Aller au contenu

Photo

Extremely disappointing lore error.


339 réponses à ce sujet

#201
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages
@Killjoy Cutter, not quite holograms. There is a codex entry that explains the omniblade.


Edit: here it is:

Although melee-combat applications for the omni-tool are almost as old as the device itself, the feature was largely unused prior to the Reaper invasion. The need to take on multiple husks in close quarters forced the Alliance to develop ways to enhance the tool’s offensive capability.
The most common melee design is the “omni-blade,” a disposable silicon-carbide weapon flash-forged by the tool’s mini-fabricator. The transparent, nearly diamond-hard blade is created and suspended in a mass effect field safely away from the user’s skin. Warning lights illuminate the field so the searing-hot blade only burns what it is intended to: the opponent.
More technically-adept soldiers frequently modify their omni-tools to maximize stopping power through electrical, kinetic, or thermal energy. Some troops integrate the weapon with their kinetic barriers, transforming the omni-tool into a wrist-mounted bludgeon; others fabricate flammable gases, held in place by a mass effect field and ignited upon impact. All prove deadly surprises for opponents who expect a disarmed Alliance warrior.


Modifié par Praetor Shepard, 14 février 2012 - 04:35 .


#202
brfritos

brfritos
  • Members
  • 774 messages

Praetor Shepard wrote...

@Killjoy Cutter, not quite holograms. There is a codex entry that explains the omniblade.


This is called retcon, it has a name

#203
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages
^ okay sure, but it's an addition if it is one, so not too bad, IMHO.

Modifié par Praetor Shepard, 14 février 2012 - 07:13 .


#204
Lotion Soronarr

Lotion Soronarr
  • Members
  • 14 481 messages
Complaints abut consistency are never silly.

#205
didymos1120

didymos1120
  • Members
  • 14 580 messages

brfritos wrote...

Praetor Shepard wrote...

@Killjoy Cutter, not quite holograms. There is a codex entry that explains the omniblade.


This is called retcon, it has a name


What's you're point?  Still an explanation, and it's consistent with how omnitools have been said to work. 

#206
Paula Deen

Paula Deen
  • Members
  • 439 messages

WizenSlinky0 wrote...

Perhaps it was a cruiser whose name was Dreadnought. As in "They are taking down *The Dreadnought*" as opposed to A dreadnought.

Also, a reaper's main gun can tear any alliance ship with a single sustained shot I believe. Those looked like quick potshots to me.


...

...

Putting aside the fact that it's well established that cruisers are named after Earth cities, are you REALLY suggesting that the Alliance would be so mind-numbingly stupid as to name a CRUISER "The Dreadnaught"?

And it's important to remember that ships in-atmosphere have to turn off their kinetic barriers because of the massive eezo requirement for getting such a large vessel to hover in 1G (or higher) gravity. A Reaper could do it, sure, but an Alliance dreadnaught? Not even close. In fact, dreadnaughts probably have the smallest eezo cores (proportionally) because their strategic use has nothing to do with speed, getting anywhere near a planet, or even kinetic barriers (they're long range artillery; GARDIAN systems are far more important for defense).

#207
Sylvf

Sylvf
  • BioWare Employees
  • 130 messages

Baryonic_Member wrote...

While running about the
catwalks in Vancouver, Kaidan/Ashley call in on the radio that they're
"trying to take down the Dreadnought". We then see a Reaper destroying a
ship that's hovering in mid air with a few shots. Now there's a number
of problems with this.

>The Codex clearly states that
Dreadnoughts are kilometre long vessels which cannot enter atmosphere
even on low gravity worlds. Even Carriers cannot enter atmosphere on a
planet with 1 G.


We actually noticed this one. Ash and Kaidan's recording sessions were over by the time we had finalized art and realized that at the distance we could see the ship, there was no way it should be a dreadnought. Unfortunate, but there wasn't much we could do.

(I don't comment on this kind of thing too often, but it bothered one of our other writers quite a bit so I'd like to stick up on his behalf.)

#208
ColdRiver

ColdRiver
  • Members
  • 110 messages
So there we go. It was an error. Thanks for that Sylvf.

#209
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages
@Sylvf,

So this ship that blows up in that sequence is what's being referred to over the comm?: social.bioware.com/uploads_user/1158000/1157264/184052.jpg


I hope you could answer this question though, so is the Normandy SR2 nearby in a docking bay or somewhere in atmo?

