Aller au contenu

Photo

Mass Effect 3 Antialiasing?!


  • Veuillez vous connecter pour répondre
29 réponses à ce sujet

#1
MrChowderClam

MrChowderClam
  • Members
  • 490 messages
I was watching a stream of the demo (for the Expertzone members, or whatever), and I noticed this:
Posted Image

See how the text is pretty blurry, and how the left side of the "E" in Extra starts to get fuzzy where the three horizontal lines meet? It's the same kind of artifact you see when using FXAA or SMAA in ME2.

Here's a comparison (it's easiest to see it on the "E" in Extra).
Posted Image

The difference isn't huge, but it's definitely there.

I'm guessing (and hoping) that this means that ME3 finally has some kind of per-pixel antialiasing, so no more jaggies! This, along with the object-based motion blur we've seen in the trailers makes me a happy camper. Hooray :)

Edit: For those of you unfamiliar with FXAA, it's a type of antialiasing that looks at the final, rendered image and then blurs it along the jagged edges to get rid of any aliasing. One of the great thigns about this is that it works on any image or video, regardless of what rendering engine you are using. The downside is that it sometimes doesn't catch all the jaggies, or blurs things (like text) unintentionally. Read more about it here.

Modifié par MrChowderClam, 11 février 2012 - 05:15 .


#2
izmirtheastarach

izmirtheastarach
  • Members
  • 5 298 messages
Demo streams are all Xbox 360.

#3
SKiLLYWiLLY2

SKiLLYWiLLY2
  • Members
  • 1 217 messages

izmirtheastarach wrote...

Demo streams are all Xbox 360.


This^^

Also, I could have sworn someone said something about AA not being possible due to the engine version or something like that?

#4
MrChowderClam

MrChowderClam
  • Members
  • 490 messages

SKiLLYWiLLY2 wrote...

izmirtheastarach wrote...

Demo streams are all Xbox 360.


This^^

Also, I could have sworn someone said something about AA not being possible due to the engine version or something like that?


Right, but FXAA/SMAA only require 1 pass and are incredibly, incredibly efficient (only 1-2fps hit, sometimes none at all). BF3 uses this kind of AA (on PS3, one SPU is allocated specifically for this task. I'm not sure how it works on xbox, but I would assume one thread is dedicated to this task). It's nice because this kind of AA is engine-independant and works with the final, rendered image, NOT with extra samples, like with MSAA or Supersampling. So yes, it's very possible it's on consoles.

Modifié par MrChowderClam, 11 février 2012 - 05:10 .


#5
SKiLLYWiLLY2

SKiLLYWiLLY2
  • Members
  • 1 217 messages
Oh, righty, I don't know then :D

I play on the PC so any kind of improvement like that would be great.

#6
Costin_Razvan

Costin_Razvan
  • Members
  • 7 010 messages
Bear in mind streams don't have the best quality, and games always look worse on a console then a PC.

#7
pmac_tk421

pmac_tk421
  • Members
  • 1 465 messages
Unreal 3 plays wierd with AA so it's pretty minimal in U3 games.

#8
slimgrin

slimgrin
  • Members
  • 12 486 messages
Did ME2 even have AA?

#9
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 303 messages
So do you expect a 128x Anti-analiasing ?! Be respectful for 8x and 16x

#10
MrChowderClam

MrChowderClam
  • Members
  • 490 messages
@slimgrin nope, this kind of AA didn't become popular until last year when ATI did their postprocess AA and Crytek revealed their post-msaa.

@pmac: like I said, this type of AA is engine-independent. For example, ME1/2 work very well with the SMAA and FXAA injectors available for use with most DX9/10 apps (you can even use it with VLC... lol)

#11
izmirtheastarach

izmirtheastarach
  • Members
  • 5 298 messages
Still not sure how this relates to the Xbox 360 demo.

#12
MrChowderClam

MrChowderClam
  • Members
  • 490 messages
I KNEW IT!!! AHAHAHAHA

Posted Image

#13
sticks435

sticks435
  • Members
  • 317 messages
Problem with post-processing AA is it makes the image blurry :(

#14
chizow

chizow
  • Members
  • 212 messages
Nvidia users can use SGSSAA with a custom AA compatibility bit in Nvidia Inspector that makes the image look flawless with virtual no blurring in Mass Effect 1/2.  Not sure if it works with ME3 but I'll try it in a bit.

For Antialiasing Compatibility use: 0x000010C1

Antialiasing Behavior Flags = None
Antialiasing Mode = Override
Antialiasing Setting = 2x or 4x or 8xQ
Transparency Antialiasing = 2x or 4x or 8x Sparse Grid supersampling (max limited to MSAA samples)

Downside is this method is VERY performance expensive as its true FS SSAA but the image quality and reduction of shimmering in motion is amazing.  For slower GPU configs you are better off sticking to FXAA/MLAA/SMAA injectors.

