Extremely disappointing lore error.
#301
Posté 16 février 2012 - 09:27
If the lines were pre recorded and couldn't be changed... Just don't use them.
There you go, problem solved.
They wouldn't be missed and the scene would still have the same impact without them.
#302
Posté 16 février 2012 - 09:28
Candidate 88766 wrote...
For once, mass effect fields really are the answer. Dreadnoughts can generate a field strong enough to lower the ship's mass to the point that it can travel faster than light. There's no reason ME fields can't lower the ships mass enough that its engines can support it - it would take far less energy to lower a ship's mass to this point than to lower it enough that it can travel at FTL speeds.
Alas, reason is not really a strong point there.
IF you reduce the mass to 0, you still can't go FTL. Yet in ME, it appears you can.
Logicly, if you could reduce the mass od aq DN to near zero, it should be able to enter atmosphere if there is sufficient thrust...in theory. Assuming the hull can handle the stress and the DN can even effectively fly - the decks are laid out differently than in other ships.
But given the DN's purpose, armament, size and deck layout - why would you ever even want to do that?
#303
Posté 16 février 2012 - 09:32
Not sure why you'd ever want to, I'm just saying its possible.Lotion Soronnar wrote...
Candidate 88766 wrote...
For once, mass effect fields really are the answer. Dreadnoughts can generate a field strong enough to lower the ship's mass to the point that it can travel faster than light. There's no reason ME fields can't lower the ships mass enough that its engines can support it - it would take far less energy to lower a ship's mass to this point than to lower it enough that it can travel at FTL speeds.
Alas, reason is not really a strong point there.
IF you reduce the mass to 0, you still can't go FTL. Yet in ME, it appears you can.
Logicly, if you could reduce the mass od aq DN to near zero, it should be able to enter atmosphere if there is sufficient thrust...in theory. Assuming the hull can handle the stress and the DN can even effectively fly - the decks are laid out differently than in other ships.
But given the DN's purpose, armament, size and deck layout - why would you ever even want to do that?
#304
Posté 16 février 2012 - 09:39
Mass Effect 2 = Oh thermal clips? You haven't heard of them?
#305
Posté 16 février 2012 - 11:38
Bendok wrote...
The attitude amongst some people here is disappointing. You are posting on a forum about this video game specifically and you are telling someone who has concerns like this to get a life? The only reason OP posted this is cause obviously he cares about the game and the universe a lot, obviously more than you if this stuff doesn't matter to you. There's nothing wrong with holding Bioware to a high standard.. just like we did for the Deception novel. When the reports of that first came out people had the *exact* same attitude, until it got popular then all of a sudden they were concerned too. Then Bioware apologized and said they'd fix it, so they are listening.
It would be better if you just didn't post at all instead of throwing cheap and hypocritical insults. Unless you have something to contribute to the discussion at hand you should kindly press the back button.
This post, despite being surrounded in classic forum filth, shows that there IS still hope for this forum.
10+
#306
Posté 16 février 2012 - 05:36
Another posibility is that the allaince has used slavaged reaper technology from soverign to construct better mass effect technology similar to what the reapers use to keep airborne. After all, the turins used some of soverigns salvaged tech to build the thanix cannon, why can't the alliance use it to make large vessels able to enter the atmosphere.
The point is that we only see the one dreadnaught throughout the whol opening sequence, so it can be assumed that it is either one of a kind like the normandy, or a new prototype model for a more advanced warship, made in preperation fro an invasion the alliance knew was impending.
#307
Posté 16 février 2012 - 05:47
Modifié par Cazlee, 16 février 2012 - 05:52 .
#308
Posté 16 février 2012 - 06:15
thanks, that puts my worries to rest.Sylvf wrote...
We actually noticed this one. Ash and Kaidan's recording sessions were over by the time we had finalized art and realized that at the distance we could see the ship, there was no way it should be a dreadnought. Unfortunate, but there wasn't much we could do.
(I don't comment on this kind of thing too often, but it bothered one of our other writers quite a bit so I'd like to stick up on his behalf.)
#309
Posté 16 février 2012 - 06:20
Modifié par sea-, 16 février 2012 - 06:25 .