Edit: At any rate, thanks for letting us know. ^_^

Modifié par Praetor Shepard, 14 février 2012 - 07:34 .


#210
CroGamer002

CroGamer002
  • Members
  • 20 673 messages

Sylvf wrote...

Baryonic_Member wrote...

While running about the
catwalks in Vancouver, Kaidan/Ashley call in on the radio that they're
"trying to take down the Dreadnought". We then see a Reaper destroying a
ship that's hovering in mid air with a few shots. Now there's a number
of problems with this.

>The Codex clearly states that
Dreadnoughts are kilometre long vessels which cannot enter atmosphere
even on low gravity worlds. Even Carriers cannot enter atmosphere on a
planet with 1 G.


We actually noticed this one. Ash and Kaidan's recording sessions were over by the time we had finalized art and realized that at the distance we could see the ship, there was no way it should be a dreadnought. Unfortunate, but there wasn't much we could do.

(I don't comment on this kind of thing too often, but it bothered one of our other writers quite a bit so I'd like to stick up on his behalf.)


Thank you.

#211
brfritos

brfritos
  • Members
  • 774 messages

didymos1120 wrote...

brfritos wrote...

Praetor Shepard wrote...

@Killjoy Cutter, not quite holograms. There is a codex entry that explains the omniblade.


This is called retcon, it has a name


What's you're point?  Still an explanation, and it's consistent with how omnitools have been said to work. 


Excuse me, consistent in what way? Is stated in the two earlier games that omini-tools were holograms, not much different from the shape of VIs or the various equipments like keyboards, screens and so on.
Now those holograms can actually "hold" something?

If they spended at least 2 more minutes explaining that is a different type of omini-tool I could buy it, instead saying that the default one was "modified".

And yes, I'm very aware that I'm being picky, but I care about the lore.

Modifié par brfritos, 14 février 2012 - 07:40 .


#212
Sylvf

Sylvf
  • BioWare Employees
  • 130 messages

Praetor Shepard wrote...

@Sylvf,

So this ship that blows up in that sequence is what's being referred to over the comm?: social.bioware.com/uploads_user/1158000/1157264/184052.jpg


Hard to tell from the small picture, but I believe so - it is the ship whose shockwave knocks you down.

I hope you could answer this question though, so is the Normandy SR2 nearby in a docking bay or somewhere in atmo?


I actually don't know - that was Mac's level, and he'd have more details on what he pictured going down, and when.

Edit: At any rate, thanks for letting us know. ^_^


No problem!

#213
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages

brfritos wrote...

Excuse me, consistent in what way? Is stated in the two earlier games that omini-tools were holograms, not much different from the shape of VIs or the various equipments like keyboards, screens and so on.
Now those holograms can actually "hold" something?

If they spended at least 2 more minutes explaining that is a different type of omini-tool I could buy it.

And yes, I'm very aware that I'm being picky.


Holograms?

masseffect.wikia.com/wiki/Codex/Technology#Omni-tool

Do you mean the interfaces? masseffect.wikia.com/wiki/Codex/Technology#Computers:_Haptic_Adaptive_Interface

But I guess these can make them confusing: masseffect.wikia.com/wiki/Research#Omni-Tool_Upgrades

Sylvf wrote...

Praetor Shepard wrote...

@Sylvf,

So this ship that blows up in that sequence is what's being referred to over the comm?: social.bioware.com/uploads_user/1158000/1157264/184052.jpg


Hard to tell from the small picture, but I believe so - it is the ship whose shockwave knocks you down.


Yeah, that's the one where the platform gives way. I should have uploaded and posted a few others I took.

Modifié par Praetor Shepard, 14 février 2012 - 07:44 .


#214
Whereto

Whereto
  • Members
  • 1 303 messages
Well from a fan perspective it's good to know it was a mistake, I can accept that, we all make them and at least now I don't have to deem it lore. For anyone that picked up the game and hasn't really followed it much, they would be none the wiser.

#215
Mr. MannlyMan

Mr. MannlyMan
  • Members
  • 2 150 messages

Sylvf wrote...

We actually noticed this one. Ash and Kaidan's recording sessions were over by the time we had finalized art and realized that at the distance we could see the ship, there was no way it should be a dreadnought. Unfortunate, but there wasn't much we could do.

