Aller au contenu

Photo

Less Dialogue Options?


  • Veuillez vous connecter pour répondre
128 réponses à ce sujet

#1
N00blet666

N00blet666
  • Members
  • 286 messages
 I finished watching the demo footage. It looked incredible but it seemed like there were less dialougue options than in the previous games. Is this really going to be the case?

#2
Yuoaman

Yuoaman
  • Members
  • 3 660 messages
This thread yet again.

We don't know, probably not.

#3
Carnage752

Carnage752
  • Members
  • 1 113 messages
Another thread like this -_-. It's just a demo, and the unpolished version at that. They had to cut out some of the good stuff (Lip syncing, not stupid animations, and the sort) to keep the size in Microsoft parameters unfortunately.

#4
G3rman

G3rman
  • Members
  • 2 382 messages
Get used to the new type of dialogue wheel as Para/Rena aren't affected by it anymore as they were in the previous games. Get used to your responses being more neutral and less extreme than past titles.

Also get used to auto dialogue when its called for like in the beginning so the game can set the pace and mood properly. Anyone who believes they should make every choice for when Shep talks is being naive and impractical.

Other than that, its a demo and just a slice of the game.

#5
Megadark

Megadark
  • Members
  • 79 messages
Ugh not again. The me3 demo is most likely not what the whole game will be like.

#6
fivefingaslap18

fivefingaslap18
  • Members
  • 402 messages
But if it is that means BioWare lost another customer. Seems like I'll have gone the way of those that were unsatisfied with ME2 after EA transitioned BioWare into a company that lost it's soul.

#7
Confused-Shepard

Confused-Shepard
  • Members
  • 1 414 messages
The Earth portion ends just as you board the Normandy (expect lots of talking just like in ME 2 opening). Similarly, the Sur'Kesh demo drops you right into a hot zone, skipping a hub area and again no time to talk because OMG! CERBERUS!

#8
Sora Shepherd

Sora Shepherd
  • Members
  • 277 messages
Like I said in other threads, DA2 demo was not a full representation of the full game. The same goes for ME3.

#9
lucidfox

lucidfox
  • Members
  • 687 messages
Dialogue threes have slightly fewer options on average than before? PREORDER CANCELED!

Seriously though, the trend worries me.

#10
G3rman

G3rman
  • Members
  • 2 382 messages

lucidfox wrote...

Dialogue threes have slightly fewer options on average than before? PREORDER CANCELED!

Seriously though, the trend worries me.


People whined about the dialogue trees and how broken they were and how neutrals needed a bigger say and so BioWare redid the system.  Of course people aren't going to like it, its NEW.<_<

#11
ShadowSplicer

ShadowSplicer
  • Members
  • 447 messages
There was a setting in the options that allowed for changing the amount of choices, maybe they just have it set for two in the demo. Either way, I don't see that it really matters, I would have picked a side anyway provided it's not a romance, in which case I want the neutral option of being friendly, but that's almost assured. Unless your trying to uphold your reputation as the Supreme Commander of Neutralness, I see no foul in removing that middle choice for most people as there is no benefit from the illusion of choice if it is never used. I admit, I've never, NEVER, picked the neutral choice across almost 14 playthroughs of both Mass Effect 1 and Mass Effect 2. Unless you are the most boring Shepard of all time ever, you just don't regularly pick them...

#12
shepard1038

shepard1038
  • Members
  • 1 960 messages

fivefingaslap18 wrote...

But if it is that means BioWare lost another customer. Seems like I'll have gone the way of those that were unsatisfied with ME2 after EA transitioned BioWare into a company that lost it's soul.

Really how can Bioware have lost its soulPosted Image, No because a demo represents the entire gamePosted Image

#13
IST

IST
  • Members
  • 588 messages

G3rman wrote...

lucidfox wrote...

Dialogue threes have slightly fewer options on average than before? PREORDER CANCELED!

Seriously though, the trend worries me.


People whined about the dialogue trees and how broken they were and how neutrals needed a bigger say and so BioWare redid the system.  Of course people aren't going to like it, its NEW.<_<

This is true, there was a lot of whining over not enough 'Grey Area' options for both ME1 and ME2.. so it seems they have listened (as they mostly do), and have included a bunch of directive based desicions, rather than straight paragon/renegade ones all the time.

As a neutral type dude (half good/half baddie), this really appeals to me :)

Also, RAD new armour customisation..Hahne-Kedder all day, everyday (Earth Made Suckers!) lol

#14
mkk316

mkk316
  • Members
  • 435 messages

ShadowSplicer wrote...

There was a setting in the options that allowed for changing the amount of choices, maybe they just have it set for two in the demo. Either way, I don't see that it really matters, I would have picked a side anyway provided it's not a romance, in which case I want the neutral option of being friendly, but that's almost assured. Unless your trying to uphold your reputation as the Supreme Commander of Neutralness, I see no foul in removing that middle choice for most people as there is no benefit from the illusion of choice if it is never used. I admit, I've never, NEVER, picked the neutral choice across almost 14 playthroughs of both Mass Effect 1 and Mass Effect 2. Unless you are the most boring Shepard of all time ever, you just don't regularly pick them...


I hear what youre saying, but sometimes a neutral response is more approriate, it depends on the circumstance, but there are times when paragon sounds too naive, and renegade too mean.  A neutral option may be boring, but it's still nice to have.  I'm not gonna flip out though, we're talking about 30 min part of a 40 hour game.  There will be plenty of decisions to be made.

#15
VictimN7

VictimN7
  • Members
  • 43 messages
Definitely a lot of auto-dialog. Hopefully it has something to do with it being the intro and plus its a demo (it's obvious that Sur' Kesh is only a combat portion).

