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Why does bioware keep ignoring PS3 and PC players?


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#101
GnusmasTHX

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themastakillah wrote...

Chris Priestly wrote...

No we're not.

Thanks for asking though.




:devil:


sorry if i offend, but some of your replies(mostly all) are considered by me straight trolling, give a real reply to those who wanna know 'why', because right now ea and mostly bioware are really acting this way, u cant probably not see it because u work for them, again nothing against u, but replies like the one above are not acceptable...


Don't mind him.

#102
The_11thDoctor

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Ps3 and PC are kind of the red-headed step Femshep of Bioware... We're an after thought. Always have been and always will be. The late demos, the themes 360 gets and none for PS3, no real promotions, no avatars, no dare I say it...Home avatars or themes... No custom soundtrack for PS3... The only love we got was ME2 having better graphics, but it was a version out 1 year later on PS3, which has more disk space for better textures and handles lighting better, if the dev actually takes time to play to the system's strength, which I thank them for. Sadly that is all we got though...

As for PC...they just hate PC... forcing you to use origin...terrible...I would have got it on PC as well, but with origin=no go... I own ME2 on PS3 and PC...

Modifié par aang001, 11 février 2012 - 07:24 .


#103
G0ldmember

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AtreiyaN7 wrote...

Everyone on the forums seems to think that their specific group is being ignored by BioWare. *rolleyes*


OMG you make such a compelling argument to counter the list I posted that sums up my fears! :blink:  And in one single sentence no less. You're good! *rolleyes*


If you dont have anything to add, dont.

#104
Jog0907

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I'm a pc player but I dont feel ignored by BW, and I think that given the shooter aspect of the game that controller support is not needed

#105
Poison_Berrie

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The problem I think is that the PC port of ME1 was outsourced to someone who probably understood the advantages of having a keyboard and that a PC doesn't need a press start screen to recognize which controller I'm using.

#106
KyreneZA

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GnusmasTHX wrote...

themastakillah wrote...

Chris Priestly wrote...

No we're not.

Thanks for asking though.




:devil:


sorry if i offend, but some of your replies(mostly all) are considered by me straight trolling, give a real reply to those who wanna know 'why', because right now ea and mostly bioware are really acting this way, u cant probably not see it because u work for them, again nothing against u, but replies like the one above are not acceptable...


Don't mind him.

Yeah, don't. I think he's been moderating BSN... sorry, been community liason on BSN so long, the trolling has rubbed off on him. At times it shows. Other times he's cool.

#107
Dean_the_Young

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IsaacShep wrote...

Bleachrude wrote...

Er, you do realize that ME was originally a Xbox360 exclusive right?

And? :huh:

It means that everyone who complains that ME1 wasn't available on Play Station is being absurd.

And that people who complain that Bioware has a primary customer base to focus on don't understand economics.


It doesn't mean that a lot of people complaining here have vastly overblown senses of self-importance and self-entitlement. That occurs for other reasons.

#108
slimgrin

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Poison_Berrie wrote...

The problem I think is that the PC port of ME1 was outsourced to someone who probably understood the advantages of having a keyboard and that a PC doesn't need a press start screen to recognize which controller I'm using.


Yep. It was done by demiurge and they did a hell of a job with it, despite the countless upgrades that clogged the inventory. The main combat UI was 10 times better than what we got in ME2. All of it was actually designed extensively for mouse and keyboard. 

Modifié par slimgrin, 11 février 2012 - 07:33 .


#109
aj2070

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Jedi Sentinel Arian wrote...

Because PS3 (Sony) is poor and PC is dying. Have some futuristic sense, before posting new topics!


I love pithy, self-important declarations like this.  You realize according to console know-it-alls, the PC has been dying for 20+ plus years?  You also realize that with this game, the PC and Xbox 360 versions of the collector's edition sold out before PS3.

And yes, Mass Effect was an Xbox360 exclusive for a year.  It is now a Microsoft platform (Xbox360 and PC).

For the Origin haters, Origin is an EA utility and an EA has instructed Bioware to use it as their means of copy protection, DRM, etc.  If you are going on a verbal shooting spree, at least take the time to aim at the right target <sigh>.

Modifié par aj2070, 11 février 2012 - 07:45 .


#110
DiegoRaphael

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tangalin wrote...

DiegoRaphael wrote...

"i don't mind high textures, mods will give us later..."

Guys c'mon, is their job to give us a game complete from the start and not something incomplete and say "you guys can finish it up right?".

I'm not paying 80$ on something + 60$ on shipping costs and have to wait 4 weeks to receive the game and not having the basics for my plataform (ME2 on PC was ridiculous) just to wait someone, months later, with free time and a good heart, do it for me.

