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Why does bioware keep ignoring PS3 and PC players?


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#151
Fredvdp

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Lizardviking wrote...

Jarrett Lee wrote...

Hey guys,

I know this will start to become a concern as we get into the launch timeframe with the demo and...other things..and it may seem like we are "favoring" certain platforms.

What I want to tell you is this: we don't care what platform you play on. If you are a player of our game, a fan of BioWare, Mass Effect (and SWTOR, and DA....etc) we value you. Very, very highly. Sometimes there are going to be things that happen that may make you question that, but please don't. You are the bedrock our successes are built on.  When we have to omit a particular platform or group of players from something, we do so regretfully and only after carefully considering all the options on the table.

Now, the thing is I can't come here and publicly tell you *exactly* why some platforms will or won't be involved in any particular release or promotion. There are always a LOT of variables that affect those things. Many people, multiple companies, many days/weeks/hours of discussions, much planning, much debate. Often it is groups that you guys don't have any real visibility to. Sometimes, things are actually beyond our control (and by that I mean EA as well) and we just have to make the best of that.

So basically: please know that we are always going to make every effort to bring every promotion and release (and content) to as many platforms and fans as we can. At no point does anyone ever think "oh well, those are just XYZ players. No big deal.". 

That's about as up front as I can be on this topic (without getting in hot water). In less than a week, everyone will be playing the entire demo. Hopefully multiple times and many hours of multiplayer :)  The war is almost here.


Screw the promotions, could you guys atleast support slightly better controls in the PC version such as menu shortcuts, etc? Instead of just phoning it in when making the PC version of Mass effect?

Yeah, I wish Demiruge handled the PC version because they understand PC gaming better. ME2 had awful menu navigation and the recent announcement that menu shortcuts are still not back, even if this was a pretty common point of criticism by PC gamers, says enough. I believe Jarrett when he says they care, but I think the real problem with the PC support is the Mass Effect team not understanding the platform.

Modifié par Fredvdp, 11 février 2012 - 08:33 .


#152
charmingcharlie

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tangalin wrote...  Bare minimum would be to drop support for PC altogether because of people like you. Please stop trying to kill my platform of choice.


Erm no bare minimum does not equal "drop support".  If Bioware dropped the PC that would be NO SUPPORT not bare minimum.

To be honest the way Mass Effect 3 on the PC has been handled I wouldn't lose much sleep over it if they did drop the bare minimum PC support since several things they are doing means I won't be able to buy Mass Effect 3 anyway so I wouldn't lose out.

As for this whole "Xbox 360 gets preferential treatment" bull, it is pretty obvious why that is happening.  As a gamer of 20 years experience it is pretty clear that these days the end customer is the least of developer/publishers concerns when they can get money hatted by the likes of MS and Sony.

#153
Poison_Berrie

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DiegoRaphael wrote...

bad loading times (that if i remember right, the loading was that big so we could read what was in the loading screens lol)

Loading had to do with the loading screen animations having to run their course completely before you moving on. Replacing them with a simple static ME2 logo made them a whole lot faster.


tangalin wrote...

For starters, there was nothing wrong with the PC version of ME2. Mouse and keyboard controls were exactly what I was expecting for 3rd person shooter controls, not sure what you expected in your little dream world. User interface was fantastic in my opinion, aside from squad health indicators (which I prefered from ME1).

Ingame UI was pretty good, but controls were lacking compared to ME1. You couldn't use ENTER when going through menus or Escape to get out of certain menus and I sorely missed weapon hotkeys. 
Also navigating the menus wasn't often a chore, because they didn't integrate mouse keyboard into them. You had first select a research option then move to the confirmation button, rather than allowing to dubble click for exampel.

Loading times are based on system power and background processes.

Like I said above, the load screen animations had to run their entire animation before dropping you back into the game regardless of what kind of system you were running.

And then you go on to say that you expect better games for less money? You don't seem like you are even remotely attached to reality.

