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Why does bioware keep ignoring PS3 and PC players?


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#126
Merchant2006

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So first we get told to buy BF3 in order to get EARLY ACCESS to the MP demo. I was always going to get it so no big deal there.

Then there is EARLY ACCESS to SP. Wat. And only for Xbox. GG BioWare olklololoollolo

#127
lolwot

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_symphony wrote...

This is a weak argument, I have my share of complaints but I don't feel the pc is neglected. Lack of hires textures? *shrugs* unimportant, the gameplay is still the same.

And saying so because Xbox is getting the demo first is idiotic.


Have you seen some of the textures in 1080p? Just look at the ground in this screenshot:

http://img94.imagesh...01107170221.jpg
There's no reason for the PC version to have such low resolution environmental and body textures.

#128
Jarrett Lee

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Hey guys,

I know this will start to become a concern as we get into the launch timeframe with the demo and...other things..and it may seem like we are "favoring" certain platforms.

What I want to tell you is this: we don't care what platform you play on. If you are a player of our game, a fan of BioWare, Mass Effect (and SWTOR, and DA....etc) we value you. Very, very highly. Sometimes there are going to be things that happen that may make you question that, but please don't. You are the bedrock our successes are built on.  When we have to omit a particular platform or group of players from something, we do so regretfully and only after carefully considering all the options on the table.

Now, the thing is I can't come here and publicly tell you *exactly* why some platforms will or won't be involved in any particular release or promotion. There are always a LOT of variables that affect those things. Many people, multiple companies, many days/weeks/hours of discussions, much planning, much debate. Often it is groups that you guys don't have any real visibility to. Sometimes, things are actually beyond our control (and by that I mean EA as well) and we just have to make the best of that.

So basically: please know that we are always going to make every effort to bring every promotion and release (and content) to as many platforms and fans as we can. At no point does anyone ever think "oh well, those are just XYZ players. No big deal.". 

That's about as up front as I can be on this topic (without getting in hot water). In less than a week, everyone will be playing the entire demo. Hopefully multiple times and many hours of multiplayer :)  The war is almost here.

#129
tangalin

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aj2070 wrote...

tangalin wrote...

I'm sure if you paid Bioware enough extra money they would be happy to make you some high res textures. Just as if you paid house builders more they would be happy to build you a better house. Since you are paying the same amount as everyone else, you get the same product as everyone else. Deal with it.


For the record, I don't really care about the hi-res texture issue but nobody had to pay Bethesda for them to do enhanced textures for Skyrm.  It's an option that yes, I think some have gotten spoiled into believing is an entitlement but still metaphor has a hole.


Nobody paid Bioware to do the same for Dragon Age 2 either. But to expect something for nothing from a publicly traded company is insane. When they do something nice like that, be thankful, not angry because they don't.

#130
slimgrin

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tangalin wrote...


For starters, there was nothing wrong with the PC version of ME2.


https://encrypted-tb...fTtaQMQK5Y_VnWQ


These aren't subjective criteria we're discussing here.

Modifié par slimgrin, 11 février 2012 - 08:02 .


#131
DragonRageGT

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tangalin wrote...

For starters, there was nothing wrong with the PC version of ME2. Mouse and keyboard controls were exactly what I was expecting for 3rd person shooter controls, not sure what you expected in your little dream world. User interface was fantastic in my opinion, aside from squad health indicators (which I prefered from ME1). Loading times are based on system power and background processes. I don't know where you live, but PC games have the same price as every other platform where I live.  And then you go on to say that you expect better games for less money? You don't seem like you are even remotely attached to reality.


Sorry, but there is a lot wrong with the PC version of ME2. You try to sprint and get locked into a "cover" position that actually leaves you open to incoming fire? That's bad porting. Awfully bad. Dying on Insanity because of stupidity is fine. Because of lazyness on porting the game really sucks!

Plus, nothing works on ME2 as it should since it worked fine on ME1. Double click, RMB, Mouse wheel, effing ENTER key... and the list goes on. It is not about little dream world. It is about lazyness and lack of caring. I wonder how pissed off would game developers be if the softwares they use in their PCs to create games had no shortcuts and full PC control functionality!

Modifié par DragonRageGT, 11 février 2012 - 08:02 .


#132
Jotamide

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Chris Priestly wrote...

No we're not.

Thanks for asking though.




[smilie]../../../images/forum/emoticons/devil.png[/smilie]


...

Jarrett Lee wrote...

Hey guys,

I know this will start to become a concern as we get into the launch timeframe with the demo and...other things..and it may seem like we are "favoring" certain platforms.

