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Less Dialogue Options?


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#101
Poison_Berrie

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BillsVengenace wrote...

I have to say the amount of passive dialogue presented in the demo is extremely disturbing.

I haven't dared to look, but I'm guessing most of it is intro-exposition detailing what happened since ME2/Arrival, what Shepard and Anderson have been up to and what has gotten everyone riled up where Shepard is, while they are walking. I can understand why they did that, but into exposition is quite a different thing than the actual game itself. 

All I hope is that it doesn't end up being a double thing like ME2 did, with the gist of Miranda and TIM's conversation being repeated with the text directly after it...

#102
Atakuma

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Poison_Berrie wrote...

BillsVengenace wrote...

I have to say the amount of passive dialogue presented in the demo is extremely disturbing.

I haven't dared to look, but I'm guessing most of it is intro-exposition detailing what happened since ME2/Arrival, what Shepard and Anderson have been up to and what has gotten everyone riled up where Shepard is, while they are walking. I can understand why they did that, but into exposition is quite a different thing than the actual game itself. 

All I hope is that it doesn't end up being a double thing like ME2 did, with the gist of Miranda and TIM's conversation being repeated with the text directly after it...

Actually the demo is like 85% passive dialogue, that includes the intro and the Sur'Kesh mission

#103
bluewolv1970

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Atakuma wrote...

Poison_Berrie wrote...

BillsVengenace wrote...

I have to say the amount of passive dialogue presented in the demo is extremely disturbing.

I haven't dared to look, but I'm guessing most of it is intro-exposition detailing what happened since ME2/Arrival, what Shepard and Anderson have been up to and what has gotten everyone riled up where Shepard is, while they are walking. I can understand why they did that, but into exposition is quite a different thing than the actual game itself. 

All I hope is that it doesn't end up being a double thing like ME2 did, with the gist of Miranda and TIM's conversation being repeated with the text directly after it...

Actually the demo is like 85% passive dialogue, that includes the intro and the Sur'Kesh mission


More like watching a movie not actually participating in the dialogue

#104
xSTONEYx187x

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That was my only gripe with the demo, hardly any choices to make, the dialogue was almost obsolete. I'm hopeful the full game is different, although in the leaked beta it seemed normal when Shep was talking to Major Kirrahe.

This was my only fear about ME3, BioWare streamlining the dialogue options. Hopefully the full game doesn't play out like regular cut scenes the majority of the time, ala, Uncharted, Gears etc etc

#105
Guest_AwesomeName_*

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Wulfram wrote...

Someone With Mass wrote...

When most of the dialogues in ME1 were:

1. You're just a machine.
2. You're just a machine. 
3. You're just a machine. 


Hardly "most".  There are some like that, and more where 2 of the three possible dialogues are the same.  But the comparison between the number of choices you have in the dialogue at the start of ME1 and in the ME3 demo are pretty stark.


I couldn't give an exact percentage, but indeed, a lot of the dialogue options in ME1 are effectively 2 choices, as you say - I'm one of the douchebags whose explored every bit of dialogue in his playthrough (not every single convo in the game, but most of them), and it certainly feels like most of the dialogue is like this.

#106
DukeOfNukes

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As someone who is currently playing through ME1 for probably the 10th time...the amount of times that the options ended up being the same is EXTREMELY rare. MAYBE once per major planet. But honestly, the argument is kind of a moot point...being that you'd still have the illusion of choice, at least for your first playthrough.

Modifié par DukeOfNukes, 11 février 2012 - 06:13 .


#107
JakePT

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On ME2 their justification made sense. They were pretty much always follow up lines that were informed by the previous choice you made, or lines where there didn't need to be any choice whereas in ME1 the choice was given but the outcome the same.

Here it looks like they've thrown that out the window and decided to take over the player character, giving the occasional dialogue option to keep up appearances. Incredibly disappointing if this is indicative of the final game.

Modifié par JakePT, 11 février 2012 - 06:16 .


#108
Guest_AwesomeName_*

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DukeOfNukes wrote...

