tangalin wrote...
If a developer spends extra time on each platform to customize the controls, rather than simple remapping, GREAT. When I design games, that is the route I choose to take. However, I do not expect, or require, others to make that extra outlay when consumers do not value it enough to not buy without it.
You should. Each platform has different controls and if you are just going to slap some different buttons on each control scheme you are making the other ones more cumbersome to use.
And it was, nothing we can't adapt to, but it was obvious that the menus would be easier to navigate with a 360 controller.
It's one of the things I can actually support complaining about. Put some effort in your multi-platform title so each platform has controls that suit it.
EDIT: Which is, I think, why Diego called it getting less for the same money, they obviously took the time to get the controls working intuitivly and properly for the 360 (they even took the effort to support Kinect this time). So why not do the same for PS3 and PC.
Modifié par Poison_Berrie, 11 février 2012 - 09:23 .