What I want to tell you is this: we don't care what platform you play on. If you are a player of our game, a fan of BioWare, Mass Effect (and SWTOR, and DA....etc) we value you. Very, very highly. Sometimes there are going to be things that happen that may make you question that, but please don't. You are the bedrock our successes are built on.  When we have to omit a particular platform or group of players from something, we do so regretfully and only after carefully considering all the options on the table.

Now, the thing is I can't come here and publicly tell you *exactly* why some platforms will or won't be involved in any particular release or promotion. There are always a LOT of variables that affect those things. Many people, multiple companies, many days/weeks/hours of discussions, much planning, much debate. Often it is groups that you guys don't have any real visibility to. Sometimes, things are actually beyond our control (and by that I mean EA as well) and we just have to make the best of that.

So basically: please know that we are always going to make every effort to bring every promotion and release (and content) to as many platforms and fans as we can. At no point does anyone ever think "oh well, those are just XYZ players. No big deal.". 

That's about as up front as I can be on this topic (without getting in hot water). In less than a week, everyone will be playing the entire demo. Hopefully multiple times and many hours of multiplayer :)  The war is almost here.


That's the kind of answer I was expecting from the beginning, thank you. Now it's just sit and wait I guess.

#133
Atakuma

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tangalin wrote...

aj2070 wrote...

tangalin wrote...

I'm sure if you paid Bioware enough extra money they would be happy to make you some high res textures. Just as if you paid house builders more they would be happy to build you a better house. Since you are paying the same amount as everyone else, you get the same product as everyone else. Deal with it.


For the record, I don't really care about the hi-res texture issue but nobody had to pay Bethesda for them to do enhanced textures for Skyrm.  It's an option that yes, I think some have gotten spoiled into believing is an entitlement but still metaphor has a hole.


Nobody paid Bioware to do the same for Dragon Age 2 either. But to expect something for nothing from a publicly traded company is insane. When they do something nice like that, be thankful, not angry because they don't.

Thankful, for what? I've got no reason to be thankful for bare minimum effort.

#134
Revan312

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Jarrett Lee wrote...
*snip*


Thanks for the non-troll response Jarrett, it's appreciated.

#135
DragonRageGT

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Jarrett Lee wrote...

Hey guys,
...


Hey and thanks! That's what I've been saying many pages ago now. No need to feel envy because some platform got some promotion. You guys promised it for the 14th, we can wait till the 14th. Complaining about someone else's hapiness or luck is so selfish! I'd be very mad if it weren't released on the 14th though! *eg*

#136
Tyrannosaurus Rex

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Jarrett Lee wrote...

Hey guys,

I know this will start to become a concern as we get into the launch timeframe with the demo and...other things..and it may seem like we are "favoring" certain platforms.

What I want to tell you is this: we don't care what platform you play on. If you are a player of our game, a fan of BioWare, Mass Effect (and SWTOR, and DA....etc) we value you. Very, very highly. Sometimes there are going to be things that happen that may make you question that, but please don't. You are the bedrock our successes are built on.  When we have to omit a particular platform or group of players from something, we do so regretfully and only after carefully considering all the options on the table.

Now, the thing is I can't come here and publicly tell you *exactly* why some platforms will or won't be involved in any particular release or promotion. There are always a LOT of variables that affect those things. Many people, multiple companies, many days/weeks/hours of discussions, much planning, much debate. Often it is groups that you guys don't have any real visibility to. Sometimes, things are actually beyond our control (and by that I mean EA as well) and we just have to make the best of that.

So basically: please know that we are always going to make every effort to bring every promotion and release (and content) to as many platforms and fans as we can. At no point does anyone ever think "oh well, those are just XYZ players. No big deal.". 

That's about as up front as I can be on this topic (without getting in hot water). In less than a week, everyone will be playing the entire demo. Hopefully multiple times and many hours of multiplayer :)  The war is almost here.


Screw the promotions, could you guys atleast support slightly better controls in the PC version such as menu shortcuts, etc? Instead of just phoning it in when making the PC version of Mass effect?

Modifié par Lizardviking, 11 février 2012 - 08:10 .


#137
DiegoRaphael

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And about loading times, anyone remember this?

"The problem is with a bug in the unreal engine for those of you using dual core processors. The bug essentially multiples the load times by upwards of 10 times what it's supposed to be. To fix this simply do the following:

Once you start the game alt tab back to the desktop.
Go to your task manager ( ctrl +alt+ delete)
Find "masseffect2.exe" in the processes list, then right click it and go to "Set Affinity...".
Change it to one core, then click ok.
Re-open it again and set it back to two.
Congratulations, you just cut your load times to nothing! Sadly you will need to do this every time you start the game."

Easy bug, that shound't be in there, but it was and i dont think is already fixed on the released patches...

