Are the Mass Effect games too long?
#176
Posté 11 février 2012 - 08:21
#177
Posté 11 février 2012 - 08:31
/StenJeffZero wrote...
No.
#178
Posté 11 février 2012 - 08:32
Gatt9 wrote...
Bad padding: Mass Effect 2. You didn't need that "Full team" to beat the collectors. Most of them did absolutely nothing. You needed a Biotic and a Tech person, one to shield you and one to open doors. The rest of the group just had no purpose in the mission you supposedly needed them for.
This assumes that the mission would have succeeded without a second fireteam and without anyone holding the line while Shep+2 finished off the final sequence. Big assumptions.
Even assuming that, you still need 3 squad members unless you want to beat the combat sequences with less than 3 active fighters, since the specialists aren't fighting.
#179
Posté 11 février 2012 - 08:33
#180
Guest_BNPunish_*
Posté 11 février 2012 - 08:43
Guest_BNPunish_*
#181
Posté 11 février 2012 - 10:14
Gatt9 wrote...
Good padding: Baldur's Gate 2 was filled with extra content between acts, Stronghold quests, secret doors with impossibly hard fights, sidequests. But all of it was unnecessary. You could do it, but you didn't need to do it to win the game, you could just bypass it and move straight on to the next act.
Bad padding: Mass Effect 2. You didn't need that "Full team" to beat the collectors. Most of them did absolutely nothing. You needed a Biotic and a Tech person, one to shield you and one to open doors. The rest of the group just had no purpose in the mission you supposedly needed them for. This made most of the game unnecessary padding. It became even worse during the missions, like Jack's for example: Was there really a need for a mercenary group to be present in an abandoned facility? They were just present because Bioware thought all of the Shooter fans would get bored if they had a section of "Talking parts". Same with Miranda's Sister. This is padding that just adds nothing to the task at hand, just for the sake of trying to woo some group who doesn't like the design of your game.
You get exp, weapons and upgrades for doing those 'padded' recruitment and loyalty missions. As for 'unneccesarily' adding combat into missions, I don't what you're smoking. It's a game with guns. If it's a game with swords and axes, then most of the missions are going to have swords and axes. Are going to accuse game-makers of appeasing to the sword-and-axe crowd now?
Padding a game in a good way, by including a large number of options, isn't wrong. It's forced padding, game time spent doing things that ultimately doesn't contribute to the goals but is there for some ulterior motive, that is wrong.
Padding a game isn't inherently bad, badly designed padding is inherently bad. Which is the direction Bioware's headed in to try and woo the Shooter fans.
These two paragraphs are what I call 'bad padding.' It's condescending and adds nothing to the conversation except making you look like a typical case of a deluded low-level employee believing he's an expert on a particular subject.
#182
Posté 11 février 2012 - 10:17
#183
Posté 11 février 2012 - 10:29
tetrisblock4x1 wrote...
Bioware released some interesting statistics for ME2 which I read on Rock Paper Shotgun, and the data suggested that half the people who started Mass Effect hadn't completed it. The news was posted by RPS on a September, so people probably had a good 6 months to get around to finishing the game, or probably more.
I wonder why that is? Is the game too long for peoples attention spans? You think that maybe if Bioware released Mass Effect in episodes that more people would complete the series? Like suppose if Mass Effect episode 1 was Eden prime and the citadel, and then each major planet was an episode each to be released one month at a time do you think that this would work? Each of the planets were fairly self contained. They all had their own main story that had begun when you landed and concluded when you were done on that planet, so I think that it's doable from a narrative point of view.
Some people are just casual gamers who can't be bothered to see the epic journey to the end.
Mass Effect series isn't too long. It just isn't for everyone.
The difference between video games and lets say a film is that it is not intended for you to sit through the entirety in one session. If a film is 3 hours long, it's too long.
A game can be 5 minutes long or 200 hours long. There is no such thing as too long.
Try playing any Mass Effect game without doing any sidequests. It is really short. I mean really short. Also Mass Effect 3 doesn't happen if you don't take the time to do everything in Mass Effect 2.
#184
Posté 11 février 2012 - 10:30
#185
Guest_Adam802_*
Posté 11 février 2012 - 10:31
Guest_Adam802_*
JeffZero wrote...
No.
#186
Posté 11 février 2012 - 10:32
Modifié par Phaedon, 11 février 2012 - 10:33 .
#187
Posté 11 février 2012 - 10:46
#188
Posté 11 février 2012 - 10:48
#189
Posté 11 février 2012 - 10:52
LordCrux wrote...
You get exp, weapons and upgrades for doing those 'padded' recruitment and loyalty missions.
Remember, you're talking to Gatt9 here. His long-held position is that experience, weapons, and upgrades are worthless in ME2 anyway, since a level1 character can beat the game with the starting equipment.
#190
Posté 11 février 2012 - 10:54
this is the only franchise i keep going back to
#191
Posté 11 février 2012 - 10:56
In conclusion, NO.
#192
Posté 11 février 2012 - 11:02
#193
Posté 11 février 2012 - 11:03
suntzuxi wrote...
compare to games like half life, ME2 is pretty long
heh compare that to a game like mgs with 10 hour cutscenes.....
#194
Guest_SkyeHawk89_*
Posté 11 février 2012 - 11:05
Guest_SkyeHawk89_*
I HATE NEWCOMERS and WHINERS, they whine about everything. They get what they deserve. I say DON'T BUY IT, TRY IT if your just going to whine, complain not have fun.
#195
Posté 11 février 2012 - 11:06
But in all seriousness, and to answer the OP's question, no - I don't think they are too long. Not long enough by a long shot.
#196
Posté 11 février 2012 - 11:14
#197
Posté 12 février 2012 - 03:08
What bothers me is when the numbers come back and most played story mode (this WILL happen) ME ip will no longer bother with rpg it will be action adventure all the way.
Can see them going this route with Dragonage also. It's less bother, less dev cost's and less negative feedback from so called "Fans" (vocal minority).
Most of the current fanbase would keep playing the ip minus the rpg elements anyway for the story.
What price "your not too long game" then? huh? well?
Modifié par lobi, 12 février 2012 - 03:17 .
#198
Posté 12 février 2012 - 03:13
They should be around 500 hours long! [/jokes]
Seriously, the games should be about 100 hours when you do everything possible.





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