#310
Posté 16 février 2012 - 06:58
Malik84 wrote...
alex90c wrote...
Baryonic_Member wrote...
Anyone else bothered how unserious BioWare seem to be about consistency?
No.
Get over it.
#311
Posté 16 février 2012 - 07:02
jaza wrote...
Bendok wrote...
The attitude amongst some people here is disappointing. You are posting on a forum about this video game specifically and you are telling someone who has concerns like this to get a life? The only reason OP posted this is cause obviously he cares about the game and the universe a lot, obviously more than you if this stuff doesn't matter to you. There's nothing wrong with holding Bioware to a high standard.. just like we did for the Deception novel. When the reports of that first came out people had the *exact* same attitude, until it got popular then all of a sudden they were concerned too. Then Bioware apologized and said they'd fix it, so they are listening.
It would be better if you just didn't post at all instead of throwing cheap and hypocritical insults. Unless you have something to contribute to the discussion at hand you should kindly press the back button.
This post, despite being surrounded in classic forum filth, shows that there IS still hope for this forum.
10+
Agreed. Too often passion is mislabled as hate and trolling. Blind followers should not be what BioWare wants. I'll not comment on EA.
#312
Posté 16 février 2012 - 09:26
Cazlee wrote...
I thought the biggest lore error was that the reapers' first move, as stated by the prothean computer, is to destroy the citadel and disable all the mass relays? If the reapers are already on Earth, then there's no point or means for Shepard to reach the citadel because everyone there is already dead and the mass relays are down. This makes the whole game pointless. (Not that I care, I'll play it anyway).
No, Earth is closer to the Reaper's galactic entry point than the Citadel. They're taking out Earth first - or at least hitting it simultaneously with other homeworlds - and then they'll move on to the Citadel. They can't take the Citadel first because the Prothean scientists disabled the ability that makes it a mass relay, but they can dirupt communications between linked systems - i.e. Alliance colonies, Arcturus, the moon, etc. Remember that the Prothean Empire was connected by the Citadel - it was their HQ, their center of government; this is not the case because while the Council is the representative head, each member species has its own government.
#313
Posté 16 février 2012 - 09:35
Wow is this what the Bioware community turned into? Seriously, go play cod or something, we have absolutely no need of immature people like you here.VolusvsReaper wrote...
Oh dear ******* god get a life.
You guys are awesome, I actually have better faith in this forum because of this post. Don't let the imature trolls wreck and take over our forum.Gemini1179 wrote...
jaza wrote...
Bendok wrote...
The attitude amongst some people here is disappointing. You are posting on a forum about this video game specifically and you are telling someone who has concerns like this to get a life? The only reason OP posted this is cause obviously he cares about the game and the universe a lot, obviously more than you if this stuff doesn't matter to you. There's nothing wrong with holding Bioware to a high standard.. just like we did for the Deception novel. When the reports of that first came out people had the *exact* same attitude, until it got popular then all of a sudden they were concerned too. Then Bioware apologized and said they'd fix it, so they are listening.
It would be better if you just didn't post at all instead of throwing cheap and hypocritical insults. Unless you have something to contribute to the discussion at hand you should kindly press the back button.
This post, despite being surrounded in classic forum filth, shows that there IS still hope for this forum.
10+
Agreed. Too often passion is mislabled as hate and trolling. Blind followers should not be what BioWare wants. I'll not comment on EA.
Modifié par Lakan Suko, 16 février 2012 - 09:39 .
#314
Posté 16 février 2012 - 09:57
makes sense, the five legged reapers and considered dreadnoughts and the smaller fourlegged ones are destroyers.
Modifié par LiZaRdChaSE, 16 février 2012 - 09:59 .
#315
Posté 16 février 2012 - 10:05
Orkboy wrote...
Now I don't this.
If the lines were pre recorded and couldn't be changed... Just don't use them.
There you go, problem solved.
They wouldn't be missed and the scene would still have the same impact without them.
It's not as simple as not using the lines. The ship itself is there too, and still is what they call it.
#316
Posté 16 février 2012 - 10:09
TMA LIVE wrote...