#15
Kloreep

Kloreep
  • Members
  • 2 316 messages
Awesome, nice to see them adding in-engine support.

From the text blurring, I take it it's just post-processing ala FX or SM AA? Still nice not to need an injector, though.

#16
Chuck Fandango

Chuck Fandango
  • Members
  • 226 messages
Uhh..... another "I want ME3 to be built around my $2000 rig!" topic.

Haven't seen one of these for at least 5 minutes!

#17
Kloreep

Kloreep
  • Members
  • 2 316 messages

Chuck Fandango wrote...

Uhh..... another "I want ME3 to be built around my $2000 rig!" topic.

Haven't seen one of these for at least 5 minutes!


Of course. It can't possibly be that people just don't like aliasing. Nope nope nope.

#18
Kinthalis ThornBlade

Kinthalis ThornBlade
  • Members
  • 563 messages

Kloreep wrote...

Chuck Fandango wrote...

Uhh..... another "I want ME3 to be built around my $2000 rig!" topic.

Haven't seen one of these for at least 5 minutes!


Of course. It can't possibly be that people just don't like aliasing. Nope nope nope.


This si the second thread you bombed with your nonsense.

If you're not interested in topics about grpahics and/or PC, stay out of them. This is a COMMUNITY forum. It's for ALL of us, console and PC gamers a like. 

Stop being a jerk.

#19
DJBare

DJBare
  • Members
  • 6 510 messages

Chuck Fandango wrote...

Uhh..... another "I want ME3 to be built around my $2000 rig!" topic.

Haven't seen one of these for at least 5 minutes!

Anyone know of any obscure platform I can switch to?, this bickering between pc and console users has become much too childish for my taste.

#20
SKiLLYWiLLY2

SKiLLYWiLLY2
  • Members
  • 1 217 messages

Chuck Fandango wrote...

Uhh..... another "I want ME3 to be built around my $2000 rig!" topic.

Haven't seen one of these for at least 5 minutes!


How would you like it if, for example, games were developed with PCs in mind and then ported to consoles without adjusting things?

#21
Chuck Fandango

Chuck Fandango
  • Members
  • 226 messages
Look, the way I see it is all you PC gamers have gone out & bought Ferrari's, knowing that the speed limit is 70mph, but still moan that you can't go top speed!

If a game is developed for PC only, then it can have massive requirements to play & push your systems to the limits, ME3 wasn't. It just sounds like petty recriminations to me, "I've spent a lot of money on my PC & now ME3 is ruined by catering to those poor, dirty console gamers! *spit*"

That's where the elitism & snobbery grind my gears, so what if ME3 won't even test your system, you'll still play it, because it's the final act of a trilogy & you'd be stupid to miss out because your graphics OCD got the better of you.

That's it on this matter for me, goodnight!

#22
N172

N172
  • Members
  • 945 messages
The first time i read about antialiasing was around 1998, its neither elitism nor snobbery to want support for technologies this old and refined.

#23
PSUHammer

PSUHammer
  • Members
  • 3 302 messages

Chuck Fandango wrote...

Look, the way I see it is all you PC gamers have gone out & bought Ferrari's, knowing that the speed limit is 70mph, but still moan that you can't go top speed!

If a game is developed for PC only, then it can have massive requirements to play & push your systems to the limits, ME3 wasn't. It just sounds like petty recriminations to me, "I've spent a lot of money on my PC & now ME3 is ruined by catering to those poor, dirty console gamers! *spit*"

That's where the elitism & snobbery grind my gears, so what if ME3 won't even test your system, you'll still play it, because it's the final act of a trilogy & you'd be stupid to miss out because your graphics OCD got the better of you.

That's it on this matter for me, goodnight!


One man's "elitism & snobbery" is another's wish.  Guess it is all about perspective.  I wish people would stop being so dismissive about pretty basic concerns.  It isn't about "testing" your system, dude.

Do you have a High Def TV?  Do you like watching standard def programming on it or 4:3 pan & scan movies?  I bet not.  Would I call you an elitist if you were to ask the cable company to carry more HD channels?

BTW...love your sig.  That film rules.

Modifié par Hammer6767, 15 février 2012 - 02:07 .


#24
mybudgee

mybudgee
  • Members
  • 23 051 messages
What?! Jagged edges?! PRE-ORDER CANCELLED!

#25
JimboP2050

JimboP2050
  • Members
  • 19 messages

Hammer6767 wrote...

One man's "elitism & snobbery" is another's wish.  Guess it is all about perspective.  I wish people would stop being so dismissive about pretty basic concerns.  It isn't about "testing" your system, dude.

Do you have a High Def TV?  Do you like watching standard def programming on it or 4:3 pan & scan movies?  I bet not.  Would I call you an elitist if you were to ask the cable company to carry more HD channels?


+1.

It doesn't bug me that ME3 isn't on a higher level graphics wise though, I didn't expect it to be.


Btw Hammer, we have nearly identicle set ups haha.