Actually that tenner extra is for Sony/Microsoft. This has no bearing on what EA and Bioware get. 

#154
G0ldmember

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Professor Panda wrote...

This.
They didn't even have to release it on PS3. Not only did they release it but gave you all the DLC I paid 60+ bucks for for free. Quit your whining.


Herp derp. Derp? Deeeeeeeeeerp...

#155
Roseking

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Is this PC's punishment for laughing when our DA:O UI was better?

#156
slimgrin

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tangalin wrote...


Bare minimum would be to drop support for PC altogether because of people like you. Please stop trying to kill my platform of choice.


Give me a friggin break. You have no idea what you're taliking about because many devs do design games with platform parity - they believe each platform should be given individual attention. When devs don''t do this, customers have every right to call them on it. Or simply not buy their games, which in certain cases ( Ubisoft ) is the route I go.

This 'EA doesn't owe you anything' argument is terribly naive. If I just gave them $60 for a game, they definitely owe me something.

Modifié par slimgrin, 11 février 2012 - 08:32 .


#157
DiegoRaphael

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tangalin wrote...

DragonRageGT wrote...

tangalin wrote...

For starters, there was nothing wrong with the PC version of ME2. Mouse and keyboard controls were exactly what I was expecting for 3rd person shooter controls, not sure what you expected in your little dream world. User interface was fantastic in my opinion, aside from squad health indicators (which I prefered from ME1). Loading times are based on system power and background processes. I don't know where you live, but PC games have the same price as every other platform where I live.  And then you go on to say that you expect better games for less money? You don't seem like you are even remotely attached to reality.


Sorry, but there is a lot wrong with the PC version of ME2. You try to sprint and get locked into a "cover" position that actually leaves you open to incoming fire? That's bad porting. Awfully bad. Dying on Insanity because of stupidity is fine. Because of lazyness on porting the game really sucks!

Plus, nothing works on ME2 as it should since it worked fine on ME1. Double click, RMB, Mouse wheel, effing ENTER key... and the list goes on. It is not about little dream world. It is about lazyness and lack of caring. I wonder how pissed off would game developers be if the softwares they use in their PCs to create games had no shortcuts and full PC control functionality!


My apologies, I meant there was nothing wrong with ME2 for people living in the real world. Didn't think I would have to specify that. That sprint issue has never happened to me in any mission (including dlc) on any difficulty, and in fact, you are the first person I have heard mention it. Additionally, a bug like that would have nothing to do with platform, as that would be in the collision detection code. What is double click used for in ME1 again? RMB worked as expected, Never had a need for mouse wheel in either game, same with enter key.

I'll give you keyboard shortcuts, although I disagree that they are necessary, that is not an unreasonable expectation.


Is just this: ppl who play on PC are used to have shortcuts, being able to double click or use enter on menus, and use the scroll wheel to read pages.

But on ME2, we could not use enter on menus, to acess anithing we need to press Esc and just then choose what we want, and we need to press on the scroll bar to read something instead of just using that little thing on everyones mouse, you know... the scroll wheel. 

And it is such a simple thing to do, there is no excuse for not be in the game.

If you are ok with minimum, with worst version, paying the same prices than others, ok, be happy, is your right. But the majority of us is not, we simples want to make our moneys worth.

And someone here said "can't they patched it later?" yes they can, but it has been 2 years now, and they have not done so for ME2.

#158
Abraham_uk

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G0ldmember wrote...

Chris Priestly wrote...

No we're not.

Thanks for asking though.