(I don't comment on this kind of thing too often, but it bothered one of our other writers quite a bit so I'd like to stick up on his behalf.)


Thanks for clearing this up, Sylvf!

So that leaves the question: is the ship we see getting blown up in the level an actual dreadnought, or is it a cruiser?

#216
KillSlash45

KillSlash45
  • Members
  • 120 messages

Baryonic_Member wrote...

Candidate 88766 wrote...

Baryonic_Member wrote...

Candidate 88766 wrote...

Baryonic_Member wrote...

And BTW, why doesn't the Reapers invade the Citadel?

The people inside could just close the arms and they'd be safe. The Reapers can't risk destroying or even damaging the Citadel because it is integral to their plans, as it controls the Relays, is central to the Cycle, and has other more important roles that will be revealed in ME3.

**** YOU.

Sincerely.

Thanks for the spoilers.

**** you.

And the Reapers comissioned the Citadel, surerly they could find a way to open it. The only reason Sovereign didn't attack head on was because of the Citadel fleet, not because they would close the arms. Reapers are amazingly fast, able to make turns that would tear any alliance ship in half. With the Relay they can control the relay network and isolate. They're going to have to attack the Citadel sooner or later, why not sooner?

If you consider that a spoiler then you really shouldn't be on these forums any more. That was the vaguest I could possibly have been. It didn't tell you what the role is, whether its something important to the story or just from a codex entry or something. All I've said is that there is more to the Citadel then we know. Which is something we've guessed since ME1.

Sorry, I was overreacting. Perhaps something to do with the 12 Prothean scientists which were stranded there (since someone also spoiled that the Protheans will ahve a prominent role in ME3), whose fates are unknown. But to be fair, you did say "important roles". I r guess it has something 2 do with the Reaper demise. But sorry.

And a Reapers' speed has no advantage when faced with a sealed Citadel. The Reapers designed it to last, so that it couldn't be destroyed accidentally by organic life (known from ME1 I believe). They don't want to risk destroying it, as without the Relay network may not work (don't know for sure, but seeing as we know from ME1 it controls the network the Citadel's destruction could heavily impact the network's functionality). So instead of wasting energy trying to get in, they may as well just attack everyone's homeworld instead. instead of cutting off the head of the snake, they're just going to ensure there is nothing left for the head to rule. They don't need the Citadel to win - it just helps out normally as they have the element of surprise.

But they still have to take the Citadel sooner of later. Why rush blindly to Earth (and neighbouring systems) when they could subtly take over a single isolated colony, turn the colonists into sleeper agents, infilrtate the Citadel and take control of the Relay Network? Vigil said "[Reapers] are patient and will not rush into the unknown". It's disappointing when the villains get dumbed down. I liked it when they were unknowable Lovecraftian horrors, and not emotional with the need to taunt Shepard at every opportunity (Harbinger).





Meh, I always assumed that however they managed to get to citadel space (is that what the galaxy is called?), earth was at the forfront of their route. Atthe end ofME2 didn't we see reapers floating in from the darkspace(name?).

Or perhaps the plan will have some significance and is not a "blind rush".

Attacking the citadel first from the outside is a bad idea. That is something the galaxy can and would rally around, plus the chance to damage the mass relay which they want to keep in tact

#217
didymos1120

didymos1120
  • Members
  • 14 580 messages

brfritos wrote...

Excuse me, consistent in what way?


In this way:

"Omni-tools are handheld devices that combine a computer microframe, sensor analysis pack, and minifacturing fabricator. Versatile and reliable, an omni-tool can be used to analyze and adjust the functionality of most standard equipment, including weapons and armor, from a distance.

The fabrication module can rapidly assemble small three-dimensional objects from common, reusable industrial plastics, ceramics, and light alloys. This allows for field repairs and modifications to most standard items, as well as the reuse of salvaged equipment.

Omni-tools are standard issue for soldiers and first-in colonists. "

As far as holding stuff: we've seen people physically interact with the holographic projection on many, many occasions, and we also know that the tools can project objects quite a fair distance (the little mines that are the basis for tech powers, for instance). If it can do that, then it can hold an object stationary too.

#218
Nashiktal

Nashiktal
  • Members
  • 5 584 messages

didymos1120 wrote...

brfritos wrote...

