics are clearly improved (especially lightning), and conversations seem to be more than a pattern of straight animations like they were before.

Only negative input is the kind of rushed introduction, the (so it seems) nerfed conversation-choices, and some awkward running animations.


Re: rushed introductions, that's kind of something I take issue to with ME2 as well. But like I said earlier, either in this thread or another, the majority of fans seem to be pretty adamant about complaining if there's 'too much exposition', so folks like us have to deal with it. Ah well, it's a pretty intro and it definitely gets its point across to us.

#299
Babli

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JeffZero wrote...

Babli wrote...

So, is Beattie back as Mordin or not?


No. He isn't. /sigh of defeat

The guy handling his character now is pretty decent at it. He doesn't quite have the mannerisms down pat though, at least not from what glimpses we got.

Did Bioware ever explained why he isn´t voicing Mordin again? Because that is just... :/

#300
dreman9999

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Brenon Holmes wrote...

t_skwerl wrote...

Ooh, first class might be infiltrator, then. Cloak to an engineer's back...  the possibilities. :ph34r:


Not to mention sniping the Guardian through the eyeslot in the shield... probably one of the most satisfying things as an Infiltrator. :o

I did that with my inflitarator with the matlock....Also, another thing.. I find that the infiltrators heavy melee has little range compear to that of a vanguard, solder, sentinal and adept. It's a bit compersome