tetrisblock4x1 wrote...
Tali was in it because she had some good ideas for ship defense because she's just amazing even by Quarians impressive standards.
No, Tali was in ME2 because she was popular in ME1. Everything else was retroactive justification: nothing in ME1 established her as a 'best of the best' candidate, just an exceptional ship-mechanic, while her ship upgrade could just as easily have been fobbed off on anyone else. Jacob isn't a techie, but he gets you ship armor.
Tali's relevance to the plot was only accessory: she was the device by which we got to visit the Migrant Fleet... but that could have been done by any Quarian character. Saphra once raised a scenario in which it was a Xen who was our teammate, re-cast as a Quarian exile for illegal Geth experiments.
Tali is a useful lead into the Geth-Quarian subplot, but that was never really tied into the ME2 plot despite opportunity.
From the Quarian side, the Migrant Fleet could have expanded its help in the investigation/anti-Collector effort past the Veetor data: as was raised in the Bring Down the Sky DLC, the Migrant Fleet is one of the few forces in the galaxy that could evacuate a colony quickly. A race of technically adept, Seeker-swarm immune, Terminus-passing fleet with logistics could have easily been brought in to the Collector plotline in helping evacuate Human colonies, like the Alliance is referenced in Arrival. Besides helping the Collector plotline by helping Human colonies, it would have helped tie the Quarians into ME3's 'everyone works together.'
From the Geth side, the Heretics were under-utilized as a fellow Reaper-aligned race with the Quarians. The Geth could have been the Collector muscle as needed, a false-flag threat as to the abduction culprits... or even replaced the Collectors entirely, actually. Even if you don't go that far, Collector-Heretic cooperation could have been played up, making Legion even more relevant.
Legion is the best for infiltrating the tunnels since he's literally a machine when it comes to hacking.
You're confusing an arbitrary game mechanic (that could have been as remade at any point) to a character's relevance to the plot.
Legion is actually a plot-heavy character: specifically, Legion opens up the otherwise hidden True Geth faction, and the furthers the Geth-Quarian peace subplot.
Miranda and Jacob had a right to be on the ship because it was actually a Cerberus ship.
From a plot point, only Miranda is particularly relevant: both as the Cerberus loyalist and as the means of Shepard's revival. Jacob was a beefy teammate/love interest, but could have just as easily still been an active Alliance Corsair. Jacob's greatest relevance was illustrating how Cerberus can also recruit idealists and people of virtue.
Garrus happened to be an experienced and talented leader for the other fire team, and unlike Miranda nobody hated him and wanted him to die.
Garrus was plot-irrelevant, and brought back for fan appeal.
Had his reasons for being on Omega been connected to the Collector Abductions (either an undercover C-SEC or Spectre investigation in the Terminus), he would have been able to serve as a Citadel investigator and sign of Council interest in the disappearances. Instead, his development was retrograded.
Mordin was the brains of the group, if not for him it would have been game over when they got to Horizon.
True, Mordin actually did fulfill a plot role. Besides the MacGuffin Omega Plague which could have been a real plot point in its own right, Mordin is involved with the team's research of Collector/Reaper technology.
Samara was the best biotic so she's validated when she puts that protective shield up.
Samara is plot-irrelevant. Her concerns were entirely unrelated to the Collectors or Reapers, and the primary reason she joined Shepard was as a loop-hole to avoid a Justicar Code-instigated massacre.
The rest of them were expendable, the DLC characters especially, and taking Jack at all was a really horrible decision considering her history and whoever wrote her character into the Normandy should feel bad.
Jack actually has greater relevance than most of the cast via her connection with Cerberus, a primary plot force. Of course, she could have just as well been a non-companion NPC, or been combined with another character (such as Miranda). Her role was to illustrate the worst of the worst of Cerberus.
Most of the characters were indeed pretty irrelevant.
Grunt was second-hand Collector technology, but nothing was ever made of that (while Okeer actually could have been useful).
Kasumi and Zaeed were DLC, but more relevantly their stories were separate subplots. Kasumi might be relevant in ME3, but the Batarian-Alliance subplot is already being deep-sixed. Zaeed could have been relevant if the Blue Suns had been relevant, but instead they were just that obstructive group of mooks.
Thane was an alien love interest first and foremost. While he's an interesting character in isolation, he doesn't even have an effective role in the Suicide Mission.
So I agree that ME2 is a bad example. I still liked most of the characters, and the loyalty missions were fun. Useless fun.
ME2 is quite rightly and widely lauded as a fun game. It's just not a tightly written game.
Modifié par Dean_the_Young, 11 février 2012 - 07:08 .