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Less Dialogue Options?


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#126
PHub88

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G3rman wrote...

PHub88 wrote...

G3rman wrote...

BioWare redoes their dialogue wheel and everyone throws a fit even though they actually asked for it.


Making it into 2 choices and nothing else to even talk about is not a "redo". It's pratically getting rid of it all together. 

Who the heck asked for LESS choices? 


Neutral dialogue options now take the front while Para/Rena are no longer factored into conversations.  BioWare made the call on how to improve the game based on people's complaints about neutral users not getting a real say, this is how they carried it out.  Wait till the real game to realize how its better/worse.


This has been confirmed? Maybe Im misunderstanding you but that seems a little ridiculous. Im guaranteeing that more people play as Paragon and Renegade than neutral. So they go and make each useless while making the smaller option the main one? If they wanted to give neutral users a say in it how does it make sense to then take away the say the other two have? Correct a problem and create two more?

#127
Guest_aLucidMind_*

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Aren't Demos usually a mission or two that is generally not the final version within the full game? I remember exactly what JeffZero is talking about happening in the Final Fantasy VIII demo as well as all of the other (few) demos I've played of other games this-gen. I remember things like, say in FF8, Rinoa being in the party with Squall during the Dollet exam despite Rinoa not entering the party until a few missions after the SeeD exam in Dollet. Both bosses were much easier as well and it seemed to skip a few sections of the town and some paths on the way to the satillite dish.
I only use FF8 because it is one of the few games and demos I vividly remember.

Modifié par aLucidMind, 11 février 2012 - 08:17 .


#128
b09boy

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Problem is, it's a two way street.  "The demo is awesome!" is great and all, but then start criticizing something and having the response of, "it's just a demo," is not logical.  Either it's a representation of the game, for good AND for bad, or it's not and is therefore a poor demonstration.

#129
Guest_aLucidMind_*

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b09boy wrote...

Problem is, it's a two way street.  "The demo is awesome!" is great and all, but then start criticizing something and having the response of, "it's just a demo," is not logical.  Either it's a representation of the game, for good AND for bad, or it's not and is therefore a poor demonstration.

I agree; the problem is when people rage about how crappy the game is based on the demo without understanding that it is possible that the final game will be different and better. I think most of the aggrivation from those saying "Its just a demo" is because many people act as if a couple weeks is more than enough time to fix dialogue options and everything. They give the attitude like they think it only takes BioWare a couple hours to test for all the bugs (due to changing/adding codes), add more dialogue, do whatever else they want BioWare to do, have it tested and go gold. Basically, by their logic, Mass Effect 3 should have been released two years after Mass Effect 1 >_<