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Less Dialogue Options?


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#76
Icinix

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CrustyBot wrote...

Dave Exclamation Mark Yognaut wrote...

CrustyBot wrote...

I was thinking of a mode where the game auto picks dialogue but where combat is easy/removed as well. I've long wished for a Cinematic Narrative mode where you don't really play a game but instead watch or experience the glorious narrative that BioWare expertly weaves.


http://kotaku.com/56...version-of-game 

Clearly this technique's use in conveying a story of Metroid: Other M's caliber indicates that it is the perfect medium for watching Shep save the universe from the plot of Matrix Reloaded and Tali's virginity.


Don't be hating on innovation.


But hating on established working things is too damn hard!

#77
A Crusty Knight Of Colour

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Icinix wrote...

CrustyBot wrote...

Dave Exclamation Mark Yognaut wrote...

CrustyBot wrote...

I was thinking of a mode where the game auto picks dialogue but where combat is easy/removed as well. I've long wished for a Cinematic Narrative mode where you don't really play a game but instead watch or experience the glorious narrative that BioWare expertly weaves.


http://kotaku.com/56...version-of-game 

Clearly this technique's use in conveying a story of Metroid: Other M's caliber indicates that it is the perfect medium for watching Shep save the universe from the plot of Matrix Reloaded and Tali's virginity.


Don't be hating on innovation.


But hating on established working things is too damn hard!


We don't need ideas and mechanics from the past, like Mass Effect 1. Automated dialogue, vibrant cutscenes without player involvement and Emotional Engagement through Action Driven Cinematic Narratives is the future. It's where gaming is going and BioWare is blazing the trail. While it's easy to point and laugh, I wouldn't be so quick to look down on such vision and foresight.

So, yes, we get less dialogue options. So what?

#78
silver_sparrow

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they probably wanted to show the gameplay.

Leave the story and choices for us to find out.

#79
Icinix

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CrustyBot wrote...

Icinix wrote...

CrustyBot wrote...

Dave Exclamation Mark Yognaut wrote...

CrustyBot wrote...

I was thinking of a mode where the game auto picks dialogue but where combat is easy/removed as well. I've long wished for a Cinematic Narrative mode where you don't really play a game but instead watch or experience the glorious narrative that BioWare expertly weaves.


http://kotaku.com/56...version-of-game 

Clearly this technique's use in conveying a story of Metroid: Other M's caliber indicates that it is the perfect medium for watching Shep save the universe from the plot of Matrix Reloaded and Tali's virginity.


Don't be hating on innovation.


But hating on established working things is too damn hard!


We don't need ideas and mechanics from the past, like Mass Effect 1. Automated dialogue, vibrant cutscenes without player involvement and Emotional Engagement through Action Driven Cinematic Narratives is the future. It's where gaming is going and BioWare is blazing the trail. While it's easy to point and laugh, I wouldn't be so quick to look down on such vision and foresight.

So, yes, we get less dialogue options. So what?


Chris Roberts??

Is that you??!! :o


But seriously - I don't think gaming has one direction. I don't think it has one future - thats what gaming is all about - polygenres.

#80
DragonRageGT

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CrustyBot wrote...

I was thinking of a mode where the game auto picks dialogue but where combat is easy/removed as well. I've long wished for a Cinematic Narrative mode where you don't really play a game but instead watch or experience the glorious narrative that BioWare expertly weaves.


Come on, Crusty! You know that it is no inovation at all, after the awesome Savior of Queens last year, on easy mode, and I quote:

"This game is an ultimate answer towards all the players that always wanted easy, short and fun adventure. There's no violence, no complex storyline and definitely no morality. It's a really short game (no more than 2 hours of gameplay with autoplay feature on the easiest difficulty setting) that will not burden you with anything gameplay-related.

Let desire, wine and music guide you!"


www.saviors-of-queens.com/index2.html

#81
Gibb_Shepard

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I honestly do think gaming has one direction. The more popular gaming gets, the more devs want a slice of dat-casual-ass.

#82
Icinix

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Gibb_Shepard wrote...

I honestly do think gaming has one direction. The more popular gaming gets, the more devs want a slice of dat-casual-ass.


