Examples?TMA LIVE wrote...
I also noticed the Dynamic Reaction dialogue from DA2 is now in ME3. Where cutscene dialogue you don't control is different depending on you picking renegade or paragon choices.
Mass Effect 3 Demo Impressions ( Microsoft Expertzone )
#476
Posté 12 février 2012 - 03:25
#477
Posté 12 février 2012 - 03:44
#478
Posté 12 février 2012 - 04:38
Spartan901 wrote...
Does anyone know how to do the omni-blade melee attack?
Hold down B to do your power melee attack. This will one of various powers including omni-blade depending on your class
#479
Guest_Felidae_5_*
Posté 12 février 2012 - 08:58
Guest_Felidae_5_*
#480
Posté 12 février 2012 - 09:08
Felidae_5 wrote...
I think the vanguard class is the one that the new health system will bite in the ass, in me2 I was 70% of the time down to at least half my health, charging **** to pieces, and now it doesn't regenerate and you lose exp for losing medpacks...
Hopefully there'll be an EXP bonus after you've beat the game once, like the last two had. It may be best to beat the game with a more suitable class the first time through, then try the vanguard.
#481
Posté 13 février 2012 - 02:59
Are the cooldowns going to be that long or will they be like in ME2 after you level up a bit more?
#482
Posté 13 février 2012 - 03:03
The cooldown times were long because we were forced to carry that load of weapons. The less weapons you carry the faster your cooldown times!katerinafm wrote...
I loved the demo (played all classes and both female and male Shepard), but I couldn't help but be really disappointed by how long the cooldowns were. Around 15 seconds for a cooldown for a biotic power on an Adept that's supposed to be able to take down enemies using powers alone? Seemed really odd (that goes for the other classes as well). I'm also sad that the tech armor for the Sentinel is now more focused on hurting enemies and less about actually protecting you (I didn't notice any significant protection by it while my Sentinel was wearing it).
Are the cooldowns going to be that long or will they be like in ME2 after you level up a bit more?
#483
Posté 13 février 2012 - 03:14
#484
Posté 13 février 2012 - 03:16
Yupp here is the link to show off how it actually works!katerinafm wrote...
^ Really? I guess I'll carry only my main gun and a spare when the game comes out then XD
#485
Posté 13 février 2012 - 03:18
katerinafm wrote...
^ Really? I guess I'll carry only my main gun and a spare when the game comes out then XD
Yeah as a vanguard I just carry my shotgun (primary) and a submachinegun (backup). I keep them both modded and tricked out.
#486
Posté 13 février 2012 - 03:23
That forced loadout does a lot of harm to the demo, the only class you can properly test out is Soldier and (sort of) Vanguard.
#487
Posté 13 février 2012 - 03:26
In games with guns, i always tend to gravitate to an AR/Shotgun combo, since most only allow 2. IN ME2, Mattock/Eviscerator was my dream team.Jarrett Lee wrote...
katerinafm wrote...
^ Really? I guess I'll carry only my main gun and a spare when the game comes out then XD
Yeah as a vanguard I just carry my shotgun (primary) and a submachinegun (backup). I keep them both modded and tricked out.
How feasible will an AR/Shotgun combo be, ammo wise, for a Vanguard?
#488
Posté 13 février 2012 - 03:35
Jarrett Lee wrote...
katerinafm wrote...
^ Really? I guess I'll carry only my main gun and a spare when the game comes out then XD
Yeah as a vanguard I just carry my shotgun (primary) and a submachinegun (backup). I keep them both modded and tricked out.
As a biotic - why carry a gun? *snickers evilly*
#489
Posté 13 février 2012 - 03:38
#490
Posté 13 février 2012 - 03:38
They are both larger guns so you may find that interferes with your cooldowns too much. It's hard to say at this stage but you may find a shotgun/smg better. Good news for vanguards is that they can now detonate biotics via shockwave which is another reason to keep your cooldowns low.
#491
Posté 13 février 2012 - 03:43
My god.......
I am willing to take a small hit on the cooldown to get an AR over an SMG, i kinda hate SMG's. My biggest concern is ammo. Will i need to add a pistol so i have something to fall back on when i run out?
#492
Posté 13 février 2012 - 03:43
Kulin wrote...
Is there any exploration content in the demo?
There are a few items you can't use scattered about.
#493
Posté 13 février 2012 - 03:45
AntiChri5 wrote...
My biggest concern is ammo. Will i need to add a pistol so i have something to fall back on when i run out?
This obviously depends on your playstyle and accuracy. To me, it looks like shotgun-only Vanguard is pretty viable with no ammo issues.
#494
Posté 13 février 2012 - 03:47
Only played once with infiltrator though, going to play much more tonight, see if these impressions change
#495
Posté 13 février 2012 - 03:49
#496
Posté 13 février 2012 - 03:57
Jarrett Lee wrote...
katerinafm wrote...
^ Really? I guess I'll carry only my main gun and a spare when the game comes out then XD
Yeah as a vanguard I just carry my shotgun (primary) and a submachinegun (backup). I keep them both modded and tricked out.
Since when do devs play their own games? I thoughtyou would be sick & tired of Mass Effect by now
#497
Posté 13 février 2012 - 04:19
Another thing I noticed was about a 1.5 second lag in voice commands. It is bearable for squadmates but annoying for Shepard. Hopefully the lag time has been decreased in the final game.
#498
Posté 13 février 2012 - 04:22
camcon2100 wrote...
The cooldown times were long because we were forced to carry that load of weapons. The less weapons you carry the faster your cooldown times!
That makes sense actually, I was wondering why Pull and such was so long after the Earth scene, where before they were 2.64 seconds or something.. I'm assuming because I only had a pistol and the assault rifle at the end. Thank the goddess, I can spam pull and throw again! LOL
#499
Posté 13 février 2012 - 04:38
#500
Posté 13 février 2012 - 04:43





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