It's their ****ing job, they are the ones proposing to launch their products on this plataform, and so they should do it and i expect a damn good product.

You can argue that the sells on PC are the lowest from all 3, that is only around 15% of total sells and so on, but its still some good 15% and it is enough money to be worth the work time.

If the PC demo don't have the basics for PC (with that i mean use the ****ing keyboard and mouse) among other stuff, i'm not gonna cancel the pre-order, but it will be the last time for a Bioware game for me, torrents are there, so close and fast, 

I have already excludes Ubisoft from my wallet, wouldn't like to do the same with Bioware.

All the others stuff comented here like the acess to demo earlier and so on, i dont mind, they have their partnership with microsoft, and so be it. Just make the game run how it is suppose to on each platform.



The game is complete... we get the same textures everyone else does...  later on down the line someone decides they would like even higher textures, so they make it. Your argument is more like if someone built 3 houses, and you buy one, and your neighbor builds an addition onto his 3 months later, and offers to build you one for free as well, and then you throw a **** fit because "the house wasn't complete" without it or something equally insane.


No, is not the same thing. What i'm talking about is that they propose themselves to make a game on PC, so we expect them to use the platform as better as possible.

But what we got last time was far from this. Graphically speaking, we got an identical port, but all the rest was an worse version, because it has no proper use of the keyboard and mouse, bad user interface, bad loading times (that if i remember right, the loading was that big so we could read what was in the loading screens lol) and we still got charged the same amount of money the console version (when the normal is the PC games always costing 10$ less). If i play on PC is because, among other things, i expect better version of the games.

I don't think this is the right way.

They could have easily avoided a lot of complains just showing some PC gameplay video where we could see how the keyboard and mouse are working this time... This would help a lot of the complains from the PC side. I don't see why they only make x360 promotional videos.

#111
tangalin

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devSin wrote...

tangalin wrote...

The game is complete... we get the same textures everyone else does...  later on down the line someone decides they would like even higher textures, so they make it. Your argument is more like if someone built 3 houses, and you buy one, and your neighbor builds an addition onto his 3 months later, and offers to build you one for free as well, and then you throw a **** fit because "the house wasn't complete" without it or something equally insane.

Except that the textures only have to be crappy in the first place because of console limitations.

So a more apt analogy would be if you were rich but were forced to buy and live in a mobile home because everybody else around you was poor. ;-)

Lionel Horsepackage wrote...

Also, as for ME1 itself -- Microsoft owns all the publication-rights to that game, not EA. So there's about as much chance of that title showing up on PS3 as the Uncharted franchise getting released for Xbox 360. And "exclusive" DLC is released by Sony for its platform as often as it is for Microsoft's. There's no real argument to be made, there.

Actually, I believe EA acquired the publishing rights when they bought BioWare (the PC version of ME is published by EA alone, with no involvement from Microsoft whatsoever).

But ME is too old for them to ever bother (and they'd have to use the newer engine, and it would probably be a ton of grunt work to adapt all the old content).


I'm sure if you paid Bioware enough extra money they would be happy to make you some high res textures. Just as if you paid house builders more they would be happy to build you a better house. Since you are paying the same amount as everyone else, you get the same product as everyone else. Deal with it.

#112
G0ldmember

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Dean_the_Young wrote...

IsaacShep wrote...

Bleachrude wrote...

Er, you do realize that ME was originally a Xbox360 exclusive right?

And? :huh:

It means that everyone who complains that ME1 wasn't available on Play Station is being absurd.


Why? Why wouldnt it be possible to  (as in this year Sherlock, not talking about back in 2007) launch a 5 year old game on the PS3? That way PS3 gamers can still walk the ME1 -> ME2 -> ME3 route and own all games.

Cant be done? They launched the MGS HD Collection on the 360, including former Playstation exclusives.

#113
Revan312

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jeweledleah wrote...
quality of PC port is very much a valid concern.  its not that hard to bind journal to J.  after all - they did it in ME1.


That's because Demiurge ported ME1 over. They actually redesigned the UI and added hotkey support and just general PC goodness to the port.

ME2, ported over directly by Bioware, shows how little they give a crap about PC users..  I'm sure the phrase "Just make it work" was uttered a time or two at the studio before release..

I suppose I will give them props on actual optimization as it runs quite well (ME2 that is), but most UE3 games do anyway on PC, I haven't played one that doesn't at DX9. Not allowing AA through in game means however again shows just how little time they put into the port..

Compare ME2's port to something like Assassin's Creed Revelations.. Full rebinding support, lot's of graphics options to tweak, AA, etc.. ME2, barebones. It just runs, that's about it for PC optimization.

