Less Dialogue Options?
#1
Posté 11 février 2012 - 07:23
#2
Posté 11 février 2012 - 07:27
We don't know, probably not.
#3
Posté 11 février 2012 - 07:27
#4
Posté 11 février 2012 - 07:29
Also get used to auto dialogue when its called for like in the beginning so the game can set the pace and mood properly. Anyone who believes they should make every choice for when Shep talks is being naive and impractical.
Other than that, its a demo and just a slice of the game.
#5
Posté 11 février 2012 - 07:29
#6
Posté 11 février 2012 - 07:33
#7
Posté 11 février 2012 - 08:40
#8
Posté 11 février 2012 - 08:42
#9
Posté 11 février 2012 - 08:54
Seriously though, the trend worries me.
#10
Posté 11 février 2012 - 08:56
lucidfox wrote...
Dialogue threes have slightly fewer options on average than before? PREORDER CANCELED!
Seriously though, the trend worries me.
People whined about the dialogue trees and how broken they were and how neutrals needed a bigger say and so BioWare redid the system. Of course people aren't going to like it, its NEW.<_<
#11
Posté 11 février 2012 - 08:57
#12
Posté 11 février 2012 - 08:59
Really how can Bioware have lost its soulfivefingaslap18 wrote...
But if it is that means BioWare lost another customer. Seems like I'll have gone the way of those that were unsatisfied with ME2 after EA transitioned BioWare into a company that lost it's soul.
#13
Posté 11 février 2012 - 09:02
This is true, there was a lot of whining over not enough 'Grey Area' options for both ME1 and ME2.. so it seems they have listened (as they mostly do), and have included a bunch of directive based desicions, rather than straight paragon/renegade ones all the time.G3rman wrote...
lucidfox wrote...
Dialogue threes have slightly fewer options on average than before? PREORDER CANCELED!
Seriously though, the trend worries me.
People whined about the dialogue trees and how broken they were and how neutrals needed a bigger say and so BioWare redid the system. Of course people aren't going to like it, its NEW.<_<
As a neutral type dude (half good/half baddie), this really appeals to me
Also, RAD new armour customisation..Hahne-Kedder all day, everyday (Earth Made Suckers!) lol
#14
Posté 11 février 2012 - 09:02
ShadowSplicer wrote...
There was a setting in the options that allowed for changing the amount of choices, maybe they just have it set for two in the demo. Either way, I don't see that it really matters, I would have picked a side anyway provided it's not a romance, in which case I want the neutral option of being friendly, but that's almost assured. Unless your trying to uphold your reputation as the Supreme Commander of Neutralness, I see no foul in removing that middle choice for most people as there is no benefit from the illusion of choice if it is never used. I admit, I've never, NEVER, picked the neutral choice across almost 14 playthroughs of both Mass Effect 1 and Mass Effect 2. Unless you are the most boring Shepard of all time ever, you just don't regularly pick them...
I hear what youre saying, but sometimes a neutral response is more approriate, it depends on the circumstance, but there are times when paragon sounds too naive, and renegade too mean. A neutral option may be boring, but it's still nice to have. I'm not gonna flip out though, we're talking about 30 min part of a 40 hour game. There will be plenty of decisions to be made.
#15
Posté 11 février 2012 - 09:02
#16
Posté 11 février 2012 - 09:04
#17
Posté 11 février 2012 - 09:06
Remember ME1, when there were several instances in which all three dialogue "choices" led to the same exact line, delivered precisely the same way?VictimN7 wrote...
One thing worth noting though, when you jump on the Normandy and have two choices of how to respond to Anderson they are both exactly the same albeit in a slightly different tone. I hope that doesn't become a trend lol.
it's a trend of TWOOOOOO
Modifié par daqs, 11 février 2012 - 09:06 .
#18
Posté 11 février 2012 - 09:08
And the DA2 demo was a really good representation of what the game was. I was tricked when they said it was not and bought the game nevertheless the feeling the demo gave me. Oh Surprise Surprise when the game was the same as the demo and I couldn't finish the game in my first run due to boredom. Some months later I finished, but the feeling was the same. Sigh.