Aww man - this would be an awesome debate to have! But my ME3 demo is at 85%

#83
Wulfram

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Looking at the video of the demo, I'm pretty sure the lack of dialogue choices in the intro is so that Shep and Anderson can "walk and talk". It's more cinematic - or at least more West Wing - and makes dialogue seem more interesting, but they can't just keep walking endlessly while the player chooses dialogue, while having them stop for Shep's every response would look silly.

So I don't really expect more options in the actual game for that segment. Rather, they appear to have chosen cinematic flow over interactivity.

Modifié par Wulfram, 11 février 2012 - 01:50 .


#84
Elvis_Mazur

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Yeah, I'm worried. Choosing what to say seemed more like a bonus than an important feature. Unchosen dialogues were ok in Mass Effect 2, but it seems they went too far with them in Mass Effect 3.

#85
DragonRageGT

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Really? Worried? You guys are out of your mind! That is called stress, anxiety, pre-judgement and pre-concieving. If you keep anticipating suffering, you may have cut off your wrists before game is actually released.

Stop expecting anything. Expectation only leads to frustration even when reality is way better than what was expected!

#86
FryPanNN

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Yes, now that we are that close to release, people start getting worried. Some of us on these forums have been posting threads and "complaining" to the devs about the fewer dialogue choices and people say that we are crying before time, and that we should wait the release and see if that's the case.

But not everyone needs the final game to arrive to know that they already took out most of the conversation choice in ME3. Sure, we will still have the big decisions, but Bioware took away one of the most important things to me, the customization of Shepard morals and opinions. This has been happening since LOTSB with all the auto dialogue there. The devs already stated in a interview that they are making Shepard more automatic and that we (fans) have responded positively to this change. They are canonizing Shepard to a certain extent and I personally don't like it.

I don't think it is good create a protagonist in a trilogy when first you can make him be what you want him to be and then remove this option in subsequent games (that are part of the same story).

Again, this is my opinion, but I know many of the people here feel the same way.

Modifié par FryPanNN, 11 février 2012 - 02:17 .


#87
DragonRageGT

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hmm.. not sure but I don't think they can cannonize this!


Sir Ulrich Von Lichenstien wrote...

Chris Priestly wrote...

Some will take some convincing.



:devil:


On one of my playthroughs I imagine pretty much most of them will...

Killed Wrex? Check!
Killed the Alien Council? Check!
Left the Genophage cure in the hands on Clan Weyrloc? Check!
Handed the evidence over in Tali's trial? Check!
Told the Quarians to go to war with the Geth? Check!
Didn't activate Legion? (didn't even send him to Cerberus) Check!
Killed the Rachni Queen? Check!
Wiped out a whole system containing Vorcha? Check!
Got it so every squadmate apart from an unloyal Kasumi and Zaeed died during the Suicide Mission? Check!

So let's see, part from the Volus, Elcor and Hanar, pretty much most likely not liked by any of the other Alien races
Guess which playthrough am doing first :wizard:






#88
RyuGuitarFreak

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He, I have a theory. Remember when Lair of the Shadow Broker was released that Bioware stated they tried a lot of things for ME3 there? Remember that LotSB had A LOT of auto dialog? Remember that everyone praised that it made Shepard more of a character? There you go.

I'm gonna make my real judgment when the game releases, BUT, I don't like much the idea of having to choose between only 2 options, I used to choose A LOT of neutral ones. The dialog tree compared to the old system where you used to choose from 2-5 options is already restricting, and now there's only 2? Makes me worried. I really want this to be the best game ever and when I finish it, would be a 10/10 with no big disappointments, just like ME2.

PRE ORDER CANCELLED!

#89
FryPanNN

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Funny thing is that there is already the action or story mode (I'm not sure) to let folks who do not like dialogue choice to just "watch" the cinematics and only make the big decisions (or none at all). But we who like to choose even what Shepard ate on his breakfast, get the RPG mode that doesn't add that much choice either.

I'm beginning to feel really disappointed. I started playing the mass effect series because of CHOICE even in the minor details of the story, the morals, the views of Shepard.

In my recent gaming life, the top thing was to finish Shepard's story.
I liked this series probably more than any other before, but from what I've seen so far of ME3, and everything points that this is the direction of the final game, the choice doesn't exist anymore, just for the big moments.

That doesn't tell me much of what Shepard will be feeling, the friendships I will choose to have or the people I will choose to have a grudge with.