Orkboy wrote...
Now I don't this.
If the lines were pre recorded and couldn't be changed... Just don't use them.
There you go, problem solved.
They wouldn't be missed and the scene would still have the same impact without them.
It's not as simple as not using the lines. The ship itself is there too, and still is what they call it.
VS is NOT calling the alliiance ship a dreadnought!
TCGgodzilla just said in a thread, that was just locked related to this topic about the dreadnought,"The dialogue is fine, but it's just that people are misinterpreting it. When Ashley/Kaidan says "They're" s/he means the Alliance cruiser is going to trying to take down that dreadnought which is the Reaper."
makes sense, the five legged reapers and considered dreadnoughts and the smaller fourlegged ones are destroyers.
#317
Posté 16 février 2012 - 10:14
LiZaRdChaSE wrote...
TMA LIVE wrote...
Orkboy wrote...
Now I don't this.
If the lines were pre recorded and couldn't be changed... Just don't use them.
There you go, problem solved.
They wouldn't be missed and the scene would still have the same impact without them.
It's not as simple as not using the lines. The ship itself is there too, and still is what they call it.
VS is NOT calling the alliiance ship a dreadnought!
TCGgodzilla just said in a thread, that was just locked related to this topic about the dreadnought,"The dialogue is fine, but it's just that people are misinterpreting it. When Ashley/Kaidan says "They're" s/he means the Alliance cruiser is going to trying to take down that dreadnought which is the Reaper."
makes sense, the five legged reapers and considered dreadnoughts and the smaller fourlegged ones are destroyers.
The Alliance ship is a dreadnought.
Sylvf wrote...
Praetor Shepard wrote...
@Sylvf,
So this ship that blows up in that sequence is what's being referred to over the comm?: social.bioware.com/uploads_user/1158000/1157264/184052.jpg
Hard to tell from the small picture, but I believe so - it is the ship whose shockwave knocks you down.
#318
Posté 16 février 2012 - 10:18
TMA LIVE wrote...
LiZaRdChaSE wrote...
TMA LIVE wrote...
Orkboy wrote...
Now I don't this.
If the lines were pre recorded and couldn't be changed... Just don't use them.
There you go, problem solved.
They wouldn't be missed and the scene would still have the same impact without them.
It's not as simple as not using the lines. The ship itself is there too, and still is what they call it.
VS is NOT calling the alliiance ship a dreadnought!
TCGgodzilla just said in a thread, that was just locked related to this topic about the dreadnought,"The dialogue is fine, but it's just that people are misinterpreting it. When Ashley/Kaidan says "They're" s/he means the Alliance cruiser is going to trying to take down that dreadnought which is the Reaper."
makes sense, the five legged reapers and considered dreadnoughts and the smaller fourlegged ones are destroyers.
The Alliance ship is a dreadnought.Sylvf wrote...
Praetor Shepard wrote...
@Sylvf,
So this ship that blows up in that sequence is what's being referred to over the comm?: social.bioware.com/uploads_user/1158000/1157264/184052.jpg
Hard to tell from the small picture, but I believe so - it is the ship whose shockwave knocks you down.
I played the demo and I know what an alliance cruiser looks like. VS was mentioning reaper, which is a dreadnought.
http://masseffect.wi.../wiki/Starships
more pics of alliance cruiser
http://s15.invisionf...se/ar/t5200.htm
Modifié par LiZaRdChaSE, 16 février 2012 - 10:22 .
#319
Posté 16 février 2012 - 10:26
LiZaRdChaSE wrote...
TMA LIVE wrote...
LiZaRdChaSE wrote...
TMA LIVE wrote...
Orkboy wrote...
Now I don't this.
If the lines were pre recorded and couldn't be changed... Just don't use them.
There you go, problem solved.
They wouldn't be missed and the scene would still have the same impact without them.
It's not as simple as not using the lines. The ship itself is there too, and still is what they call it.
VS is NOT calling the alliiance ship a dreadnought!