Excuse me, consistent in what way?


In this way:

"Omni-tools are handheld devices that combine a computer microframe, sensor analysis pack, and minifacturing fabricator. Versatile and reliable, an omni-tool can be used to analyze and adjust the functionality of most standard equipment, including weapons and armor, from a distance.

The fabrication module can rapidly assemble small three-dimensional objects from common, reusable industrial plastics, ceramics, and light alloys. This allows for field repairs and modifications to most standard items, as well as the reuse of salvaged equipment.

Omni-tools are standard issue for soldiers and first-in colonists. "

As far as holding stuff: we've seen people physically interact with the holographic projection on many, many occasions, and we also know that the tools can project objects quite a fair distance (the little mines that are the basis for tech powers, for instance). If it can do that, then it can hold an object stationary too.


Hell "physical" holograms are possible even today. 

#219
G3rman

G3rman
  • Members
  • 2 382 messages
Considering the speed in which Ash/Kaidan arrived at the Normandy since the meeting, it seems obvious enough to assume its in a ground hanger. Possibly underground.

It was at the "Spaceport" but that doesn't mean its in space, it seems to be an area of the docks completely set aside for spaceborn vessels.

Modifié par G3rman, 14 février 2012 - 08:22 .


#220
brfritos

brfritos
  • Members
  • 774 messages

Praetor Shepard wrote...

Holograms?

masseffect.wikia.com/wiki/Codex/Technology#Omni-tool

Do you mean the interfaces? masseffect.wikia.com/wiki/Codex/Technology#Computers:_Haptic_Adaptive_Interface

But I guess these can make them confusing: masseffect.wikia.com/wiki/Research#Omni-Tool_Upgrades


Maybe I made a mistake with holographic interfaces, OK.

But I'm glad that at least the mistake about the Dreadnought was clarified.

#221
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

Sylvf wrote...

Baryonic_Member wrote...

While running about the
catwalks in Vancouver, Kaidan/Ashley call in on the radio that they're
"trying to take down the Dreadnought". We then see a Reaper destroying a
ship that's hovering in mid air with a few shots. Now there's a number
of problems with this.

>The Codex clearly states that
Dreadnoughts are kilometre long vessels which cannot enter atmosphere
even on low gravity worlds. Even Carriers cannot enter atmosphere on a
planet with 1 G.


We actually noticed this one. Ash and Kaidan's recording sessions were over by the time we had finalized art and realized that at the distance we could see the ship, there was no way it should be a dreadnought. Unfortunate, but there wasn't much we could do.

(I don't comment on this kind of thing too often, but it bothered one of our other writers quite a bit so I'd like to stick up on his behalf.)



And it was absolutely awesome of you to come here and explained what happened. 

#222
GnusmasTHX

GnusmasTHX
  • Members
  • 5 963 messages

brfritos wrote...

Praetor Shepard wrote...

@Killjoy Cutter, not quite holograms. There is a codex entry that explains the omniblade.


This is called retcon, it has a name


No. The omni-tool has always been able to fabricate physical objects, according to the codex in ME1 and ME2. Mass Effect 2 had drones, compared to that a blade is far less farfetched.

#223
Lotion Soronarr

Lotion Soronarr
  • Members
  • 14 481 messages

didymos1120 wrote...

What's you're point?  Still an explanation, and it's consistent with how omnitools have been said to work. 



Because Omnitools have always been super-efficent, miniaturized Star Trek replicators?
Hm...did we ever see them in ME1 creating an object in a fraction of a second? What do ME fields have to do with it?


also, anyone notice this:
"An AI cannot be transmitted across a communication channel or computer network"

So..how did Overlord work again?

Modifié par Lotion Soronnar, 14 février 2012 - 02:03 .


#224
CROAT_56

CROAT_56
  • Members
  • 1 346 messages
So it was a mix up I'm gonna go with the Normandy was in orbit and it was just a coincidence that a cruiser got blown up in front of us

#225
LetMeW1n

LetMeW1n
  • Members
  • 123 messages
^ A blue-box AI like EDI can't. A Geth-style AI can. Try to understand the codex entries you read. That includes the Omni-Tool Codex entries in ME1 as well

EDIT: which completely supports what you see as omni-blades in ME3. 

Modifié par LetMeW1n, 14 février 2012 - 02:29 .