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Mass Effect 3 Demo Impressions ( Microsoft Expertzone )


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#151
masseffectinglife

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Looking at the Demo on youtube (Seeing the improvements from the beta). The game looks truly amazing. When Bioware are given Time & Money, the can only create awesomeness.

Bioware only create Character Driven Stories with epic narratives and yet never lose the personal touch. But I knew from when I finished KOTOR 1.

#152
Yakko77

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This whole weight/encumbrance thing makes me wonder if I can go back to playing my femgineer like in ME1 with just 1 gun essentially. Will I be able to play ME3 with my femgineer with a enhanced pistol and lots of power/skill usage? Or is no less than 2-3 guns required no matter what?

#153
Guest_The PLC_*

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I really hope that the missing stuff in the Sur'Kesh level that was present in the leaked beta, hasn't been cut. I quite liked it, and it made a nice introduction for Mordin.

#154
didymos1120

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Raxxman wrote...

Also really disapointed that so few enemies have kinetic barriers. I know it was the case in ME2 as well but it's a dissapointing recton.


There's no retcon here.  There's just variable protections based on the difficulty level.  In "reality" they still have shields. In gameplay, they don't.  Same with people having biotic barriers in gameplay (or in Grunt's case, armor). It's part of the Rock/Paper/Scissors protection system they introduced in ME2, but neither the Codex nor the dialogue acknowledges these things:  as far as both are concerned, everyone is using shields. For example, see the death scenes for people chosen to lead the 2nd fireteam during the Suicide Mission.

#155
ShadowSplicer

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Are there any videos of MaleShep customization? I haven't seen how a Custom Male Shepard looks in ME3 yet...

#156
Chala

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The PLC wrote...

I really hope that the missing stuff in the Sur'Kesh level that was present in the leaked beta, hasn't been cut. I quite liked it, and it made a nice introduction for Mordin.

It's present on the complete game but they removed it from the demo, maybe that part had too much spoilers or it was too big and they had to do some cuts. Both of these options seems valid for me.

#157
masseffectinglife

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The guns appear to have a lot more 'presence' and kick. That is cool

#158
didymos1120

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Terror_K wrote...

Reminds me a bit with regards to Thane in ME2. I really enjoyed Keythe Farley's performance throughout ME2 as Thane, but I always thought the original lines after he introduced himself to Shepard were better in the E3 footage, moreso because they were delivered with better timing, IMO. Ever since then, the scene in the final game when playing feels rushed and off to me.


That was actually a different VA.  There were a couple lines left in the game files from whoever that was too.  It's really obvious it's not the same guy when you listen to them on their own.

#159
JeffZero

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The PLC wrote...

I really hope that the missing stuff in the Sur'Kesh level that was present in the leaked beta, hasn't been cut. I quite liked it, and it made a nice introduction for Mordin.



It can't be gone. The narrative flow makes zero sense otherwise. Wrex goes from waiting by the landing zone to flying around for starters. There's also no revelation that Cerberus is there, nor any introduction to the female.

It was just yanked from the demo. That loading screen separates twenty minutes of gameplay.

#160
masseffectinglife

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Is the health bar like Halo 1 / Halo ODST? Medi-gel recovers 'dead' squad members and heals you?

#161
Chala

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masseffectinglife wrote...

Is the health bar like Halo 1 / Halo ODST? Medi-gel recovers 'dead' squad members and heals you?

Yep, it similar: The difference is that you recover one segment of your life as long as you don't lose it completely, also, you can revive your squadmates without using medigel if you get close and heal them.

Modifié par El_Chala_Legalizado, 11 février 2012 - 09:20 .


#162
masseffectinglife

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El_Chala_Legalizado wrote...

masseffectinglife wrote...

Is the health bar like Halo 1 / Halo ODST? Medi-gel recovers 'dead' squad members and heals you?

Yep, it similar and you can also revive your squadmates without using medigel if you get close and heal them.


Like in gears of war?

#163
masseffectinglife

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El_Chala_Legalizado wrote...

masseffectinglife wrote...

Is the health bar like Halo 1 / Halo ODST? Medi-gel recovers 'dead' squad members and heals you?

Yep, it similar and you can also revive your squadmates without using medigel if you get close and heal them.


Like in gears of war?

#164
Chala

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masseffectinglife wrote...

El_Chala_Legalizado wrote...

masseffectinglife wrote...

Is the health bar like Halo 1 / Halo ODST? Medi-gel recovers 'dead' squad members and heals you?

Yep, it similar and you can also revive your squadmates without using medigel if you get close and heal them.


Like in gears of war?

I've just written you a more complete answer, take a look at the first time I quote you to see it. And yes, you can reanimate your partners like you do it in gears.

Modifié par El_Chala_Legalizado, 11 février 2012 - 09:15 .


#165
Dead Shizno

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hmmm any one else hear the a voice speak to you when the reaper lands after you get ammo again and go back outside on the first mission?

#166
masseffectinglife

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El_Chala_Legalizado wrote...

masseffectinglife wrote...

El_Chala_Legalizado wrote...

masseffectinglife wrote...

Is the health bar like Halo 1 / Halo ODST? Medi-gel recovers 'dead' squad members and heals you?

Yep, it similar and you can also revive your squadmates without using medigel if you get close and heal them.


Like in gears of war?

I've just written you a more complete answer, take a look at the first time I quote you to see it. And yes, you can reanimate your partners like you do it in gears.


Awesome sauce.

When you hit an enemy with a power or say a headshot. Does their head fly off. It appeared that way in the special forces trailer. Like in general that the weapons have been really ramped up. so you don't just shoot someone, you massacre them.

#167
G3rman

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It's not a guarantee gore mechanic for every kill, if you shoot them in the head with a high powered rifle then their head will explode. If you kill them with a burst from your assault rifle, they won't explode.

#168
mattahraw

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Yes, headshots can make heads pop like a balloon.

#169
SpectreSaren

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Downloading the demo on Xbox now. Some kind soul gave me a code. :D

CAN'T FREAKING WAIT. I'm so glad I didn't spoil myself by watching those YT vids.

#170
Darth Kraken

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One question on insanity every enemy is protected?

#171
masseffectinglife

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mattahraw wrote...

Yes, headshots can make heads pop like a balloon.



That would be more in line with the codex for the 'Widow' sniper rifle.
(Which I call the 'Widow Maker' ha har)

It's mean to be so powerful it can blow your own arm off and therefore only legion can fire it, well and you.

so that would make sense now.

Are the opponest more 'cover conscience'? A lot of the kils in ME2 were from them hanging out welcoming a sniper bullet to the offending appendiage.

#172
AquamanOS

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I noticed you get a new option when selecting a new character. In addition to Spacer/Colonist/Earthborn and Hero/Survivor/Ruthless there's a "Combat Loss" one with Kaiden/Ashley/Numerous. So you're not tied to the Kaiden/Ashley choice being made by gender alone. I'm curious who dies if you pick Numerous as nobody seems to have tried that, but only Kaiden or Ashley dying does not kill Wrex apparantly.

#173
G3rman

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SpectreSaren wrote...

Downloading the demo on Xbox now. Some kind soul gave me a code. :D

CAN'T FREAKING WAIT. I'm so glad I didn't spoil myself by watching those YT vids.


EVERYONE DIES!!!!!!!!

#174
SnakeSNMF

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I would seriously love a code if anyone has any. :\\

#175
Yakko77

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SpectreSaren wrote...

Downloading the demo on Xbox now. Some kind soul gave me a code. :D

CAN'T FREAKING WAIT. I'm so glad I didn't spoil myself by watching those YT vids.


I played ME1 & 2 over a dozen times each so I would just about kill for a early access code.  I was so glad when I got one for Star Wars: TOR!