About the game price, til some years ago, it was the normal that the PC releases cost around 50$ because in PC you don't have to pay anyone to have your game on the platform. But some companys started to charge the same as the console version and ppl still bought it... On Brazil, Europe and so on, PC version are still cheaper then the console ones, in US they started to charge more just for the lolz, and soon this trend will go on to the other places.

Modifié par DiegoRaphael, 11 février 2012 - 08:12 .


#138
slimgrin

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Lizardviking wrote...


Could you guys atleast support slightly better controls in the PC version such as menu shortcuts, etc.


I think it's a little late for that now. We'll see when we get the game just how extensive shortcuts and mapping are. This was one of my few gripes regarding gameplay in ME2. The cover controls Rage mentioned could be a pain.

Modifié par slimgrin, 11 février 2012 - 08:12 .


#139
Tyrannosaurus Rex

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slimgrin wrote...

Lizardviking wrote...


Could you guys atleast support slightly better controls in the PC version such as menu shortcuts, etc.


I think its a little late for that now. We'll see when we get the game just how extensive shortcuts and mapping are. This was one of my few gripes regarding gameplay in ME2.


Can't they patch it in later?

#140
G0ldmember

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Jarrett Lee wrote...

*snip*


Look Jarrett, I get it. Multiple companies, multiple higher-ups, multiple descisions that most of the time conflict with one and another even when its not meant to do that. Its just...sigh...you cant really look at it all and say with a straight face that a everyone gets an even piece of the pie.

Now I have no illusion that something like that is even possible to accomplish with any game, but the balance with ME3 tips heavily towards the 360 and it makes me as a PS3 gamer sad. You cant take away that feeling (though your much better contructed response did ease some of my anger), neither can Chris or any other Bioware / EA employee at this point.

I just dont feel as appreciated as the 360 gamers. Like we came late to the party and have to make due with the left overs...

Modifié par G0ldmember, 11 février 2012 - 08:15 .


#141
tangalin

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DragonRageGT wrote...

tangalin wrote...

For starters, there was nothing wrong with the PC version of ME2. Mouse and keyboard controls were exactly what I was expecting for 3rd person shooter controls, not sure what you expected in your little dream world. User interface was fantastic in my opinion, aside from squad health indicators (which I prefered from ME1). Loading times are based on system power and background processes. I don't know where you live, but PC games have the same price as every other platform where I live.  And then you go on to say that you expect better games for less money? You don't seem like you are even remotely attached to reality.


Sorry, but there is a lot wrong with the PC version of ME2. You try to sprint and get locked into a "cover" position that actually leaves you open to incoming fire? That's bad porting. Awfully bad. Dying on Insanity because of stupidity is fine. Because of lazyness on porting the game really sucks!

Plus, nothing works on ME2 as it should since it worked fine on ME1. Double click, RMB, Mouse wheel, effing ENTER key... and the list goes on. It is not about little dream world. It is about lazyness and lack of caring. I wonder how pissed off would game developers be if the softwares they use in their PCs to create games had no shortcuts and full PC control functionality!


My apologies, I meant there was nothing wrong with ME2 for people living in the real world. Didn't think I would have to specify that. That sprint issue has never happened to me in any mission (including dlc) on any difficulty, and in fact, you are the first person I have heard mention it. Additionally, a bug like that would have nothing to do with platform, as that would be in the collision detection code. What is double click used for in ME1 again? RMB worked as expected, Never had a need for mouse wheel in either game, same with enter key.

I'll give you keyboard shortcuts, although I disagree that they are necessary, that is not an unreasonable expectation.

#142
Atakuma

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Lizardviking wrote...

slimgrin wrote...

Lizardviking wrote...


Could you guys atleast support slightly better controls in the PC version such as menu shortcuts, etc.


I think its a little late for that now. We'll see when we get the game just how extensive shortcuts and mapping are. This was one of my few gripes regarding gameplay in ME2.


Can't they patch it in later?

They could, but they wont.

#143
Abraham_uk

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nightcobra8928 wrote...

Chris Priestly wrote...

No we're not.

Thanks for asking though.




:devil:


then give us ps3 players conrad verner, captain kirrahe and all those minor decisions we didn't get to choose due to the absence of me1, we know of these characters and would like to see them as we're playing through the game instead of having to resort to watch another player's playthrough on youtube just to see those little fan service sections:devil:


It's funny you say that. You see the link in my signature (below the line that always ends my posts). You might want to check it out.

#144
tangalin

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Atakuma wrote...

tangalin wrote...

aj2070 wrote...

tangalin wrote...

I'm sure if you paid Bioware enough extra money they would be happy to make you some high res textures. Just as if you paid house builders more they would be happy to build you a better house. Since you are paying the same amount as everyone else, you get the same product as everyone else. Deal with it.


For the record, I don't really care about the hi-res texture issue but nobody had to pay Bethesda for them to do enhanced textures for Skyrm.  It's an option that yes, I think some have gotten spoiled into believing is an entitlement but still metaphor has a hole.


Nobody paid Bioware to do the same for Dragon Age 2 either. But to expect something for nothing from a publicly traded company is insane. When they do something nice like that, be thankful, not angry because they don't.

Thankful, for what? I've got no reason to be thankful for bare minimum effort.


Bare minimum would be to drop support for PC altogether because of people like you. Please stop trying to kill my platform of choice.

#145
AlanC9

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DragonRageGT wrote...
Sorry, but there is a lot wrong with the PC version of ME2. You try to sprint and get locked into a "cover" position that actually leaves you open to incoming fire? That's bad porting. Awfully bad. Dying on Insanity because of stupidity is fine. Because of lazyness on porting the game really sucks!


I had similar issues with ME1 on PC. Only far more often than my ME2 problems. I was luckier than you with ME2 since I never got Shepard hung up in an impossible position during combat, though it did happen to my squadmates once or twice.

Modifié par AlanC9, 11 février 2012 - 08:19 .


#146
devSin

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Cover in ME was terrible. NO, I DIDN'T WANT TO WALK INTO THE WALL AND STICK ON IT, I WANTED TO WALK PAST IT!

Cover (combat in general) was improved in every possible way in ME2. The only problem I have is that I always want to vault over everything, but they never seem to want to let me do it. I'm always ducking behind an invalid object for vaulting.

They did it on purpose, I'm sure.

tangalin wrote...

Please stop trying to kill my platform of choice.

Wait a minute, weren't you supposed to be the one living in the real world?

Modifié par devSin, 11 février 2012 - 08:23 .


#147
Professor Panda

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VolusvsReaper wrote...

Just be happy we even get Mass Effect....I had to hear for years about how great Mass Effect is from my best friend and how i should have bought a Xbox....then it came out for PS3, so I am just happy we get to experience it at all.


This.
They didn't even have to release it on PS3. Not only did they release it but gave you all the DLC I paid 60+ bucks for for free. Quit your whining.

#148
Atakuma

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tangalin wrote...

Bare minimum would be to drop support for PC altogether because of people like you. Please stop trying to kill my platform of choice.


If you're going to keep throwing ad hominems around, then I'm done arguing with you

Modifié par Atakuma, 11 février 2012 - 08:25 .


#149
Abraham_uk

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Jarrett Lee wrote...

Hey guys,

I know this will start to become a concern as we get into the launch timeframe with the demo and...other things..and it may seem like we are "favoring" certain platforms.

What I want to tell you is this: we don't care what platform you play on. If you are a player of our game, a fan of BioWare, Mass Effect (and SWTOR, and DA....etc) we value you. Very, very highly. Sometimes there are going to be things that happen that may make you question that, but please don't. You are the bedrock our successes are built on.  When we have to omit a particular platform or group of players from something, we do so regretfully and only after carefully considering all the options on the table.

Now, the thing is I can't come here and publicly tell you *exactly* why some platforms will or won't be involved in any particular release or promotion. There are always a LOT of variables that affect those things. Many people, multiple companies, many days/weeks/hours of discussions, much planning, much debate. Often it is groups that you guys don't have any real visibility to. Sometimes, things are actually beyond our control (and by that I mean EA as well) and we just have to make the best of that.

So basically: please know that we are always going to make every effort to bring every promotion and release (and content) to as many platforms and fans as we can. At no point does anyone ever think "oh well, those are just XYZ players. No big deal.". 

That's about as up front as I can be on this topic (without getting in hot water). In less than a week, everyone will be playing the entire demo. Hopefully multiple times and many hours of multiplayer :)  The war is almost here.


Thank you for responding to the concerns as presented in this thread. I can only speak on behalf of myself, but hopefully in Mass Effect 4 (which would probably start a new story) there would be no omissions of content that is available in other versions of the same game.

A re-release of Mass Effect 1 for PS3 would be nice since getting used to the WASD mouse and click was a pain. (The mouse ran out of battery and I ended up using the touch pad).

I am glad that Bioware actually listens to the amount of complaints that are recieved. I'm not entirely sure what your role in the company is, but I wish you the very best of luck. We the fans may be the bedrock of your success, but ultimately your creativity is the bedrock of hours upon hours of gameplay.

I hope Bioware continues to address the issues as presented on these forums, since this is one of the Company's strengths.

#150
marstor05

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somehow dont think Bioware will ever truly love the PS3.

The PS4 on the other hand........