Bioware says that one of the most important things to them is the relationships with the characters in their games. I've already been forced to be friends with Liara, that doesn't give me immersion if I can't even choose my friends anymore or my jerk status to some characters I choose to not care.

Modifié par FryPanNN, 11 février 2012 - 02:42 .


#90
DragonRageGT

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Again, take it easy. It is a demo and usually many features are not fully enabled in a demo. I am sure that RPG and Story mode will have all full dialogue options we are used to. LotSB had lots of them. And interrupts too!

#91
BillsVengenace

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I have to say the amount of passive dialogue presented in the demo is extremely disturbing.

#92
pmac_tk421

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BillsVengenace wrote...

I have to say the amount of passive dialogue presented in the demo is extremely disturbing.

Look, it's just a god damn demo, and I don't find a dialogue every 30 seconds as compared to every 15 to be bad. I wouldn't even notice if it was 45 seconds.

#93
BillsVengenace

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Any time Shepard says something I have no control over is bad. This is not role-playing.

There is more passive dialogue in that opening sequence than in the previous two games put together.

#94
Glesson

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10 years ago a demo was a representation of the final product and was the deciding factor for a lot of people either to buy the game or not. If someone is getting frustrated over the demo, I bet there's a higher possibility he will see the same issues in the game than not.

If it's a proper demo, it's not an alpha, beta or whatever re-release of a previosly seen footage, but a chunk from the finished game. They probably made the demo using the same parts of the game again as seen in the leaked footage, because fans were already familiar with it and to avoid other spoilers.

#95
bluewolv1970

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G3rman wrote...

Icinix wrote...

Real fans can have their doubts too, they don't have to always say everything is wonderful.


I totally agree, but I can't accept "real" fans who have no base for their doubts other than just pure dislike of change.


Being a fan does not mean being a cheerleader

#96
bluewolv1970

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BillsVengenace wrote...

I have to say the amount of passive dialogue presented in the demo is extremely disturbing.


yes

#97
bluewolv1970

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BillsVengenace wrote...

Any time Shepard says something I have no control over is bad. This is not role-playing.

There is more passive dialogue in that opening sequence than in the previous two games put together.


agreed - thoguh you should be prepared to be told 1) you are not a real fan 2) the demo is not reflective of the actual game content - it is a demo of fake ME3

#98
Minister of Sound

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Wow, there are more No True Scotsman fallacies in this thread than a typical Internet discussion on atheism versus religion.

I'll wait for the finished product regarding the dialogue options. I was somewhat of a vocal critic of the automatic dialogue options in Mass Effect 2 a few years back; However, my fears have been placated due to some of the trailers still having three-pronged dialogue wheels.

#99
bluewolv1970

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Minister of Sound wrote...

Wow, there are more No True Scotsman fallacies in this thread than a typical Internet discussion on atheism versus religion.

I'll wait for the finished product regarding the dialogue options. I was somewhat of a vocal critic of the automatic dialogue options in Mass Effect 2 a few years back; However, my fears have been placated due to some of the trailers still having three-pronged dialogue wheels.


what trailers - the actual dialgoue trailer had only 2 choices and the demo only has 2 choices and lots of  passive dialogue - a lot more than ME2...it seems the only retort is the dialogue trailer does not really show the game nor the demo either...and that makes no sense

#100
b09boy

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Christ.  "It's a demo," is not a proper defense.  Yes, it's a demonstration of the game.  It is supposed to represent what the final product will look like.  The demo lacks dialogue choices.  The leaked beta did as well.  In fact, everything shown so far has lacked dialogue choices.  I don't even believe they've shown off a neutral option yet.  If you have proof to the contrary then provide it.  "It's a demo," is not proof to the contrary.  Au contrare.

Also to note, while part of the demo takes place during the introductory sequence, so we might reasonably assume that maybe the intro just wants to get us into the thick of things, the second part is roughly in the middle of the game and should not suffer the same limitations.  This is a legitimate concern, and has been now for awhile.  Plugging your ears and singing, "LALALALALALALALALA," is not going to magically make it go away.  It's great and all some of you trust Bioware, but you have evidence staring directly at you and the best people can come up with is, "maybe it'll be different," or, "well ME1 shared some dialogue sometimes too!"  These do not address the problem.  It is making excuses.

Modifié par b09boy, 11 février 2012 - 04:42 .