#114
jeweledleah

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btw, people who make claims about low PC sales. do those sales figures EVER count direct downloads? or do they merely count the number of boxes sold. because unlike the console, you are not forced into buying a physical box when playing on PC, so quite a few people never buy the disks in a first place. the only reason I have physical version pre-ordered is because i really want that Normandy Litho, art book for my shelf, and N7 patch.

@ Revan.  agreed.

though I have to say... switching binds like autosafe and pause and binding reload to the same button that throws grenades in ME1  - took the cake for me. I had to spend a fair chunk of time rebinding my keys JUST so I could play ME1 and ME2 back to back, without my muscle memory going all haywire.  and its still not optimal :/

at the very least, I hope that they got someone who actualy knows what they are doing for ME3 port.

Modifié par jeweledleah, 11 février 2012 - 07:46 .


#115
Jane Shepard

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Revan312 wrote...

Chris Priestly wrote...

No we're not.

Thanks for asking though.




:devil:


How about a PC/PS3 demo release then.. eh? eh?!  No? oh...

I could dream couldn't I :crying:


Have no idea why Xbox users can play the demo while others should wait. But I'm sure there was a reason. Anyway we all be able to play ME3 sooner or later :) I'm a PC player too and I can wait :)

#116
slimgrin

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tangalin wrote...


I'm sure if you paid Bioware enough extra money they would be happy to make you some high res textures. Just as if you paid house builders more they would be happy to build you a better house. Since you are paying the same amount as everyone else, you get the same product as everyone else. Deal with it.


Thats not how Rocksteady approached Arkham City. They scaled up for the PC version. Lots of devs do this. Only the cheap and lazy ones don't. Just because the funbox has outdated hardware doesn't mean the rest of us should have to look at crappy graphics.

Modifié par slimgrin, 11 février 2012 - 07:45 .


#117
Atakuma

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tangalin wrote...

devSin wrote...

tangalin wrote...

The game is complete... we get the same textures everyone else does...  later on down the line someone decides they would like even higher textures, so they make it. Your argument is more like if someone built 3 houses, and you buy one, and your neighbor builds an addition onto his 3 months later, and offers to build you one for free as well, and then you throw a **** fit because "the house wasn't complete" without it or something equally insane.

Except that the textures only have to be crappy in the first place because of console limitations.

So a more apt analogy would be if you were rich but were forced to buy and live in a mobile home because everybody else around you was poor. ;-)

Lionel Horsepackage wrote...

Also, as for ME1 itself -- Microsoft owns all the publication-rights to that game, not EA. So there's about as much chance of that title showing up on PS3 as the Uncharted franchise getting released for Xbox 360. And "exclusive" DLC is released by Sony for its platform as often as it is for Microsoft's. There's no real argument to be made, there.

Actually, I believe EA acquired the publishing rights when they bought BioWare (the PC version of ME is published by EA alone, with no involvement from Microsoft whatsoever).

But ME is too old for them to ever bother (and they'd have to use the newer engine, and it would probably be a ton of grunt work to adapt all the old content).


I'm sure if you paid Bioware enough extra money they would be happy to make you some high res textures. Just as if you paid house builders more they would be happy to build you a better house. Since you are paying the same amount as everyone else, you get the same product as everyone else. Deal with it.

Texture artists work with high-res textures from the start and compress them for consoles, so that means they already have the textures and it would be a small thing to make them available to those who can use them.

#118
Revan312

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slimgrin wrote...

Thats not how Rocksteady approached Arkham City. They scaled up for the PC version. Lots of devs do this. Only the cheap and lazy ones don't. Just because the funbox has outdated hardware doesn't mean the rest of us should have to look at crappy graphics.


QFT

Many devs try to cater to whatever audience they're making a game for.. And their fanbase grows because of it, become more supportive etc..

I'm sure Bioshock Infinite, knowing Irrational's past, will do the same as Rocksteady when it releases this year.

Atakuma wrote...

Texture artists work with high-res textures from the start and compress them for consoles, so that means they already have the textures and it would be a small thing to make them available to those who can use them.


Heh, look at The Old Republic.. Nice higher res textures during cutscenes, low res trash during normal gameplay, no matter how good your rig is.. 

Modifié par Revan312, 11 février 2012 - 07:54 .


#119
aj2070

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tangalin wrote...

I'm sure if you paid Bioware enough extra money they would be happy to make you some high res textures. Just as if you paid house builders more they would be happy to build you a better house. Since you are paying the same amount as everyone else, you get the same product as everyone else. Deal with it.