#16
VictimN7

VictimN7
  • Members
  • 43 messages
One thing worth noting though, when you jump on the Normandy and have two choices of how to respond to Anderson they are both exactly the same albeit in a slightly different tone. I hope that doesn't become a trend lol.

#17
Aimi

Aimi
  • Members
  • 4 616 messages

VictimN7 wrote...

One thing worth noting though, when you jump on the Normandy and have two choices of how to respond to Anderson they are both exactly the same albeit in a slightly different tone. I hope that doesn't become a trend lol.

Remember ME1, when there were several instances in which all three dialogue "choices" led to the same exact line, delivered precisely the same way?

it's a trend of TWOOOOOO

Modifié par daqs, 11 février 2012 - 09:06 .


#18
LoK-y-Yo

LoK-y-Yo
  • Members
  • 68 messages
Isn't the demo a representation of what the game is? i thought it came from demonstration, I must have missed something. Perhaps now, the game is an apple, and the demo is an orange, but who knows...

And the DA2 demo was a really good representation of what the game was. I was tricked when they said it was not and bought the game nevertheless the feeling the demo gave me. Oh Surprise Surprise when the game was the same as the demo and I couldn't finish the game in my first run due to boredom. Some months later I finished, but the feeling was the same. Sigh.

And if any of you think one shouldn't stand for what it wants when buying something, you are missing something about what it means buying a service and giving sugerences/complains.

#19
Arppis

Arppis
  • Members
  • 12 750 messages
It's the start of the game where Reapers attack the earth, it's no surprise there is less babble.

#20
DukeOfNukes

DukeOfNukes
  • Members
  • 1 431 messages
The auto dialog is what bugs me. It seems like it lets you have the minor choices, like "oh snap" or "that sucks", and then the character turns around and auto-dialogs to tell characters what to do.

G3rman wrote...

Anyone who believes they should make every choice for when Shep talks is being naive and impractical.

How so? You did nearly 100% of the time in ME1, and MOST of the time in ME2.

This game feels SOOO much more scripted that even ME2, and that scares me.

#21
VictimN7

VictimN7
  • Members
  • 43 messages

daqs wrote...

VictimN7 wrote...

One thing worth noting though, when you jump on the Normandy and have two choices of how to respond to Anderson they are both exactly the same albeit in a slightly different tone. I hope that doesn't become a trend lol.

Remember ME1, when there were several instances in which all three dialogue "choices" led to the same exact line, delivered precisely the same way?

it's a trend of TWOOOOOO


There is less of an excuse when that is literally like the 3rd dialog choice in the game when there has already been tons of auto garbage.

Because apparently the only possible response to Anderson was "We're in this fight together!"

Modifié par VictimN7, 11 février 2012 - 09:16 .


#22
Chuvvy

Chuvvy
  • Members
  • 9 686 messages

Sora Shepherd wrote...

Like I said in other threads, DA2 demo was not a full representation of the full game. The same goes for ME3.


Yeah, Casandra said a whole other line. Anyway OP, I hope you don't get **** on like the last guy that asked this very simple question.

#23
G3rman

G3rman
  • Members
  • 2 382 messages

DEMIKLY wrote...
This is true, there was a lot of whining over not enough 'Grey Area' options for both ME1 and ME2.. so it seems they have listened (as they mostly do), and have included a bunch of directive based desicions, rather than straight paragon/renegade ones all the time.

As a neutral type dude (half good/half baddie), this really appeals to me :)

Also, RAD new armour customisation..Hahne-Kedder all day, everyday (Earth Made Suckers!) lol


Thank you, YOU GET IT!

Also, brofist with the customization.  This Shepard is excited.

@daqs

YES, you get it too!  ME1 had so many parts where all three choices had the same exact words, this keeps that from happening.

@Duke

Most dialogue was by choice, however, during cutscene-esque motions like the beginning of ME3 or the suicide mission Shepard speaks for himself.  There isn't a need for a dialogue wheel during these parts, I've explained this so much.  The pacing and mood doesn't allow Shepard to get much choice in talking during that first five or ten minutes in the Alliance base because they are heading to the committee and they need Shepard setting the mood instead of asking questions.

You are jumping to conclusions based on two VERY SHORT parts of the game that aren't dialogue heavy to begin with.

Modifié par G3rman, 11 février 2012 - 09:15 .


#24
DayusMakhina

DayusMakhina
  • Members
  • 752 messages

VictimN7 wrote...

Definitely a lot of auto-dialog. Hopefully it has something to do with it being the intro and plus its a demo (it's obvious that Sur' Kesh is only a combat portion).

Yeh, that's what i'm attributing it to too, seems perfectly reasonable to assume the entire game won't be like that, especially considering the amount of lines of dialogue they've said are in the game.

#25
DukeOfNukes

DukeOfNukes
  • Members
  • 1 431 messages

G3rman wrote...

The pacing and mood doesn't allow Shepard to get much choice in talking during that first five or ten minutes in the Alliance base because they are heading to the committee and they need Shepard setting the mood instead of asking questions.

Kinda like in ME1 on Eden Prime? or Ilos?

I'm sorry, but you spent a LOT of time in ME1 during troubling times trying to get the lay of the land before acting. Based on my experience with the demo, ME3 is pure combat...made all the more disheartening when the default game mode choice is neither RPG, or even STORY...but ACTION.

It's very off putting. I'm still going to be picking up my CE, but at this point, the question is if ME3 is the last BioWare game I'll ever buy. Pretty scary, because I've bought every single one of their games since KOTOR sight unseen, no questions asked. But my heart sunk with ME2...and then plummeted more so with DA2...if ME3 is the game I see in the demo...then it will hit the ground and shatter.