Mass Effect 3 Demo Impressions ( Microsoft Expertzone )
#451
Posté 12 février 2012 - 12:10
Play the demo once or twice and you can quickly get used to any changes made from the previous game.
#452
Posté 12 février 2012 - 12:24
#453
Posté 12 février 2012 - 12:38
Ooh, reading that makes me shiver! A challenge... let me echo that smiley:Brenon Holmes wrote...
t_skwerl wrote...
Ooh, first class might be infiltrator, then. Cloak to an engineer's back... the possibilities.
Not to mention sniping the Guardian through the eyeslot in the shield... probably one of the most satisfying things as an Infiltrator.
DO WANT
#454
Posté 12 février 2012 - 12:45
The animations are really bad. They need improvements.
I loved the recoil. Though for Xbox and PS3 players must be a headache.
Soundtrack, lovely.
Sounds, perfect.
#455
Posté 12 février 2012 - 12:54
Jarrett Lee wrote...
IPLASTIKMAN wrote...
Playing the demo now, it doesn't feel mass effect to me, shooting seems sounds wierd and I can use throw about 15. Times in one minute. Idk maybe im brings **** but im not liking the changes so far. Kinda feel like whatever EA gets there hands on they destroy by trying to make it too mainstream for all newcomers.
I believe the way it works is the heavier your guns/armor are, the less often you can use those powers.
Is there a way to drop weapons in the demo? I don't remember seeing that option
#456
Guest_Hello Man_*
Posté 12 février 2012 - 01:04
Guest_Hello Man_*
#457
Posté 12 février 2012 - 01:13
#458
Posté 12 février 2012 - 01:16
Hello Man wrote...
So after playing twice does it look like the traditional crouch system has been canned?
I never saw anyone crouch in the demo, but I remember months ago Chris saying they were gonna put it in.
Modifié par Tony_Knightcrawler, 12 février 2012 - 01:17 .
#459
Guest_Hello Man_*
Posté 12 février 2012 - 01:24
Guest_Hello Man_*
Tony_Knightcrawler wrote...
Hello Man wrote...
So after playing twice does it look like the traditional crouch system has been canned?
I never saw anyone crouch in the demo, but I remember months ago Chris saying they were gonna put it in.
I'm a little embarrassed now to find out out their will be no crouch after searching the net. I honestly saw nothing wrong with it. But the problems that Bioware mentioned I guess they couldn't fix.
EDIT: And before any one calls me an idiot about the crouch system. It must of been the ME1 nostalgia that overwhelmed me into believing their was crouching in ME2. I'm currently playing Me1 again.
Modifié par Hello Man, 12 février 2012 - 01:47 .
#460
Posté 12 février 2012 - 01:26
#461
Posté 12 février 2012 - 01:27
also, is the ME2 facecode system still in place and can you still use ME2 facecodes?
finally, can you put points into all of your class abilities to try them out ( like Shockwave )?
thanks.
#462
Posté 12 février 2012 - 01:39
- weapons loadout
- workbench
- armor customization menus
#463
Guest_Hello Man_*
Posté 12 février 2012 - 01:39
Guest_Hello Man_*
IsaacShep wrote...
Could people who already played the demo tell me which one of these are available? Would love to know
- weapons loadout
- workbench
- armor customization menus
No sorry. It pretty much going over combat.
#464
Posté 12 février 2012 - 01:41
Wait, none of the 3 I listed? So only Powers leveling screen? That's... rather disappointing tbhHello Man wrote...
No sorry. It pretty much going over combat.
#465
Guest_Hello Man_*
Posté 12 février 2012 - 01:44
Guest_Hello Man_*
IsaacShep wrote...
Wait, none of the 3 I listed? So only Powers leveling screen? That's... rather disappointing tbhHello Man wrote...
No sorry. It pretty much going over combat.I mean, then the demo doesn't really showcase all the game has to offer, especially in hugely impoved customization
Yeah none of the 3. Sorry the only thing the menu is going over is with squad mate, main menu, and options. Its a pretty basic demo. It may not mean much because it going to be showing a cut version of sur' kush and the a full version of the Earth intro. Thats it.
Modifié par Hello Man, 12 février 2012 - 01:45 .
#466
Posté 12 février 2012 - 01:59
Anyway it put a lot of my worries to bed and was INSANELY fun and challenging.
P.S did Anderson & Kaiden look weird to anyone else? They looked off.
#467
Posté 12 février 2012 - 02:01
#468
Guest_Hello Man_*
Posté 12 février 2012 - 02:03
Guest_Hello Man_*
#469
Posté 12 février 2012 - 02:14
You can assign points into powers but the weapon loadouts are fixed and there is no weapon or armor customization available.IsaacShep wrote...
Wait, none of the 3 I listed? So only Powers leveling screen? That's... rather disappointing tbhHello Man wrote...
No sorry. It pretty much going over combat.I mean, then the demo doesn't really showcase all the game has to offer, especially in hugely impoved customization
#470
Posté 12 février 2012 - 02:22
Hello Man wrote...
Their were some moments in the previous game were Shep answered automatically.
Right! I completely forgot that, stupid me I guess. Obviously thats a sign I should get back onto my last replay. (Once I start I get sucked right in again so I've intentionally put it off to the last minute.)
#471
Posté 12 février 2012 - 02:30
I have to applaud Bioware on the improvements they made to the movements of characters during "cutscenes". They now seem very fluid and not as awkward as they were in ME1 and 2.
It seems the conversations do not seem as frequent either (I was playing on RPG mode), well at least in the two parts I played in the demo.
Overall, I really enjoyed this demo. Anyone who was a fan of ME1 and 2 will defiantly be a fan of three
Modifié par rft, 12 février 2012 - 02:32 .
#472
Guest_Hello Man_*
Posté 12 février 2012 - 02:38
Guest_Hello Man_*
jake21221 wrote...
Hello Man wrote...
Their were some moments in the previous game were Shep answered automatically.
Right! I completely forgot that, stupid me I guess. Obviously thats a sign I should get back onto my last replay. (Once I start I get sucked right in again so I've intentionally put it off to the last minute.)
Yeah I'm glad I'm not the only one who's forgotten something or mistaken something that you thought was in the game. I'm currently replaying ME1 and I seriously thought their was a crouch system in ME2 and I've played ME2 more go figure. My nostalgia tricked my memory.
#473
Posté 12 février 2012 - 03:08
#474
Posté 12 février 2012 - 03:15
TMA LIVE wrote...
I just realized I can revive squadmates by just walking up to them, instead of using Medpacks. That's neat.
Really? That's awesome. I was extremely stingy on medpacks since ME2 (those 100 credit bonuses add up), so I never revived downed allies.
#475
Posté 12 février 2012 - 03:18





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