TCGgodzilla just said in a thread, that was just locked related to this topic about the dreadnought,"The dialogue is fine, but it's just that people are misinterpreting it. When Ashley/Kaidan says "They're" s/he means the Alliance cruiser is going to trying to take down that dreadnought which is the Reaper."
makes sense, the five legged reapers and considered dreadnoughts and the smaller fourlegged ones are destroyers.
The Alliance ship is a dreadnought.Sylvf wrote...
Praetor Shepard wrote...
@Sylvf,
So this ship that blows up in that sequence is what's being referred to over the comm?: social.bioware.com/uploads_user/1158000/1157264/184052.jpg
Hard to tell from the small picture, but I believe so - it is the ship whose shockwave knocks you down.
I played the demo and I know what an alliance cruiser looks like. VS was mentioning reaper, which is a dreadnought.
http://masseffect.wi.../wiki/Starships
more pics of alliance cruiser
http://s15.invisionf...se/ar/t5200.htm
So you're calling the Bioware writers liars?
#320
Posté 16 février 2012 - 10:34
TMA LIVE wrote...
LiZaRdChaSE wrote...
TMA LIVE wrote...
LiZaRdChaSE wrote...
TMA LIVE wrote...
Orkboy wrote...
Now I don't this.
If the lines were pre recorded and couldn't be changed... Just don't use them.
There you go, problem solved.
They wouldn't be missed and the scene would still have the same impact without them.
It's not as simple as not using the lines. The ship itself is there too, and still is what they call it.
VS is NOT calling the alliiance ship a dreadnought!
TCGgodzilla just said in a thread, that was just locked related to this topic about the dreadnought,"The dialogue is fine, but it's just that people are misinterpreting it. When Ashley/Kaidan says "They're" s/he means the Alliance cruiser is going to trying to take down that dreadnought which is the Reaper."
makes sense, the five legged reapers and considered dreadnoughts and the smaller fourlegged ones are destroyers.
The Alliance ship is a dreadnought.Sylvf wrote...
Praetor Shepard wrote...
@Sylvf,
So this ship that blows up in that sequence is what's being referred to over the comm?: social.bioware.com/uploads_user/1158000/1157264/184052.jpg
Hard to tell from the small picture, but I believe so - it is the ship whose shockwave knocks you down.
I played the demo and I know what an alliance cruiser looks like. VS was mentioning reaper, which is a dreadnought.
http://masseffect.wi.../wiki/Starships
more pics of alliance cruiser
http://s15.invisionf...se/ar/t5200.htm
So you're calling the Bioware writers liars?
link me to where someone at bioware said that alliance ship is a dreadnought.
also go back and actually think that line though that the VS said.
#321
Guest_The PLC_*
Posté 16 février 2012 - 10:40
Guest_The PLC_*
#322
Posté 16 février 2012 - 10:49
#323
Posté 16 février 2012 - 10:50
LiZaRdChaSE wrote...
link me to where someone at bioware said that alliance ship is a dreadnought.
also go back and actually think that line though that the VS said.
Here yeah go.
http://social.biowar...ex/9230159&lf=8
Exactly what I quoted is there.
By the way, nothing in the ME1 codex says what a cruiser or dreadnought looks like. They use the same pictures. And the ME2 version doesn't have pictures.
So I don't know where your source is confirming what's what.
As for the lore isn't, I honestly don't care if it's an error. It looked cool, and that's all that matters to me.
Modifié par TMA LIVE, 16 février 2012 - 10:50 .
#324
Posté 16 février 2012 - 10:51
Cruisers and dreadnaughts likely have very similar profiles. The cruisers seen in all of the cutscenes have the same blue paint-job on the top of the lateral wings. If you look at the ship that's being targeted by the reaper above Vancouver, you will remark that the top of the 'wings' are pretty much bare of paint and are covered in windows - this resembles the ship we see briefly during the intro cutscene (the one from which the shuttle debarks).
It's likely that it's just a reskinned model used for cruisers, but it is distinguished from other cruisers we've seen. Unfortunately there were no traditional cruisers in the scene, so there's no way to compare the size of the dreadnaught to that of a cruiser.
#325
Posté 16 février 2012 - 10:56





Retour en haut