As someone who is currently playing through ME1 for probably the 10th time...the amount of times that the options ended up being the same is EXTREMELY rare. MAYBE once per major planet. But honestly, the argument is kind of a moot point...being that you'd still have the illusion of choice, at least for your first playthrough.


LOL no.

#109
PHub88

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Im hoping its been confirmed the Demo is the way it is out of just wanting it to be casual. So far I have only had two dialogue choices on everything...having only two just about makes dialogue pointless...it takes away all of the feel of actually making a choice...no investigation or anything...

#110
JeffZero

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PHub88 wrote...

Im hoping its been confirmed the Demo is the way it is out of just wanting it to be casual. So far I have only had two dialogue choices on everything...having only two just about makes dialogue pointless...it takes away all of the feel of actually making a choice...no investigation or anything...


I can at least confirm for you that there will be "Investigate" options strewn throughout the game just like before. Anyone who's seen the leaked beta build for the demo knows that over half of Sur'Kesh was yanked from the final build, to speed things along I guess, or... something. But there's a mini-hub on Sur'Kesh where a lot of storyline development is going to take place, including a few conversations with much more fluidity.

That doesn't alleviate my concerns that Shepard is going to auto-dialogue his or her way through over half the game, but it's something.

#111
bluewolv1970

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PHub88 wrote...

Im hoping its been confirmed the Demo is the way it is out of just wanting it to be casual. So far I have only had two dialogue choices on everything...having only two just about makes dialogue pointless...it takes away all of the feel of actually making a choice...no investigation or anything...


it has not DESPITE anyone saying it has...unless someone officially says the demo is not indicitive of the game logic would say it is, you know, being a demo and all...

#112
PHub88

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JeffZero wrote...

PHub88 wrote...

Im hoping its been confirmed the Demo is the way it is out of just wanting it to be casual. So far I have only had two dialogue choices on everything...having only two just about makes dialogue pointless...it takes away all of the feel of actually making a choice...no investigation or anything...


I can at least confirm for you that there will be "Investigate" options strewn throughout the game just like before. Anyone who's seen the leaked beta build for the demo knows that over half of Sur'Kesh was yanked from the final build, to speed things along I guess, or... something. But there's a mini-hub on Sur'Kesh where a lot of storyline development is going to take place, including a few conversations with much more fluidity.

That doesn't alleviate my concerns that Shepard is going to auto-dialogue his or her way through over half the game, but it's something.


RIpped from the demo? Or the main game? Hope just demo.

It really concerns me. If this is the case its basically the same as having you choose Paragon or Renegade at the start of the game and have it make all the choices for you...just two choices completely takes the feel of the conversation away...

#113
JeffZero

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PHub88 wrote...

JeffZero wrote...

PHub88 wrote...

Im hoping its been confirmed the Demo is the way it is out of just wanting it to be casual. So far I have only had two dialogue choices on everything...having only two just about makes dialogue pointless...it takes away all of the feel of actually making a choice...no investigation or anything...


I can at least confirm for you that there will be "Investigate" options strewn throughout the game just like before. Anyone who's seen the leaked beta build for the demo knows that over half of Sur'Kesh was yanked from the final build, to speed things along I guess, or... something. But there's a mini-hub on Sur'Kesh where a lot of storyline development is going to take place, including a few conversations with much more fluidity.

That doesn't alleviate my concerns that Shepard is going to auto-dialogue his or her way through over half the game, but it's something.


RIpped from the demo? Or the main game? Hope just demo.

It really concerns me. If this is the case its basically the same as having you choose Paragon or Renegade at the start of the game and have it make all the choices for you...just two choices completely takes the feel of the conversation away...


The Sur'Kesh areas I'm describing were ripped from the demo only. There's no way in hell they won't be present in the game because the narrative flow is completely nonsensical on Sur'Kesh as it stands. Wrex goes from waiting for you at the landing site to flying around. Mordin goes from being unseen to standing right in front of Shepard. Shepard goes from being guided by one salarian in a relatively peaceful environment to watching out for "more waves" of Cerberus troops in front of Mordin and the female.

The loading screen basically leaps from one part of Sur'Kesh to another. Anyone who has seen the leaked beta can confirm this.

