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Insanity is wayy OTT


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#26
PsychoWARD23

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STASIS!

#27
Vez04

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This game is ridicliously hard you say OP? whatever tbh, im gonna play the demo on insanity either way on tuesday and i won't mind dying over 100 times because i suck, id rather feel ive accomplished something instead of going though a Cakewalk run.

Challenge Accepted.

Modifié par Vez04, 11 février 2012 - 11:34 .


#28
Epsilon330

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Alrighty, Biotics. If BioWare claimed that ME2 could be beaten as an Adept without firing a shot, then I issue a challenge to all Uber-Biotics:
Get the Golden Ending on ME3, on Insanity, and without firing a shot.
Is anyone even going to be LeeroyJenkins-ish enough to even attempt this?

#29
Saints_

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Hard? No. lol It's harder than ME2, but not hard. I've played it on all classes on insanity. You just need to be better at games, sorry to tell you.

#30
Cuddlezarro

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considering I find ME1/2 insanity mode rather easy(though In ME1 it was a chore due to immunity spam) id say it being harder is a good thing

#31
Berkilak

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You're complaining about the mode intended for over-the-top difficulty being too hard. Think about that. The could honestly have husks look at you resulting in your death while remaining in the descriptor for the setting.

Modifié par Berkilak, 11 février 2012 - 11:38 .


#32
Tazzmission

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Saints_ wrote...

Hard? No. lol It's harder than ME2, but not hard. I've played it on all classes on insanity. You just need to be better at games, sorry to tell you.


tbh im not a harcore shooter fan but it does take time getting use to  and i have dominated the demo   and your comment is a bit rude bro

Modifié par Tazzmission, 11 février 2012 - 11:40 .


#33
Icinix

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Yep the game is hard - BUT - its hard properly.

Not hard as in - you're standing behind cover, but because you're not locked to cover you can get shot - hard as in enemies are accurate and tough without having ridiculous health levels.

Apart from the demos glitches - the combat is nice.

#34
Major Alenko

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Saints_ wrote...

Hard? No. lol It's harder than ME2, but not hard. I've played it on all classes on insanity. You just need to be better at games, sorry to tell you.


This ^

Haha Yes I am awful, I only care about getting the insanity achievement!
ME1 1200/1200 ME2 1355/1355 [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]
Once/if I finally get it, I will just play the rest of my playthroughs on casual :)

#35
Tazzmission

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Icinix wrote...


Apart from the demos glitches - the combat is nice.


what glicthes did you have?


the only thing i caught was a audio thing and thats all

#36
Welsh Inferno

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I'm having uber amounts of fun on Insanity. I'm amazed a developer managed to make a game challenging but not freekin' CHEAP.

#37
Someone With Mass

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D3MON-SOVER3IGN wrote...

BETTER LUCK NEXT TIME
Image IPB
 :devil:


Sabotage. Not so funny when your turret spins around and shoots you in the face, huh?

#38
SynheKatze

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About damn time the hardest difficulty mode was hard.

#39
Icinix

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Tazzmission wrote...

Icinix wrote...


Apart from the demos glitches - the combat is nice.


what glicthes did you have?


the only thing i caught was a audio thing and thats all


Cover stickyness. I would pop out on in and there would be a sunstantial delay every now and then - and I would be running along and towards cover, but instead of stickying to the cover I was running too - shep would move about 5 meteres left or right and stick to cover there with a gimped animation.

It wasn't all the time - but enough to be noticable - made playing on higher difficulties a bit of a pain.

#40
Tazzmission

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Icinix wrote...

Tazzmission wrote...

Icinix wrote...


Apart from the demos glitches - the combat is nice.


what glicthes did you have?


the only thing i caught was a audio thing and thats all


Cover stickyness. I would pop out on in and there would be a sunstantial delay every now and then - and I would be running along and towards cover, but instead of stickying to the cover I was running too - shep would move about 5 meteres left or right and stick to cover there with a gimped animation.

It wasn't all the time - but enough to be noticable - made playing on higher difficulties a bit of a pain.


huh so far i havent caught that :shrugs:

#41
DragonRageGT

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Saints_ wrote...

Hard? No. lol It's harder than ME2, but not hard. I've played it on all classes on insanity. You just need to be better at games, sorry to tell you.


This part II

And it's much easier to beat Insanity playing on Insanity. Playing lower difficulties first just make us soft and condescendent with our mistakes. Insanity makes us learn from them.