:devil:


Chris, I've always immensly respected you and the role you fill by trying to bring order to chaos in this community. I'm constantly amazed at how thick your skin must be with the verbal abuse you and Bioware have to endure from time to time. But this is where I am drawing a line. This constant favoring by Bioware/EA towards Xbox 360 players is really, REALLY getting old and even I am starting to get annoyed.
  • PS3 gamers dont get to experience the full story with the absense of characters like Conrad Verner, Captain Kirrahe and other nice little trinckets that make this game so great
  • I ordered the "Art of the Mass Effect Universe" hardcover book with Amazon UK, which comes with a DLC....Xbox 360 only
  • I bought BF3 solely to get to play the demo early. I havent finished the single player, never went online. I only got it for the ME3 demo. And what do I see? Shop clerks and Facebook users get to play it before me, for free and yes...again Xbox 360 only
  • Voice control...Xbox 360 only. Yes I know the kinect has it built in to support without much hassle for the developer. That doesnt make it suck less for us PS3 gamersNot a single Mass Effect Avatar for our profiles exists on PSN. NOT ONE! NOT EVEN IF YOU WANT TO PAY FOR IT! But on XBLive...etc, etc...
I'm probably missing a few things but this list is enough for me to prove a point. Throw us PS3 gamers a bone already! :(


Okay I'm quoting a lot of people here. This is only because I actually like this thread and I like the many contributions that are being made to it.

There should be no difference in content. Even though the changes are  few characters here, a few weapons and the odd side quest it is still a big deal.

I have played games on the Wii because I like motion control. Call of Duty World At War had loads of content missing. This applies to other ports that have made it to the Wii. I can handle the dated graphics, but the lazy efforts made to the port just ruin things.

This is what puts me off the Wii versions of games. Why pay full price for 60% or sometimes (40% in the case of the Wii) of a game? This argument is also why I'm not too fond of DLC. If I purchasse it, I only purchasse characters and missions (the rest doesn't bother me).

Reduced content is annoying. All three consoles are equal from my point of view, and hopefully video game developers pursuing multiplatform releases abide by this simple rule.

Same content, same story, same gameplay mechanics and same release date.

#159
DragonRageGT

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tangalin wrote...

My apologies, I meant there was nothing wrong with ME2 for people living in the real world. Didn't think I would have to specify that. That sprint issue has never happened to me in any mission (including dlc) on any difficulty, and in fact, you are the first person I have heard mention it. Additionally, a bug like that would have nothing to do with platform, as that would be in the collision detection code. What is double click used for in ME1 again? RMB worked as expected, Never had a need for mouse wheel in either game, same with enter key.

I'll give you keyboard shortcuts, although I disagree that they are necessary, that is not an unreasonable expectation.


Ok, I didn't want to go into this but for the record, yes, there are plenty complaints about this. And it is not the "walking in the air" bug. It is the "sprint interruption by any object along the path that could be used for cover". Sure, it doesn't happen often and after over 20 playthroughs I've adapted too. I can avoid most of the time.

You can zoom out planets in ME1 with RMB. You cannot in ME2. You can scroll your inventory, menus, anything, with mouse wheel. You cannot in ME2. Reading the journal is a PITA. You can select anything in ME1 with Double Left click and even with the "use" key (E). You cannot in ME2.

Like I always say, it has nothing to do with the game. I love the game very much or I wouldn't have replayed it over 20 times. We get used to these little annoyances and overcome. But they are there. If only to reminds me that apparently, none of the devs really played the game on a PC. Or didn't have a good testing team for it.

PS.: Note that I didn't mention shortcuts. They are not that essential although they do make gameplay flow better. And I forgot to mention weapons hotkeys, like Poison_Berrie reminded so well. That was one of the biggest annoyances in ME2 for me.

Modifié par DragonRageGT, 11 février 2012 - 08:37 .


#160
Merchant2006

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Roseking wrote...

Is this PC's punishment for laughing when our DA:O UI was better?


DA:O. I remember that game. *Looks over at DA2 and snarls*

#161
Abirn

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Jedi Sentinel Arian wrote...

Because PS3 (Sony) is poor and PC is dying. Have some futuristic sense, before posting new topics!


Insert benders "Oh wait you're serious, let me laugh even harder"

Fact:  PC gaming is far superior to Xbox and that is why microsoft has to resort to cheap anti-competitive tricks like this.  