For the record, I don't really care about the hi-res texture issue but nobody had to pay Bethesda for them to do enhanced textures for Skyrm.  It's an option that yes, I think some have gotten spoiled into believing is an entitlement but still metaphor has a hole.

#120
DragonRageGT

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slimgrin wrote...

All I care about is getting a good PC port.


Me too! But it seems we may get the shaft again! If this is the same sh*t on the PC as it was in ME2!


MasterSamson88 wrote...

DragonRageGT wrote...

So, cover, sprint, roll, use are all binded to the same key on the controller?


Yeah, that's sort of the issue. I'll press A to get out of cover and Shepard will roll across the floor. :lol:



#121
XX55XX

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You know people, it's very simple:

Microsoft paid EA off to offer the demo early. Sony didn't do the same, and there is no third-party to bribe EA on the PC.

#122
DiegoRaphael

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DragonRageGT wrote...

slimgrin wrote...

All I care about is getting a good PC port.


Me too! But it seems we may get the shaft again! If this is the same sh*t on the PC as it was in ME2!


MasterSamson88 wrote...

DragonRageGT wrote...

So, cover, sprint, roll, use are all binded to the same key on the controller?


Yeah, that's sort of the issue. I'll press A to get out of cover and Shepard will roll across the floor. :lol:





Oh my, if is bad on their main base, imagine on PC... left mouse click will do EVERYTHING!!! :pinched::?

#123
tangalin

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DiegoRaphael wrote...

tangalin wrote...

DiegoRaphael wrote...

"i don't mind high textures, mods will give us later..."

Guys c'mon, is their job to give us a game complete from the start and not something incomplete and say "you guys can finish it up right?".

I'm not paying 80$ on something + 60$ on shipping costs and have to wait 4 weeks to receive the game and not having the basics for my plataform (ME2 on PC was ridiculous) just to wait someone, months later, with free time and a good heart, do it for me.

It's their ****ing job, they are the ones proposing to launch their products on this plataform, and so they should do it and i expect a damn good product.

You can argue that the sells on PC are the lowest from all 3, that is only around 15% of total sells and so on, but its still some good 15% and it is enough money to be worth the work time.

If the PC demo don't have the basics for PC (with that i mean use the ****ing keyboard and mouse) among other stuff, i'm not gonna cancel the pre-order, but it will be the last time for a Bioware game for me, torrents are there, so close and fast, 

I have already excludes Ubisoft from my wallet, wouldn't like to do the same with Bioware.

All the others stuff comented here like the acess to demo earlier and so on, i dont mind, they have their partnership with microsoft, and so be it. Just make the game run how it is suppose to on each platform.



The game is complete... we get the same textures everyone else does...  later on down the line someone decides they would like even higher textures, so they make it. Your argument is more like if someone built 3 houses, and you buy one, and your neighbor builds an addition onto his 3 months later, and offers to build you one for free as well, and then you throw a **** fit because "the house wasn't complete" without it or something equally insane.


No, is not the same thing. What i'm talking about is that they propose themselves to make a game on PC, so we expect them to use the platform as better as possible.

But what we got last time was far from this. Graphically speaking, we got an identical port, but all the rest was an worse version, because it has no proper use of the keyboard and mouse, bad user interface, bad loading times (that if i remember right, the loading was that big so we could read what was in the loading screens lol) and we still got charged the same amount of money the console version (when the normal is the PC games always costing 10$ less). If i play on PC is because, among other things, i expect better version of the games.

I don't think this is the right way.

They could have easily avoided a lot of complains just showing some PC gameplay video where we could see how the keyboard and mouse are working this time... This would help a lot of the complains from the PC side. I don't see why they only make x360 promotional videos.


For starters, there was nothing wrong with the PC version of ME2. Mouse and keyboard controls were exactly what I was expecting for 3rd person shooter controls, not sure what you expected in your little dream world. User interface was fantastic in my opinion, aside from squad health indicators (which I prefered from ME1). Loading times are based on system power and background processes. I don't know where you live, but PC games have the same price as every other platform where I live.  And then you go on to say that you expect better games for less money? You don't seem like you are even remotely attached to reality.

#124
devSin

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Revan312 wrote...

ME2, ported over directly by Bioware, shows how little they give a crap about PC users..  I'm sure the phrase "Just make it work" was uttered a time or two at the studio before release..

Just to point out, BioWare CAN do this. Owen could do it in his sleep.

But for some reason they chose not to use their experts on ME2 (at least not that I could tell).

#125
Die Varieties

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XX55XX wrote...

You know people, it's very simple:

Microsoft paid EA off to offer the demo early. Sony didn't do the same, and there is no third-party to bribe EA on the PC.


"Occam's Razor"