And NG+ is just like.... cheating!:devil:

#42
Grunt420

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i was playing it to, i just put it to hardcore after a while it was pissing me off and then i remember im only lvl 12 so i wont make a big deal out of it now

#43
Darth_Trethon

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Think of it like a JRPG....even the toughest of enemies are quite easy to take down with the right powers and attacks. In the main game we'll have ammo that with the right powers triggers power combos.

#44
Saints_

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Commodore Q wrote...

Saints_ wrote...

Hard? No. lol It's harder than ME2, but not hard. I've played it on all classes on insanity. You just need to be better at games, sorry to tell you.


This ^

Haha Yes I am awful, I only care about getting the insanity achievement!
ME1 1200/1200 ME2 1355/1355 [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]
Once/if I finally get it, I will just play the rest of my playthroughs on casual :)




See, you, I respect.

#45
PsychoWARD23

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Someone With Mass wrote...

D3MON-SOVER3IGN wrote...

BETTER LUCK NEXT TIME
Image IPB
 :devil:


Sabotage. Not so funny when your turret spins around and shoots you in the face, huh?

oh yes, when I realized/remembered sabotage could hack, I was so happy. I meant to sabotage the engineer, but instead I got the turret. So fun.

#46
robarcool

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OP, it is fine if you find insanity hard. Games difficulties are designed so that every player can play at his/her comfort level.

Modifié par robarcool, 11 février 2012 - 11:57 .


#47
Costin_Razvan

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Is there anyone who recorded demo gameplay on Insanity? Cause I really want to know how it looks.

I don't doubt it's harder then ME2...but how harder? As far as I saw in vids the demo gives you default armor for Shepard with no upgrades and weapons also with no upgrades as well as being level 12.

As a level 30 that I will be when I play it with custom armor and modded weapons I suspect it won't be that challenging.

#48
robarcool

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Costin_Razvan wrote...

Is there anyone who recorded demo gameplay on Insanity? Cause I really want to know how it looks.

I don't doubt it's harder then ME2...but how harder? As far as I saw in vids the demo gives you default armor for Shepard with no upgrades and weapons also with no upgrades as well as being level 12.

As a level 30 that I will be when I play it with custom armor and modded weapons I suspect it won't be that challenging.

If anyone hasn't yet, I will do it on Tuesday.

#49
Chala

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D3MON-SOVER3IGN wrote...

BETTER LUCK NEXT TIME
Image IPB
 :devil:

I HATE that guy since the first time I saw him. A guy that deploys more enemies is always a kick in the quad if you don't pay him attention.

Modifié par El_Chala_Legalizado, 12 février 2012 - 12:03 .


#50
NekOoNinja

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Abraham_uk wrote...

Commodore Q wrote...

This game is ridicliously hard.
I put all my points that I had got when I started the second mission on fitness to give me the highest amount of sheilds and health. Does nothing. Still get gunned down, dead, in a few hits.

The turrents that never die on the second mission and constantly repair themselves... you just have to poke your head out of cover for just a slight second and they gun you down and you cannot move when underfire.

Few things that bugged me...

Rolling:
The rolling doesn't work in close quaters, you roll and automatically lock on to pieces of cover that you don't want to roll into. Majority of the time the pieces of cover are not even proper cover, and you stick out of half of it.

Cover:
Well the lack of it, on the second level you get a few waist high blocks but that's it. You have to try and cover on objects and structures that are tiny, animations go all weird, Shepard sometimes doesn't know what he's doing and pops out of cover and gets killed. Angled pieces of structure are awful, Shepard never properly locks onto the cover, your head is constantly stuck out in the open.

Being hit while in perfect cover:
Had a few wtf moments with this, seems like the enemy will kill you no matter where you are.

Also squadmates are idiots, Liara constantly kept trying to roll into cover that didn't connect properly that just left her standing up in the middle of the cross fire.

I thought ME2 insanity was bad
'Assuming Controlll' :pinched:
ME3 is just madness lol

What yall think of it?


Well I'm glad insanity means, well insanity.:devil: If it takes me 13 attempts to succeed on the easiest mission, then the developers have got that difficulty right. Insanity better mean as difficult as Daemon Souls/ Dark Souls.:devil:


Dark Souls player here, and this mode has my approval. I tell you, the mech wasn't in the same position twice after each reload - I once had him stuck in a place and thoguht I could gun him down cheap, then a lost cerberus soldier trolls me with a grenade. Well played. :bandit: