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Mass Effect 3 Demo Impressions ( Microsoft Expertzone )


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#126
Dead Shizno

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AlphaJarmel wrote...

Dead Shizno wrote...

where is the workbench? O.o i cant find it at all i must be really blind lol


It's not there.  They took it out.

 awes

#127
Tony_Knightcrawler

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Tiny, absolutely pointless nitpick:

"Oh god, they're gonna take down that dreadnought!"

But Ashley, isn't that a cruiser? Or frigate? Dreadnaughts are arranged with their decks perpendicular to the axis of the main gun, which the entire ship is built around. They can't enter that far into a gravity well, can they? I mean, when Sovereign entered the atmosphere on Eden Prime, it was a shock.

[/pointless post over]

#128
subby19

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I haven't got to play the demo yet but from watching some streams of it all I could think was how freaking gorgeous the game sounds(looks too). Every single sound on the Earth level including especially the Reaper sounds and the guns just sounds perfect and makes it all seem real. I cant wait to hear it in person soon.

#129
MissMaster

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Hey...can someone who has the demo post the pre-sets for Fem and Male Shepard. I would like to see what they look like in the new game.

#130
Guest_PDesign_*

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Sheploo is cross-eyed, Femshep is ugly. Facial animation is ruined. Thanks a lot, Bioware.

Image IPB

#131
Spectre 007

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Wow the opening... the tension in the scenes, u can feel it. I love the touch of everyone looking at the grainy/glitchy footage of the UK headquarters under attack & the vid pausing as u get a close up look at a reaper, it reminded me of how we first saw Sovereign on the Normandy before touching down on Eden Prime in ME.

Loving the enemy AI this time, they don't go all kamikaze on you a la ME1 nor do they sit behind cover playing peek-aboo like in ME2. They actually doge roll to safety, try to flank you whenever possible, throw a grenade or two if your wall hugging too much, engineers throw down & repair turrets to keep the pressure on as guardians provide safety & push forward. You actually find yourself pausing more often to find the best approach to a situation.

#132
dreman9999

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Let me add to this.
I just finished playing the demo. One play through as
an Adept and the other a Vanguard. I can confirm on one thing...It's
very much so an rpg. The downside though is that the demo doesn't let
you do much customization with you characters gear and is much, much
shorter then the leak demo that came out. They made sure that anything
that can be considered a spoiler is out of the demo.Now for the
portion on the otherside of the down side is gear. From playing the demo
twice, I can see that the weight system is going to be the bead and
butter of this game. It's the major rpg part of it. It controls the
cooldown time of your powers, and your weapon attack power.
Unfortunately, you can't tinker with it in the demo because it's fixed.
Fortunately, the demo is split into two parts and each part gives you a
taste of what light weight and heavy weight combat is like.The
first part of the demo, you have just one to later two weapons on hand.
Both my biotic user were crushing enemies like nothing. My vanguard was
ripping enemies like tissue with charge and his strong melee. This was
due to the fact the the cooldown I had was super fast. Less weight
and/or weapons equal faster power use.Once I got to the second
part of the demo, things were different. 4 weapons were forced on me
with no way for me to take them off. The cooldown of my power were way
slower then in the firstpart of the demo. Meaning I depended on gun play
more while liara was quickly using her powers.The weight system
is what really going to push this game into the more rpg part of the
action rpg, even with faster combat. It give the player a choice of
power base caster or tps shooter as you build your character.Enemies
are smarter and tougher too, with many on normal with protection and
diffent fighting styles. Powers have more kick with cyro ammo now
working on protected targets and nova having no cooldown but based of
power is directed off your your barrier.Power are faster in casting and fellbetter then they did in ME2. Also, people will love strong melee.

Modifié par dreman9999, 11 février 2012 - 08:50 .


#133
Guest_The PLC_*

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Was that Vigil I heard in the main menu, right before he started the game?

#134
Guest_The PLC_*

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Whoa, the music on the character creation screen is AMAZING!

#135
Dead Shizno

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PDesign wrote...

Sheploo is cross-eyed, Femshep is ugly. Facial animation is ruined. Thanks a lot, Bioware.

Image IPB


byeeee! and i dont see the cross eyed or the ugly in femshep or any of the things you listed then again i dont nitpick over every lil thing i just play to enjoy :D and i enjoyed the hell out of the demoImage IPB

#136
Chala

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dreman9999 wrote...

Let me add to this.
I just finished playing the demo. One part as an Adept and the other a Vanguard. I can confirm on one thing...It's very much so an rpg.

SHUT UP YOU LIAR!
THIS GAME IS SUPPOSED TO ATTRACT THE COD CROOOOOWWD
THIS GAME CAN'T HAVE RPG... BIOWARE HASS ALREADY SOLD HIS SOUL TO THE DARKNESSS OF CASSSUAL GAAAMING.

Modifié par El_Chala_Legalizado, 11 février 2012 - 08:12 .


#137
dreman9999

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El_Chala_Legalizado wrote...

dreman9999 wrote...

Let me add to this.
I just finished playing the demo. One part as an Adept and the other a Vanguard. I can confirm on one thing...It's very much so an rpg.

SHUT UP YOU LIAR!
THIS GAME IS SUPPOSED TO ATTRACT THE COD CROOOOOWWD
THIS GAME CAN'T HAVE RPG... BIOWARE SOLD HIS SOUL TO THE DARKNESSS OF CASSSUAL GAAAMING.




The weight system in ME3 says no.:whistle:

#138
MissMaster

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Soooooooo we can't use FemShep's default hair in CC? :/


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RAGE

#139
Chala

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dreman9999 wrote...

El_Chala_Legalizado wrote...

dreman9999 wrote...

Let me add to this.
I just finished playing the demo. One part as an Adept and the other a Vanguard. I can confirm on one thing...It's very much so an rpg.

SHUT UP YOU LIAR!
THIS GAME IS SUPPOSED TO ATTRACT THE COD CROOOOOWWD
THIS GAME CAN'T HAVE RPG... BIOWARE SOLD HIS SOUL TO THE DARKNESSS OF CASSSUAL GAAAMING.

The weight system in ME3 says no.:whistle:


HISSSSSSSSSSSSSSS

http://www.youtube.com/watch

Modifié par El_Chala_Legalizado, 11 février 2012 - 08:12 .


#140
JeffZero

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So erm, it was breathtakingly amazing and all, but... where the heck was the codex? D:

#141
Chala

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The PLC wrote...



Was that Vigil I heard in the main menu, right before he started the game?

I guess not, but the more I hear the music of the game, the more I like it.

JeffZero wrote...

So erm, it was breathtakingly amazing and all, but... where the heck was the codex? D:

Maybe they removed it to avoid another leak.

Modifié par El_Chala_Legalizado, 11 février 2012 - 08:22 .


#142
dreman9999

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El_Chala_Legalizado wrote...

dreman9999 wrote...

El_Chala_Legalizado wrote...

dreman9999 wrote...

Let me add to this.
I just finished playing the demo. One part as an Adept and the other a Vanguard. I can confirm on one thing...It's very much so an rpg.

SHUT UP YOU LIAR!
THIS GAME IS SUPPOSED TO ATTRACT THE COD CROOOOOWWD
THIS GAME CAN'T HAVE RPG... BIOWARE SOLD HIS SOUL TO THE DARKNESSS OF CASSSUAL GAAAMING.

The weight system in ME3 says no.:whistle:


HISSSSSSSSSSSSSSS

http://www.youtube.com/watch

Yes, it's now standard for any good adept or power using character to carry as little amount of gun they can.

ME2: GUNS>POWERS
ME3:POWERS>GUNS

Modifié par dreman9999, 11 février 2012 - 08:23 .


#143
Chala

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dreman9999 wrote...

El_Chala_Legalizado wrote...

dreman9999 wrote...

El_Chala_Legalizado wrote...

dreman9999 wrote...