#162
Guest_BNPunish_*

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pc even has more potential than cheap outdated consoles @ bioware /faceplam

#163
aj2070

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tangalin wrote...

For starters, there was nothing wrong with the PC version of ME2. Mouse and keyboard controls were exactly what I was expecting for 3rd person shooter controls, not sure what you expected in your little dream world. User interface was fantastic in my opinion, aside from squad health indicators (which I prefered from ME1). Loading times are based on system power and background processes. I don't know where you live, but PC games have the same price as every other platform where I live.  And then you go on to say that you expect better games for less money? You don't seem like you are even remotely attached to reality.


I completely agree with you up until your last sentence.  EA, Activision and a couple of other publishers have started this trend of charging the same price for a PC title as they did for the console title.  Take "The Darkness 2" for example.  Game is $49.99 on PC and $59.99 on PS3/ Xbox360.  "Saints Row the Third" had the same pricing structure at release.  Another example: "Fallout: New Vegas Ultimate Edition" is $49.99 on the consoles and $39.99 on the PC.  The $10 difference was industry standard.

Modifié par aj2070, 11 février 2012 - 08:43 .


#164
robarcool

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darkman550 wrote...

ks_drone wrote...

All we hear is bioware constantly pushing microsoft's kinect whereas most people couldn't care less.

Now exclusive facebook Xbox demo codes, the 360 demo available since the 10th whereas PC and PS3 players have to wait until the 14th.

The PC version looks like another shoddy port, no high-res textures people asked for, no controller support, forced origin etc.

I realise the 360 is the biggest seller but bioware is really screwing PS3 and PC fans.


Lots of companies are adding bonuses to xbox for thier games biowares not the only one besteda and mw3 with early dlc,same with earlier call of duty games i wouldnt call it screwing us over with the the kinect thier simply making use of a good feature

Well, they could use of a feature in PC. It is called powerful hardware that puts consoles to shame in terms of computational power. So we are asking for game features that make use of that feature.:unsure:

Modifié par robarcool, 11 février 2012 - 08:39 .


#165
DragonRageGT

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Well, in Brazil, PC games usually cost equivalent to 55 USD in our currency. Console games cost 111 USD. I do hope they don't bring this trend here! =)

#166
tangalin

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slimgrin wrote...

tangalin wrote...


Bare minimum would be to drop support for PC altogether because of people like you. Please stop trying to kill my platform of choice.


Give me a friggin break. You have no idea what you're taliking about because many devs do design games with platform parity - they believe each platform should be given individual attention. When devs don''t do this, customers have every right to call them on it. Or simply not buy their games, which in certain cases ( Ubisoft) is the route I go.

This 'EA doesn't owe you anything' argument is terribly naive. If I just gave them $60 for a game, they definitely owe me something.


They owe you what they gave you. You are the one who decided the product was worth $60 to you despite an percieved flaws, not them. If you truly believed it wasn't worth it, you wouldn't buy it. You demonstrated that you do indeed have the ability to do this, as evidenced with your choice regarding Ubisoft.

Personally, I don't see anything unequal about the design of the various platform versions. I realize that some disagree with me, and that neither they, nor I, will change our stance because we are seeing things from such widely differing viewpoints.

If a developer spends extra time on each platform to customize the controls, rather than simple remapping, GREAT. When I design games, that is the route I choose to take. However, I do not expect, or require, others to make that extra outlay when consumers do not value it enough to not buy without it.

#167
DiegoRaphael

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Or "tangalin"is trolling, or he is very new to pc gaming.

And maybe thats just what the companies want. "Make the new players get used to average so they dont complain in the future".

#168
devSin

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DragonRageGT wrote...

Ok, I didn't want to go into this but for the record, yes, there are plenty complaints about this. And it is not the "walking in the air" bug. It is the "sprint interruption by any object along the path that could be used for cover". Sure, it doesn't happen often and after over 20 playthroughs I've adapted too. I can avoid most of the time.

