Mass Effect 3 Demo Impressions ( Microsoft Expertzone )
#326
Posté 11 février 2012 - 07:15
#327
Posté 11 février 2012 - 07:18
There did seem to be some clumsy movement, but how much was the game and how much was the player I can't tell. Movement was definitely fun-looking, though: combat rolls are always iffy, but rapid movement can make a battle so much more mobile.
Overall, it looks promising, and that ME3 will be what I've always believed it will be: a very attractive, well-polished game with an exciting, but imperfect, story.
Definitely looking forward to it.
#328
Posté 11 février 2012 - 07:18
#329
Posté 11 février 2012 - 07:19
SNascimento wrote...
The game feels clunky... there is no better way to describe it.
Sorry you feel that way. Felt quite smooth to me.
#330
Posté 11 février 2012 - 07:19
#331
Posté 11 février 2012 - 07:22
#332
Posté 11 février 2012 - 07:22
#333
Posté 11 février 2012 - 07:23
#334
Posté 11 février 2012 - 07:30
#335
Posté 11 février 2012 - 07:31
#336
Posté 11 février 2012 - 07:31
AVPen wrote...
Just out of curiousity, what are the differences to the demo if you choose the "Numerous" selection under Psychological Profile, versus choosing either Kaidan or Ashley (which I already know affect who the VS is)?
I didn't notice any difference.
#337
Posté 11 février 2012 - 07:31
AVPen wrote...
Just out of curiousity, what are the differences to the demo if you choose the "Numerous" selection under Psychological Profile, versus choosing either Kaidan or Ashley (which I already know affect who the VS is)?
There doesn't seem to be any change in scenario within the context of the demo. Wrex, Mordin and Kirrahe are all alive in all three situations. Doubtless it pertains to the full game and the full game only, and the developers didn't want to yank it or anything else from the options so that people could get a full sense of scope from them.
#338
Posté 11 février 2012 - 07:38
#339
Posté 11 février 2012 - 07:39
mauro2222 wrote...
The demo is only for Xbox?
The pre-release games in which you can win a chance to play the demo early are only for Xbox.
PC and PS3 players will be able to embark on a short journey in the shoes of Commander Shepard on the 14th -- AKA, its official date.
Modifié par JeffZero, 11 février 2012 - 07:39 .
#340
Posté 11 février 2012 - 07:43
#341
Posté 11 février 2012 - 07:44
#342
Posté 11 février 2012 - 07:44
Hmm, interesting... one would've thought that choosing "Numerous" would've killed off Wrex and Kirrahe, at least (unless perhaps it does, but the replacement characters of Wreav and other STG officer weren't included in the demo). Does it affect the VS choice at all in the demo?JeffZero wrote...
There doesn't seem to be any change in scenario within the context of the demo. Wrex, Mordin and Kirrahe are all alive in all three situations. Doubtless it pertains to the full game and the full game only, and the developers didn't want to yank it or anything else from the options so that people could get a full sense of scope from them.
Also, anybody else notice the shorten Kirrahe introduction? (maybe thats the intro he gets if you didn't chat with him before the mission)
#343
Posté 11 février 2012 - 07:45
DragonRageGT wrote...
So, cover, sprint, roll, use are all binded to the same key on the controller?
Yeah, that's sort of the issue. I'll press A to get out of cover and Shepard will roll across the floor.
#344
Posté 11 février 2012 - 07:47
#345
Posté 11 février 2012 - 07:47
And I hope Admiral Hackett survived the attack... Didn't sound good for him or the fleet.
Modifié par XX55XX, 11 février 2012 - 07:47 .
#346
Posté 11 février 2012 - 07:53
Brenon Holmes wrote...
t_skwerl wrote...
Ooh, first class might be infiltrator, then. Cloak to an engineer's back... the possibilities.
Not to mention sniping the Guardian through the eyeslot in the shield... probably one of the most satisfying things as an Infiltrator.
That really does sound very satisfying. I can already hear my husband cackling right now everytime he does it in game with his infiltrator...
I know I will already be playing my engineer and turning those damn turrets against their creators and using them to my advantage.
#347
Posté 11 février 2012 - 07:53
#348
Posté 11 février 2012 - 07:54
Another complaint I have is that every time I'm trying to make Shepard get to cover, Shepard rolls instead.
#349
Posté 11 février 2012 - 07:58
TMA LIVE wrote...
I'm kind of disappointed they took out the character bits which were in the original leaked Beta. I also prefer some lines that were in that version, too.
News agencies have reported lately that importing a character changes a good bit of the dialogue as the game goes on from more vague and approachable to specifically describing things that an importing player will remember well. Anderson spoke very specifically in the leaked beta regarding Shepard's past actions, whereas here, where it is obviously impossible to do any form of importing, his wording is looser, more open.
Under other circumstances I'd pipe this down as wishful thinking, but since it's been reported numerous times recently that BioWare went the extra mile for newcomers by tweaking backstory dialogue all over the place, I wouldn't worry much.
#350
Posté 11 février 2012 - 07:58
That's most likely due to the demo using a "default ME3" Shepard, while the dialogue bits in the leaked beta were taken from an imported Shepard's dialogues.TMA LIVE wrote...
I'm kind of disappointed they took out the character bits which were in the original leaked Beta. I also prefer some lines that were in that version, too.
EDIT:
Modifié par AVPen, 11 février 2012 - 07:59 .





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