And if any of you think one shouldn't stand for what it wants when buying something, you are missing something about what it means buying a service and giving sugerences/complains.
#19
Posté 11 février 2012 - 09:08
#20
Posté 11 février 2012 - 09:10
How so? You did nearly 100% of the time in ME1, and MOST of the time in ME2.G3rman wrote...
Anyone who believes they should make every choice for when Shep talks is being naive and impractical.
This game feels SOOO much more scripted that even ME2, and that scares me.
#21
Posté 11 février 2012 - 09:11
daqs wrote...
Remember ME1, when there were several instances in which all three dialogue "choices" led to the same exact line, delivered precisely the same way?VictimN7 wrote...
One thing worth noting though, when you jump on the Normandy and have two choices of how to respond to Anderson they are both exactly the same albeit in a slightly different tone. I hope that doesn't become a trend lol.
it's a trend of TWOOOOOO
There is less of an excuse when that is literally like the 3rd dialog choice in the game when there has already been tons of auto garbage.
Because apparently the only possible response to Anderson was "We're in this fight together!"
Modifié par VictimN7, 11 février 2012 - 09:16 .
#22
Posté 11 février 2012 - 09:12
Sora Shepherd wrote...
Like I said in other threads, DA2 demo was not a full representation of the full game. The same goes for ME3.
Yeah, Casandra said a whole other line. Anyway OP, I hope you don't get **** on like the last guy that asked this very simple question.
#23
Posté 11 février 2012 - 09:14
DEMIKLY wrote...
This is true, there was a lot of whining over not enough 'Grey Area' options for both ME1 and ME2.. so it seems they have listened (as they mostly do), and have included a bunch of directive based desicions, rather than straight paragon/renegade ones all the time.
As a neutral type dude (half good/half baddie), this really appeals to me
Also, RAD new armour customisation..Hahne-Kedder all day, everyday (Earth Made Suckers!) lol
Thank you, YOU GET IT!
Also, brofist with the customization. This Shepard is excited.
@daqs
YES, you get it too! ME1 had so many parts where all three choices had the same exact words, this keeps that from happening.
@Duke
Most dialogue was by choice, however, during cutscene-esque motions like the beginning of ME3 or the suicide mission Shepard speaks for himself. There isn't a need for a dialogue wheel during these parts, I've explained this so much. The pacing and mood doesn't allow Shepard to get much choice in talking during that first five or ten minutes in the Alliance base because they are heading to the committee and they need Shepard setting the mood instead of asking questions.
You are jumping to conclusions based on two VERY SHORT parts of the game that aren't dialogue heavy to begin with.
Modifié par G3rman, 11 février 2012 - 09:15 .
#24
Posté 11 février 2012 - 09:16
Yeh, that's what i'm attributing it to too, seems perfectly reasonable to assume the entire game won't be like that, especially considering the amount of lines of dialogue they've said are in the game.VictimN7 wrote...
Definitely a lot of auto-dialog. Hopefully it has something to do with it being the intro and plus its a demo (it's obvious that Sur' Kesh is only a combat portion).
#25
Posté 11 février 2012 - 09:34
Kinda like in ME1 on Eden Prime? or Ilos?G3rman wrote...
The pacing and mood doesn't allow Shepard to get much choice in talking during that first five or ten minutes in the Alliance base because they are heading to the committee and they need Shepard setting the mood instead of asking questions.
I'm sorry, but you spent a LOT of time in ME1 during troubling times trying to get the lay of the land before acting. Based on my experience with the demo, ME3 is pure combat...made all the more disheartening when the default game mode choice is neither RPG, or even STORY...but ACTION.
It's very off putting. I'm still going to be picking up my CE, but at this point, the question is if ME3 is the last BioWare game I'll ever buy. Pretty scary, because I've bought every single one of their games since KOTOR sight unseen, no questions asked. But my heart sunk with ME2...and then plummeted more so with DA2...if ME3 is the game I see in the demo...then it will hit the ground and shatter.





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