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Mass Effect 3 Demo Impressions ( Microsoft Expertzone )


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#301
Guest_The PLC_*

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The intro is around six minutes long. Seems like a good length to me.

#302
Fredvdp

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So I entered my code on my Xbox 360, but for some reason the console is half in English and half French and my French is not very good. The demo itself is described in French so I hope I'm not downloading the French one.

Modifié par Fredvdp, 11 février 2012 - 06:47 .


#303
Pee Jae

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Mail slot! Yeah, I don't think I'll have a problem with holding the button for cover. Do it in 2 all the time. Ruuuuuuun, duck.

#304
JeffZero

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Babli wrote...

JeffZero wrote...

Babli wrote...

So, is Beattie back as Mordin or not?


No. He isn't. /sigh of defeat

The guy handling his character now is pretty decent at it. He doesn't quite have the mannerisms down pat though, at least not from what glimpses we got.

Did Bioware ever explained why he isn´t voicing Mordin again? Because that is just... :/


There's never been an explanation for it, no. As I've said before, I don't presume that we'll ever hear about it until the dust has settled some time after ME3 and someone feels like being open about it.

To a lot of people it's a tiny speck on the radar, and, well, anyone who knows me on BSN knows that I don't complain often, I really don't. I love both ME1 and ME2 and while I have a few issues with them (nothing's perfect) I don't make a habit of focusing on them so much. But losing a prominent VA hits pretty close to home for me because it's a field I'm interested in pursuing and Beattie's performance blew me away in ME2.

#305
xSTONEYx187x

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My only major concern was the lack of options with dialogue, it was auto response after auto response.

#306
Guest_Catch This Fade_*

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JeffZero wrote...
 But losing a prominent VA hits pretty close to home for me because it's a field I'm interested in pursuing and Beattie's performance blew me away in ME2.

Tear tbh:crying:

#307
JeffZero

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jreezy wrote...

JeffZero wrote...
 But losing a prominent VA hits pretty close to home for me because it's a field I'm interested in pursuing and Beattie's performance blew me away in ME2.

Tear tbh:crying:


:(

#308
JeffZero

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xSTONEYx187x wrote...

My only major concern was the lack of options with dialogue, it was auto response after auto response.


Yeah, if it follows through like that for much of the game a lot of people are going to be really... really... pissed off.

#309
AVPen

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JeffZero wrote...

clerkenwell wrote...

Bah, I wish they'd let you customize your weapon loadout for the second part of the demo. Four weapons really cranks up power recharge times.


Yeah, that would have been nice. The cooldowns basically turn the understandably-harder part of the demo into something that few of us will be silly enough to make so consciously difficult. Kind of makes it artificial, really. I doubt "Insanity is so insane in ME3!" will hold up as much once the cooldowns are tempered back down to normal because the players have the option of removing half their load.

Yeah, I timed the recharge speed of an Adept's Warp in one of the demo vids last night:
- On Earth with just a pistol, it takes 2.5 seconds for Warp to recharge on an Adept
- On Sur'Kesh with 4 weapons, it takes 16 seconds for Warp to recharge on an Adept :blink:


One interesting thing I noticed in this new demo was a few unique differences in dialogue compared to the previous leaked beta, which I'm suspecting is based on whether or not your Shepard has been imported:
During the Shepard/Anderson talk on the way to the Committee, in the leaked beta Anderson is talking about very specific events that Shepard has done in the past (talking to and destroying Sovereign, discovering the Reapers intent to harvest humans through the Collectors, destroying the Alpha Relay), whereas in this new demo Anderson's discussion of Shepard's past actions are all very generalize and vague ("We've seen your reports...", "The sh*t you've done...", etc).

Modifié par AVPen, 11 février 2012 - 06:48 .


#310
eoinnx02

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JeffZero wrote...

Babli wrote...

So, is Beattie back as Mordin or not?


No. He isn't. /sigh of defeat

The guy handling his character now is pretty decent at it. He doesn't quite have the mannerisms down pat though, at least not from what glimpses we got.


It sounded close to Beattie, like the best one so far. I don't think its Beattie though, but its deffinatly doesn't stick out as bad, which is all that counts.

#311
JeffZero

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Sixteen seco... good lordy-lord. Versus 2.5. Wow. Hot diggity damn.

Anyway, yeah, I noticed that bit about different dialogue too. Looking forward to hearing the more specific issues once I import. All that journalism buzz talk about how the game adapts so much if you're a new player wasn't off the mark.

#312
JeffZero

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eoinnx02 wrote...

JeffZero wrote...

Babli wrote...

So, is Beattie back as Mordin or not?


No. He isn't. /sigh of defeat

The guy handling his character now is pretty decent at it. He doesn't quite have the mannerisms down pat though, at least not from what glimpses we got.


It sounded close to Beattie, like the best one so far. I don't think its Beattie though, but its deffinatly doesn't stick out as bad, which is all that counts.


Not all that counts. Not to me. But it goes a long way, yes.

#313
PsychoWARD23

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oh my god, enemies can roll out of biotics


so cool

#314
vonSlash

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I just finished up the demo an hour or so ago, and although I was pretty satisfied with the game, I can hardly say that I was impressed.

I played Infiltrator on Hardcore, mainly using the shotgun, and I didn't find it all that terribly difficult once I got used to the game's controls.