Let me add to this.
I just finished playing the demo. One part as an Adept and the other a Vanguard. I can confirm on one thing...It's very much so an rpg.

SHUT UP YOU LIAR!
THIS GAME IS SUPPOSED TO ATTRACT THE COD CROOOOOWWD
THIS GAME CAN'T HAVE RPG... BIOWARE SOLD HIS SOUL TO THE DARKNESSS OF CASSSUAL GAAAMING.

The weight system in ME3 says no.:whistle:


HISSSSSSSSSSSSSSS

http://www.youtube.com/watch

Yes, it now standard for any good adept or power using character to carry as little amount of gun they can.

ME2: GUNS>POWERS
ME3:POWERS>GUNS

Yep, unless you are a soldier, it makes sense. But for me, the rpg/tps stuff isn't important. If it's about gameplay the only thing that matters for me is the AI, level complexity and challenge. And I'll be a ****ing liar if I don't recognize the fact that the AI and challenge are higher. About the level complexity, is better than ME2, but one level =/= entire game, so I'll wait to the full version before I say anything about that matter.

Modifié par El_Chala_Legalizado, 11 février 2012 - 08:32 .


#144
Warlegendz

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Hey Bioware, not sure when you guys will check this thread but I asked a question earlier and got an answer from some who wasn't exactly clear ..... the expert zone demo will we have access to the multiplayer portion of the demo feb14 or feb17 and I'm guessing the battlefield 3 disc won't be necessary or will it ??

#145
Spectre 007

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El_Chala_Legalizado wrote...

dreman9999 wrote...

El_Chala_Legalizado wrote...

dreman9999 wrote...

El_Chala_Legalizado wrote...

dreman9999 wrote...

Let me add to this.
I just finished playing the demo. One part as an Adept and the other a Vanguard. I can confirm on one thing...It's very much so an rpg.

SHUT UP YOU LIAR!
THIS GAME IS SUPPOSED TO ATTRACT THE COD CROOOOOWWD
THIS GAME CAN'T HAVE RPG... BIOWARE SOLD HIS SOUL TO THE DARKNESSS OF CASSSUAL GAAAMING.

The weight system in ME3 says no.:whistle:


HISSSSSSSSSSSSSSS

http://www.youtube.com/watch

Yes, it now standard for any good adept or power using character to carry as little amount of gun they can.

ME2: GUNS>POWERS
ME3:POWERS>GUNS

Yep, unless you are a soldier, it makes sense. But for me, the rpg/tps stuff isn't important. If it's about gameplay the only thing that matters for me is the AI, level complexity and challenge. And I'll be a ****ing liar if I don't reconize the fact that the AI and challenge are higher. About the level complexity, is better than ME2, but one level =/= entire game, so I'll wait to the full version before I say anything about that matter.


Well going by the demo ME3 seems like the perfect blend of the first two.

#146
masseffectinglife

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With squad control. Are you team mates conscience for their own lives? Do they take cover when attacked? If you tell them to move up to a position do they 'naturally' go for cover or do they duck down 5 feet from it and shoot straight into the wall that they should be in in cover next too

#147
AlphaJarmel

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masseffectinglife wrote...

With squad control. Are you team mates conscience for their own lives? Do they take cover when attacked? If you tell them to move up to a position do they 'naturally' go for cover or do they duck down 5 feet from it and shoot straight into the wall that they should be in in cover next too


Sometimes.  They also do stupid crap too like rushing an Atlas and getting curb stomped.

#148
Guest_The PLC_*

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Wait a second, no codex?

#149
Yakko77

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SNascimento wrote...

Engineers, being badass since roman times 8)


My femgineer is ready and waiting... plus she's a ginger like in the trailer!  :D

#150
masseffectinglife

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Looking at the Demo (Seeing the improvements from the beta). The game looks truly amazing. When Bioware are given Time & Money, they can only create awesomeness.

Bioware only create Character Driven Stories with epic narratives and yet never lose the personal touch. But I knew from when I finished KOTOR 1.

Modifié par masseffectinglife, 11 février 2012 - 08:57 .