I think this is a feature. You're intended to sprint from one cover position to another, not just run around full speed for the fun of it.

Even still, this is only half the problem that it was in ME PC, because cover was entered there just by walking into something. So you didn't even have to be holding down the run key; you'd just stick if you got too close.

But the complete lack of any sort of usability enhancements for the interface is inexcusable.

#169
aj2070

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BNPunish wrote...

pc even has more potential than cheap outdated consoles @ bioware /faceplam



We aren't hearing rumors about the next "Next Gen" PC... Just sayin'.

#170
robarcool

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DiegoRaphael wrote...

Or "tangalin"is trolling, or he is very new to pc gaming.

And maybe thats just what the companies want. "Make the new players get used to average so they dont complain in the future".

Lol!

#171
marstor05

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the PC versions are great. The PS3 version of ME2 is great. Dunno and quite frankly dont give a flying .... about the xbodge versions. for every xbodge fan boy saying theres is definate version of the game - yeah i suppose rrod was the deffo version of /facepalm?

#172
Atakuma

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aj2070 wrote...

BNPunish wrote...

pc even has more potential than cheap outdated consoles @ bioware /faceplam



We aren't hearing rumors about the next "Next Gen" PC... Just sayin'.

:mellow: The "Next Gen" consoles are still going to be several years behind even a moderate gaming PC.

Modifié par Atakuma, 11 février 2012 - 08:49 .


#173
tangalin

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aj2070 wrote...

tangalin wrote...

For starters, there was nothing wrong with the PC version of ME2. Mouse and keyboard controls were exactly what I was expecting for 3rd person shooter controls, not sure what you expected in your little dream world. User interface was fantastic in my opinion, aside from squad health indicators (which I prefered from ME1). Loading times are based on system power and background processes. I don't know where you live, but PC games have the same price as every other platform where I live.  And then you go on to say that you expect better games for less money? You don't seem like you are even remotely attached to reality.


I completely agree with you up until your last sentence.  EA, Activision and a couple of other publishers have started this trend of charging the same price for a PC title as they did for the console title.  Take "The Darkness 2" for example.  Game is $49.99 on PC and $59.99 on PS3/ Xbox360.  "Saints Row the Third" had the same pricing structure at release.  Another example: "Fallout: New Vegas Ultimate Edition" is $49.99 on the consoles and $39.99 on the PC.  The $10 difference was industry standard.


My bad then, I haven't purchased any of those games, so I hadn't noticed that trend.

#174
Fredvdp

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aj2070 wrote...

BNPunish wrote...

pc even has more potential than cheap outdated consoles @ bioware /faceplam



We aren't hearing rumors about the next "Next Gen" PC... Just sayin'.

We are hearing rumors about the next gen Nvidia and AMD hardware.

#175
aj2070

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tangalin wrote...

aj2070 wrote...

tangalin wrote...

For starters, there was nothing wrong with the PC version of ME2. Mouse and keyboard controls were exactly what I was expecting for 3rd person shooter controls, not sure what you expected in your little dream world. User interface was fantastic in my opinion, aside from squad health indicators (which I prefered from ME1). Loading times are based on system power and background processes. I don't know where you live, but PC games have the same price as every other platform where I live.  And then you go on to say that you expect better games for less money? You don't seem like you are even remotely attached to reality.


I completely agree with you up until your last sentence.  EA, Activision and a couple of other publishers have started this trend of charging the same price for a PC title as they did for the console title.  Take "The Darkness 2" for example.  Game is $49.99 on PC and $59.99 on PS3/ Xbox360.  "Saints Row the Third" had the same pricing structure at release.  Another example: "Fallout: New Vegas Ultimate Edition" is $49.99 on the consoles and $39.99 on the PC.  The $10 difference was industry standard.


My bad then, I haven't purchased any of those games, so I hadn't noticed that trend.


No prob.Image IPB