Modifié par vonSlash, 11 février 2012 - 06:52 .


#315
Stalker

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JeffZero wrote...

Mr Massakka wrote...

I just played it and overall, I got a positive review.
The combat really is improved and not just hiding behind cover anymore, I really LOVE the new skill-system, the facial animation is great, graphics are clearly improved (especially lightning), and conversations seem to be more than a pattern of straight animations like they were before.

Only negative input is the kind of rushed introduction, the (so it seems) nerfed conversation-choices, and some awkward running animations.


Re: rushed introductions, that's kind of something I take issue to with ME2 as well. But like I said earlier, either in this thread or another, the majority of fans seem to be pretty adamant about complaining if there's 'too much exposition', so folks like us have to deal with it. Ah well, it's a pretty intro and it definitely gets its point across to us.

I enjoyed ME2's start, because it continued where ME1 ended. You were scanning for Geth activity, when out of nothing you die. You wake up in a Cerberus base and... I think we all know what happens... My point is, that you, as a player, know what happened and why.
In ME3, you are on earth, you are at the Alliance, on a trial... I thought ME2 ended with a rouge Cerberus ship. Now between those 2 events, there is a huge lack of information that Shepard has, but the player doesn't.
I would have expected that you return, land on earth with your Cerberus ship. Not that you have a new Normandy, your crew is who knows where and you are on some trial.

Modifié par Mr Massakka, 11 février 2012 - 06:57 .


#316
JeffZero

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Mr Massakka wrote...

JeffZero wrote...

Mr Massakka wrote...

I just played it and overall, I got a positive review.
The combat really is improved and not just hiding behind cover anymore, I really LOVE the new skill-system, the facial animation is great, graphics are clearly improved (especially lightning), and conversations seem to be more than a pattern of straight animations like they were before.

Only negative input is the kind of rushed introduction, the (so it seems) nerfed conversation-choices, and some awkward running animations.


Re: rushed introductions, that's kind of something I take issue to with ME2 as well. But like I said earlier, either in this thread or another, the majority of fans seem to be pretty adamant about complaining if there's 'too much exposition', so folks like us have to deal with it. Ah well, it's a pretty intro and it definitely gets its point across to us.

I enjoyed ME2's start, because it continued where ME1 ended. You were scanning for Geth activity, when out of nothing you die. You wake up in a Cerberus base and... I think we all know what happens... My point is, that you, as a player, know what happened and why.
In ME3, you are on earth, you are at the Alliance, on a trial... I thought ME2 ended with a (at the end) rouge Cerberus ship. Now between those 2 events, there is a huge lack of information that Shepard has, but the player doesn't.
I would have expected that you return, land on earth with your Cerberus ship. Not that you have a new Normandy, your crew is who knows where and you are on some trial.


...did you never play Arrival?

EDIT: OK, in rereading your statement it's clear that you probably did. I do see your point, but I don't think it's quite as disparate as you're making it out to be, nor was ME2's opening quite as form-fitting. ME1 ends with Shepard rushing off to find a way to stop the Reapers and then you find out he's been assigned to geth-stomping for a month.

Modifié par JeffZero, 11 février 2012 - 06:57 .


#317
MissMaster

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Downloading the demo now <3

#318
clerkenwell

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PRO: Custom FemShep looks better than ever. Three cheers for non-plastic hair.

#319
SNascimento

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Anyone else though the framerate was terrible?

#320
JeffZero

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SNascimento wrote...

Anyone else though the framerate was terrible?


It was no worse than ME2's for me, nope.

#321
sharkboy421

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I prefer to play shooter type games on pc so I'm still a little shakey with a controller but overall I was very pleased with the game play.  The controls felt very smooth and tight; it was almost identical in feel to GoW.  I apologize for making the comparison but I mean it in the best way.  Both games have great combat sequences and ME3 appears to have smoothed out all the rough edges from ME2.  The graphics looked amazing and everything seemed to have high-res textures.  And I personally have fallen in love with the new gun sounds.  They all just sound so much more powerful and cripser.  So yeah, I loved it and cannot wait for March 6.

#322
AlphaJarmel

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SNascimento wrote...

Anyone else though the framerate was terrible?


Out of combat it was all over the place.  In combat it seemed locked for the most part.  There really shouldn't be a FPS drop in a cutscene Bioware.

#323
Welsh Inferno

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Did anyone use the facecode of one of their sheps? My canon-shep looks really weird now :/ I hope the import does it better. ManShep faces seem kinda chubby to me now. That's really my only gripe though.

The gameplay is fun, Insanity is challenging now, not just cheap (well the grenades will feel cheap at first, until you get to grips with the new cover mechanics)It took a few minutes to get used to the new cover mechanics but when I got the hang of it it was good, if a little clunky when trying to retreat. The soundtrack is looking like it's gonna' be awesome too.

#324
JRCHOharry

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The sound is great. Like really, really great! The gunshots sound so much more powerful, the Eviscerator shot really punches you in the god'amn chest! Imagine what the Claymore sounds like O_O

#325
Welsh Inferno

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JRCHOharry wrote...

The sound is great. Like really, really great! The gunshots sound so much more powerful, the Eviscerator shot really punches you in the god'amn chest! Imagine what the Claymore sounds like O_O


Yeah, I LOVE the shotties! 

Charge>Nova>Shotty whoevers left = Winning :wub: