This is enough to stop me to replay the game or even thinking about getting DLC.. It's just very frustrating that I have to restart the game every 15 mins or so due to insane load time.
Modifié par Semihage, 24 novembre 2009 - 03:45 .
Modifié par Semihage, 24 novembre 2009 - 03:45 .
Modifié par TallBearNC, 24 novembre 2009 - 05:56 .
TallBearNC wrote...
As you play the game keeps all textures from the prev areas you visited in ram, the more times you zone... .
TallBearNC wrote...
As you play the game keeps all textures from the prev areas you visited in ram, the more times you zone... .
Semihage wrote...
TallBearNC wrote...
As you play the game keeps all textures from the prev areas you visited in ram, the more times you zone... .
That's the very definition of leaking! Why in gods name would it need to save texture of previous zone? To speed up load time? How about the fact that the long time is getting longer?
The more likely scenario here is simply poor memory management that easily lead to memory fragmentation. It doesn't matter if the game pre-allocates 2 gig of ram at the start up, what matter is how it's being used. If the game makes too much frequemt temporary small allocatoin that ends up fragmenting the heap, then what you end up seeing is too many small spaces that can't be used for anything.. Even though it does not blow up your preallocated memory, in essence it is still leaking.
Not every game allocates from Windows resource management, they could simply do a preallocation and wrap around their own allocator. Your task manager simply isn't going to display those embedded heap information.
Chozo Knight wrote...
It's not a memory leak, but it *IS* a poorly optimized caching system in the game engine. They need to make it dump the cache in RAM after a while, or it takes up too much space and results in lots of swapping to the hard drive... and crappy load times as result.
TallBearNC wrote...
.... as your save games store more data and you explore more of the world requiring more and more of the game state to be stored in memory the game will eventually use 2G or more ram depending on if ur on a 32 or 64 bit OS.
Chozo Knight wrote...
It's not a memory leak, but it *IS* a poorly optimized caching system in the game engine. They need to make it dump the cache in RAM after a while, or it takes up too much space and results in lots of swapping to the hard drive... and crappy load times as result.
TallBearNC wrote...
but anyway you look at it.. be it a leak.. or be it poor/improper, or overzealous texture caching.. BW needs to fix it
However *I* don't have a problem with it lol. My game runs faster and faster the longer I play.. it's almost like they made the game for an i7 or quad core system running a 64 bit OS with 6+ GB of ram... now if they based their design specs of that.. HUGE mistake and the requirements on the box and online should be much MUCH higher
Modifié par TallBearNC, 24 novembre 2009 - 07:00 .
Modifié par TallBearNC, 24 novembre 2009 - 07:07 .
TallBearNC wrote...
of course this doesn't help people with <6GB of ram.
Titius.Vibius wrote...
TallBearNC wrote...
but anyway you look at it.. be it a leak.. or be it poor/improper, or overzealous texture caching.. BW needs to fix it
However *I* don't have a problem with it lol. My game runs faster and faster the longer I play.. it's almost like they made the game for an i7 or quad core system running a 64 bit OS with 6+ GB of ram... now if they based their design specs of that.. HUGE mistake and the requirements on the box and online should be much MUCH higher
You're not helping, instead making it more obvious that EA QA was in fact using monstrous i7 machines. LOL