#114
G3rman

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BioWare redoes their dialogue wheel and everyone throws a fit even though they actually asked for it.

#115
bluewolv1970

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PHub88 wrote...

JeffZero wrote...

PHub88 wrote...

Im hoping its been confirmed the Demo is the way it is out of just wanting it to be casual. So far I have only had two dialogue choices on everything...having only two just about makes dialogue pointless...it takes away all of the feel of actually making a choice...no investigation or anything...


I can at least confirm for you that there will be "Investigate" options strewn throughout the game just like before. Anyone who's seen the leaked beta build for the demo knows that over half of Sur'Kesh was yanked from the final build, to speed things along I guess, or... something. But there's a mini-hub on Sur'Kesh where a lot of storyline development is going to take place, including a few conversations with much more fluidity.

That doesn't alleviate my concerns that Shepard is going to auto-dialogue his or her way through over half the game, but it's something.


RIpped from the demo? Or the main game? Hope just demo.

It really concerns me. If this is the case its basically the same as having you choose Paragon or Renegade at the start of the game and have it make all the choices for you...just two choices completely takes the feel of the conversation away...


An that my friend is the question

#116
JeffZero

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bluewolv1970 wrote...

PHub88 wrote...

JeffZero wrote...

PHub88 wrote...

Im hoping its been confirmed the Demo is the way it is out of just wanting it to be casual. So far I have only had two dialogue choices on everything...having only two just about makes dialogue pointless...it takes away all of the feel of actually making a choice...no investigation or anything...


I can at least confirm for you that there will be "Investigate" options strewn throughout the game just like before. Anyone who's seen the leaked beta build for the demo knows that over half of Sur'Kesh was yanked from the final build, to speed things along I guess, or... something. But there's a mini-hub on Sur'Kesh where a lot of storyline development is going to take place, including a few conversations with much more fluidity.

That doesn't alleviate my concerns that Shepard is going to auto-dialogue his or her way through over half the game, but it's something.


RIpped from the demo? Or the main game? Hope just demo.

It really concerns me. If this is the case its basically the same as having you choose Paragon or Renegade at the start of the game and have it make all the choices for you...just two choices completely takes the feel of the conversation away...


An that my friend is the question


A question I answered, but I don't think it's actually the question you think it was. I told him, as I'm telling you, that Sur'Kesh's side of the demo is missing most of its content, including several more fully fleshed-out conversations. That doesn't answer your question about auto-dialogue, so no, my friend, it isn't the question.

#117
PHub88

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G3rman wrote...

BioWare redoes their dialogue wheel and everyone throws a fit even though they actually asked for it.


Making it into 2 choices and nothing else to even talk about is not a "redo". It's pratically getting rid of it all together. 

Who the heck asked for LESS choices? 

#118
bluewolv1970

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JeffZero wrote...

bluewolv1970 wrote...

PHub88 wrote...

JeffZero wrote...

PHub88 wrote...

Im hoping its been confirmed the Demo is the way it is out of just wanting it to be casual. So far I have only had two dialogue choices on everything...having only two just about makes dialogue pointless...it takes away all of the feel of actually making a choice...no investigation or anything...


I can at least confirm for you that there will be "Investigate" options strewn throughout the game just like before. Anyone who's seen the leaked beta build for the demo knows that over half of Sur'Kesh was yanked from the final build, to speed things along I guess, or... something. But there's a mini-hub on Sur'Kesh where a lot of storyline development is going to take place, including a few conversations with much more fluidity.

That doesn't alleviate my concerns that Shepard is going to auto-dialogue his or her way through over half the game, but it's something.


RIpped from the demo? Or the main game? Hope just demo.

It really concerns me. If this is the case its basically the same as having you choose Paragon or Renegade at the start of the game and have it make all the choices for you...just two choices completely takes the feel of the conversation away...


