javierabegazo wrote...
I'm sure it's been pointed out already, but just to be clear: Insanity is the highest difficulty possible. So it's a bit redundant to say that it's "too hard".
It's punishing if you're still getting accustomed to timing and tactics, but afterwards few experiences are as rewarding.
As for cover controls and responsiveness, I hope to see improvements in the final product.
Well, there's hard, and there's hard because you are more at a forced disadvantage.
Like not having a sniper rifle for an infiltrator.
Or having too many weapons for a class that needs less for cool downs.
Or not allowed upgrades in a game designed for them to be used.
Modifié par TMA LIVE, 12 février 2012 - 03:50 .