An that my friend is the question


A question I answered, but I don't think it's actually the question you think it was. I told him, as I'm telling you, that Sur'Kesh's side of the demo is missing most of its content, including several more fully fleshed-out conversations. That doesn't answer your question about auto-dialogue, so no, my friend, it isn't the question.


it is the question, we know it was in the leaked beta, we know it is not in the demo...so at best that means 50/50 it is in the final game right? It just seems strange that the answer to everything not in the demo is that Bioware did not want it in the demo, which again seems to be countintuitive to selling the game itself.  Maybe that is the case but it is far from certain...

#119
JeffZero

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bluewolv1970 wrote...

it is the question, we know it was in the leaked beta, we know it is not in the demo...so at best that means 50/50 it is in the final game right? It just seems strange that the answer to everything not in the demo is that Bioware did not want it in the demo, which again seems to be countintuitive to selling the game itself.  Maybe that is the case but it is far from certain...


No, I'm telling you flat-out there's no way in hell BioWare erased all the scenes on Sur'Kesh in-between the landing and the fights with Cerberus. It would be like yanking out half of a book's pages and expecting any of it to make any semblance of sense to anyone.

It should be noted that I don't believe certain features are being left out of the demo. Generally speaking demos are 95% indicative of the final product. I'm talking about a series of scenes and "casual walking-around" areas before the s***storm of Cerberus showing up.

There's just... absolutely no way that those scenes (and their dialogue) won't be in the final product. The entire world makes zero sense without them. You'll see.

#120
PHub88

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bluewolv1970 wrote...

JeffZero wrote...

bluewolv1970 wrote...

PHub88 wrote...

JeffZero wrote...

PHub88 wrote...

Im hoping its been confirmed the Demo is the way it is out of just wanting it to be casual. So far I have only had two dialogue choices on everything...having only two just about makes dialogue pointless...it takes away all of the feel of actually making a choice...no investigation or anything...


I can at least confirm for you that there will be "Investigate" options strewn throughout the game just like before. Anyone who's seen the leaked beta build for the demo knows that over half of Sur'Kesh was yanked from the final build, to speed things along I guess, or... something. But there's a mini-hub on Sur'Kesh where a lot of storyline development is going to take place, including a few conversations with much more fluidity.

That doesn't alleviate my concerns that Shepard is going to auto-dialogue his or her way through over half the game, but it's something.


RIpped from the demo? Or the main game? Hope just demo.

It really concerns me. If this is the case its basically the same as having you choose Paragon or Renegade at the start of the game and have it make all the choices for you...just two choices completely takes the feel of the conversation away...


An that my friend is the question


A question I answered, but I don't think it's actually the question you think it was. I told him, as I'm telling you, that Sur'Kesh's side of the demo is missing most of its content, including several more fully fleshed-out conversations. That doesn't answer your question about auto-dialogue, so no, my friend, it isn't the question.


it is the question, we know it was in the leaked beta, we know it is not in the demo...so at best that means 50/50 it is in the final game right? It just seems strange that the answer to everything not in the demo is that Bioware did not want it in the demo, which again seems to be countintuitive to selling the game itself.  Maybe that is the case but it is far from certain...


I really believe hes right out of faith more or less.  A lot of demos are like this. Just going on the way things happen its obvious certain aspects of these levels have been skipped..the way it chops from one scene to another. I mean honestly, theres no way in HECK the real game flows like this? it cant...this demo does what it should...show me how the game works. But it has absolutely zero flow to it at all and I dont even really know whats going on. 

#121
JeffZero

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PHub88 wrote...
I really believe hes right out of faith more or less.  A lot of demos are like this. Just going on the way things happen its obvious certain aspects of these levels have been skipped..the way it chops from one scene to another. I mean honestly, theres no way in HECK the real game flows like this? it cant...this demo does what it should...show me how the game works. But it has absolutely zero flow to it at all and I dont even really know whats going on. 


Let me put it this way, again:

The loading screen featuring Earth in flames happens exactly where all the scenes are skipped in accordance with the leaked beta. You skip like 30 minutes of content exactly there.

#122
Yuoaman

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JeffZero wrote...

bluewolv1970 wrote...

it is the question, we know it was in the leaked beta, we know it is not in the demo...so at best that means 50/50 it is in the final game right? It just seems strange that the answer to everything not in the demo is that Bioware did not want it in the demo, which again seems to be countintuitive to selling the game itself.  Maybe that is the case but it is far from certain...


No, I'm telling you flat-out there's no way in hell BioWare erased all the scenes on Sur'Kesh in-between the landing and the fights with Cerberus. It would be like yanking out half of a book's pages and expecting any of it to make any semblance of sense to anyone.

It should be noted that I don't believe certain features are being left out of the demo. Generally speaking demos are 95% indicative of the final product. I'm talking about a series of scenes and "casual walking-around" areas before the s***storm of Cerberus showing up.

There's just... absolutely no way that those scenes (and their dialogue) won't be in the final product. The entire world makes zero sense without them. You'll see.


Agreed - Bioware wants to get you right into the situation without having to wander around talking for half an hour, the full game will likely have more **** that would just slow down the demo.

#123
bluewolv1970

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PHub88 wrote...

bluewolv1970 wrote...

JeffZero wrote...

bluewolv1970 wrote...

PHub88 wrote...

JeffZero wrote...

PHub88 wrote...

Im hoping its been confirmed the Demo is the way it is out of just wanting it to be casual. So far I have only had two dialogue choices on everything...having only two just about makes dialogue pointless...it takes away all of the feel of actually making a choice...no investigation or anything...


I can at least confirm for you that there will be "Investigate" options strewn throughout the game just like before. Anyone who's seen the leaked beta build for the demo knows that over half of Sur'Kesh was yanked from the final build, to speed things along I guess, or... something. But there's a mini-hub on Sur'Kesh where a lot of storyline development is going to take place, including a few conversations with much more fluidity.

That doesn't alleviate my concerns that Shepard is going to auto-dialogue his or her way through over half the game, but it's something.


RIpped from the demo? Or the main game? Hope just demo.

It really concerns me. If this is the case its basically the same as having you choose Paragon or Renegade at the start of the game and have it make all the choices for you...just two choices completely takes the feel of the conversation away...


An that my friend is the question


A question I answered, but I don't think it's actually the question you think it was. I told him, as I'm telling you, that Sur'Kesh's side of the demo is missing most of its content, including several more fully fleshed-out conversations. That doesn't answer your question about auto-dialogue, so no, my friend, it isn't the question.


it is the question, we know it was in the leaked beta, we know it is not in the demo...so at best that means 50/50 it is in the final game right? It just seems strange that the answer to everything not in the demo is that Bioware did not want it in the demo, which again seems to be countintuitive to selling the game itself.  Maybe that is the case but it is far from certain...


I really believe hes right out of faith more or less.  A lot of demos are like this. Just going on the way things happen its obvious certain aspects of these levels have been skipped..the way it chops from one scene to another. I mean honestly, theres no way in HECK the real game flows like this? it cant...this demo does what it should...show me how the game works. But it has absolutely zero flow to it at all and I dont even really know whats going on. 


hopefully!!

#124
PHub88

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JeffZero wrote...

PHub88 wrote...
I really believe hes right out of faith more or less.  A lot of demos are like this. Just going on the way things happen its obvious certain aspects of these levels have been skipped..the way it chops from one scene to another. I mean honestly, theres no way in HECK the real game flows like this? it cant...this demo does what it should...show me how the game works. But it has absolutely zero flow to it at all and I dont even really know whats going on. 


Let me put it this way, again:

The loading screen featuring Earth in flames happens exactly where all the scenes are skipped in accordance with the leaked beta. You skip like 30 minutes of content exactly there.


I agree with you. It feels like tons of stuff is skipped

#125
G3rman

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PHub88 wrote...

G3rman wrote...

BioWare redoes their dialogue wheel and everyone throws a fit even though they actually asked for it.


Making it into 2 choices and nothing else to even talk about is not a "redo". It's pratically getting rid of it all together. 

Who the heck asked for LESS choices? 


Neutral dialogue options now take the front while Para/Rena are no longer factored into conversations.  BioWare made the call on how to improve the game based on people's complaints about neutral users not getting a real say, this is how they carried it out.  Wait till the real game to realize how its better/worse.